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sphereii

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Everything posted by sphereii

  1. It can be a bit confusing. There's a 7d2dlauncher and 7d2dmodlauncher.exe. They both do the same thing, but the 7d2dmodlauncher.exe is a bit more clever and is able to download and update itself through steam. The mod launcher only downloads files in its set destination path. I use this tool to keep an eye on my disks: https://windirstat.net/ It has a nice graphical view too, and shows you were some of your large files are.
  2. 1) Download the 7d2dmodlauncher.exe: This small program will call Microsoft's OneClick installer of the 7D2D mod Launcher, update itself, if need be, and then launch the application. It can be added to Steam as a Non-Steam game, in order to activate the Steam Overla https://7d2dlauncher.blob.core.windows.net/installer/7D2DModLauncher.exe Try that
  3. Belsifer and I have reached out to each other outside of the forums. The leading suspect for the interruption is ZoneAlarm. Belsifer will be doing a few tests by disabling zone alarm, and will be reporting back.
  4. Thank you for letting me know. I fixed the link. Restart the mod launcher, and you should be able to see it
  5. The storage provider for the mods changed something last week, which broke support for Windows 7 users. Please see this link on how to fix: https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-Die&p=792405&viewfull=1#post792405
  6. Which version of Windows do you use?
  7. You will need EAC disabled for Starvation, and any other mod that is labeled as a BBM (Bigger Backpack Mod ).
  8. Do you have EAC disabled in the Mod Launcher? Which version of Windows are you running?
  9. What kind of anti-virus software do you have?
  10. Correct. But you can write a Config, and host it online somewhere, like in your GitHub. From there, view the FIle, and click on Raw to see the full text file in your browser. Then copy and paste that URL into the Launcher's "Open URL", and it'll load up for you, and your testers. In the future, when you are ready, you can just give me a link to your Config file, and I'll be able to add it in to the default.
  11. If you are using My Mods, that option isn't available. But if you wrote a launcher config XML, you'd add it in there. <?xml version="1.0" encoding="UTF-8"?> <Servers> <ServerGroup Name="## TOP LEVEL NAME##" Logo="" Description=""> <Server Name="## MOD NAME##" Logo=""> <Description>Describe the mod here! </Description> <DownloadMode>Clone</DownloadMode> <Version>Latest</Version> <ReleaseNotes>## FORUM LINK ##</ReleaseNotes> <Downloads> <Download>## FILE LINK##</Download> </Downloads> </Server> </ServerGroup> </Servers>
  12. Right, the link will be valid. It will re-package the zip file each time a request is made against the repos, so it'll always be up to date. If you have a larger mod, you can add <DownloadMode>Clone</DownloadMode>, and it will trigger mod launcher to use Git's clone feature.
  13. For a download link, try this: Go to Github, click on Download. This will open up a small drop down that says "Clone" and "Download As Zip". Right click on Download As Zip, and Copy URL. That should give you a path like <your github>/master.zip Try to use that as your download link.
  14. Thanks. Would you mind clicking on the View Menu, then going to Log Files. Click on Upload Log files, and PM me the pastebin.com link it gives you. It's still a few more hours before I have access to Github.
  15. Thanks. YOu posted your github in the message though If you'd like that to be more private, feel free to edit. What is your destination folder set too? If you click on Splash Screen, you should see something like C:\7D2D. it almost seems like that is set to C:\7daystodie.exe for some reason.
  16. Excellent. I looked at some tools too, and it was surprisingly difficult to find a tool that would diff against two folders and make a copy of the difference.
  17. No worries. It was a very awkward problem to have, and it is challenging getting the word out, even under the best of conditions. I posted the note in the Mod Launcher in hopes that people would be able to see it, but in hindsight, I realized if the launcher wasn't reading the mod list, it was unlikely reading that note as well
  18. Would you be open to private messaging me a link for me to review your mod? It may be a few hours before I can get around to it however. It's a very unusual issue.
  19. Are things working better for you now? - - - Updated - - - That is strange indeed. The mod launcher makes a copy of your 7 days to die files, including the 7daystodie.exe. There's no mod that affects that file either. What kind of anti-virus / anti-spyware / firewall software are you running? Sometimes that interferes with mods and the mod launcher. They detect that a program is downloading and copying files, and in the case of SDX, modifying DLL files. This triggers quite a few of these programs (rightfullly so! We don't want programs to do this for us, typically). But in this case, that's the purpose of SDX and the Mod Launcher, so I usually suggest white listing the mod launcher and the install folder (C:\7D2D, for example).
  20. I believe it's generating the UMA zombies first. If you sit in the menu for 10 minutes, then restart the game, it should work better.
  21. Okay, I can set up mirroring for most of the mods that'll automatically update matching gitlab links. Since this is an initially a manual step for me, which mods were you most interested in, and I'll get started hooking them in.
  22. Gotcha. It's probably ASC that is causing the issue. These anti-virus tools prevent other programs from downloading and copying files on your computer, which is usually a good thing. However, that's kind of the purpose of the Mod Launcher. Take a look at this site, https://www.iobit.com/product-manuals/asc-ultimate-help/, which shows you the Whitelist screen. Maybe you can white list the mod launcher, and the folder it'll copy the mods too (c:\7d2d)?
  23. You may scrap wood for sticks.
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