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Jost Amman

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Posts posted by Jost Amman

  1. 2 hours ago, Gamida said:

    I am secretly hoping they were holding back on purpose and will soon shout "Surprise! Here is Alphas 22, 23 and 24."

    Again, wishful thinking. They're people with lives like us. They've been through the holidays, met with their families and friends.

    They'll keep working for months and slowly progress toward the current goal.

     

    No surprises. Just good, maybe a bit laid-back, but still good, steady work.

    It'll take time.

  2. 1 hour ago, Guppycur said:

    This new cloudflare requirement should join it in flames.

    Problem is... we live in a time where no website is safe from hackers.

    Those mother @%$#ers ruined the entire world and made the Internet and remote connection to networks a PITA.

     

    I hope they live a miserable life in their basements, because they're making everyone's life miserable.

    Instead of putting them in jail, the establishment has put us, in jail! :mad2:

  3. 45 minutes ago, Ricowan said:

    Maybe these threads should go back to being actual DEVELOPER diaries and not wish lists or complaints about stuff that has nothing to do with a dev post?

    Well, that's easy to do: they just need to create a locked thread where only devs can post.

     

    The same thread would also need every post from us to be moderated, which means that only posts in-topic for the devs would go through.

    So, each time a post is approved the devs will be able to answer to that and everyone would be able to ready. Problem solved. :) 

  4. 6 hours ago, Elukka said:

    I'm a reader, not a poster but gotta say something...

     

    Boy is this topic dead or what?

    May I kindly suggest starting the A22 dev diary to spark up the interest a bit? It doesn't have to be any kind of indication of a release date or anything. I've had this game for over 10 years now and learned to not expect anything in a hurry 😐

    One word: HOLIDAYS! :party:

  5. 1 hour ago, SylenThunder said:

    Increasing latency with a VPN won't help the issue of having a CPU and RAM that is too weak for the game.

    Actually, according to someone else who used this, latency will go down, not up.

    On top of that, this works as a P2P connection, so no one is actually hosting.

     

    If I understand that correctly it's more like a P2P game with more than 2 players.

    But you won't know until you try it I guess.

  6. On 12/16/2023 at 10:38 AM, arramus said:

    Right click/secondary action on it with a repair tool like the hammer or nailgun while having 2 Vehicle Repair Kits available. Once repaired, it'll be added to your inventory. 1 for bicycle and 3 for motorcycle.

    It worked using two VRKs! Thanks again! :) 

  7. 10 hours ago, arramus said:

    Right click/secondary action on it with a repair tool like the hammer or nailgun while having 2 Vehicle Repair Kits available. Once repaired, it'll be added to your inventory. 1 for bicycle and 3 for motorcycle.

    Thanks! I'll try that. :) 

     

    7 hours ago, SnowBee said:

     

    There is description on the repair kit specifying the tools it can be used with and the vehicle will appear in your inventory once repaired.

    I've read that description and I have a nailgun, but the description didn't specify how many kits you need for each vehicle.

    I'll try what arramus said. Thanks anyway.

  8. 4 hours ago, SnowBee said:

     

    It sounds like you used one? You need more than one for a mini bike. I can't recall the number.

    But the game didn't give me any message or anything. Do you know how to actually USE a vehicle repair kit?

    I mean, I don't even know how to... I tried left-clicking on the minibike, right clicking on it, I tried putting the VRK inside the minibike storage... couldn't figure out how to.

  9. 6 hours ago, beerfly said:

    Trader Kin, a really rare map maker that sends us to unknown parts of RWG to find better stuff.. much tougher than in wasteland.

     

    Where the legendary weapons or armor could be.

    That... or something akin. :heh:

  10. 2 hours ago, Matt115 said:

    Just no. I will try to explain it but i know it won't be best explanation.

    If you consider which animals in games are use in zombie games it's usualy.... wolf and bear. Why? because rest of animals will be too goofy so it will be working annoying.

    Years ago in RE 4 you had spiders and even elephans. Yes COD bo4 had elephans but it's magic and stuff. Now RE is more serious while being RE in this same time. Ada want to kill zombie kid in one scene while another we use minigun. Okay someone can say that State of decay 3 have zombie deer in trailer. Yeah but Dead Island have zombie kid so trailer mean nothing.

    So - if TFP won't go  into more serious vibes then.... best option would be just add more humanoid mutants

    What are you talking about?

    Did I say I was only talking about animals? No

    Did I say I wanted more animals? No

     

    You're arguing against something I supposedly said, that isn't there. :rolleyes2:

    All I'm saying is that IF they add (e.g.) more humanoids, that they also add new and varied behaviors to their AI.

  11. Jokes aside, I think that more than new types of graphical representations of different things, we need new behaviors.

    I'd like to see more variation in how different animals, and zombies, move, fight, or even how they interact with each other.

     

    For example, I like how coyotes run away for a while if you hurt them badly, but then come back and try to get revenge. :) 

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