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NekoPawtato

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Everything posted by NekoPawtato

  1. That would be due to a wandering horde, and not because of natural biome spawns. I dont think wandering hordes spawns are restricted by biome
  2. Summary: When re-renting an expired vending machine that had unsold items marked up/marked down, the markup/markdown are automatically applied to new items Game Version: A21.1 b16 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: SP Did you wipe old saves? Wiped on A21 b313 Did you start a new game? Created on A21.1 b16 Did you validate your files? Validated files on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: Locate a rentable vending machine Rent for 30 days Place 5 items in the machine and mark them up/down. Remember which ones were marked up/down Let vending machine expire Rent for another 30 days Place another 5 items into the machine Actual result: The new 5 items have markups/markdowns automatically applied based on what the previous 5 items were. This does not appear to happen if the player relogs after the machine expires though. video: Expected result: Newly placed items should start with default base price Link to Pastebin Output Log: https://pastebin.com/nzwG6RyQ
  3. Summary: Dismembering the upper left arm of the hazmat zombie will drop a right arm instead Game Version: A21.1 b16 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: SP Did you wipe old saves? Wiped on A21 b313 Did you start a new game? Created on A21.1 b16 Did you validate your files? Validated files on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Enable DM and TDS in the console 2) Pause zombie AI 3) Locate a hazmat zombie or spawn one in 4) Hit their hands, observe the left and right hands fall to the ground and check that the thumb position matches 5) Locate another hazmat zombie or spawn one in 6) Hit the zombie's upper left arm 7) Check the arm Actual result: Based on where the thumb is, the arm that drops appears to actually be their right arm video: Expected result: Zombies left arm should drop Link to Pastebin Output Log: https://pastebin.com/WaLzZj6s
  4. Summary: Sometimes it snows in the wasteland, which I don't think is supposed to be possible based on biomes.xml Game Version: A21.1 b16 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: MP client on dedi server Did you wipe old saves? Wiped on A21 b313 Did you start a new game? Created on A21.1 b16 Did you validate your files? Validated files on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Play in wasteland biome for a while Actual result: Sometimes it starts snowing in the wasteland. The wasteland does border snow but based on the map I feel that I am probably far away enough that it shouldn't affect me video: Expected result: Based on biomes.xml there doesn't seem to be a "snow" weather defined for wasteland, besides a twitch one, but the probability is set to 0, so I don't think that is causing the snow. Below should be all the valid weather for wasteland <weather name="default" prob="80"> <Temperature min="50" max="90" prob="1"/> <CloudThickness min="0" max="0" prob="30"/> <CloudThickness min="10" max="70" prob="70"/> <Precipitation min="0" max="0" prob="1"/> <Fog min="0" max="5" prob="1"/> <Wind min="7" max="20" prob="1"/> </weather> <weather name="rain" prob="15"> <Temperature min="50" max="90" prob="1"/> <CloudThickness min="75" max="90" prob="1"/> <Precipitation min="30" max="80" prob="1"/> <Fog min="2" max="5" prob="1"/> <Wind min="10" max="25" prob="1"/> <spectrum name="Rainy"/> </weather> <weather name="storm" prob="5"> <Temperature min="50" max="90" prob="1"/> <CloudThickness min="90" max="100" prob="1"/> <Precipitation min="90" max="100" prob="1"/> <Fog min="3" max="15" prob="1"/> <Wind min="35" max="50" prob="1"/> <spectrum name="Stormy"/> </weather> Link to Pastebin Output Log: (On TFP Public test server) https://pastebin.com/C8Ex16U6 Note: I have some verbose logging related to eos/eac that I removed to make it more readable
  5. If you make a new game and place down 3 LCBs, do they all show up active or are 2 broken? There was a bug with LCBs where some people would have to hit the "Defaults" button on the new game screen (don't have to actually create the game, just hitting the button will do) and it would change the LCB setting from 1 to 3. And if you go back into your other save game it *should* let you have more than 1 active LCB
  6. If you have admin rights, you can enable DM and hit f8 twice, they added something now that lists the last 10 heat events with coordinates of the source, hopefully that can help you narrow down what exactly is causing all those screamers The names might not be right though, as I noticed dew collectors and workstations are considered "campfires"
  7. Do you see a drones.dat file under C:\Users\Usuario\AppData\Roaming/7DaysToDie/Saves/Navezgane/El cuartel ?
  8. Summary: Zombies will move across the glass ceiling instead of falling down if they are sprinting/running at bowling_alley_01 Game Version: A21.1 b16 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: SP Did you wipe old saves? Wiped on A21 b313 Did you start a new game? Created on A21.1 b16 Did you validate your files? Validated files on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Go to bowling_alley_01 2) Have a high enough game stage that you will spawn ferals/rads OR go to the POI at night 3) Locate the ground floor room with the tall glass ceiling 4) Wake up the zombies that are on the ceiling Actual result: Zombies will sprint across the glass and possibly fall off the building and try to break in through the reinforced doors (players have to break the doors open to kill zombie or make their way outside). This does NOT happen if the zombies are walking as they fall through the glass video: Expected result: zombies to fall through the glass Link to Pastebin Output Log: https://pastebin.com/6PGRxi5t
  9. Summary: Reloading a gun and then interacting with a turret will cause the player to move slowly and not be able to jump very high for a brief period of time Game Version: A21.1 b16 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: SP Did you wipe old saves? Wiped on A21 b313 Did you start a new game? Created on A21.1 b16 Did you validate your files? Validated files on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Place down a shotgun or smg auto turret 2) Equip a gun 3) Reload gun 4) While gun is reloading but before animation finishes, interact with turret 5) Close turret 6) Try to run/jump Actual result: Character runs slowly/jumps very low for a brief period of time video: Expected result: Normal run/jump since player is not actively reloading weapon Link to Pastebin Output Log: https://pastebin.com/fvah0Q6J
  10. Logs might be useful here, as some game settings will put your game in the "modded" category and not qualify for achievements (for example enabling creative mode or increasing the XP multiplier).
  11. Summary: Difficult to hit zombie due to tableLampLight01 Game Version: A21.1 b16 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: SP Did you wipe old saves? Wiped on A21 b313 Did you start a new game? Created on A21.1 b16 Did you validate your files? Validated files on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Go to apartments_01 2) Make your way to the first living room area 3) Stand in front of the table lamp 4) See zombie sleeping on the floor behind kitchen counter 5) Try to hit zombie from behind tableLampLight01 Actual result: Arrows get stuck floating video: Expected result: Arrows to hit zombie Link to Pastebin Output Log: https://pastebin.com/A3i1fByQ
  12. It feels like there's a big misconception then, because I'll often come across info or people saying that the scream is what triggers the spawns. Even the wiki says "Effects Summons zombie hordes with her screams" https://7daystodie.fandom.com/wiki/Screamer
  13. Summary: Part of the crawler can be seen clipping through the side of a shipping container in rwg_tile_industrial_cap Game Version: A21.1 b16 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: SP Did you wipe old saves? Wiped on A21 b313 Did you start a new game? Created on A21.1 b16 Did you validate your files? Validated files on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Load up pregen6k (I couldnt get this container to appear in playtest/world editor) 2) Go to rwg_tile_industrial_cap (the one in the forest) 3) Locate a green shipping container 4) Get close enough to spawn zombies inside but not wake them up (if no crawler zombies spawn, reset area and try again) Actual result: Parts of the zombie crawler can be seen sticking out of the container video: You can see in the below screenshot that something under the crawler is also clipping through the container as well Expected result: Zombies to not clip through? Link to Pastebin Output Log: https://pastebin.com/xiejnWpq
  14. You can try https://justpaste.it/ and see if it allows you to paste Based on the client logs though it sounds like they are having the problem with their profiles, they can try this fix described here:
  15. You can try and reset Joel's position by removing him and letting the game spawn him back in (see below post for instructions). I believe the trader markers will keep duplicating and growing every time you go into that area if the trader is in the floor like that It won't help remove existing markers but at least it won't keep adding new ones
  16. There was a similar report here. Did you perhaps have a game that was on 21.0 and then upgraded it to 21.1?
  17. Splints and Plaster Casts are only for broken arm or leg. They won't help if it's sprained. Best thing for sprained limbs is to take steroids so it doesn't get worse, but based on chiko's list you can't just stab your teammate with steroids so they will have to take it themselves 😋 Oh nevermind, I forgot that physician perk can heal sprains now. Disregard 😅
  18. Summary: There is a switch in rwg_tile_downtown_intersection_02 that does not work Game Version: A21.1 b16 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: SP Did you wipe old saves? Wiped on A21 b313 Did you start a new game? Created on A21.1 b16 Did you validate your files? Validated files on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Go to rwg_tile_downtown_intersection_02 2) Go down into subway area 3) Locate switch next to a locked gate Actual result: On RWG world (Pregen8k), switch is not interactable When doing playtest, switch is interactable but does not do anything when pressed (switch still lit up when attempting to press E on it) Switch trigger properties in POI editor: Expected result: Should the switch open the gate next to it? Link to Pastebin Output Log: https://pastebin.com/XhmkDZ0x
  19. Summary: The roof of the orange shipping container in remnant_waste_15 collapses when walked on Game Version: A21.1 b16 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: SP Did you wipe old saves? Wiped on A21 b313 Did you start a new game? Created on A21.1 b16 Did you validate your files? Validated files on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Go to remnant_waste_15 2) Find the orange shipping container in the back 3) Try to walk on top of it Actual result: Roof collapses video: Expected result: stable container Link to Pastebin Output Log: https://pastebin.com/Zp5msksV
  20. Summary: The large flag in the school will collapse when breaking a piece of it to access the hidden trash container behind it Game Version: A21.1 b16 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: SP Did you wipe old saves? Wiped on A21 b313 Did you start a new game? Created on A21.1 b16 Did you validate your files? Validated files on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Go to school_01 2) Locate the very large flags with a loot behind it 3) Break a piece of the flag to access the loot Actual result: Entire flag collapses video: Expected result: Flag to be stable? Link to Pastebin Output Log: https://pastebin.com/k8j58F49
  21. Summary: Internal name is spelled "Striaght" instead of "Straight" Game Version: A21.1 b16 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: SP Did you wipe old saves? Wiped on A21 b313 Did you start a new game? Created on A21.1 b16 Did you validate your files? Validated files on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Load game with creative mode 2) Open creative menu 3) Enable dev blocks 4) Search for "striaght" ("Straight" spelled incorrectly) Actual result: Results are returned due to internal name being spelled as "striaght" Expected result: internal name spelled "straight"? Link to Pastebin Output Log: https://pastebin.com/fsSf9fLn
  22. Hi chiko, So I was able to repro on a new save, but found that it's a bit tricky to repro. It feels like it really depends on the map/location too, as I was not able to repro on Navezgane but was able to repro again on a new save of Pregen6k One thing I did notice was that it requires at least 1 relog for the issue to happen (so set up the lights, teleport away and back, see the lights are still normal, then relog and teleport away and back again). If that still doesn't work, I've tried best I can to make as specific of a repro as I could of exactly where I placed the lights and where I teleported Create new pregen6k map enable DM and CM In the console, type "tp -70 35 1053" There should be a light pole nearby, place the battery bank in front of it and power with car battery and turn it on Place down 9 Industrial Light bulbs, 1 in front and 4 on left/right of the bank Wire up the bulbs In the console, type "tp -2689 148 -2679" Wait a bit (for trees and stuff to start appearing) In the console, type "tp -70 35 1053" Lights should still look normal Log out and back in enable DM and CM In the console, type "tp -2689 148 -2679" Wait a bit (for trees and stuff to start appearing) In the console, type "tp -70 35 1053" Some of the lights should start being different colors now Here is video from start to finish of my 2nd attempt with new map:
  23. Summary: Using player crafted lights, if player powers the light then leaves the area and comes back, sometimes the light is a different color Could be related to this thread here: Game Version: A21.1 b16 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: SP Did you wipe old saves? Wiped on A21 b313 Did you start a new game? Created on A21.1 b16 Did you validate your files? Validated files on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Place down a generator and provide power (ex: battery bank with car battery) 2) Power generator on 3) Place down 9 player crafted lights (ex: Industrial Light Bulb) 4) Use wire tool to hook up all the lights to generator 5) Leave the area (ex: teleport 5km away) 6) Come back to the area Actual result: Some lights may be a different color video: Expected result: Lights to be consistent color Link to Pastebin Output Log: https://pastebin.com/DMSiskhi
  24. Summary: house_old_victorian_11 garage roof collapses when walked on Game Version: A21.1 b16 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: SP Did you wipe old saves? Wiped on A21 b313 Did you start a new game? Created on A21.1 b16 Did you validate your files? Validated files on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Go to house_old_victorian_11 2) Make your way to the garage in the back 3) Walk on the roof Actual result: Roof collapses video: Expected result: Stable roof Link to Pastebin Output Log: https://pastebin.com/hJiL6Esd
  25. Summary: txName_heat_vent_industrial appears to have different orientations in house_modern_23 (possible UV issue?) Game Version: A21.1 b16 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: SP Did you wipe old saves? Wiped on A21 b313 Did you start a new game? Created on A21.1 b16 Did you validate your files? Validated files on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Go to house_modern_23 2) Make your way to underground area where the cafeteria is 3) Check the walls by the ovens Actual result: The left grate is oriented vertically while all the right grate and hood blocks are horizontal Expected result: Grates in the same direction Link to Pastebin Output Log: https://pastebin.com/hJiL6Esd
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