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Jost Amman

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Posts posted by Jost Amman

  1. 2 hours ago, -Holo- said:

    This is why I'm so curious about the status of LCB's. On other POI-bases we tried building there's both a LCB and several bedrolls, but still occasionally a zombie spawns inside the area.

    This is from the 7 Days Wiki (it has probably been updated for A21, since it mentions that 3 LCBs can be active at a time):

     

    The Land Claim Block should prevent all Point of Interest Zombies from respawning within its area. Furthermore, if its protected area includes a Point of Interest then it should prevent Trader jobs from selecting that POI as an quest location. This allows players to take over POI structures.

     

    This does not prevent open world or horde zombie spawns, only POI zombie spawns are suppressed. For example if a player were to go into the Forest, place an LCB, surround the area in a 1-block wide by 3-block high wall, and leave the area for a bit, they might see a zombie or two within the undamaged wall the next time they return. In order to suppress open world zombie spawns in the area the player must replace or cover the Forest Ground or any surface block not placed by a player, with player obtained blocks such as Wood Frames or Concrete Blocks. However, there may be special rules for certain entities such as vultures that will still allow them to spawn. More testing is required.

  2. 6 hours ago, meganoth said:

     

    Since A21 patches are just a collection of changes that were copied back to A21 there is almost no time lost for A21. They could put out a meaningful new patch for A21 and release the next alpha on the next day if they wanted

     

    I hope so.

  3. 6 hours ago, faatal said:
    On 8/21/2023 at 9:37 PM, Jost Amman said:

    Which for us regular players means...? :confused2:

    ...I could change the protection size or add new ones like the placement protection and not have to care that all your chunks have the wrong data in them.

    Cool! Could you, let's say, also add protection to areas other than the traders? Just curious.

  4. 3 hours ago, faatal said:

    Trader area data is no longer stored inside chunks. It calculates if a position or bounds overlaps a trader when one of those functions gets called by using each trader bounds. That is the dynamic part. Not pre storing it in chunks.

    Which for us regular players means...? :confused2:

  5. 45 minutes ago, the_envenom said:

    If someone could explain why this is happening, it'll be greatly appreciated.

    As far as I know, this is a known, and never resolved, issue with the Structural Integrity engine.

    Sometimes you get a glitch like this and there's no apparent reason.

     

    It's a bit of a long shot, but one thing you could try, is to use the console command: repairchunkdensity (RCD) on all the chunks of that column, up to bedrock.

    Maybe there's some issue in the terrain below which messes up the SI calculations?

  6. 18 minutes ago, the_envenom said:

    Why is there blue on the side of the moon? 

    Is this a bug or part of the game?

    20230816210741_1.jpg

    IKR? Last time I had to turn off the game because... how could I play knowing that? :rolleyes2:

    I was strolling around and casually looking at the moon with my sniper rifle, and BAM! That blue got in my head! :madgrin:

  7. 9 minutes ago, Syphon583 said:

    It would be nice if wandering hordes could get large like that and I've always been curious as to why they don't have a setting for that.

    My guess is it must have something to do with the Minimum requirements on the store page.

    If they put (i.e.) 100 zombies alive in the settings and someone with the Min Reqs computer tries it, and the game hangs, then you have a problem.

  8. 12 minutes ago, pApA^LeGBa said:

    Didn´t i make it clear enough that i want to differ what i do using all the mechanics, with the only difference from playtrough to playtrough being how much of wich mechanic i wanna use?

     

    I hate the CONSTANT looting. Not the looting.

    Good. But you don't need constant looting to play (unless you're a min-maxer).

  9. 3 hours ago, pApA^LeGBa said:

    I want to be able to deceide by myself how much of wich existing mechanic the game has i want to use.

    Does that mean that you will also do some looting and use traders?

    Because I thought you said some play styles are not possible anymore because you have to loot, which from what I understand you hate.

     

    If you can loot a bit and trade a bit, there are plenty of ways to skill up crafting, then.

     

    And, by the way, I'm not ranting or trying to convince you... why would I care how you play?

    I'm just debating, since I find your line of reasoning... peculiar.

     

    I think you don't want to admit, even to yourself, that you really want to forego (yes, forego!) an entire part of the game to follow your so-called "play style".

     

    3 hours ago, pApA^LeGBa said:

    If you assume the majority already does only looting anyways

    I never said that.

    I just said that looting is an integral part of the game, like fighting zombies, or building, or crafting.

     

    That's the usual knee-jerking reaction from you.

    You didn't get what you wanted, so you started accusing the other players of being unbalanced (only looting).

    But the one who is trying to play the game in a completely unbalanced way, it's you.

     

    The standard gameplay loop is:  surviving, fighting, looting, trading, gearing up, crafting, building, harvesting, improving, doing jobs, fighting the BM horde, and exploring.

     

    If you remove looting and trading from the loop, you won't be able to improve very much with crafting, because you can't loot, or buy, crafting magazines.

    But that's your choice. Nobody is forcing you to completely skip an integral part of the game.

     

    Choices -> consequences.

  10. 42 minutes ago, Abusimplea said:

    Not a new problem. The inventory already has waaaay too few slots for the loot diversity of the game.

    Moar potential inventory slots and another tier of pocket mods would be nice. Also, weapon parts should be salvagable into steel or iron.

     

    The inventory size is one of the most modded things in this game. Most PvE servers have serverside mods giving more active and potential inventory slots.

    Maybe I didn't explain my example very well... I didn't mean the weapon parts that we have now, I mean the ones where you had each part of the weapon as a separate component (like handle, trigger, stock).

     

    The old ones really cluttered the inventory while looting!

    Compared to now, TFP already have removed at least 3/4 unnecessary objects from loot for each weapon type.

     

    Glass jars are nothing compared to that, but they did clutter mostly the loot tables.

  11. 6 hours ago, pApA^LeGBa said:

    What you don´t get is that not everyone is the same and that people enjoy different things. You were happy for years with the old system but now it´s apparently the devil ifself.

    Years ago, the loot tables were ridiculously empty compared to what they added later, and you not taking that into account demonstrates how little you understand about balancing a game.

     

    6 hours ago, pApA^LeGBa said:

    Inventory Managment is a part of survival gameplay btw. And i didn´t say a single word about weapon parts. Please don´t make stuff up just to have an argument. That makes you look desperate.

    It was an example of people who think like you, you can't even understand that? :rolleyes2:

     

    6 hours ago, pApA^LeGBa said:

    And again, i don´t like what the new system does to the freedom of how to play, the system might not be the best but i can adapt easily and would´t mind it too much if it wouldn´t force a certain playstyle.

    You mean people who like to completely forego a core part of the game?

    We've been there, we've discussed that, and I think TFP shouldn't sacrifice balancing the game for the broader audience for the sake of, what looks like, a vocal minority.

     

    6 hours ago, pApA^LeGBa said:

    And everyone saying it didn´t kill a part of beeing able to play however you want, is straight up lying.

    As I also said on Steam, playing "the way you want", doesn't mean you should be able to do whatever you want independently of the rules and mechanics of the game.

    I want to be able to fly to the moon, why can't I?

    I want to be able to kill zombies with my mind, why can't I?

    Everyone has a different point of view on what "play however you want" is, but in games means gameplay is not linear, doesn't mean what you think.

     

    6 hours ago, pApA^LeGBa said:

    Also as someone who exclusivly plays SP, please don´t judge like you know everything. Greetings from a football field full of dew collectors from our MP Coop server where you can´t play without using the trader anymore.

    I've always supported different balancing for SP and MP, actually, and my opinions have always been exclusively on my SP experience and SP gameplay... who looks desperate making up stuff to discredit my opinion now? :rolleyes2:

     

    I've suggested some time ago that the devs create separate balancing rules for SP and MP, but someone from the team (I think) replied it's too much work to do and that the current balancing is ok. I disagree. But who am I to know? Whatever.

     

    You'll definitely be a great customer for some modder, but you're absolutely stonewalling any change in vanilla.

     

  12. 3 hours ago, pApA^LeGBa said:

    When did i say it´s boring? I said i don´t like the water changes and my main argument is that it is stupid that there is water everywhere that can´t be used at all, that water isn´t harder now, just different, but there is even more food now (wich is really odd as MM stated water had to be changed because it was an all you can drink buffet on day one, but food was aswell and now is even more of an all you can eat)  and that containers with liquid in them suddenly dissappear. And yes, i wouldn´t mind having bottles for acid and canisters for gas in my inventory when used. Also the conformity with other liquid was never the reason for this.

    Did you even consider how much inventory clutter we have every time they add something new?

     

    Players like you simply don't get it, or just don't want to think about it.

    Please... please... add back the weapon parts in loot! --> Net result: a huge amount of parts in loot that make inventory management a nightmare.

    Fortunately, it's not up to players to decide how the game should be balanced, and may I say I'm grateful it's not up to (most) modders too?

     

    3 hours ago, pApA^LeGBa said:

    and electrical parts beeing loot only instead of beeing craftable

    Sorry, don't mean to sound like a grammar nazi here, but since I noticed you often use that, I thought you either really like bees, or it could be a misspelling of being:heh:

     

  13. 1 hour ago, 4sheetzngeegles said:

    I do. I temporarily turned off the horde.

    Maybe you misunderstood my comment, or I wasn't clear.

     

    40 minutes ago, Guppycur said:

    No, what was wrong with "spam crafting" was being able to unlock steel because you spammed stone axes.

    Sorry, but I think you missed the point there. Spam-crafting is wrong in itself as a way of playing.

     

    I know, I know... now everyone will start to say: "why don't you mind your own business and let us play the way we want?" Fair enough, but am I free to at least say that LBD in most cases traps the mind of most weak players into a negative OCD loop, where he/she forgets to actually play the game and focuses mainly/only on raising levels?

     

    That's, in my opinion, why LBD should be avoided to the maximum extent possible.

    Unless you find a way to avoid artificial repetition to become the best thing to do to level up...

     

    12 minutes ago, meganoth said:

    Note the guy who learned that death cap is poisonous likely didn't survive and could not learn from that knowledge.

    But his friends did... it's called "Learn By Watching Others Die", or LBWOD. :heh:

    It's the new frontier, I'm telling you! :nod:

     

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