FeistyLemur Posted November 26, 2014 Share Posted November 26, 2014 Yeah, rereading your message I see that now I probably added an "I" after the "and" when reading it. Just wondering, do you actually use the second key of a 2pack for the server? The error is all over the forum already Going to be fixed with an upcoming hotfix. I hadn't thought about the key. I know I got my copy gifted to me by a friend, so I think it's a 2 pack second copy. Are you supposed to have a separate key for your server? Link to comment Share on other sites More sharing options...
Alloc Posted November 26, 2014 Author Share Posted November 26, 2014 No, you don't need a secpnd key. But in the first like 16 hrs after a10 release the second key of the 2pack was not allowed to access the new Linux depots, so that's just it Link to comment Share on other sites More sharing options...
Koolio Posted November 26, 2014 Share Posted November 26, 2014 hmm I don't have ildsam.exe.. its part of which .net sdk? any specific version? do i even need to bother with this for a101 got it working with cff explorer in a10.1 no idea why i couldn't get it to work before still doing custom hooks don't work like the chathook and I havent changed anything since a9 in assembly patcher..was il errors or something, will try get the output log again Link to comment Share on other sites More sharing options...
Isalof Posted November 26, 2014 Share Posted November 26, 2014 Anyone else experiencing the following error? 2014-11-26T19:27:26 4292.974 Error in thread_CommWriter: Object reference not set to an instance of an object (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 2014-11-26T19:27:26 4292.974 Stack Trace: at Chunk.CAAA0 () [0x00000] in <filename unknown>:0 at Chunk.5AAA0 (System.IO.BinaryWriter 0AAAA, Boolean 1AAAA) [0x00000] in <filename unknown>:0 at Chunk.write (System.IO.BinaryWriter stream) [0x00000] in <filename unknown>:0 at NetPackage_Chunk.Write (System.IO.BinaryWriter _writer) [0x00000] in <filename unknown>:0 at 9E4AA.thread_CommWriter (System.Object _stream) [0x00000] in <filename unknown>:0 Im guessing the chunk data couldnt be saved to disk, and will hopefully be retried? Link to comment Share on other sites More sharing options...
Alloc Posted November 26, 2014 Author Share Posted November 26, 2014 Yup, known error. Link to comment Share on other sites More sharing options...
Mike06 Posted November 29, 2014 Share Posted November 29, 2014 Here is my own management script : https://github.com/mikezerosix/7d2d-control/releases/ There are some variations on different Linux distributions but I tried KISS approach on the script and only use commands I am sure exists in all linux distros. running the scrip without any parameters will print out instruction. and running it with "help" parameter prints out full help text. You need to edit the script and write your Steam login username into it. It will install Steam and the game. If you already have the game and steam installed they you need to edit the directory lofations too. Though it would be much easier t tel it just install those again to itنs default locations. Link to comment Share on other sites More sharing options...
Isalof Posted December 19, 2014 Share Posted December 19, 2014 Is there a command to revert back to an older version? As in going back to 10.3 from 10.4. Link to comment Share on other sites More sharing options...
Alloc Posted December 19, 2014 Author Share Posted December 19, 2014 Nope, you'll have to change the scripts for that purpose. Open /usr/local/lib/7dtd/commands/updateengine.sh, go to line 77 and add "-beta alpha10.3" right behind the "294420": ./steamcmd.sh +login $STEAM_USER $STEAM_PASS +force_install_dir $SDTD_BASE/engine "+app_update 294420 -beta alpha10.3" validate +quit Should work that way. You'll have to do a update with --force then though as the buildid will obviously be lower than the current one. Link to comment Share on other sites More sharing options...
pyrofool Posted December 25, 2014 Share Posted December 25, 2014 Is there anything special that needs to be done to migrate instances from one machine to another? I did a backup from 7dtd.sh and copied that to the new server but I can't connect. Status shows it running but no open ports. I can connect if I make a new instance on the new server. Link to comment Share on other sites More sharing options...
Alloc Posted December 27, 2014 Author Share Posted December 27, 2014 https://7dtd.illy.bz/wiki/Logs Link to comment Share on other sites More sharing options...
Lubuwei Posted December 30, 2014 Share Posted December 30, 2014 Hello, as a kinda new guy on Linux, I tried to install the server automatically with bootstrap.sh. After it, I did setup my server like said on 7dtd.illy.bz/wiki, but when I try to start it, it always "fail". This is what I get in the log : /usr/local/lib/7dtd/start-stop-daemon/start-stop-daemon: unable to start /home/sdtd/engine/7DaysToDie.x86 (Permission denied) Actually, I'm on a 64 bits Ubuntu dedicated server, with every prerequisites checked, and I don't really know what to do... We tried, with a friend, to uninstall and manually install, but we had the same problem. Any help, please? Link to comment Share on other sites More sharing options...
Spikaner Posted January 5, 2015 Share Posted January 5, 2015 a question about the script , I can start multible instances , can I in each other a xml for example recipes Start ? Link to comment Share on other sites More sharing options...
Alloc Posted January 6, 2015 Author Share Posted January 6, 2015 Hello, as a kinda new guy on Linux, I tried to install the server automatically with bootstrap.sh. After it, I did setup my server like said on 7dtd.illy.bz/wiki, but when I try to start it, it always "fail". This is what I get in the log : /usr/local/lib/7dtd/start-stop-daemon/start-stop-daemon: unable to start /home/sdtd/engine/7DaysToDie.x86 (Permission denied) Actually, I'm on a 64 bits Ubuntu dedicated server, with every prerequisites checked, and I don't really know what to do... We tried, with a friend, to uninstall and manually install, but we had the same problem. Any help, please? Hm, almost looks like there's something wrong with the game download. Did you check if the contents of the engine-folder look right? E.g. is there a 7DaysToDie.x86, 7DaysToDie_Data/, Data/ ...? a question about the script , I can start multible instances , can I in each other a xml for example recipes Start ? If I got you right you want different recipes.xml and stuff for different instances? If so, that's currently not possible with that server layout as the game always loads those files from the same folder. Link to comment Share on other sites More sharing options...
Zartuim Posted February 12, 2015 Share Posted February 12, 2015 @ Alloc First, truly, thanks for the mapping feature tie-in to FRT Server Manager. Now for my question... Is there a way to limit what is seen on the mapping feature? Ideally, Admins and Mods see everything. Normal everyday users only see the opened map areas (unless I allow them to see other things like claim areas and such). I am not sure if your considering (or if it is even possible) something like this? Thanks again. Link to comment Share on other sites More sharing options...
DarkKnight Posted February 12, 2015 Share Posted February 12, 2015 The mapping feature is available on any web browser on the right IP:PORT of your server, if the server fixes are installed, and IIRC the webconsole. FRT uses an integrated browser window to get this in the SM. There is another more comprehensive mapping feature built off of this I think. It's called CORPSES. I haven't been able to get it to run, because of a telnet password issue but it looks awesome. Perhaps it has the features you are looking for. Link to comment Share on other sites More sharing options...
Alloc Posted February 14, 2015 Author Share Posted February 14, 2015 Why does no one understand the difference between Linux scripts and a server mod? Well, anyway ... some permissions are planned for the future but this thing is mostly meant for administration/moderation of a server, not for giving people more ingame power (e.g. by seeing all the map). If you want such features I actually do recommend using one of the tools built on top of the mapping in this mod (though I don't know what level of permissions they provide either). Also work on the web part is highly delayed currently due to other important things on the engine to work on first Link to comment Share on other sites More sharing options...
Zartuim Posted February 14, 2015 Share Posted February 14, 2015 Why does no one understand the difference between Linux scripts and a server mod? Sorry, I haven't looked at programming code in well over 20 years. As you may imagine, ALOT has changed between then and now. Well, anyway ... some permissions are planned for the future but this thing is mostly meant for administration/moderation of a server, not for giving people more ingame power (e.g. by seeing all the map). If you want such features I actually do recommend using one of the tools built on top of the mapping in this mod (though I don't know what level of permissions they provide either). Also work on the web part is highly delayed currently due to other important things on the engine to work on first Thank you for the information. I figured it never hurt to ask a question. (can't learn if you don't ask) Link to comment Share on other sites More sharing options...
Chantaz Posted February 22, 2015 Share Posted February 22, 2015 Is it possible to make a cron task that: a) saves the world automatically every 10 minutes b) restarts the server if it goes offline. Would be kinda usefull. Link to comment Share on other sites More sharing options...
Dagoberis Posted February 24, 2015 Share Posted February 24, 2015 Is it possible to make a cron task that: a) saves the world automatically every 10 minutes b) restarts the server if it goes offline. Would be kinda usefull. I have a crontab that telnets into the server every 15 minutes and runs saveworld. As for starting if it goes offline, I suppose a very uncomplicated way would be to have a crontab that simply runs the 7dtd.sh start (instance name) every 10-15 minutes. If it's already started then nothing will happen. If it's offline, it will start it. What do you think is going to make your server go offline though? an unexpected reboot? Just use an @reboot crontab in that case. Link to comment Share on other sites More sharing options...
Chantaz Posted February 24, 2015 Share Posted February 24, 2015 @up. Yeah i made a saveworld script that cron runs every 10 mins. It works so far. As far as restarts are concerned, its kind off buggy. So far its stable, nothing major, but i had some wierd server shutdowns on weekends (first one when player left, second one when all the players left at 4AM, server was empty and it just died). Logs are clean and there's no sign of any kind of error (apart from the ussual ones). So yeah i prefer to have something in case smth like this happens when im sleepin or smth. Link to comment Share on other sites More sharing options...
nimh Posted April 2, 2015 Share Posted April 2, 2015 (edited) Running 7dtd.sh updatescripts spits out this: Scripts are already at the newest version (v.75). Running 7dtd.sh updateengine spits out this: Engine is already at the newest build (local: 480993, remote: 1). I see the update is here: https://7dtd.illy.bz/browser/binary-improvements?rev=224 But can't seem to grab it using this. Any ideas? Edited April 2, 2015 by nimh (see edit history) Link to comment Share on other sites More sharing options...
Koolio Posted April 2, 2015 Share Posted April 2, 2015 yup same Link to comment Share on other sites More sharing options...
Chantaz Posted April 2, 2015 Share Posted April 2, 2015 Type 7dtd.sh uprageengine --force Should update it. Link to comment Share on other sites More sharing options...
nimh Posted April 2, 2015 Share Posted April 2, 2015 Digging a bit more, and 75 is the most recent scripts update, but it should be looking for build 576370. - - - Updated - - - Type 7dtd.sh uprageengine --force Should update it. Ah nice, ty! Link to comment Share on other sites More sharing options...
Alloc Posted April 2, 2015 Author Share Posted April 2, 2015 Yup, if you get remote build 1 you got blocked from using SteamDB Just force the update. Also some (especially Debian users) might hit incompatible GLIBC library version, rough tutorial for getting newer ones: https://7dtd.illy.bz/wiki/LinuxGLIBC Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now