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NekoPawtato

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Everything posted by NekoPawtato

  1. Nevermind. I think the issue here is I'm giving myself quests using debug commands (ex: givequest test_sleepers), if I get a quest normally through a trader, it allows me to start the quest over when I relog
  2. Nevermind. I think the issue here is I'm giving myself quests using debug commands (ex: givequest test_sleepers), if I get a quest normally through a trader, it allows me to start the quest over when I relog
  3. edit: nevermind 🤣 think it has to do with how I'm doing quests in SP using debug commands, didn't know you can restart quests in SP when you relog.
  4. Unfortunately I don't know exact numbers but I have seen this behavior in a couple blood moons now. I would say usually more than 5 players are on but less than 10. If I see it happen again I'll take note of number of players
  5. Ohhh, I see! Is that the same dog that we see sometimes in houses in the picture frames? 😄 Are the other animals in the picture frames other TFP pets?
  6. Summary: Red dots on compass during clear quests no longer show up when relogging in the middle of the quest in SP. This does not happen in MP because the players are forced to reset the POI to restart their quest Game Version: A21.1 b15 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: SP Did you wipe old saves? Wiped 6/12 on A21 b313 Did you start a new game? Created 6/29 on A21 b324 Did you validate your files? Validated files 6/29 on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Go to any POI and activate a clear quest 2) Log off 3) Log back on Actual result: The zombies in the POI will not show any red dots on the compass video: Expected result: Red dots on the compass Link to Pastebin Output Log: https://pastebin.com/Uk2Le98k
  7. Summary: SP players doing clear quests that activated switches that trigger spawns will be unable to complete their quest if they relog. This does not happen in MP because the player is forced to reset the POI to restart the quest, but in SP that doesn't happen Game Version: A21.1 b15 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: SP Did you wipe old saves? Wiped 6/12 on A21 b313 Did you start a new game? Created 6/29 on A21 b324 Did you validate your files? Validated files 6/29 on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Go to a POI with a switch that spawns in sleepers (ex: army_camp_01) 2) Activate switch 3) Kill the zombies that spawn from the switch 4) Log out 5) Log back in 6) Kill all the zombies in the POI Actual result: An orange dot will appear but no zombies will spawn, this is because the switch has already activated and the player cannot activate it again video: Expected result: Either do not count those zombies towards the quest, or the player needs some way to activate these spawns again Link to Pastebin Output Log: https://pastebin.com/Uk2Le98k
  8. Update: I was able to get a clip of it happening in SP as well, but as mentioned it's very hard to get consistently here is video from the moment I made a new map Logs: https://pastebin.com/6cdjenb6
  9. Yeah unfortunately I don't have a clue on how to repro this. It's one of those needle in a haystack issues I assume, because the issue went away the moment I relogged, and it didn't happen to me the other 2 times I went to this POI But the video at least confirms I'm not going crazy!! haha
  10. Summary: "E" key was not working after trying to interact with gun safe. I had previously blew it up using timed charges but I may have done too much damage that it immediately skipped the lootable phase. This originally happened on the public TFP test server and I was able to reproduce in SP, however I didn't grab a clip of the SP session as I was in a rush and closed the game to leave, and I was not able to reproduce again after that time. My logs while playing on server didn't show any errors but my SP did show an NRE. I think this may be a tricky timing issue. Game Version: A21.1 b15 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: SP as well as MP client on dedi server Did you wipe old saves? Wiped 6/12 on A21 b313 Did you start a new game? Created 6/29 on A21 b324 Did you validate your files? Validated files 6/29 on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Have 4 points in Demolitions Expert and go to Red Mesa Compound's final loot room or locate another POI with a gun safe 2) Place 2 timed charges on the gun safe 3) Quickly try to loot gun safe after blowing it up Actual result: If you watch clip, for some odd reason it briefly says "Search Black Gun Safe, Open (Untouched)" before quickly saying "Empty Black Gun Safe, Open". I believe normally it should say "Search Gun Safe (Untouched)" After that I was not able to hit E and open any containers, even newly placed one that I crafted. I had to log out then back in Another odd thing is sometimes when I try to repro, it usually takes 3 timed charges to get to the unlootable phase, so not sure if there's randomness involved here since in my video it only took 2 video: Expected result: Should be able to interact with containers Link to Pastebin Output Log (both MP and SP were done in same session): https://pastebin.com/WQv4ciXm NRE present in SP at line 2266
  11. Summary: Lockpicking a safe while timed charges unlock it and then cancelling the lockpicking will result in additional lockpicks breaking if the player loots the container and then quickly cancels looting Game Version: A21.1 b15 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: SP Did you wipe old saves? Wiped 6/12 on A21 b313 Did you start a new game? Created 6/29 on A21 b324 Did you validate your files? Validated files 6/29 on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Locate a safe (ex: gun safe) 2) Place enough timed charges on it to unlock (ex: with 4 pts in explosives it takes me 2 timed charges) 3) While timed charges is activating, use a lockpick to unlock safe 4) After timed charges explode but before lockpick breaks, cancel lockpicking, observe you lose the lockpick but are now able to open container 5) Press E to open container but then hit ESC to cancel looting before the container opens Actual result: You will lose a lockpick. Subsequent looting/cancelling will result in more wasted lockpicks video: Expected result: I should have only lost one lockpick from the initial cancelling of lockpick action Link to Pastebin Output Log: https://pastebin.com/uWMat2jX
  12. There is the "ex-pimps" section of the credits to reflect past staff already (with their previous roles listed) Also Lucky must be a very good QA tester 😊
  13. Summary: There is a microwave in the roof while doing a quest (The Fates Motel) on the public TFP test server. I am unable to loot it, destroy it, or collapse it. F11 doesn't recognize the block either. Relogging made the microwave disappear Game Version: A21.1 b15 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: SP Did you wipe old saves? Wiped 6/12 on A21 b313 Did you start a new game? Created 6/29 on A21 b324 Did you validate your files? Validated files 6/29 on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: I am unsure how to reliably reproduce this. I've been through this POI three times now, first time pre-cleared (but someone else had been there already), second time was quest (game crashed but I went back and pre-cleared again anyway), and this was my third time. It did not show up the first two times I went up to the roof. 1) Go to The Fates Motel 2) Start quest there 3) Go to the roof area of the motel Actual result: Magic microwave. It did not disappear until I logged off and back on video: Expected result: No microwave Link to Pastebin Output Log: https://pastebin.com/9MwCS4RP I ran into this at around 20:19 EST, so if there's something in the logs it would have had to occur before line 1244
  14. I had the same happen to me, I was in the middle of doing a T4 quest, "The Fates Motel" and was also playing in the Public TFP Test server. My logs with the stack trace at the end seem similar to namamono's but instead of "Protect" and "Encrypt" mine says "Unprotect" and "Decrypt" https://pastebin.com/kKTwugzh Also I do not have a folder named "Crashes" as suggested by the crash report at the bottom of the log
  15. When they are on the main menu and hit F1 there should be a button "Open Logs Folder" to open the folder location of the logs -- is that location empty? Only other place I could think to try, is there a player.log file under AppData\LocalLow\The Fun Pimps\7 Days To Die? (Assuming you're on windows)
  16. As a workaround for respawning around the non-existent backpack, see if this person's post helps with that: Since your friend is hosting the game, they will need to be the one to do this (out of curiosity though, before removing it, what do the backpack entries look like in the players.xml?)
  17. It's a known issue (I actually put in the same bug yesterday )
  18. See if this post helps. If not, someone further down suggested a mod that worked for them
  19. Been playing on a dedi server in the latest experimental and have had air drops -- still at 12:00 every time. Sometimes two air drops at once (I think because there are a lot of players on)
  20. Summary: Sometimes the zombies will run to a spot and then just stand there during a blood moon. Game Version: A21.1 b15 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: MP Client on dedi server Did you wipe old saves? Wiped 6/12 on A21 b313 Did you start a new game? Created 6/29 on A21 b324 Did you validate your files? Validated files 6/29 on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Play on the Public TFP test server 2) Wait for blood moon (usually when lots of people are online, like over 7+ playing) 3) Fight it out while observing zombies nearby Actual result: Sometimes the zombies will just stand there and not move towards you. I've had to shoot them to get them to move, not sure why. video: Expected result: Zombies should keep moving Link to Pastebin Output Log: https://pastebin.com/pNLh1JMg
  21. Yeah I figured it was probably hard to repro, first time I've ever seen that happen in general for any zombies that dropped from the ceiling.
  22. Summary: Possible mispaint in store_grocery_03 Game Version: A21.1 b15 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: SP and MP client on dedi Did you wipe old saves? Wiped 6/12 on A21 b313 Did you start a new game? Created 6/29 on A21 b324 Did you validate your files? Validated files 6/29 on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Go to store_grocery_03 2) Make your way to the roof 3) Check the floor Actual result: There is an area on the floor that has brick paint that doesn't match the rest of the area Expected result: Same paint as the surrounding area Link to Pastebin Output Log: https://pastebin.com/mRcJbSBu
  23. Summary: A zombie on the public TFP test server does not want to fall down Game Version: A21.1 b15 OS/Version: Windows 11 CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor System Memory: 32GB GPU Model and VRAM: Radeon RX 6700 XT 12 GB Screen Resolution: 1920x1080 Video Settings: Custom: https://imgur.com/a/mP1vSrT Game mode: MP client on dedi Did you wipe old saves? Wiped 6/12 on A21 b313 Did you start a new game? Created 6/29 on A21 b324 Did you validate your files? Validated files 6/29 on A21 b324 Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Go to store_discount_01 (Three Dollar Store) 2) Make your way through the POI until you are at the clothing section 3) Hear zombie above you wake up and try to shoot him down Actual result: Zombie floats in the air or teleports back to the ceiling. I have never seen this before so I am unsure how to accurately reproduce this. I will check that area again if I get this quest again video: Expected result: Zombie should fall down Link to Pastebin Output Log: https://pastebin.com/H82MzqBy
  24. Correction on game mode, this was not SP, it's MP (client on dedi)
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