Jump to content

pApA^LeGBa

Members
  • Posts

    2,214
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by pApA^LeGBa

  1. 13 hours ago, warmer said:

    If you log off after horde night starts, I am pretty sure it just acts like it's finished/over when you restart. I did that once because I was waiting for a friend to log on and when we restarted the horde never came. Not sure if this is your situation.

     

    I never had this happening. I quite often log off and on again during the first few bloodmoons so that i have a full horde night. It always restarts the horde for me.

  2. On 3/3/2024 at 5:21 PM, faatal said:

    Vehicles physics may get minor tweaks, but they should not be getting any major changes. Sounds have not changed. No UI changes in 22.

     

    Any change to the damage model? You guys went from 0-100 in one update again. It´s actually annoying to drive a vehicle right now. Beeing able to kill zombies again with them is literally useless.

     

    There is mods to reset back to the A20 damage model, but i would much prefer a middle ground.

  3. 6 hours ago, spud42 said:

    A21 has perk/magazine crossovers that need to be sorted out for A22. with the cooking magazines the master chef perks are redundant and a waste of points.  Its the same with grease monkey i havent put any points into it and i am only 10 magazines away from building a gyro.  the amount of points to max strength and then grease monkey are better spent elsewhere. I suppose it gives the player a choice . is there any overhaul of the magazine /perk duplications in A22?

     

     

    There is no duplication. Those perks don´t unlock recipes. They let you craft faster with less ressources.

  4. Get your PR done right please. There is people that do not use social media. 

     

    Doesn´t matter what we are talking about. If there is an announcment, do it on all your portals and platforms. It´s not like it´s hard work, you can basically copy/paste. If i am generous we are talking about 30mins of work and that´s beeing very generous. Propably about 10mins. If even.

  5. Well there we have it, it´s not about water. Or the need for a new crafting skill system. It´s about using POI´s and the trader. Wich they could do all day long with the old system aswell. It´s not about their personal preference but forcing a playstyle onto everyone imo.  Still need to search for that jar thing though.

     

    If you have quests and a trader, you need to balance that. It´s not the players job to balance the game with their playstyle and avoid quests and traders to not outpace the need of crafting.  You can´t just go and say, well it´s your fault that you do quests everyday and mess up balance by doing so.

     

    If a system is easily abusable by min/maxing it´s not a good system and needs to be reconsidered. It´s not the players fault. It´s the devs that make it possible.

     

     

     

  6. Haven´t we already been at the point where roland said he just assumed that they are removing the jars for that reason? I really need to take screenshots. Well in this case it isn´t too far back to search, like when someone from the team claimed the spawn slider is only temporarily removed for balancing reasons. And now we get crossplay and i am 100% sure that slider will never come back due to console hardware limitations.

  7. 6 hours ago, Riamus said:

    Definitely much better.  I never understood the point of most DDOS attacks.  I mean, if it's against some competitor business, then I suppose.... but against a game developer?  That's just stupid.

     

    I have been on the steam forums for quite a while now. I have seen people hating on TFP with a shocking intensity. I wouldn´t be surprised if this isn´t just a hater who has too much time on his hands. I mean i have seen people arguing over the development time for several months, with huge walls of text, who haven´t touched the game in years for example.

  8. @meganoth Getting rid of the jars is just a minor thing. One that makes it possible to tell people "Hey you don´t need to deal with those empty jars in loot anymore, it´s  good for you" But that could be entirely solved by making the jars a craftable only item that dissappears if you drink something. There is still so many things you throw out right away after looting. And for the problems with having too many items in the game due to Engine limitations, the new method has introduced one more item. Jars are gone, collector and filter were added.

     

    There is nothing wrong with having the filters at the trader to make sure people have an easy way to get them. The problem is that they are exclusive to the trader.

     

    And if madmole deceides to speak up about the reasons, why would he tell us some reasons and hold back others? That makes absolutly no sense. Unless he wants to hide that they are trying to force people into the trader/quest/looting cycle.

     

     

  9. @meganoth Well the forge isn´t as easy for new players aswell then. So why even bother if it´s targeted to the new players who struggle with looting water but for sure struggle more with a forge? Making the anvil necessary for jars  and cap the anvil at book 20 (or whatever makes sense) would have been more than enough to give a new player a struggle for early game and would have an effect on anyone no matter how experienced.

     

    I mean let´s be honest here. the fact that you can´t craft and basically can´t loot water filters (yes there is a chance, but so small we can neglect it for this discussion)  tells us all we need to know. There is no incentive about water.

  10. 1 hour ago, Syphirioth said:

    Hi there. My name is Syphirioth and I am an advanced engineer with the highest levels of intellect possible. But I still do not know how to count trap kills with all that intelligence going. Any help would be appreciated!! 

     

    You want XP from trap kills? That would be taking points in advanced engineering. That´s only for electrical traps though. There is no XP for spike kills.

     

    Or do you mean the actual zombie killing count? I am not even sure if they count as your kill or not.

  11. But it isn´t even for new players. As you get directed right to the trader and get quests there when starting the game. And if there are quests new players will do them and hence realize pretty fast that water is plenty if you do quests/POI looting. Also the vending machines can hardly be overseen. So realizing that you can get water by questing and buying isn´t hard at all.

     

    It´s a shame if they only care about new players tbh. I have seen that argument a lot for many things. If you deceide to take that long in development you should at least consider also doing things for veterans. (and i don´t care about the development time at all) And seeing that new player argument a lot over the years it  teaches me one thing: Not to buy any TFP early access anymore. There is surely solutions that will make it at least a very early game challenge for all of us.

     

    Most importnant is the fact that you need to use traders and POI´s no matter what. That´s is the bad thing about this.

     

    Any solution that doesn´t need a trader would be already a good start. I don´t care if it´s harder or easier, has jars or not. 

  12. There is water everywhere in conan exiles. You have to actually forget your waterskin to get in any trouble and go to specific areas where there is no water near you that you can drink directly from the source, you can even drink the water from the sulfur sea where you need a mask to breathe. You need a waterskin and you need to remember filling it up. That´s it. There is no need for anything else. Water is nearly everywhere, even in some dungeons. You simply need to fill up your waterskin. That´s literally it. There is a well but i am not quite sure if it´s vanilla. But that´s just a QoL update for builders to stay at home. Players who go out don´t need that at all. And to top it off, there is big chance you can simply go to the next water in time at many spots on the map.

     

    Subsistence is the same. Make a canteen and you can fill it up everywhere. Even up in the hills when there is no river or pond. Simply fill it with snow and wait till it is melted.

     

    In Raft there is the ocean. It´s literally unlimited. Sure you need to process the water before, but that´s not a deep mechanic either.

     

    At this point that´s literally just semantics you are discussing here. You can compare and specify for years here if you want. I think the current system sucks. Big time. Nothing anyone says can change that. It makes no sense, it only makes MP harder and only stops MP from crafting whatever you want early game. It doesn´t reduce the number of items in the game, infact it´s one more item now (that´s a thing in unity, you can only have so much items in your game before inventory lag happens)

     

    Having to constantly empty 30 dew collectors in MP isn´t a deep mechanic or anything challenging, it´s simply annoying and thx to the OP trader getting filters isn´t either after a few days. Neither is building them. And if a party of 5 goes questing seperatly (wich isn´t the point of coop just saying that people could) unlimited water is reached as fast as with jars. So the new system actually achvied nothing from what the reasons where besides removing jars. Wich is actually really minor.

     

    Along with the magazines this is simply trying to force us to use POI´s as much as they can. And to make the deal sweeter the quest rewards are OP af.

  13. On 1/22/2024 at 12:01 PM, Vampirenostra said:

    or also could be - disable is calculations for massive hordes

     

    Nope. I know all the cheese tactics for building a horde base with structural integrity but i don´t need those, i can deal with the horde. We sometimes run trough the city during horde night using megacrush and fight them on foot.

     

    It´s for building big and we want to build big just for the sake of it.

  14. @meganoth It´s not even close with PZ and 7 days. In PZ getting enough to drink in early game is non issue you gotta be absolutly new to survival games and games with looting to not get enough to drink. They are everywhere, you just need to grab them, one loot run and it´s enough for days or even more than a week, it´s the really really late game where the issues start and only if you don´t move out of the starter city ever. And it´s building collectors yes, but i mainly did it to be not dependent on looting, there still were enough shops and homes to loot on the map, and building the collector doesn´t force a certain playstyle unlike the dew collectors in 7 days.  

     

    And yes there is games where you always have unlimited water in reach and you need to drink or else you would die.

     

    @Rotor I don´t need jars. I just want a better system than this. I don´t give a flying fish if it´s with jars or without. I also don´t care if it get´s harder. Bring it on. More challenge is good.

     

    Dew collectors and magazines turned this from sandbox to a looter game. I mean that trend was already there but there was still a choice. Nearly 10 years of saying it´s a sandbox and then this...

  15. Subsistence, Green Hell, The Forest, Sons of the Forest, Conan Exiles, The long Dark, Empyrion, Project Zomboid, Raft, Stranded Deep, The Front, Sunkenland, Mediveal Dynasty. I could check my library for more, but those are out of my head where i know for sure they have thirst. And in none of them it´s actually a deep mechanic. It´s collecting and cooking or even simply drinking directly from the source with no downsides.

     

    In Project Zomboid it is quite the process getting a stable water supply once the public water supply stops to work and you ran out of drinks you can loot, but even in that game, wich is THE go to game for deep and very near to realistic mechanics, there is plenty of drinks to find early game that will last you pretty long and the sinks still work for a limited time.

     

    The loud minority statement was just a preemptive strike as someone always tries to make this an argument.

     

    I used to play with less loot, yes. But now that i need to loot my water if i don´t want to be forced to use the trader that´s pretty much impossible unless i spend most of the time doing POI´s and there is also that crafting is now loot and rng related. So i can either use the trader wich i don´t like or play with normal loot. Both kinda sucks.

  16. 1 hour ago, YourMirror said:

    So...how do YOU know half the playerbase mods it out? Making up stuff doesn't count as argument. But nice try. The vocal minority and their alt account are still just that. A very small portion of the same few people that keep starting threads and convos. You have only your detest of this system. Keep whining about it all you like but stop making stuff up to make a point. It's embarrassing. 

     

    Please read and comprehend properly, otherwise you will embarrass yourself. I didn´t say that. I said "they have absolutly no clue if half the playerbase simply mods this out." IF is the importnant word here.

     

    To make this more clear, they can´t know how many people actually like the new system and they can´t know how many people simply mod it out and never say a word about it here or on steam. That is the point.

     

    And the fact that over half a year later people still complain says a lot. I never claimed it´s the vast majority, but it´s certainly more than just a few.

     

    They can´t claim it´s just a few loud people because they can´t know that. Saying it´s a loud minority isn´t an argument when you can´t proove it.

  17. @meganoth The ones i talk about all have water and thirst. And if you look at the reasoning from madmole, wich is linked in this thread, he literally said it´s about survival. It´s the first reason he gave.

     

    Second reason was to make crafting in early game harder. Inventory clutter is just reason number 3. And seriously, that´s just minor.

     

    Now the new system doesn´t make water a lot harder, just different and a bit slower until you don´t need to care about it, it´s even possible to not use a dew collector. And it also doesn´t prevent me from crafting anything i need early game because glue and duct tape can be found in the trash everywhere. The whole work to implement this and annoying a good part off your playerbase for a that result must be frustrating.

     

    And no, the loud minority argument doesn´t count. As gamesparks doesn´t work anymore, they have absolutly no clue if half the playerbase simply mods this out. The fact that just a minority is active here and on steam doesn´t automatically mean the majority is happy with it, especially in a game where modding is that easy. Seeing the disscusion going on and on since release of A21 is, at least for me, a a strong hint that we are not talking about just a minority.

     

    This and the magzines are for me still a "play like we want you to and use our POI´s all the time" from TFP. Seeing the post on FB about how this game is the definitive zombie survival sandbox RPG advertising the latest sale seems like a joke. There is no sandbox.

     

    I actually don´t care if water gets harder, wich it isn´t. But do not try it like that please.

     

  18. 1 hour ago, Jost Amman said:

    I can agree on the fact that traders are currently OP, and I'll tell you even more: traders are the ones that are really unbalancing the game right now and making it sometimes repetitive and "boring", if you fall in that trap. Not water.

     

    And hence every system that does rely on the trader can´t be good.  And water does rely on the trader and in case of MP Coop also on quests unless you want a coop game where everyone goes looting on their own. Wich is not the point of playing coop. And even if the trader would be balanced the system would suck because it forces the use of the trader, forcing you into the ecosystem of heavy looting and selling.

     

    And no you didn´t say anything about it beeing the pinnacle. I said you act like it is. Small but importnant difference.

     

    But the most important thing is that the current system doesn´t achieve two of the three points that madmole said they wanted to achieve. There is no decision between crafting and drinking in early game due to a lot of glue and duct tape in loot (and i am only talking about looting trash here) and getting water early game is still easy af. (In SP that is, but that there is this huge difference between MP and SP is yet another downside for the current system)

     

    Like i said, i am not saying we need the UL system and that it´s the only one that´s acceptable. We just need something better than what we have now and while the system from UL isn´t perfect either, it´s way better.

  19. 13 hours ago, Jost Amman said:

    Look, don't make me laugh. Are you really comparing the effort to build ONE well to the effort necessary to setup (in your own words) a football field of dew collectors?

     

    You have lost the sense of proportions man. Are you receiving money or something from the developer of UL by any chance?

    Because, you know, your extreme effort to boast how UL is the best ever mod is becoming quite funny.

     

    Yes, ONE well with infinite water is OP. What part of INFINITE did you miss?

    How is that counterintuitive in your mind? Unless you're competely devoid of common sense, I can't see how you'd think otherwise.

     

    I was using that example to tell you that if middle-late game seems more fun in UL for you, the same mod makes early game much less fun than vanilla.

    So, in that regard, your statement was a necessary quote. Sorry if I wasn't clearer, but I thought you'd understand the context.

     

    No i don´t even like UL in general. But i like the water system a lot more than what we have now. And i would gladly support any other system that any modder comes up with that is better. No matter if i like the rest of the mod or not. I don´t say it´s perfect i say it´s better. That´s an importnant difference.

     

    Also you act like building dew collectors and gathering the parts for it is the pinnacle of survival game play. It´s not. Again to be able to build dew collectors you have to do quests. At the already overpowered trader. The mechanic basically forces you to get OP quest rewards. Buying the filter isn´t really a challenge. Even buying a lot of them isn´t. Thx to the whole trader/quest system beeing so highly unbalanced.

     

    Is that really your idea of a good gameplay to force people using the trader? Look at 99% of all other survival games. Water isn´t an issue there. Not even in the really hard ones.

     

    If they want more and harder survival gameplay there is other things they should do.

     

    Anyways, trying to get on a kinda personal level in your argumentation tells me enough. Have a good one.

  20. @Jost Amman Well you used my quote where i said that collecting from a football field of dew collectors is no fun and said i enjoy running to sinks etc. So yes it looks like you compared early to mid/late game.

     

    And one well is OP? Really? It´s not like emptying dew collectors takes half a day or something. It´s just annoying af. One well is OP. Wow. Saying it´s OP when you need to do quests now to be able to afford water filters wich grant you OP rewards is really something.

     

    It´s a better system, it makes actually sense, it´s actually hard to get water as not every sink, toilet or hydrant gives you water, it doesn´t force you to use the OP trader.

  21. 4 minutes ago, Jost Amman said:

     

    So I guess in UL you're enjoying running to get water from sink to toilet, to barrel sooo much more...  :rolleyes:

     

    No. that´s just until you have a well wich you need to unlock. You compare early game with mid-late game there. Nice strawman. The well is what you need to compare with the dew collector. And you only need one well.

     

     I mean if you want to make a point, please take everything i said into consideration and not what you need to make a  false counter argument

  22. @RolandAnd then they deceide to do what they wanted in one of the worst ways possible. It´s amazing. Not even half of the people complaining right now would be upset if there was a good solution. And not a device that makes no sense at all and forces you to use the immensly overpowered trader.

     

    Also it´s really just very early game where you have to deceide if you drink or make duct tape. That is over on day 3, with a bit of luck even on day 2. At least in SP unless you are someone who doesn´t loot trash, there is so much glue literally on the streets. (I ended up with looting 10 glue and 5 duct tape on the end of day one) And that´s the next problem with this solution. It hits very differently depending if you play MP or SP. There is nothing enjoyable about having to loot a football field of dew collectors for a party of 4 or 5.

     

    A solution like Undead Legacy for example would have satisfied propably most of the players that are now complaining. Water sources to fill up your jars and bottles are limited. Bodies of water like rivers, seas and ponds are to contaminated to simply make the water safe with boiling, you need sinks, toilets, hydrants and such wich aren´t all usable ofc. You need to progress to unlock a well to finally have a good source of water. That makes way more sense and doesn´t force a playstyle.

     

     

×
×
  • Create New...