ThrashNeon Posted December 26, 2018 Share Posted December 26, 2018 But ironically, rivers are preventing road generation for now. Current road can't go across river even if its width is 1 block. So if road have water in its direction, this is the end of road, of course also end of any kind of POI. I don't think this is always true. Using all terrain modifiers - infinite I was able to generate a map with rivers and roads/towns. One of the towns has a river going right through the middle of it. Very cool. Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted December 26, 2018 Author Share Posted December 26, 2018 @Alphado-Jaki: I don't care about so much rivers... I just want lakes like A16. Would it be possible for you to include just a lakes modlet? I've been playing with the terrain generators, but I'm not having much luck so far. Thanks. Yep, planning. Priority is 1.Fix for dune, 2.Temp fix for river (I expect a day or a few), 3.Lake modlet (A week or more). Good stuff love this great work , is it possible to share a generated game world with other people if you create something awesome ?? On the epic cities mod that backdownhipi made there is a generated world that you can just drop into the \Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Worlds folder and just run it from the new game option,select the world name an start game. Has anyone got a created world they would like to share with others in the community ?? I can, and I will when I've made enough number of modifiers to set up kind a "best match" combination. I don't think this is always true. Using all terrain modifiers - infinite I was able to generate a map with rivers and roads/towns. One of the towns has a river going right through the middle of it. Very cool. Good info to know. I guess city road can go across the river, but sequentially generated highway and gravel road can't go across. - - - Updated - - - UPDATE I Fixed dune. Now it works as intended. Link to comment Share on other sites More sharing options...
ThrashNeon Posted December 27, 2018 Share Posted December 27, 2018 Good stuff love this great work , is it possible to share a generated game world with other people if you create something awesome ?? On the epic cities mod that backdownhipi made there is a generated world that you can just drop into the \Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Worlds folder and just run it from the new game option,select the world name an start game. Has anyone got a created world they would like to share with others in the community ?? If you use all the same generators and the same seed, shouldn't it generate the same world? I installed ALL of the Terrain modifiers - Infinite files and used seed: 7dtd It generated an awesome world: (after generating, I edited biomes.png to make more forests) Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted December 28, 2018 Share Posted December 28, 2018 If you use all the same generators and the same seed, shouldn't it generate the same world? I installed ALL of the Terrain modifiers - Infinite files and used seed: 7dtd It generated an awesome world: (after generating, I edited biomes.png to make more forests) Nice map .... Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 3, 2019 Author Share Posted January 3, 2019 UPDATE Water modifier Some More River is changed as add on for Simple River. This doesn't change its behavior, but adds extendability of system. Ex) following Split River can affect not only original Simple River but also some more river. New add on for Simple River Split River is now available. This is a temp fix for that road can't go across the river. Split out river and make ways for road across. Seed : test Size : 8k x 8k Link to comment Share on other sites More sharing options...
451443625 Posted January 4, 2019 Share Posted January 4, 2019 I want a map with 80% green space. What should I do Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 4, 2019 Author Share Posted January 4, 2019 Search vanillaSmall in Data/Config/rwgmixer.xml Edit range, but be careful not to make overlap. <biome_generator name="vanillaSmall"> *** SNIP *** <module name="biomeOutput" type="BiomeIDMapper"> <property name="sourceModule" value="clampOutput"/> <property name="biomemap0.Name" value="pine_forest"/> <property name="biomemap0.Range" value="0.1,0.8"/> <property name="biomemap1.Name" value="snow"/> <property name="biomemap1.Range" value="0,0.1"/> <property name="biomemap2.Name" value="wasteland"/> <property name="biomemap2.Range" value="0.8,0.85"/> <property name="biomemap3.Name" value="burnt_forest"/> <property name="biomemap3.Range" value="0.85,0.9"/> <property name="biomemap4.Name" value="desert"/> <property name="biomemap4.Range" value="0.9,1.1"/> </module> <output module="biomeOutput"/> </biome_generator> BTW, I started tweaking biome distribution, and manage to make old distribution back. Link to comment Share on other sites More sharing options...
Ozzland Posted January 5, 2019 Share Posted January 5, 2019 What build are you using to test this with, with stable b240 I am not able to get back to this format. All I get is the newer splotchy maps. Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 5, 2019 Author Share Posted January 5, 2019 Stable b240. I write down biome distribution from scratch to do this. Link to comment Share on other sites More sharing options...
451443625 Posted January 6, 2019 Share Posted January 6, 2019 Stable b240. I write down biome distribution from scratch to do this. Very strong Link to comment Share on other sites More sharing options...
Jude Posted January 6, 2019 Share Posted January 6, 2019 Alphado, is the biome distribution as you've got it in the post above (snow top, desert bottom) currently in your mod? Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 6, 2019 Author Share Posted January 6, 2019 UPDATE New Config : basic set up is now available This can change very little, but important for better generation. Currently, no way exist to get world size for dedicated server, so Edit this when you generate larger than 4k x 4k. New biome modifier : Latitude based is now available This generates early-A17-like biome generation, which transit south-desert to north-snow biomes. Also: Snow has small patch of burnt forest and wasteland Forest has small patch of burnt forest Desert has small patch of wasteland - - - Updated - - - Alphado, is the biome distribution as you've got it in the post above (snow top, desert bottom) currently in your mod? Yep, you are just too early to ask. I've added in. Link to comment Share on other sites More sharing options...
Jude Posted January 6, 2019 Share Posted January 6, 2019 thanks Alphado!! (editied) just noticed there was a plain section! SO AWESOME! Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 7, 2019 Author Share Posted January 7, 2019 UPDATE Fixed : if there are no biome modifier, default biome can't be loaded. Changes are in core file. So just copy & paste them in your mod folder. This won't affect current your options structure. Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 10, 2019 Author Share Posted January 10, 2019 Added screenshot link to op post. I hope this helps you all to choose your modifiers. By the way, I'm thinking about whether to add ss in each mod folder for purpose to show brief concept. Idea / feedback is appreciated. =) Link to comment Share on other sites More sharing options...
WhiteLion Posted January 15, 2019 Share Posted January 15, 2019 Can you give an example where (file) to add the modifier strings ....I want a water world, so I need "wtr" od "val_wtr" but where !?? Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 15, 2019 Author Share Posted January 15, 2019 @WhiteLion In this build, settings for modifier are really restricted. tms410_mod_simpleRiver make river (water) spawn. If you still want some more river, add tms410Xadon_1_someMoreRiver in your mod folder. I'm planning to add more specific setting in cfg file, such as 0 - 1 parameter to set up river spawn rate. Link to comment Share on other sites More sharing options...
WhiteLion Posted January 15, 2019 Share Posted January 15, 2019 @WhiteLion In this build, settings for modifier are really restricted. tms410_mod_simpleRiver make river (water) spawn. If you still want some more river, add tms410Xadon_1_someMoreRiver in your mod folder. I'm planning to add more specific setting in cfg file, such as 0 - 1 parameter to set up river spawn rate. ok, thank you for yor fast reply! Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 17, 2019 Author Share Posted January 17, 2019 UPDATE New water modifier : Simple Lake is now available You can use with river, or just itself. This is my first attempt to generate lake, but I believe this has enough quality to release. Changed : tms000_core and tms410_simpleRiver for smooth blending to water. You can keep old one, but recommend to use latest. Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 20, 2019 Author Share Posted January 20, 2019 I made todo on trello. Go following page to see current state of development. https://trello.com/b/vYcft9Z0/terrain-modifiers-infinite I'm working on Continent - Mixed now. Link to comment Share on other sites More sharing options...
TARCH26 Posted January 20, 2019 Share Posted January 20, 2019 Alphado-Jaki It would be great with rivers and bridges Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 20, 2019 Author Share Posted January 20, 2019 @TARCH26 Yeah. River and bridge give awesome views. I and my friends build it frequently. At the time 7dtd support bridge system, I may do some modding on it. - - - Updated - - - Here is PV of updated Mixed continent. It looks more natural and with more variety. You can use previous mixed, which is renamed as simple if you want. Enjoy =D - - - Updated - - - Update New continent modifier mixed and terrace is added. Mixed in previous ver. is renamed as simple. Link to comment Share on other sites More sharing options...
Kuldiin Posted January 20, 2019 Share Posted January 20, 2019 My PoI are all underground using just the lake mod. Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 21, 2019 Author Share Posted January 21, 2019 @Kuldin Sorry for late. Can you give me your world seed, generation size and coordinate to check it myself? If you use any other mod from others, let me know. Link to comment Share on other sites More sharing options...
Kuldiin Posted January 21, 2019 Share Posted January 21, 2019 @Kuldin Sorry for late. Can you give me your world seed, generation size and coordinate to check it myself? If you use any other mod from others, let me know. That is fine Here is the screenshot I took before starting I used SimpleUI mod and https://7daystodie.com/forums/showthread.php?95086-Press-lt-E-gt-To-Pick-up-Wild-Plants-modlet! The pictures were taking in the forest area to the north. I uninstalled this and tried your river mod, that works wonderful! Link to comment Share on other sites More sharing options...
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