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Jost Amman

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Posts posted by Jost Amman

  1. 1 hour ago, pApA^LeGBa said:

    Most importnant is the fact that you need to use traders and POI´s no matter what. That´s is the bad thing about this.

    I agree on this: traders are currently the main cause why the game is unbalanced.

    Solution? -> Nerf traders and make so that vending machines never restock.

    The rest is fine.

  2. 47 minutes ago, pApA^LeGBa said:

    Having to constantly empty 30 dew collectors in MP isn´t a deep mechanic or anything challenging, it´s simply annoying

    Frankly it's comical that every time someone wants to ridicule the current game mechanics they use that argument: "it's annoying".

     

    I've seen that used for the Blood Moon hordes, "it's not difficult, after a while it's just annoying".

    I've seen it used for looting: "the fact I have to depend on looting to survive it's just annoying".

    I've seen it used for the crafting learn mechanics: "having to find 100 books to craft the best gear is... (yeah, you guessed it!) annoying".

    I've seen it used for jobs/quests: "quests are sooo repetitive! after a while it becomes annoying having to repeat the same quests over and over!"

     

    We get it: you hate, no, even better, you despise! the current water mechanics. It's annoying to you.

     

    But... just to play devil's advocate, could you describe an example of a water survival game mechanic implementation that is both exciting to you and that doesn't make water irrelevant? Maybe the developers could use some help on how to make water great again! :lol:

  3. 9 hours ago, Riamus said:

    Give the airport mod a try.  It is actually really well done and doesn't feel too empty.  It is also very large and has a variety of quest locations within it.  There are a few maps already available with it and Teragon can place it as if it was a single POI if you want to go that route, though you do need enough space for it to fit on your map.

     

    It is also a fun place to drop a base in the middle of.

    My point is not about the POI itself, I'm sure the Airport MOD is great if you say so.

    My point is that we need support for MORE zombie spawns (maybe after gold?) to really create tense locations like an airport full of zombies.

  4. I don't understand all this expectations from an Airport POI.

    The only cool thing would be if the game could be able to spawn hundreds of zombies at once: THEN, and only then, it would be cool to have an airport filled with "ex-people".

     

    Without that it would only be a very desolate place with too much space and too few zombies.

  5. 17 hours ago, faatal said:

    RWG is getting some improvements for A22. Alloc and I have reduced memory use a huge amount. I have also been working on performance with stamping now many times faster. I plan on looking at road generation speed next as is the slowest system now. Better messaging. Some fixes for seeds not being consistent and possibly other bugs like biomes not matching percents.

    I'm really surprised and happy that someone can take on Robert's work!

    I was worried there was no documentation of the code and that putting your hands on that could easily create bugs.

     

    It's kind of his best legacy there... and the Dishong Tower of course. Godspeed! :thumb:

  6. 15 hours ago, theFlu said:
    19 hours ago, Jost Amman said:

    Maybe. But this new water mechanics is at its first iteration, so we can expect some balancing in A22.

    Hmm... I don't think it's a case of simple balancing, but what do you have in mind? What would solve it?

    I think it depends an whether they want to lean back to real survival or forward even more to the looter-shooter trend.

     

    I hope for the former, and in that case my idea of balancing would be to make water and drinks less available from vending machines and the trader, while at the same time making it more frequent to be able to get a filter from the world.

     

    I'd even go for a special quest where you can only get a filter as a sort of quest reward (like a 90% chance to find the filter in the water treatment plant, for example).

     

    As for water itself, I'd simply make the free hands action on water to give you back a jar of radiated water, and add a more complex way for purifying it.

     

    5 hours ago, pApA^LeGBa said:

    Also you act like building dew collectors and gathering the parts for it is the pinnacle of survival game play. It´s not. Again to be able to build dew collectors you have to do quests. At the already overpowered trader. The mechanic basically forces you to get OP quest rewards. Buying the filter isn´t really a challenge. Even buying a lot of them isn´t. Thx to the whole trader/quest system beeing so highly unbalanced.

    I never said that building dew collector was the "pinnacle" of anything, don't use hyperboles on me to make it look like I'm talking nonsense.

    It was you who said build ONE well in UL is sooo much better.

     

    I can agree on the fact that traders are currently OP, and I'll tell you even more: traders are the ones that are really unbalancing the game right now and making it sometimes repetitive and "boring", if you fall in that trap. Not water.

     

     

     

    P.S.: @Roland I asked ages ago if it could be possible, when mergin posts, to have a new line put between them... please, PLEASE, make this happen!

  7. 35 minutes ago, pApA^LeGBa said:

    And one well is OP? Really? It´s not like emptying dew collectors takes half a day or something. It´s just annoying af. One well is OP. Wow. Saying it´s OP when you need to do quests now to be able to afford water filters wich grant you OP rewards is really something.

    Look, don't make me laugh. Are you really comparing the effort to build ONE well to the effort necessary to setup (in your own words) a football field of dew collectors?

     

    You have lost the sense of proportions man. Are you receiving money or something from the developer of UL by any chance?

    Because, you know, your extreme effort to boast how UL is the best ever mod is becoming quite funny.

     

    Yes, ONE well with infinite water is OP. What part of INFINITE did you miss?

    How is that counterintuitive in your mind? Unless you're competely devoid of common sense, I can't see how you'd think otherwise.

     

    40 minutes ago, pApA^LeGBa said:

    Well you used my quote where i said that collecting from a football field of dew collectors is no fun and said i enjoy running to sinks etc. So yes it looks like you compared early to mid/late game.

    I was using that example to tell you that if middle-late game seems more fun in UL for you, the same mod makes early game much less fun than vanilla.

    So, in that regard, your statement was a necessary quote. Sorry if I wasn't clearer, but I thought you'd understand the context.

  8. 6 hours ago, pApA^LeGBa said:

     

    No. that´s just until you have a well wich you need to unlock. You compare early game with mid-late game there. Nice strawman. The well is what you need to compare with the dew collector. And you only need one well.

     

     I mean if you want to make a point, please take everything i said into consideration and not what you need to make a  false counter argument

    No strawman there, I'm comparing UL early game with Vanilla early game.

     

    Vanilla Early game: you need to loot kitchens, toilets and containers for murky water.

    UL Early game: you need to loot sinks, toilets and barrels for murky water (sooo much more fun!)

     

    You literally said: "A solution like Undead Legacy for example would have satisfied propably most of the players that are now complaining. Water sources to fill up your jars and bottles are limited. Bodies of water like rivers, seas and ponds are to contaminated to simply make the water safe with boiling, you need sinks, toilets, hydrants and such wich aren´t all usable ofc."

     

    I'll give you that for what regards the well, as you describe it, sounds like it makes collecting murky water much quicker, but on the flip-side, you only need one to solve the water problem, which in my opinion, sounds way OP.

     

    5 hours ago, theFlu said:

    Introducing that choice, "can I afford to craft => no", came at the expense of another choice, "can I build a base, or do I need to start questing now?". In my book the loss in choices is far greater than the gain.

    Maybe. But this new water mechanics is at its first iteration, so we can expect some balancing in A22.

  9. 9 minutes ago, pApA^LeGBa said:

    A solution like Undead Legacy for example would have satisfied propably most of the players that are now complaining. Water sources to fill up your jars and bottles are limited. Bodies of water like rivers, seas and ponds are to contaminated to simply make the water safe with boiling, you need sinks, toilets, hydrants and such wich aren´t all usable ofc.

     

    9 minutes ago, pApA^LeGBa said:

    There is nothing enjoyable about having to loot a football field of dew collectors for a party of 4 or 5.

    So I guess in UL you're enjoying running to get water from sink to toilet, to barrel sooo much more...  :rolleyes:

  10. 2 hours ago, Gamida said:

    I am secretly hoping they were holding back on purpose and will soon shout "Surprise! Here is Alphas 22, 23 and 24."

    Again, wishful thinking. They're people with lives like us. They've been through the holidays, met with their families and friends.

    They'll keep working for months and slowly progress toward the current goal.

     

    No surprises. Just good, maybe a bit laid-back, but still good, steady work.

    It'll take time.

  11. 1 hour ago, Guppycur said:

    This new cloudflare requirement should join it in flames.

    Problem is... we live in a time where no website is safe from hackers.

    Those mother @%$#ers ruined the entire world and made the Internet and remote connection to networks a PITA.

     

    I hope they live a miserable life in their basements, because they're making everyone's life miserable.

    Instead of putting them in jail, the establishment has put us, in jail! :mad2:

  12. 45 minutes ago, Ricowan said:

    Maybe these threads should go back to being actual DEVELOPER diaries and not wish lists or complaints about stuff that has nothing to do with a dev post?

    Well, that's easy to do: they just need to create a locked thread where only devs can post.

     

    The same thread would also need every post from us to be moderated, which means that only posts in-topic for the devs would go through.

    So, each time a post is approved the devs will be able to answer to that and everyone would be able to ready. Problem solved. :) 

  13. 6 hours ago, Elukka said:

    I'm a reader, not a poster but gotta say something...

     

    Boy is this topic dead or what?

    May I kindly suggest starting the A22 dev diary to spark up the interest a bit? It doesn't have to be any kind of indication of a release date or anything. I've had this game for over 10 years now and learned to not expect anything in a hurry 😐

    One word: HOLIDAYS! :party:

  14. 1 hour ago, SylenThunder said:

    Increasing latency with a VPN won't help the issue of having a CPU and RAM that is too weak for the game.

    Actually, according to someone else who used this, latency will go down, not up.

    On top of that, this works as a P2P connection, so no one is actually hosting.

     

    If I understand that correctly it's more like a P2P game with more than 2 players.

    But you won't know until you try it I guess.

  15. On 12/16/2023 at 10:38 AM, arramus said:

    Right click/secondary action on it with a repair tool like the hammer or nailgun while having 2 Vehicle Repair Kits available. Once repaired, it'll be added to your inventory. 1 for bicycle and 3 for motorcycle.

    It worked using two VRKs! Thanks again! :) 

  16. 10 hours ago, arramus said:

    Right click/secondary action on it with a repair tool like the hammer or nailgun while having 2 Vehicle Repair Kits available. Once repaired, it'll be added to your inventory. 1 for bicycle and 3 for motorcycle.

    Thanks! I'll try that. :) 

     

    7 hours ago, SnowBee said:

     

    There is description on the repair kit specifying the tools it can be used with and the vehicle will appear in your inventory once repaired.

    I've read that description and I have a nailgun, but the description didn't specify how many kits you need for each vehicle.

    I'll try what arramus said. Thanks anyway.

  17. 4 hours ago, SnowBee said:

     

    It sounds like you used one? You need more than one for a mini bike. I can't recall the number.

    But the game didn't give me any message or anything. Do you know how to actually USE a vehicle repair kit?

    I mean, I don't even know how to... I tried left-clicking on the minibike, right clicking on it, I tried putting the VRK inside the minibike storage... couldn't figure out how to.

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