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Jost Amman

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Everything posted by Jost Amman

  1. I don't think that means what you think it means...
  2. Not true. According to many players on the Steam forums and here, the modders are so great that The Fun Pimps should give their game to them so that they can develop a proper game, instead of this "garbage" TFP have come up with. /s
  3. The good news is that you don't even have to pay for that. The Fun Pimps have been so smart about it, that you can get all of that from mods, for free.
  4. Would be great to be able to remove paintings and flags (at least) from POIs and put them in our bases. There's a mod, but is not balanced well for the overall game.
  5. I don't know if this video is still relevant (I think so), but you can use the information provided here as a starting point, I think:
  6. I noticed it's impossible to climb up on a terrain shore if you're in water and the border is vertical, even if the water is at the same level. I think there should be a way to land if you're in the water at roughly the same level, instead .of having to dig one block while swimming. ---WATER---###SHORE###
  7. Translation: "We appreciate you trying to play the game in alternative ways, but we don't support balancing for extreme gameplay options." - And what if I like rain?
  8. It definitely was before TFP switched to UMA for players. So, maybe UMA is more difficult on that aspect. All in all, I can say that switching to UMA was the worst choice that was ever made in this game's development...
  9. Better a virtual one than a real one...
  10. @faatal - Question: would it be difficult or problematic for some reason to add back this? Thanks
  11. I think the devs will be happy to read this post on Steam. Congrats!
  12. Yes. They're releasing A22 next week, didn't you know?
  13. Maybe I'm weird, but I don't notice all the stuff you're so obsessed about. If they change that, good for you, I guess: it won't make much difference to me.
  14. Right, I thought you were talking about the way others see you in COOP. So the list is: the bone work the recoil the running animation the way your gun sways when moving the camera revamp all of that having more than one main attack melee animation Of the above points, the only one I see has any meaningful merit is n.6 (but it would be a plus, not something lacking). As for n.1 I'd ask for @SnowDog1942's expertise on how to handle it.
  15. The only thing to fix there that comes to my mind is the crosshairs, IF they want to make them more realistic. Apart from that, what's there to fix according to you?
  16. @madmole@faatal@Laz Man and all the other Fun Pimps... just wanted to point your attention to this great review of the game. I don't personally know the guy who wrote it, but it's written so eloquently that I was amazed while reading it.
  17. What part of "we're reworking character and NPCs animations for A22" did you miss?
  18. Sorry to bring this up, but after more than a year, there are still issues with the drone getting in the way of players doing their stuff. Is there any plan to find a solution and make the drone positioning better? Thanks
  19. Just wanted to post this for the dev who worked on dismemberment... I think he'll appreciate it. https://steamcommunity.com/app/251570/discussions/0/3800525036426767099/
  20. Acquiring magazines is based on looting and quest rewards (and I think that's it), so the risk involved is of that level. What else would you expect?
  21. Time management is part of the game. Not everything needs to be about risk (even if it's fun). By your reasoning, cooking times, crafting times and leveling, should all need a risk factor or happen instantly?
  22. That he's so busy actually developing the game that he doesn't have time to come up with a proper horde base?
  23. Sometimes when I kill zombies, they simply disappear (no death animation). I don't know if it's related to the bug, but I'm using a bone knife. New game started on stable.
  24. I know my experience is anecdotal, but I've noticed this too. Edit: I'm playing with standard setting BUT 120 mins/day on Warrior dif.
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