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sphereii

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Everything posted by sphereii

  1. Sounds like there was a timeout; I'll take a look and see if I need to make changes to the time out value. Do you normally have decent internet speed?
  2. I think the Refresh Mods Automatically is availale only on the full mod folders, and not the steam folder. I should probably update it. I usually leave my Steam folder vanilla, and create a new copy for the mods. For example, if I am only going to be installing modlets, then I would go to The Fun Pimps section, then pick Latest Stable. Then I'll add modlets to have instance, leaving my steam nice and clean, in case I want to connect to any servers.
  3. The SMX Target Health Bar is probably what you installed, which does have a dependent on the 0-SphereIICore. It's 0-SphereIICore that would have broken your save game, since it's a larger pack that adds a lot of functionality (but turned off by default ). You are correct that it'd make more sense to have Disable / Enable rather than "Download" on the Local modlets. The Disable should rename ModInfo.xml to something else, causing the game not to read them. However, if you had Refresh mods Automatically, it would have re-synced both mods to their defaults when you click on Play, which is probably why it was still active for you.
  4. sphereii

    A19 NPCs DMT Mod

    Without a log, it could be tough to diagnose. This was a vanilla save? The NPCs bring in the 0-SphereIICore for the functionality to work, and it's probably not save-game safe.
  5. You'll probably want to grab a UI modlet to enable the window: https://github.com/Sirillion/SMXhudTHB/archive/master.zip
  6. 0-SphereIICore has been updated with all the fixes and new features from Winter Project 2019. Included fixes: Powered Workstation, Food Spoilage, and other minor fixes. New Features: New dialog options that will make sense soon.
  7. https://github.com/SphereII/SphereII.Mods/tree/Alpha18.3 There is my 18.3 repo. You just need 0-SphereIICore to get it to compile.
  8. For anyone else with the above question, 1) Download the 7 Days To Die Dedicated version through Steam, under Tools 2) In DMT, click on Settings and Add Game Location, pointing to the Dedicated version 3) Build as normal 4) Using an FTP software, upload the following files and folders: 7DaysToDieServer_Data/Managed/Assembly-CSharp.dll 7DaysToDieServer_Data/Managed/DMT.dll 7DaysToDieServer_Data/Managed/0-Harmony.dll 7DaysToDieServer_Data/Managed/Mods.dll Mods/ If your server host does not allow you to replace Assembly-CSharp.dll, then that server host does not support DMT mods.
  9. sphereii

    A19 NPCs DMT Mod

    It's a personal modding feature that's in the 0-SphereIICore. I should disable it, as it does lead to confusion. During testing, I'm on a variety of different computers, and multi-tasking. Often times, I'll click on build, and walk away. Leaving my scroll lock lets me build, auto-start, and load my last world, which can sometimes takes 5 or 10 minutes.
  10. sphereii

    A19 NPCs DMT Mod

    Turn off your scroll lock
  11. sphereii

    A19 NPCs DMT Mod

    No, I don't have the unstable hooked into it, as it could lead to confusion. You could turn off Refresh Mods Automatically, and delete the two files its complaining about, and the NPCs should still work.
  12. sphereii

    A19 NPCs DMT Mod

    You are on 18.3, and the Core is compatible with 18.2. Here is the 18.3 branch for the Core: https://github.com/SphereII/SphereII.Mods/tree/Alpha18.3
  13. Issue #1: I think I understand the issue now. After downloading from steam, steamcmd tries to restart steam. It makes a bad assumption that your steam folder is under Program files, but looking at your log file, it's not. I'll fix this in the next update. Issue #2: Also a bug that I will fix up in the next release.
  14. Those two errors are from building the mod against 18.3. they will need a patch before they'll work with that experimental
  15. Which files did you upload? You need Assembly-CSharp.dll, DMT.dll, 0-Harmony.dll, along with your mods folder.
  16. Maybe you are missing some extra libraries? I've been using DMT on 18.3 and haven't experienced the issue. Maybe the install is confused?
  17. Yeah, it's a dangerous world. I wouldn't ask you to disable any of it for this. The re-install of the mod launcher wouldn't affect your save games. When you re-install, just make sure the path is set back to where it was (by default, C:\7D2D). I'm wondering if the missing file error is coming from the steamcmd, or another file in that folder. It's not overly descriptive about which one its looking for.
  18. Try removing the trailing / on your download link.
  19. That error is different than the other error that most people have. Have you tried to re-install? Maybe there's a corrupted file. Any kind of anti-virus software?
  20. In your launcher XML, do you have: <DownloadMode>Clone</DownloadMode> ?
  21. sphereii

    A19 NPCs DMT Mod

    I made a change to the SphereII.Mods repo for EntityAliveSDX If you add the following line to the NPCs, it should give you the desired result for your NPC snoozing problem: <property name="isAlwaysAwake" value="true" />
  22. What's an update without an update? 2.1.13: Another fix to the database loading.
  23. New Update: 2.1.12 - Fixed the Download From Steam option - Added more resistant code for database download ( selected index error ) Hopefully this will help people who have to download manually the database
  24. sphereii

    A19 NPCs DMT Mod

    The NPC spawner block continually spawns a trader in; they despawn because another trader is already standing there. This porevents trader prefabs from having 'empty' stations. You would probably need a custom spawner to get the effect you want. Was there an issue with spawning the NPCs in as sleepers?
  25. This is the temporary work around until I get it sorted: 1) Download directly: https://github.com/7D2DModLauncher/Database/blob/master/ModLauncher.sqlite?raw=true 2) Open up explorer to %TMP%, and save the file there. Re-open the mod launcher.
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