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sphereii

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Everything posted by sphereii

  1. So glad you got it working, and sorry for the trouble you were having.
  2. It looks like you uploaded the Client Assembly-CSharp.dll to the server. The server has its own unique DLL.
  3. Yes. In my original post, I forgot that you need to copy the DMT.dll from the Managed folder.
  4. It looks like DMT is getting confused about which files are the dedicated files. DMT looks for either startdedicated.bat or 7DaysToDieServer.exe to determine if its a client. Does your "7 Days To Die" folder have either of those?
  5. In my steam folder, the client is called "7 Days To Die" and the ded is called "7 Days To Die Dedicated Server"
  6. For the Client side, you can go into DMT's settings and add a new Game Locations to point to the client. You can build multiple targets, dedi and clients, at the same time. The Dedi's Assembly-CSharp.dll is different than the client, so you can't just re-use the same DLL on both. If you want to copy your pre-build client unto another PC, you'll need the follow files copied over: 7DaysToDie_Data\Managed\Assembly-CSharp.dll 7DaysToDie_Data\Managed\Mods.dll 7DaysToDie_Data\Managed\0-Harmony.dll Mods\* Always try to match the same mods on the client and server. It's not always needed, but it can help sort out confusion.
  7. You need the 0-SphereIICore on client as well as dedi. It needs both sides to work.
  8. https://github.com/HAL-NINE-THOUSAND/DMT/releases/download/v2.0/DMTv2.0.7486.30873.zip Use that version of DMT. I'll remove the one in the package, as its out of date now.
  9. The Alpha 19 port of the SphereII.Mods has been ported and released as: https://github.com/SphereII/SphereII.ModsA19. All new updates will go to that repos for Alpha 19.
  10. I haven't released it as stable yet, since Alpha 18.4 is still stable, thus the experimental build.
  11. Are you using the correct branch? https://github.com/SphereII/SphereII.Mods/tree/Alpha19experimental
  12. Look for 0-SphereIICore/Config/blocks.xml: <property name="CaveEnabled" value="false"/> <property name="CaveType" value="Random" /> <!-- Mountains, Random, All, DeepMountains --> Random will spread them outrandomly, some with cave openings. If you just want to play around, you can change that to All, and every chunk will have a cave. You'll have to dig through to it, as there's no opening yet; but it should only be a few blocks below terrain.
  13. Update to the alpha19experimental branch: Pushed a new update with some fixes and tweaks to the NPCs. I've also removed the SphereII Cave Project, and rolled it into the 0-SphereIICore. This is configured via the blocks.xml, and is disabled by default. Here's a video of the Cave System:
  14. When you go to Darkness Falls, select Download From Steam, rather than Copy From Local. This will allow you to pick alpha18.4, enter your steam credentials, and download it fresh.
  15. Odd, I've used it in several mods without seeing that type of issue.
  16. There's no plans on improving Legacy Terrain currently. What are the weird glitches you are seeing? I'm only aware of the weird circles on some flowers in the terrain block.
  17. New Update: 2.1.20 - Added Experimental Git Support - Added performance enhancement for Modlets - New support for DMT A19
  18. Are there any other modlets installed that contain localization?
  19. What does your localization file look like on the server? The server log might give a hint on which localization is causing the issue.
  20. Neat effect. The virus is either affecting the flowers or your vision. It's adapting! I'm not even sure where to begin trying to work around that.
  21. The Mod Launcher does not have a listing yet for A19. I'll see what I can do today to register them as a seperate profile. I am not sure what you mean, however, I wouldn't be surprised if there was strange visual artifacts with it.
  22. Latest A19 Experimental branch: https://github.com/SphereII/SphereII.Mods/tree/Alpha19experimental
  23. Experimental version of my Core is available here: https://github.com/SphereII/SphereII.Mods/tree/Alpha19experimental It's not available through the mod launcher yet.
  24. Under The Fun Pimps, you should find the latest_experimental. That'll be A19
  25. null refs show backtraces, and that changes depending on which of my machines I do the build on. Nothing should be dependent on it. The Beta-SetupInstaller actually uses PortableGit, rather than the third-party library to perform the cloning. It's a beta because I'm waiting for feed back for people who were having trouble downloading DarknessFalls and Ravenhearst when they are on slow internet connections. It also uses RoboCopy to transfer files over, so it's faster and smarter.
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