Jump to content

Terrain modifiers - Infinite


Alphado-Jaki

Recommended Posts

But ironically, rivers are preventing road generation for now. Current road can't go across river even if its width is 1 block. So if road have water in its direction, this is the end of road, of course also end of any kind of POI.

 

I don't think this is always true.

 

Using all terrain modifiers - infinite I was able to generate a map with rivers and roads/towns.

 

One of the towns has a river going right through the middle of it. Very cool.

 

X2dfnMK.jpg

 

jwJRFKn.jpg

Link to comment
Share on other sites

@Alphado-Jaki: I don't care about so much rivers... I just want lakes like A16. Would it be possible for you to include just a lakes modlet?

I've been playing with the terrain generators, but I'm not having much luck so far. Thanks.

Yep, planning.

Priority is 1.Fix for dune, 2.Temp fix for river (I expect a day or a few), 3.Lake modlet (A week or more).

 

Good stuff love this great work , is it possible to share a generated game world with other people if you create something awesome ??

 

 

On the epic cities mod that backdownhipi made there is a generated world that you can just drop into the \Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Worlds folder and just run it from the new game option,select the world name an start game.

 

Has anyone got a created world they would like to share with others in the community ??

I can, and I will when I've made enough number of modifiers to set up kind a "best match" combination.

 

I don't think this is always true.

 

Using all terrain modifiers - infinite I was able to generate a map with rivers and roads/towns.

 

 

One of the towns has a river going right through the middle of it. Very cool.

 

X2dfnMK.jpg

 

jwJRFKn.jpg

Good info to know. I guess city road can go across the river, but sequentially generated highway and gravel road can't go across.

 

- - - Updated - - -

 

UPDATE

 

I Fixed dune.

Now it works as intended.:smile-new:

Link to comment
Share on other sites

Good stuff love this great work , is it possible to share a generated game world with other people if you create something awesome ??

 

On the epic cities mod that backdownhipi made there is a generated world that you can just drop into the \Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Worlds folder and just run it from the new game option,select the world name an start game.

 

Has anyone got a created world they would like to share with others in the community ??

 

If you use all the same generators and the same seed, shouldn't it generate the same world?

 

I installed ALL of the Terrain modifiers - Infinite files and used seed: 7dtd

 

It generated an awesome world:

jjrU0WP.jpg

 

(after generating, I edited biomes.png to make more forests)

Link to comment
Share on other sites

If you use all the same generators and the same seed, shouldn't it generate the same world?

 

I installed ALL of the Terrain modifiers - Infinite files and used seed: 7dtd

 

It generated an awesome world:

jjrU0WP.jpg

 

(after generating, I edited biomes.png to make more forests)

 

Nice map .... :smile-new:

Link to comment
Share on other sites

UPDATE

 

Water modifier Some More River is changed as add on for Simple River.

 

This doesn't change its behavior, but adds extendability of system.

Ex) following Split River can affect not only original Simple River but also some more river.

 


 

New add on for Simple River Split River is now available.

 

This is a temp fix for that road can't go across the river.

Split out river and make ways for road across.

 

Seed : test

Size : 8k x 8k

eJ1vDfU.png

Link to comment
Share on other sites

Search vanillaSmall in Data/Config/rwgmixer.xml

Edit range, but be careful not to make overlap.

	<biome_generator name="vanillaSmall">
                            *** SNIP ***
		<module name="biomeOutput" type="BiomeIDMapper">
			<property name="sourceModule" value="clampOutput"/>
			<property name="biomemap0.Name" value="pine_forest"/>
			<property name="biomemap0.Range" value="0.1,0.8"/>
			<property name="biomemap1.Name" value="snow"/>
			<property name="biomemap1.Range" value="0,0.1"/>
			<property name="biomemap2.Name" value="wasteland"/>
			<property name="biomemap2.Range" value="0.8,0.85"/>
			<property name="biomemap3.Name" value="burnt_forest"/>
			<property name="biomemap3.Range" value="0.85,0.9"/>
			<property name="biomemap4.Name" value="desert"/>
			<property name="biomemap4.Range" value="0.9,1.1"/>
		</module>

		<output module="biomeOutput"/>
	</biome_generator>

 

BTW, I started tweaking biome distribution, and manage to make old distribution back.

iAiz0fH.png

Link to comment
Share on other sites

UPDATE

 

New Config : basic set up is now available

 

This can change very little, but important for better generation.

Currently, no way exist to get world size for dedicated server, so Edit this when you generate larger than 4k x 4k.

 


 

New biome modifier : Latitude based is now available

 

iAiz0fH.png

 

This generates early-A17-like biome generation, which transit south-desert to north-snow biomes.

 

Also:

Snow has small patch of burnt forest and wasteland

Forest has small patch of burnt forest

Desert has small patch of wasteland

 

- - - Updated - - -

 

Alphado, is the biome distribution as you've got it in the post above (snow top, desert bottom) currently in your mod?

 

Yep, you are just too early to ask.

I've added in. :)

Link to comment
Share on other sites

@WhiteLion

In this build, settings for modifier are really restricted.

 

tms410_mod_simpleRiver make river (water) spawn.

If you still want some more river, add tms410Xadon_1_someMoreRiver in your mod folder.

 

I'm planning to add more specific setting in cfg file, such as 0 - 1 parameter to set up river spawn rate.

Link to comment
Share on other sites

@WhiteLion

In this build, settings for modifier are really restricted.

 

tms410_mod_simpleRiver make river (water) spawn.

If you still want some more river, add tms410Xadon_1_someMoreRiver in your mod folder.

 

I'm planning to add more specific setting in cfg file, such as 0 - 1 parameter to set up river spawn rate.

 

ok, thank you for yor fast reply!

Link to comment
Share on other sites

UPDATE

 

New water modifier : Simple Lake is now available

 

B4SP82zm.jpgATTUVMqm.jpg

 

You can use with river, or just itself.

This is my first attempt to generate lake, but I believe this has enough quality to release.

 


Changed : tms000_core and tms410_simpleRiver for smooth blending to water.

You can keep old one, but recommend to use latest.

Link to comment
Share on other sites

@TARCH26 Yeah. River and bridge give awesome views.

I and my friends build it frequently.

 

At the time 7dtd support bridge system, I may do some modding on it. :)

 

- - - Updated - - -

 

Here is PV of updated Mixed continent.

It looks more natural and with more variety.

 

 

You can use previous mixed, which is renamed as simple if you want.

 

Enjoy =D

 

- - - Updated - - -

 

Update

 

New continent modifier mixed and terrace is added.

 

Mixed in previous ver. is renamed as simple.

Link to comment
Share on other sites

@Kuldin Sorry for late.

 

Can you give me your world seed, generation size and coordinate to check it myself?

If you use any other mod from others, let me know.

 

That is fine :)

 

Here is the screenshot I took before starting

 

7Days.thumb.jpg.630989a658d13054a3403aec4f6e1ed6.jpg

 

I used SimpleUI mod and https://7daystodie.com/forums/showthread.php?95086-Press-lt-E-gt-To-Pick-up-Wild-Plants-modlet!

 

The pictures were taking in the forest area to the north.

 

I uninstalled this and tried your river mod, that works wonderful!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...