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sphereii

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Everything posted by sphereii

  1. I am sorry that you are having issues with the Mod Launcher. If you decide that you want to try to install it again, I would be more than happy to help guide you through it. I understand it can be very frustrating when things don't work as we expect them to, but I am here to help you. The Mod Launcher has over 40,000 users who can successfully install and play mods through it, so I'm not sure if a complete scrap and removable of the project is the best way forward. Feel free to reach out to my via steam or discord, using this same username, if you want some one-on-one help.
  2. Do you mean that you have manually installed mods, and would like to view them all under the mod launcher? You could copy the folders over, but you'd have to match the exact directory structure that the mod launcher would like. This can be a bit tricky, and may just be easier to install everything through the mod launcher.
  3. Sorry for the trouble. Let's see if we can get you sorted. Can you get the log files and give me the pastebin.com link? I'll be most interested in the 7d2dlauncher.txt. Here's an image album showing you the steps: https://imgur.com/a/QXEg5
  4. You can pick one: 21 Day Horde - Base mod, plus your blood Moon horde comes every 21 days, instead of 7. 7 Day Horde Streamer Edition = No bad language, no strippers, regular blood moon 21 Day Horde Streamer Edition = No bad language, no strippers, blood moon every 21 days Ignore the others, unless you want the on the official DONA server, in which you'd want to use Dawn of the new Apocalypse. The Dedi versions are provided to help people install on dedicater servers.
  5. Scrap wood to get sticks
  6. The best we can, is the least we can do I'm glad the struggle is over for now, and you get a chance to play
  7. So glad that helped you out! Good luck and enjoy the mod. Try not to die too much...
  8. I've already sent her to bed Exit the Mod Launcher, and restart it. Then reload your existing game.
  9. Okay, thank you for your patience. Can you restart the mod launcher and try again?
  10. Oh, would you be able to copy and paste the pastebin.com URL it gave you? They don't get automatically submitted to me yet
  11. Sorry for the trouble. By the sounds of it, it's not the launcher that is misbehaving here, but rather a video card driver issue. Which video card do you have? If you could provide a output_log.txt from the game, that would help us identify the issue.
  12. Here's an image gallery of the steps for the log: https://imgur.com/a/QXEg5
  13. This is a bit strange. I just re-tested, and I got 16.4 in the corner, and the bigger back pack, including all my plant fibers. When you get a chance, could you go into the Mod Launcher, and select the Dying Land's Bigger Back Pack, then do this: 1) Click on the View Menu 2) Click on Log Files 3) Click on Upload Log File for the 7d2dlauncher.txt, and send me the pastebin.com link it gives you 4) Click on the drop down and pick the output_log.txt, and send me the pastebin.com link
  14. Your wish is my command. I added an option for the Bigger Back pack with SMX on it. Not supported by Tin though
  15. Yes, as long as you match what it expects, it should work
  16. Let's welcome CBThaGreat's CB Mod as the newest mod available in the Mod Launcher! Options include with or without compo pack, and can also include Xtrakicking's Zombie Retexture pack!
  17. using one of my first mods I did, I could allow the XMLs to be read as actual XML, allowing us to use the XML import functionality. I wouldn't need to modify the XMLs themselves, but just link them together Sounds like a lot could go wrong too.
  18. It's an interesting idea. For the UI overhaul, I was going to be looking at providing options to selecting optional modlets to a play. Rather than having CompoPack backed into a valmod config, it'd be able to detect there was no rwgmixer file in valmod, and show Compopack as being optional. Same as the zombie retexturing. It's challenging with other files, since things like blocks, items, and recipes are closely linked.
  19. They are both full mods, so it probably wouldn't work well. You may be able to grab Tin's mixer files and merge them into WoW, but then it'll break the special prefab spawnings, and possibly throw off loot balances.
  20. You are quite welcome. I'm glad it's working for you (mostly.. anyway)
  21. If you are looking for Starvation, you can download copy the contents of this into an XML file, and go to the Mod Launcher and click on Open File. This will add a new entry in the mod launcher when you are offline: <?xml version="1.0" encoding="UTF-8"?> <Servers> <ServerGroup Name="StarvationMod" Logo=""> <Server Name="StarvationMod16" Logo=""/> </ServerGroup> </Servers> It won't do much, but will show you an entry
  22. Unfortunately, the mod's main file is remotely stored, allowing me to roll out new mods. Which mod were you looking for in particular to show up off line?
  23. You will need to disable EAC in order to play Ravenhearst
  24. That's great news. It'd be really nice if Microsoft would have fixed things with that OneClick installer, but alas. Good luck, and enjoy the mods!
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