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pApA^LeGBa

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Posts posted by pApA^LeGBa

  1. The big problem with magazines is that it makes crafting meaningless. I can´t keep up with my crafting skills with what i find in loot and get as quest rewards, traders usually also sell stuff way above my skills. A lot of crafting is simply useless now. Not even hardcore magazine hunting and double dipping at quest locations helps here.

  2. 20 hours ago, meganoth said:

    Guys, it is not about the change itself, @pApA^LeGBas concern is about whether TFP is keeping quiet on a major reason for the change. 

     

    My feeling is that IF that is the case (because of NDA or simply because they did this just on suspicion it would look better to Sony/Microsoft), then it would be a rather harmless omission (comparable to not telling your grandmother that you go on a adventure cruise). I don't expect them to tell us everything. At least since I have been on this forum they never told us everything, especially about their bussiness dealings.

     

     

    There is a big difference between not telling us everything, wich is absolutly understandable, and giving out fake reasons. Customers these days are a mess. On one hand you have those who simply seem to absolutly hate the product and somehow still can´t simply ignore it, on the other you have people nearly praising the devs for everything they do. Sure there is a in between, but those 2 groups get larger every day it seems.

     

    Since when is it weird to question it when a company makes up reasons and arguments? Ask yourself if you would want to deal with a person that acts that way?

     

    Also i am not a fan of going 1.0 now. It means either that TFP will break save games, wich is a no go if you aren´t in early access, or the updates to come will only be minor. Both is nothing i want.

  3. 5 hours ago, faatal said:

    Yes. 1.0. No longer early access. Not gold. Not done. Continued full development exactly as if we had called it A22 and started on A23, then A24...
    Many games leave early access and the devs then continue to improve them. There is nothing weird about this.

     

    The reasoning is weird. There was no indicator whatsoever that you guys feel the game is launch ready. It´s quite the opposite feeling i get over the past year. I mean do whatever you want. But the reasoning. I am sorry i smell BS for the reasoning here. You guys never cared if it´s in EA or called 1.0 for over 10 years now and suddenly you do, even when still missing key features?

     

    And again you can tell us whatever you want. Just don´t be surprised if not everyone buys it. And no one even asked why and yet you felt that a reason needs to be there when announcing this.

     

    There might be NDA´s as already meantioned. But that doesn´t mean you need to serve some made up reason. Simply say, there is legal reasons and we can´t talk about it yet.

    9 hours ago, bdubyah said:

    I'm not sure this conversation is worth the time if you just refuse to accept most of your "missing" features were never meant for 1.0 to begin with.

     

    How do you know 1.0 won't bring this missing balance? Every update has made changes to this, no reason to believe 1.0 won't do the same. Endgame as in, what exactly? A story? Oh yeah, more stuff meant for after 1.0... Same with bandits.......

     

    What isn't done with RWG? They are still iterating on it, but I'd say it is more than good enough for a 1.0 release.

     

    Honestly not even sure what the last part is supposed to mean. Reads like gibberish to me. What did their change their mind from, to? Pretty sure the objective for the last few years is to finish the game. 1.0 is a step towards that.

     

    I know because we were told balancing will happen in Beta. And we get 1.0 without a Beta all of a sudden. And they can´t get Bandits done, they struggle a bit with RWG. I doubt there was any time for it with all the other stuff coming for 1.0.

  4. And now it will be a 30$ game and people who buy it will get a incomplete game missing key features.

     

    And it´s more than just icing. The balance, be it for traders or finally having an actual endgame (they go to version 1.0 and basically have no endgame that alone is a big no, no) is missing, bandits aren´t in, the RWG isn´t done yet. 

     

    What bothers me is that they obviously suddendly either changed their minds completly from one day to the other, about getting to version 1.0 or flat out simply don´t tell the truth. And they even came up with the reason when releasing that info, they could have just announced it and see how people react, instead of starting of with that story that everyone who knows the game and TFP a little bit will instantly not believe, when no one even asked yet.  If any person near me acts like that, you surely will say they aren´t trustworthy and i don´t see why i should act any different because it´s a company.

     

  5. 10 minutes ago, bdubyah said:

    Except TFP had already stated those features wouldn't be required for full release like 10 years ago...

     

    image.png

     

    And the fact that it was stated multiple times by TFP that those things are planned during alpha don´t count? And that they told us multiple times that Workshop support and PvP Balance are planned for right after release. And now what? Maybe it comes a year after release. Maybe.

     

    I always said take your time, don´t rush the game. But this move is riddiculous now, after telling the people for years that they will take all the time they need and mentioning more than once that bandits are planned before release and now they tell us they are happy with the state the game is in right now? Really? 

     

     

  6. 56 minutes ago, Professor-Pip said:

    But why do they even owe you an explanation? You're not a shareholder, at best you're a beta-tester.

     

    While I agree there's probably more to this decision than what they're saying, just accept what the Fun Pimps are willing to divulge and move on.

     

    Then why do they give one that is obviously not the truth? I didn´t ask for one. They deceided they need to come up with a reason, not me or anyone else.  And if you are ok with companies not telling the truth and with you seemingly many others, then someone help us, we are deep in a dystopian capitalism future scenario.

  7. 3 hours ago, meganoth said:

     

    ??? The telltale version was labeled as a full release version if I recall correctly, with one after-release patch promised. That is one of the reasons why the console launch seems a likely "culprit".  

     

     

    Because you don't officially trumpet internals from confidential meetings with Sony and Microsoft where they tell you that you better have a release version ready or there could be consequences, wink wink natch natch. Ever heard of NDA's? Ever heard **any** games company telling details from their dealings with one of the console companies ? Most knowledge about console rules seem to be coming from the grapevines.

     

    And maybe they even mean it,  it may be a secondary reason and the only one they can publish.

     

     

     

    But then you don´t tell stories about how you feel that the game is now ready for release and make it sound like it is your own very good idea when we all know very well that they don´t feel that way. It´s obvious that there is something forcing them. You don´t need to break any NDA`s but you also don´t need to make up a story that is so thin that you can see trough even when nearly blind...

     

    Something like "Due to legal reasons and financial decisions that we are not allowed to talk about in public, we have to choose this way for the game now"  Would do the trick.

     

    The obvious not telling the full truth here is, what does cause trust issues. Pair that with things like "We only removed the spawn rate slider temporarily, it will be back soon" and things like the mod team telling us reasons for changes and when the actual team talks about it those reasons are totally other ones.

     

    For me it´s clear. Never ever touch a TFP early access again. And that´s not it because it took 10 years.

  8. 12 minutes ago, Laran Mithras said:

    I think this all has more to do with the console version update than caving to crybabies.

     

    It already was in early access on console before. It´s on gamepass already. Those can´t be the reasons.

     

    This is what they say on their homepage:

     

    "Our team feels satisfied with our efforts, especially with the significant overall progress, art quality and optimizations that have gone into the current release slated for all PC and Consoles and are ready for launch"

     

    Why would they simply lie? Or not tell that it has to do with consoles? I mean why would you ask for new trouble and not tell that they are basically forced to do it, and then do it in a way that looks like you deceided on your own and you very well know  that it won´t be satisfying for a lot of people when you can simply tell it´s due to 3rd parties that you must do it?

     

    Do they need a reason to slow down development so they can free up work force for their next title? Are there investors in sight that maybe don´t wanna invest in a company with 3 not finished products?

     

     

  9. So Version 1.0?

     

    This means there will be an early access game that tells customers it´s a finished game while it´s technically still in early access as we miss 2 big key features for a truly finished game. Bandits and story. And other stuff like Workshop support and PvP balancing.

     

    Did the cry babies finally win? Do they get a meaningless tag on the game? Well they will switch from crying about early access to crying about how key features are not in a released version and that it takes too long to implement them as it´s now a released game and not EA anymore.

     

    And what about all the stuff that was promised to come as soon as version 1.0 arrives? It´s not in.

     

    Nothing changes with that besides the fact that new players wil think that the game isn´t finished yet despite beeing tagged as finished...

  10. 11 hours ago, Jost Amman said:

    Not sure if you're referring to my OP or to the other guys's ideas... in any case I'm not a modder. :noidea:

     

    Well, if a modder likes that idea, you might have a chance of them doing it, worth a try doing a post in the mod forum if someone is interested in doing it. We do know how slim the chances are that a suggestion like this actually get´s in the game offically.

  11. @SylenThunder And instead of capping the level you can get with combining they removed it. It wasn´t the abuse, that could have easily been solved.

     

    And you assume numbers again. You don´t know that. Just because they don´t complain anywhere, doesn´t mean they like it or that they don´t notice it. Pretty much everywhere you see people complaining about it. Posts about people liking it on the other hand.... 

     

     

     

  12. On 3/19/2024 at 11:15 PM, Ripflex said:

    I mean the game already runs badly with BASIC rasterization, I doubt they know how to do ray tracing.

     

    Nearly all FPS drops and lags are due to the CPU. Like downtown near skyscrapers. Or a lot of Z´s at once. High-may settings basically never hit my GPU hard and it´s a RX6600XT

     

    Still don´t see any reason to add raytracing.

  13. 11 minutes ago, Survior said:

     

    If you don't see a problem with a game in alpha having a spinoff, that's fine. We exist in different universes of thought, but whatever it's 2024.

     

    So you have no real arguments other than "This isn´t right" What exactly is your problem? I really don´t see one. Nothing would change for 7 days to die if they don´t do this.

  14. 59 minutes ago, Survior said:

    Does advisory role mean "taking a cut by letting you use our brand"? Why does a game stuck in an eternal alpha need a spinoff?

     

     

     

    What does beeing in alpha have to do with hiring a developer studio for a game you want to get done? I mean i would get if people are upset if they would develop it on their own. But this has zero effect on the 7 days to die development.

     

    @Vampirenostra They didn´t sell right afaik. They hired a dev studio. And it´s gonna be a dead by daylight like game. One players as the zombie hivemind vs a group of survivors, propably 4 i guess. WIth survival and building elements.

  15. On 3/15/2024 at 2:50 AM, Whorhay said:

    The other big advantage of the zombie spawns being triggered by entering a volumetric space is that you can work your way through a poi and not be waking up zombies that are 3 floors above you when you fight the zombies in the first room.

     

    Wich would be way more immersive. It´s so riddiculous that i can throw around grenades in one room and the Z´s in the next room keep sleeping. But it seems we will get wandering "sleepers".

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