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Riamus

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Everything posted by Riamus

  1. You are probably right. * Starts mass producing repair kits just to save Roland
  2. Rainwater is problematic. Only chucks where players are are loaded. If your base is somewhere else, it isn't loaded and has no idea what the weather is like. You could abstract it and say that if it rains on you, then it is raining in the rain collector, but if that is on the other side of the map, it doesn't make much sense. I believe this is why they chose dew collectors, because they just work at a set rate regardless of weather. I am unsure why they need direct access to the sky considering they are dew collectors and not rain collectors, but it isn't really important. I am thrilled they are removing glass jars and cans. They just take up space and are wasted loot. I never use them. There isn't any reason to unless you go super crazy with glue. I find so much murky water that even fit recipes, there isn't any reason to look for more. Thankfully, that will be reduced from what I understand. As for drinking water, I find so many things to drink that it isn't a big deal. And one I can make mineral water, I never drink anything else except to use up loot that I don't have room for. That may take more time with the magazines if they move it from book to magazine. I do like the idea of a well, but it isn't really necessary.
  3. I think you are the one doing that. This is their game and they are making it what it is. It is their design. If they choose to make it a certain way, then you trying to make it different is you swimming upstream to try to make it something it is not. I may not agree with some of their choices, but I do accept that it is their game and they can make the choices they feel are appropriate, regardless what I think. This game is made for more people than just me or you. Many people like the game now, many prefer it many alphas ago, and many will prefer it in the future versions. They can't please all players and trying to do so will destroy the game for everyone. You say players are here for the sandbox experience, but this game isn't really a sandbox. You can play it that way as was explained, but the actual game is only partly sandbox. There is actual gameplay and restrictions and rules that make it not entirely a sandbox, and that is what they want. Many players (probably most) are fine with that even if they may not agree with all choices made by TFP. If players only wanted a sandbox experience, I think you would find significantly fewer people playing this game. It is easy to say that everyone wants the same game experience you want, but it simply isn't true. And for those complaining about the "skill tree" in this game... It really isn't a true skill tree and I personally wouldn't even call it one. Other than a restrictive main "perk" that unlocks everything in that category, you have no limitations to what you choose. A skill tree requires you to learn things within the tree in a specific order (hence a tree). Here, other than putting points into ability or strength or whatever, you pick whatever you want and upgrade it. They choose not to implement a skill tree and instead game you perks to choose from that can be upgraded. They just decided to place those perks behind specific stat levels. Take any game that has perks to choose from and you will usually see minimum requirements to learn the perk (often stats). These perks are usually separate from any skill tree the game has and are treated differently. So they are different things. If you expect a skill tree in this game, you will be disappointed.
  4. I support this as well. Even without vision difficulties, it is common to not be able to read sharing because the background behind the text is almost the same color as the text. Having even just a transparent background behind the text that is just a bit darker than the text would make it visible. If you try reading the day and time in bright daylight, especially in snow, it can require moving the camera so you are facing showing darker. This can occur with other text in the game that does not have a background behind it as well. Anything to fix that would be appreciated.
  5. I definitely do not miss the cockroaches from when I lived in Florida.
  6. That is the plan for A21 with the new magazine mechanic. You can still find other magazines in those places (after all, in real life you well see a variety of magazines at those types of places), but you will have greater chances of finding appropriate magazines where you expect to find them.
  7. As long as you copy the saves folder and the generated worlds folder, you should be good. You can copy the entire 7 Days to Die folder just to be safe. You need to be sure that the copied files are placed in the correct location. After moving the files, open the game and go into the game and look at the saves you have. So you see them? If not, the files are in the wrong place. If they are red, there is still an issue with the files, though you have it partly correct. That said, even when things get moved, I've had my map covered again in fog of war and had to explore again (though custom waypoints were still there). In MP, you can slowly uncover the map by scrolling it around a lot, but it doesn't seem to work in SP. You may get lucky and said the map issue, but even if you have this problem, it is minor. The saves and worlds are still there.
  8. This is similar to what I've been thinking all along. Water is going to be no problem within a few days even with the change, so why bother? Now, I am happy to get rid of glass bottles and cans as I have no real use for either. Other than my first game, I have rarely ever filled up a glass bottle because it isn't ever necessary. But I think the fact that you can drink directly from water, but not collect it is just dumb. Either remove drinking from water sources entirely (say they are too radiated or whatever) or allow collecting water from water sources you can drink from. It really makes no sense otherwise. Removing realism for gameplay is fine and I support it, but at the same time, you need to have the lack of realism actually make some sort of sense. "Danger, Will Robinson! Danger!"
  9. I really like that idea. 😁 I do like being able to craft/repair new things like the arcade machines and vehicles, but there are already so many things I lot that I never use. It's hard to think about having more things that I only make a couple times in a game and then never make in that game again, yet continue to loot the parts. Btw, great modlets from both of you. Even though I haven't actually used them yet, the prefabs are great and I can't wait to start a new game with them. I've only made one prefab so far, based on a real house. It came out decent enough, but I still need a lot of practice (and patience) to come close to what you two are making.
  10. Oops. You mentioned Craberry's mod, so I thought it was your prefab. Sorry for any confusion for people. It should not be too time consuming for the game to check dependencies, even if you were to have a thousand prefabs. You just note which mods are loaded and then go through the dependency for each prefab with a simple check that the dependencies listed are among the loaded mods. Even at a thousand prefabs, that check shouldn't take more than a couple of seconds. But that assumes they do a check in the way I am thinking. They might implement it in another way (if they did implement it) and that way might be more time consuming, so might not be worth it. I did get both your and Deverezieaux's modlets, though haven't started a new game yet to try them out. I don't plan to use Cranberry's mod simply because I am not interested in having a bunch of additional loot that only helps with decorations, though having the arcade decorations available would be nice. It's the same reason I don't use the mod for finding and repairing vehicles. I'd love all the vehicles to be in the world, but I don't want to have all those extra parts taking up space. That's just me, though. 😀
  11. You're positive that isn't yours? If it doesn't show there, that is odd. You can try to teleport yourself (or have an admin do it if you can't) and see if the drone appears as I've heard happens. There is a command to remove ownership of drones so you can get another, but I believe it would affect everyone. Might be okay if you can get everyone to pick up their drone and then use the command (clearjd), but I don't know that for certain. Otherwise, maybe someone else has a suggestion.
  12. Oops, you're right. Haven't looked at the number in a long time. 😁 Too bad... Would be a good zombie to add. 😜
  13. I think these are great improvements. One again to add to that... Having looked at your prefabs modlet, I saw the dependency for the cranberry arcade mod is for one prefab. If they were to add this kind of improvement, it would help for it to also handle something like your prefab modlet where it would check dependency for specific prefabs and potentially disable any without the required dependencies rather than just a warning when the dependency only affects one prefab out of dozens. That would probably be best in the rwgmixer.xml file, of course. Might also be good to be able to specify the version of the dependency as a mod might be updated with a new feature that is required and older (or newer) versions won't work for your needs. It could be either "this version or higher" or a version range. An example would be how the cranberry arcade mod may eventually include pinball machines. If you add a pinball machine to your prefab that needs that version of the mod, an older version without them won't work even though it is the right mod.
  14. That is exactly the point I was making. Your suggestion does not get people exploring or increase the chance people will continue to play in late game. All cities are essentially the same. Yes, the POI and placement were different, but you can loot the exact same things anywhere. There is no incentive to travel unless you have too many players all looting the same location, and in the current iteration of the game, it is designed for a maximum of 5 (edit... 8 ) players and if you are within that range, you shouldn't run out of places to loot, especially with quests resetting loot in those POI. Even at very low loot percentages, this is true unless you are in one of the smallest towns instead of being near a larger city. Other than different views, the map unfortunately doesn't have anything to offer. As far as equipment, having to use a lesser piece of equipment because you can't repair your better equipment anymore is hardly something to be excited over, nor does it extend late game as many players will be less enthused about continuing with worse equipment than continuing with the same equipment. A pitfall in a game that has looting being a fairly significant part is to not have new and better loot available for long enough into the game. Making people change equipment for less or even equal equipment just for item degradation doesn't solve that. People will want to upgrade, not just replace. TFP already knows that item progression (or lack thereof) is a problem. This is why in A21, they are slowing down item progression so that players are upgrading (not just replacing) their equipment for a longer period of time. This will hopefully increase crafting and make late game last longer for people, though that is yet to be seen. In either case, what they are doing has a far better chance of improving item progression than your suggestion, though I am not sure I necessarily agree with their implementation, but I'll reserve judgment for after I try it. And as I said earlier, I am not opposed to your suggestion. However, I do feel other things are far more important to extending late game than that, such as those I mentioned.
  15. Yeah, drones don't show position very often in the logs the way vehicles do. I don't know why. If you are lucky, you might see it in a longer play session log, but it is uncommon to see without listing the entities.
  16. Just to comment on these points... - As I mentioned, you can get everything you want from a single city. There is no need to explore to find parts even with your suggestion. Perhaps if you are playing with more players than the game is meant for (more than 5), resources may be more rare, but they are designing it for up to 5 players. I don't think they will put a lot of effort into adding things just so games with more players than intended will work better. That is what mods are for. I doubt they are also going to put in effort to get people looking for custom prefabs and maps. They put in effort so people enjoy vanilla. - It doesn't really make resource management important as resources are very easy to come by in late game, which is where you are saying this will help. If they added your suggestion, they'd also make parts easier to find. - I believe, though I don't know for sure, that most games with the intended size of up to 5 players, with the exception of pvp, will have players trading (or selling to each other) already as needed. - This is a zombie game, so realism isn't critical and gameplay will trump realism. - As I mentioned, it is easy to find high tier equipment and by the time you are late game, you can easily stockpile stuff if you know you will wear it out. The actual impact will be minor if you don't just sell everything. - Replacing worn out equipment isn't progression. Replacing equipment with better equipment is progression, but your suggestion doesn't do that. - This could be true, but until they let you craft tier 6, players will still be using looted items in late game even with your suggestion. Even then, you are likely to find tier 6 often enough that crafting to replace worn out equipment isn't likely to be necessary. - I don't see this as in any way making the game more rewarding as it doesn't give you anything and just means more effort (potentially) is needed. As far as more challenging, it again just means more effort/time spent getting loot rather than adding any additional challenge. If you wanted, you could get everything just by looting tier 1 POI, so no actual challenge added. Yes, you would need to plan to have good equipment rather than something you can no longer repair, but that is hardly a challenge or even strategy. - They apparently have plans for legendary items, but until we see how they want those implemented, there is no guarantee that your suggestion would affect them much. They may already plan to have legendary items degrade and not be repairable. Now, I am not really opposed to degrading repair ability through use on an item, though I also don't really see need for it in this type of game. But the reasons given don't really fit with the suggestion. Some seem to be to improve games with more people than intended, but they are going to put effort into intended game sizes rather than oversized games. Others seem to assume it will add difficulty or challenge, when they late game is already extremely easy and that ease of getting resources would just make the suggestion also be very easy to overcome. The suggestion isn't bad per se, but I think there are far better things they can spend their time on, such as story progression, exploration mechanics and value, late game content, etc. Besides, this seems like something better suited to mods and overhaul mods.
  17. Take a look at the recommended specs for the game. Try to get at least that if possible. If not possible, then make sure you are at least over the minimum specs as much as possible. CPU is very important for this game, and you need enough RAM. I run it with 8GB, but I don't really recommend doing that. Also, you should have a SSD drive for the game.
  18. If you bring up the console (F1), you can type le (listents) and it should show the location of the drone. It may be underground as sometimes happens when they get lost, so you may need to use god mode or dig to retrieve it.
  19. This is common when the game crashes while in a vehicle. Although it won't help you now, if this happens again, take everything off your quick slot belt before getting on your old vehicle. Then you can force the game to close when it bugs out on you and when you restart, you will still have everything and things should work normally. Now, for this instance... The only way to fix it is to use creative mode to give yourself the missing items. Follow these steps: Press F1 to open the console. Type dm and hit enter. Type cm and hit enter. Press F1 to close the console. Press U to open the creative menu Use the search box to type in a missing item, such as steel spear. To get the right tier, delete one letter, then add it back, then delete it, and keep repeating until the right tier appears. Once the correct tier of the item appears, drag it to your inventory. Repeat for each missing item. When done, press F1 to open the console. Type cm and hit enter. Type dm and hit enter. Press F1 to close the console. Some things to note regarding crashing in this game.: Your vehicle will always be somewhere. You can press F1 and scroll through the console to find the coordinates where it is located. Go there and you will find it. Just be sure to remove items from quick slots before getting on it in case it bugs out. I think you can prevent it bugging out by picking it up first instead of getting on it right away, but I haven't verified that. Safer to take things out of quick slots until you know the bricks is working again. If you lose your drone, it can sometimes be underground. The easiest way to get to it is to press F1 and type dm and then press F1 again. Press H to enter god mode and you can use Ctrl to descend and space to ascend and can move through objects like the ground. Go to where it is and click it and it should start following you. You can then go back to ground level, press H and the F1, dm, F1 to return to normal. I have heard it says that if you teleport, your missing drone will appear with you, but haven't tested that. Sometimes a crash will corrupt the region for where you are located. This isn't a big deal if it isn't where your base is located. You can delete the region file that is corrupt (usually 0 bytes, so easy to find) and start the game and everything should be fine. However, if your had anything built or dug in that region, it will be lost, so hopefully it isn't the region where your base is located. All that being said, you should backup your saves and worlds regularly just in case.
  20. Even if you had to replace tools and weapons after a period of time, they would have to severely nerf loot for it to matter in late game. By then, I have always found so many tier 5 and 6 weapons and tools that if I knew I'd have to replace them, I would just hold onto them and it wouldn't really impact me at all. Besides, for late game, they need to first add something to keep people playing rather than starting a new game before worrying too much about whether or not you have to replace things in late game. As it is now, by late game you have already done everything you want in the game... Learned everything you want to learn, perked into everything you want to perk into, built whatever bases you want. By then, there isn't much to do other than keep doing the same limited number of tier 5 quests or finding stuff to build or whatever. Long before you level up enough to get all the perks, you have already gotten all you care about and after that, there isn't much to do. Adding decaying weapons and tools that can't be repaired anymore isn't going to improve the late game until there is an actual late game to do. Even then, the impact will be minimal without removing a ton of loot, which would likely reduce the number of players significantly, which is a bad thing. If they were to add a true exploration system to the game or story progression that continues far enough into late game or something like that, it would help considerably. As it is, I doubt most people really explore the map because there isn't any real incentive to do so. I'll go find all the traders and even complete tier 5 with all unique traders, but that is just for something to do, not because there is any real value in doing it. It isn't like other games where if you explore, you'll find stuff you would have a hard time finding otherwise, if at all. Here, you can stay in one city and find everything (not every POI, but every loot item). They have the find-a-trader quests to try to get people to explore, but nothing happens after you do them to keep you there. Even wonders POI are pretty much not worth looking at other than as a POI you have done yet because anything you get from them can be found anywhere else, so why bother trying to go to the different ones? There just isn't much reason to keep playing a given game past a certain point right now. A new game offers a better experience overall as you once again have something that you need to do.
  21. That sounds far more accurate than the 5 minutes suggested above from my experience. I've left bags out for a long time after blood moon because I didn't see them and then found them later. And I play on 120 minutes days. As I mentioned, they do seem to disappear sooner if opened, but that may be just how it seems and not really what happens. I haven't done any actual tests to find out.
  22. I never do unless I've already perked into everything else that is at all useful and just feel like putting points into something.
  23. Can you clarify what you built? It sounds like the entire 200m goes to bedrock, but that couldn't collapse. What's the distance between any of the vertical supports that go all the way down to bedrock? If the entire path goes to bedrock, there shouldn't be any collapse and it sounds like a bug. Maybe a screenshot could help. There is a certain distance between vertical supports relating to stability that varies depending on material, but that is only used when it isn't solid ground/support all the way to bedrock.
  24. Honestly, the way it stands now, I'll kill a handful of animals in the first few days to survive and then I'm getting enough other kinds of things that I can make stuff without using meat and I rarely hunt again... Just occasionally loot the corpses of animals that attack me. I don't really think the game needs to increase meat levels. Decreasing it would make more sense even if unrealistic.
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