Alphado-Jaki Posted December 20, 2018 Share Posted December 20, 2018 Compatible with Alpha17.0 - 17.2 (Work with Alpha17.2, but any ability to change biome is LOST in this verion) Latest update : 1.1.3 (28/02/19) Click me to read what's new!!! Currently available Infinite is 640 patterns. Far from infinite. By making config yourself, possibility is infinite. "Make your own awesome world without messy coding." Terrain modifiers is bunch of terrain mod pack for Random Generated World. However, this infinite is incomplete terrain unlike other packs. Infinite is a terrain mod built up by you, not me. Choose your favorite modifiers, then automatically built into sorted terrain mod. If you wanna set up closely, configs are ready to satisfy the need. (planned feature) Concept is.... [table=width: 500, align: center] [tr] [td][/td] [/tr] [/table] Infinite contains 3 type of files: core, modifier(mod), config(cfg). Core is essential, other 2 are optional. Core: Just don't touch this.Modifier: Choose as you want. Each modlet correspond to 1 terrain character.Add on: This changes how its parent modifier works.Config: This help advanced modifier or master setting. How to Install [video=youtube_share;BXQDVUEFaNI] Download both core and modifiers, then unzipOpen your 7 days to die directoryMake new directory named "Mods" in thereInstall all core in Mods folder (MUST) Now, game generate completely flat world Mods folder will be something like following [color="#FF8C00"]Mods/tms000___core_*** Mods/tms000_0_cfg__*** Mods/tms199___core_*** Mods/tms299___core_*** Mods/tms301___core_*** Mods/tms399___core_*** Mods/tms400___core_*** Mods/tms499___core_*** Mods/tms599___core_*** Mods/tms898___core_***[/color] Copy modifiers(mod) as you want Mods folder will be something like following Mods/tms000___core Mods/tms000_0_cfg__*** [color="#FF8C00"]Mods/tms110___mod_mixed[/color] Mods/tms199___core_*** [color="#FF8C00"]Mods/tms210___mod_hill[/color] Mods/tms299___core_*** Mods/tms301___core_*** [color="#FF8C00"]Mods/tms310___mod_chunkyMountain[/color] Mods/tms399___core_*** Mods/tms400___core_*** [color="#FF8C00"]Mods/tms410___mod_simpleRiver[/color] Mods/tms499___core_*** Mods/tms599___core_*** Mods/tms898___core_*** Copy add-on(adon) or configs(cfg) if you wantMods/tms310___cfg__cMountainMasterSetup Mods/tms410_X_adon_splitRiver Launch 7 days to dieChange variable in <any cfg modlet>/Config/rwgmixer.xml as you like. Such as, world size in tms000_0_cfg__masterSetup.Generate new random gen in New Game or Editing Tool/Random Gen Previewer Download links Core files from githubModifier and Config files from github Available Modifiers Modifiers are categorized into following 6 ones. Continent (cnt)Plain (pln)Feature (ftr)Water (wtr)Bottom (btm)Biome (bio) If you choose none for some category, those category is simply disabled. Biome is special category, which you can choose only 1 of them. Improve in progress modifiers are hidden in spoiler. You can see screenshot by clicking each names. Screenshot showcase is here (imgur). Continent (cnt) Continent is the base of plain terrain. Smooth elevation transition with small character. Mixed [1]TerraceSimple Plain (pln) Plain is the feature of plain terrain. Abrupt but small elevation change to add flavor. Hill [1]Dune [1]TerraceCuesta Feature (ftr) Feature is the main feature of land terrain. Abrupt and large elevation change to add flavor. Chunky Mountain [1]Ridged MountainCanyonMesaCliffCrater Water (wtr) Water is the base of under water. Smooth elevation transition with small character. River [1]Lake [1][2]FjordCaldera Bottom (btm) Bottom is the main feature of under water. Abrupt and large elevation change to add flavor. IslandSubmarine ridge Biome (bio) Biome is biome. well..., biome. You can choose 1 modifier with add on/configs. Latitude basedCirclic Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted December 20, 2018 Author Share Posted December 20, 2018 Addon and Config for further customize!! Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted December 20, 2018 Author Share Posted December 20, 2018 Currently working thing(3/1/19) Here is my trello https://trello.com/b/vYcft9Z0/terrain-modifiers-infinite My other mods Working in a17 b240: Terrain Modifiers from A=J=Z Out of date for now: Graphical Terrain Previewer Smooth transition to radiated biome Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted December 20, 2018 Author Share Posted December 20, 2018 Term of use You can do (Link or credit is optional.) : Re-distribute entire pack or some of modlet without change or removing file.Edit rwgmixer or add files and re-distribute it with ModInfo.xml placed on correct manner.Append some value in ModInfo.xml and re-distribute it.Distribute your favorite seed or generated world.Make video or stream. You can't do : Redistribute rwgmixer without ModInfo.xml.Remove something in ModInfo.xml and re-distribute it. For TFP You can do : [*]Anything in any manner. Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted December 20, 2018 Author Share Posted December 20, 2018 Useful thread link for terrain modders https://7daystodie.com/forums/showthread.php?96089-Editing-Height-Maps https://7daystodie.com/forums/showthread.php?97671-Biome-Editing-Vid-Tutorial-using-Krita https://7daystodie.com/forums/showthread.php?98319-Prefab-Editor-Explained Reserve post 4/5 Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted December 20, 2018 Author Share Posted December 20, 2018 Reserve post accomplished. Here you go. Link to comment Share on other sites More sharing options...
451443625 Posted December 21, 2018 Share Posted December 21, 2018 Could you please tell me how to use this? I don't know how to use this at all, and I don't know much English Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted December 21, 2018 Author Share Posted December 21, 2018 @451443625 Sorry for having trouble. I'm planning to post how-to video today. Yesterday, it was too late to record it (3:30 am), so current insufficient instruction happens. Link to comment Share on other sites More sharing options...
naruton Posted December 21, 2018 Share Posted December 21, 2018 Looking forward to watching the tutorial video. At this point I kinda wish for a city biome, where it's consist of parkour area or just plain old Chernobyl site. Thanks in advance Link to comment Share on other sites More sharing options...
Doombringer101 Posted December 21, 2018 Share Posted December 21, 2018 Looks good, nice work! Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted December 21, 2018 Author Share Posted December 21, 2018 Updated No warning is correctly working. If you have downloaded, please update core file. Otherwise, there would be 100 and more warning in log file. Video is on processing. -- Update -- Changed water level to fit with current vanilla. Sorry for short term update. Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted December 21, 2018 Author Share Posted December 21, 2018 How to install video updated. See op. Link to comment Share on other sites More sharing options...
Wildgrave Posted December 21, 2018 Share Posted December 21, 2018 Very nice! Great video too! Link to comment Share on other sites More sharing options...
Quasimiyao Posted December 22, 2018 Share Posted December 22, 2018 Disclaimer: I did not read the install instructions before this happened I just wanted some dunes Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted December 22, 2018 Author Share Posted December 22, 2018 Disclaimer: I did not read the install instructions before this happened I just wanted some dunes [ATTACH=CONFIG]26530[/ATTACH] What the.... I will see this tonight. I may have posted a testing environment, not package for dune. Link to comment Share on other sites More sharing options...
Quasimiyao Posted December 22, 2018 Share Posted December 22, 2018 Cool landscape for a zombies in space type game or something Link to comment Share on other sites More sharing options...
451443625 Posted December 25, 2018 Share Posted December 25, 2018 how did you do that? The random world I created was divided into dozens of areas, including snow, desert, burning land, wasteland, etc. I want a random world full of green plains Link to comment Share on other sites More sharing options...
ThrashNeon Posted December 25, 2018 Share Posted December 25, 2018 What the.... I will see this tonight. I may have posted a testing environment, not package for dune. Can confirm. I removed dunes and that fixed the problem. Link to comment Share on other sites More sharing options...
ThrashNeon Posted December 25, 2018 Share Posted December 25, 2018 This mod is fantastic. Should be built into the game, imo. I was not getting ANY water at all in RWG. Unfortunately, no towns/roads/POIs are generated for me - a blank splat3.png is generated: 2018-12-25T03:39:56 614.389 INF WorldGenerator:Generating Interstates 2018-12-25T03:40:13 631.997 INF WorldGenerator:World Highway data generation took 17 seconds 2018-12-25T03:40:13 631.997 INF WorldGenerator:Generating Towns 2018-12-25T03:40:13 631.998 INF WorldGenerator:Hub data generation took 0 seconds 2018-12-25T03:40:13 631.998 INF WorldGenerator:Generating Country Roads 2018-12-25T03:40:13 632.000 INF WorldGenerator:Generating Wilderness POIs 2018-12-25T03:40:13 632.001 INF WorldGenerator:Generating Prefab xml information for 0 lots. 2018-12-25T03:40:13 632.002 INF WorldGenerator:Data generation took 9 minutes, 4 seconds 2018-12-25T03:40:13 632.002 INF Exited thread RWG Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted December 25, 2018 Author Share Posted December 25, 2018 how did you do that? The random world I created was divided into dozens of areas, including snow, desert, burning land, wasteland, etc. I want a random world full of green plains Well, can't explain in a few words. This is 1.5 years project, which is for sdx at early and now for modlet. I wrote terrain code modlet with some rules, which tell the core modlet to merge. Can confirm. I removed dunes and that fixed the problem. I see, thanks for confirm. Taking time than expected, though I'm doing fix. This mod is fantastic. Should be built into the game, imo. I was not getting ANY water at all in RWG. Unfortunately, no towns/roads/POIs are generated for me - a blank splat3.png is generated: Thank you. Make water amazing is my very initial goal, so this word encourage me a lot. But ironically, rivers are preventing road generation for now. Current road can't go across river even if its width is 1 block. So if road have water in its direction, this is the end of road, of course also end of any kind of POI. I gonna make temp fix as an addon modlet that you can put in or remove easily. Link to comment Share on other sites More sharing options...
ThrashNeon Posted December 25, 2018 Share Posted December 25, 2018 I gonna make temp fix as an addon modlet that you can put in or remove easily. Thank you! I will wait for it. Also, I removed tms infinite, and I tried your tms-Full_Varied mod, and it seems to work.. roads/POIs ARE generated (only one N/S interstate + country roads)... but water is definitely not as good as infinite. So I'm sure you will be able to solve this. Link to comment Share on other sites More sharing options...
ThrashNeon Posted December 25, 2018 Share Posted December 25, 2018 @Alphado-Jaki: I don't care about so much rivers... I just want lakes like A16. Would it be possible for you to include just a lakes modlet? I've been playing with the terrain generators, but I'm not having much luck so far. Thanks. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted December 25, 2018 Share Posted December 25, 2018 Good stuff love this great work , is it possible to share a generated game world with other people if you create something awesome ?? On the epic cities mod that backdownhipi made there is a generated world that you can just drop into the \Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Worlds folder and just run it from the new game option,select the world name an start game. Has anyone got a created world they would like to share with others in the community ?? Link to comment Share on other sites More sharing options...
argeos Posted December 26, 2018 Share Posted December 26, 2018 Also, I removed tms infinite, and I tried your tms-Full_Varied mod, and it seems to work.. This is the "no water" version. (the "normal" version won't generate roads/towns for me) https://7daystodie.com/forums/showthread.php?58582 The "no water" version generates indeed a nice environment. very good looking Link to comment Share on other sites More sharing options...
ThrashNeon Posted December 26, 2018 Share Posted December 26, 2018 This is the "no water" version. (the "normal" version won't generate roads/towns for me) https://7daystodie.com/forums/showthread.php?58582 The "no water" version generates indeed a nice environment. very good looking I'm finding that it is random... I never tried the "no water version", but the water version definitely generated roads and towns on the first try for me. Using only the infinite core and all mods, sometimes I get towns, sometimes I don't. I think it's dependent on where the rivers get generated. It seems like the rivers get generated first, and if there are too many rivers, then roads won't generate: But ironically, rivers are preventing road generation for now. Current road can't go across river even if its width is 1 block. So if road have water in its direction, this is the end of road, of course also end of any kind of POI. I just wish it didn't take so long to generate a preview to see if roads/towns are going to generate. =/ Link to comment Share on other sites More sharing options...
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