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schwanz9000

Fun Pimps Staff
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Posts posted by schwanz9000

  1. 36 minutes ago, Damolann said:

    Hopefully there's an option for server admin to bypass loot containers getting destroyed.   Nothing like going to loot something only to realize that someone else has been nearby, especially on a PVP server.

    No, but it can always be modded via xml. Not sure why you would need to, but I'm sure someone will do it. :D
    Matter of fact, isn't it worse in A20 seeing them all say empty all the time? Oh look! A bag! Empty. Oh look! A nest! Empty.
    In A21, the small containers just go poof and the large ones simply look open. There are a few containers left that won't have either for various reasons.
    The quest reset or the optional chunk reset system will handle repopulating them into the world.

  2. On 10/23/2022 at 2:35 AM, vergilsparda said:

    there's a box of Arizona (unintelligible) in the small shopping basket

    Arizona Mashed Potato Granules
     

    On 10/23/2022 at 2:35 AM, vergilsparda said:

    a completely unidentifiable energy drink-looking can in the new coolers

    Mega Crush Extreme Energy
     

    On 10/23/2022 at 2:35 AM, vergilsparda said:

    a soda that looks like it says "★ a Cola" (the a being in cursive)

    Sure, we'll call it Star Cola as the texture is sort of just cut off for some reason. IDK.
     

    On 10/23/2022 at 2:35 AM, vergilsparda said:

    There is also a crushed can of Red Tea in the small camping coolers, but the can is crushed so it's difficult to get the can to look right

    Red Tea Herbal Tonic Energy!!

    Please note that I'm not the artist for these textures. Just simply looking at the files in Unity. 

  3. On 9/11/2022 at 1:01 PM, Games'n'Grumble said:

    Hello @schwanz9000 ! I do not know exactly who is responsible for the shapes of the blocks, but perhaps you can answer? The game already has several forms of blocks that can be painted with different textures from different sides. My favorites are the forms of "destruction". Do you think it is possible to add buffets and various containers with such shapes to the game? I think then it would be possible to diversify the interiors more by using standard paints separately - for doors, separately - for handles and "holes" between the doors. What do you think?:)

     

    Eh. Probably not. The handles and door gaps are baked into those textures and will look a lot better than just a flat stripe on a shape face IMO.
    We'll have to wait and see what the art team wants to do with those. There are plans to update a lot of the textures in game before gold. "MAYBE" we can do something at that point. LOTS of new art coming in A21 to satisfy your decoration needs.

  4. 8 hours ago, Blackcort said:

    Back in A19, when the fat Hawaiian zombie first got his HD model, there was talk of him being giving some sort of "gasser" special ability. Is this still planned? And if so will it be coming to A21? Or are bandits the hard focus for A21?

     

    6 hours ago, maxousara said:

    Another question on your question the fun pimps talk too about the bubble zombie was not supposed to be in alpha 20 because he don't do all his things. I have understand by that the zombie bubble is supposed to do something else or be more powerful is it coming too ??

     

    2 hours ago, meganoth said:

     

    There is a gasser zombie already in the game, in A20. And according to Schwanz9000 there will be no new zombies.

     


    Correct! No new zombie models are planned right now that I know of, however, their special abilities will need another pass before Gold. No changes so far for A21.

  5. 17 minutes ago, Victor.19 said:

    1- Do we have hit indicators on the shots? No changes for A21

    2- Can you remove the default crosshair when using the iron crosshairs of the weapons? No changes for A21

    3- Plans to upgrade vehicles to a design that more matches the game? No changes for A21

    4- Radioactive zones in the game have been ruled out or will we have something similar in the future? No changes for A21

    5- Will armor modifications be visible as in weapons? No

    6- Will Trader Jen have an updated model? No changes for A21

    7- Will animals be updated? (I believe so) No changes for A21

    8- Will we have any more tower defense elements?  More traps and turrets would be welcome. No changes for A21

    9- Have zombies ever been ideas for the game? Like NEW zombie types? I think we're done with Zombies at this point.

     

     

  6. NO! Never turn off Occlusion. That option needs to be removed. Turning that off will keep more things loaded making it worse. How this became a recommended thing is beyond me. 

    8 hours ago, Spiral said:

    Any client performance improvements this patch the fps is actually just getting worse every patch

    Yes! The team is constantly looking at things under the hood to improve performance. As said by several devs, you need to know that there is not one simple thing that will be the magic button to better performance/FPS. It will be a ton of tiny little things from here to Gold to optimize.

  7. 1 hour ago, BenZ0 said:

    *snip* Loot and car loot

    Loot tables have been adjusted quite a bit in A21. Cars being too OP is one of those changes.

    56 minutes ago, Uncle Al said:

    *snip* POI names in quest list.

    Yup! Would need some code/UI changes, but I'd personally like to see this change too. Hopefully we can get that polished up nicely between now and Gold.

  8. 2 hours ago, Uncle Al said:

    One I've been pining for is a full thickness 1 block arch - would allow opening out the 1 block circles neatly.

     

    Oh 1 block circles with built in ladders would be lovely.  It's a pain that the moment that you need a 3x3 tube to build an enclosed ladder.  Would want a full circle and half circle with ladder so you can create spaces to get off the ladder.

     

    Not enough room for the ladder AND the player. I tried it early on in the shape menu design. The Cube Sewer Barrel shape that is currently in A20 is as close to 1m as I could get.

    image.png.12021a794ca9a1d515238342b80386e8.png

    2 hours ago, Jost Amman said:

    @schwanz9000, @faatal: do you have any news about the drone? How is the next iteration of the drone AI coming along? Is the drone guy working on improving navigation, especially inside tight POI spaces? I'm asking because I read a lot of people are complaining about this on Steam. For example, every time the drone hits a wall it makes a noise, and if you're in a tight room it's very annoying to hear all that banging (some even think they're being attacked).

     

    It would be a shame if the drone was shelved by most people just because of a few bugs/nuances.

    There are several fixes for the Drone in A20.6 Exp.
    I too would like to see a change to the drone's collision sound. 

  9. 6 hours ago, Blake_ said:

    *snip* shape requests

    Unless it is something missing like @POCKET951's post, I'm not exactly taking shape requests, however, if you wanted to start a new post somewhere that has reference photos of what you're talking about, I'd at least take a look and consider it.
    No statues. We'll leave that to the art guys to decide if they want/need to add those as art props. Shapes are basic geometry...mostly.

     

  10. 11 hours ago, vergilsparda said:

    Also, where are you on the amount of new shapes vs the shapes in A20? Last I saw it was like... I think 50-100 new shapes, I think, or did I pull that out of my butt?

     

    2 hours ago, maxousara said:

    How many  New shapes are preview for a21 approximately ??


    Closing in on 350 new shapes...so far. Most of those being the new windows and various roof/ceiling angle to angle transition shapes and trims.

  11. 1 hour ago, POCKET951 said:

    image.png.44ccd001a3e9ce15d942fc902a9ff067.png

    I sure hope one of the new blocks is exactly like the pink roof piece, but with the red/green highlighted triangle filled in with a tetrahedron attached to it


    Those look like standard ramps, correct? If so, you want something like this? Probably wouldn't hurt to have them for wedge60 too. 

    image.thumb.png.bf3852f0466782b22cd2d5b336f79636.png

  12. 1 hour ago, KhaineGB said:


    I had an idea to help with this, but I don't know how possible it is.

    Crafted items ALWAYS have set stats. So making a Q6 vs a Q5 will always be better.

    FINDING an item has randomized stats, so finding a Q6 may actually be better than your crafted Q6 (or possibly even worse!)


    YUP! One of these days, I really want to rework that so the progression is ALWAYS forward when crafting. I don't want to see a high Q2 being better than a low Q4. That's just demoralizing. What's the point of progression if it's not progressive, right!? I still want to have a little randomization, but I want the quality levels to stay within their lanes.
    Looted items will stay random 100%.
     

  13. What other hazards do we have other than fire?

    WIP, you'll have to wait and see.

    Are the bandits going to have there own town and shops?

    They will have their own POI's, yes.

    Is player armor going to be an all in one item? (that would be dope so you could switch it out much quicker) find all the pieces to craft your uniform. easy to control the look on devs end. ( hide helmet option?)

    WIP, you'll have to wait and see.

    Is there going to be a boss bandit that would shoot rockets!!?

    No.

    Are bandits going to have there own man made area in the wasteland? What are the POI guys building?

    Maybe? POI's.

    What are the two new quest types?

    WIP, you'll have to wait and see.

    Have they fixed the head pop off when you shoot zombie Steve's head? 

    Yes.

    What are the First Person animators doing?
    Animating.

  14. 2 hours ago, q123 said:

     

    hmm, this could be removed now from A21-list (found it right now in my A20.6-exp) 🤗

    Thank you guys (was it intended? doesn't matter, I like it) 👍

    It was intended, just got missed in the change log. Enjoy!

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