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Strickove

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  1. Hello, can you please make this compatible with the SMXui mod? The mod seems very fun but I don't want to have to sacrifice my aesthetic mod. Thank you for your time reading this request.
  2. Darn, but I understand what you mean. It's a shame because the other mod developer seems to be MIA (last updated mid 2022) but the mod seemed fun. I'll try my luck with hopefully getting in contact with them. Have a nice day.
  3. Hey, back again with an actual question this time Is there a chance to get a compatibility patch for "Mining Mod With Copper, Zinc & Excavators" by MeanCloud? It touches the forge by adding a 3rd forge slot and also smelted Copper and Zinc storages inside of it.
  4. No, you are correct. I apologize, the modify mods button only appears on unequipped items that are fully repaired even in vanilla. I hadn't noticed that my armor was damaged (was 99% durability) and mistook it as a missing button.
  5. Hello, I am using your Rings of Power alongside this mod. I like the concept alot! However, I found an issue with some relics which grant utility stat modifiers. Particularly I have the relics that grant +15% forge speed&+10% salvage harvest per 10 player levels, and the lockpick relic equipped at lvl 120. Attempting to lockpick sets the timer to -1.1s and does not do anything (I must cancel the attempt and break a lockpick) and my forge's crafting with anvil slotted inside goes into the negative timers as well, but it near-instantly completes hundreds of queued forged steels per tick. These issues correct once I unequip these two relics.
  6. Hello, I really like the aesthetic of your UI, but there is no button to edit mods on armor that is unequipped. Please add this so I do not have to equip each piece of armor to remove/prep their mod slots. I have a mod that adds more armor mods but some of them grant buffs, which to work correctly equipping multiple must be equipped to the item while itself is unequipped from the player. Thank you for your time reading this.
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