Summary: Lockpicking a safe while timed charges unlock it and then cancelling the lockpicking will result in additional lockpicks breaking if the player loots the container and then quickly cancels looting
Game Version: A21.1 b15
OS/Version: Windows 11
CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor
System Memory: 32GB
GPU Model and VRAM: Radeon RX 6700 XT 12 GB
Screen Resolution: 1920x1080
Video Settings: Custom: https://imgur.com/a/mP1vSrT
Game mode: SP
Did you wipe old saves? Wiped 6/12 on A21 b313
Did you start a new game? Created 6/29 on A21 b324
Did you validate your files? Validated files 6/29 on A21 b324
Are you using any mods? No
EAC on or off? On
Status: NEW
Bug Description:
Detailed steps to reproduce the bug:
1) Locate a safe (ex: gun safe)
2) Place enough timed charges on it to unlock (ex: with 4 pts in explosives it takes me 2 timed charges)
3) While timed charges is activating, use a lockpick to unlock safe
4) After timed charges explode but before lockpick breaks, cancel lockpicking, observe you lose the lockpick but are now able to open container
5) Press E to open container but then hit ESC to cancel looting before the container opens
Actual result: You will lose a lockpick. Subsequent looting/cancelling will result in more wasted lockpicks
video:
Expected result: I should have only lost one lockpick from the initial cancelling of lockpick action
Link to Pastebin Output Log: https://pastebin.com/uWMat2jX
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