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Native Linux server (with management scripts)


Alloc

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There's lots of things people want to see, doesn't make it any better at interoperability if I change existing stuff to something completely different.

 

well sometimes different is better.. infact in that case its most definitely better because there is no other way (short of me actually doing it from sourc,e compiling and server restarts, but that is overkill when what could be done is a lot simpler and allows for scripting making it much easier for everyone overall), players typing in fake commands directly to chat for all to see because its the only way a hook can be used as you say because its not at all possible to get unknown commands entered to the actual console and passed to a consolehook, not displaying a command prefixed with \ etc that is sent to chat and could be hidden and not sent back and passed to a commandhook... seems ideal

 

and yet its not going to be possible because of some other server manager ive never even heard of that cannot adapt that is just disappointing. Cannot it not just be an option for those who aren't using this other server manager

 

but whatever i don't blame you, you do enough for those running servers, more than funpimps are doing.

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So the memory leak, crash details we discussed earlier are:

 

root@:~# 7dtd.sh status one
Instance: one

Status: Running
Open ports:
   25000 (udp)
   25001 (udp)
   25002 (udp)
   27036 (udp)
   57323 (tcp)
   8081 (tcp)
/usr/local/lib/7dtd/common.sh: line 186: 59065 Killed                  nc 127.0.0.1 $TEL_PORT 0<&3
Players:

Game info:
   Server name:    Server
   Password:
   Max players:    64
   World:          Random Gen

Network info:
   Port:           25000
   Public:         true
   Control Panel:  off
   Telnet:         Port 8081, Pass

 

105 Threads

Memory full, 6204/7999MB, swapping like crazy.

~20 players

 

And the log is full of this, occuring just before crashing.

 

2014.09.14 18:39:26: Removing observed entity 3
2014.09.14 18:39:26: Exited thread_CommWriter: cl=2, ch=1
2014.09.14 18:39:26: Exited thread_CommWriter: cl=2, ch=2
2014.09.14 18:39:26: No objects for the given player ID were deleted 3
2014.09.14 18:39:27: Exited thread_CommReader: cl=2, ch=1
2014.09.14 18:39:27: Exited thread_CommReader: cl=2, ch=2
2014.09.14 18:39:27: OnPlayerDisconnected 3
2014.09.14 18:39:27: No objects for the given player ID were deleted 3
2014.09.14 18:39:27: Exception in MapRendering.RenderSingleChunk(): AllocsFixes.JSON.MalformedJSONException: End of JSON reached before parsing finished
2014.09.14 18:39:27: at AllocsFixes.JSON.Parser.SkipWhitespace (System.String json, System.Int32& offset) [0x00000] in <filename unknown>:0
2014.09.14 18:39:27: at AllocsFixes.JSON.Parser.ParseInternal (System.String json, System.Int32& offset) [0x00000] in <filename unknown>:0
2014.09.14 18:39:27: at AllocsFixes.JSON.Parser.Parse (System.String json) [0x00000] in <filename unknown>:0
2014.09.14 18:39:27: at AllocsFixes.MapRendering.MapRendering.LoadMapInfo () [0x00000] in <filename unknown>:0
2014.09.14 18:39:27: at AllocsFixes.MapRendering.MapRendering..ctor () [0x00000] in <filename unknown>:0
2014.09.14 18:39:27: at AllocsFixes.MapRendering.MapRendering.get_Instance () [0x00000] in <filename unknown>:0
2014.09.14 18:39:27: at AllocsFixes.MapRendering.MapRendering.<RenderSingleChunk>m__0 (System.Object o) [0x00000] in <filename unknown>:0
2014.09.14 18:39:28: Exception in MapRendering.RenderSingleChunk(): AllocsFixes.JSON.MalformedJSONException: End of JSON reached before parsing finished
2014.09.14 18:39:28: at AllocsFixes.JSON.Parser.SkipWhitespace (System.String json, System.Int32& offset) [0x00000] in <filename unknown>:0
2014.09.14 18:39:28: at AllocsFixes.JSON.Parser.ParseInternal (System.String json, System.Int32& offset) [0x00000] in <filename unknown>:0
2014.09.14 18:39:28: at AllocsFixes.JSON.Parser.Parse (System.String json) [0x00000] in <filename unknown>:0
2014.09.14 18:39:28: at AllocsFixes.MapRendering.MapRendering.LoadMapInfo () [0x00000] in <filename unknown>:0
2014.09.14 18:39:28: at AllocsFixes.MapRendering.MapRendering..ctor () [0x00000] in <filename unknown>:0
2014.09.14 18:39:28: at AllocsFixes.MapRendering.MapRendering.get_Instance () [0x00000] in <filename unknown>:0
2014.09.14 18:39:28: at AllocsFixes.MapRendering.MapRendering.<RenderSingleChunk>m__0 (System.Object o) [0x00000] in <filename unknown>:0
2014.09.14 18:39:28: Exception in MapRendering.RenderSingleChunk(): AllocsFixes.JSON.MalformedJSONException: End of JSON reached before parsing finished
2014.09.14 18:39:28: at AllocsFixes.JSON.Parser.SkipWhitespace (System.String json, System.Int32& offset) [0x00000] in <filename unknown>:0
2014.09.14 18:39:28: at AllocsFixes.JSON.Parser.ParseInternal (System.String json, System.Int32& offset) [0x00000] in <filename unknown>:0
2014.09.14 18:39:29: at AllocsFixes.JSON.Parser.Parse (System.String json) [0x00000] in <filename unknown>:0
2014.09.14 18:39:29: at AllocsFixes.MapRendering.MapRendering.LoadMapInfo () [0x00000] in <filename unknown>:0
2014.09.14 18:39:29: at AllocsFixes.MapRendering.MapRendering..ctor () [0x00000] in <filename unknown>:0
2014.09.14 18:39:29: at AllocsFixes.MapRendering.MapRendering.get_Instance () [0x00000] in <filename unknown>:0
2014.09.14 18:39:29: at AllocsFixes.MapRendering.MapRendering.<RenderSingleChunk>m__0 (System.Object o) [0x00000] in <filename unknown>:0
2014.09.14 18:39:29: Exception in MapRendering.RenderSingleChunk(): AllocsFixes.JSON.MalformedJSONException: End of JSON reached before parsing finished
2014.09.14 18:39:29: at AllocsFixes.JSON.Parser.SkipWhitespace (System.String json, System.Int32& offset) [0x00000] in <filename unknown>:0
2014.09.14 18:39:29: at AllocsFixes.JSON.Parser.ParseInternal (System.String json, System.Int32& offset) [0x00000] in <filename unknown>:0
2014.09.14 18:39:29: at AllocsFixes.JSON.Parser.Parse (System.String json) [0x00000] in <filename unknown>:0
2014.09.14 18:39:29: at AllocsFixes.MapRendering.MapRendering.LoadMapInfo () [0x00000] in <filename unknown>:0
2014.09.14 18:39:29: at AllocsFixes.MapRendering.MapRendering..ctor () [0x00000] in <filename unknown>:0
2014.09.14 18:39:30: at AllocsFixes.MapRendering.MapRendering.get_Instance () [0x00000] in <filename unknown>:0
2014.09.14 18:39:30: at AllocsFixes.MapRendering.MapRendering.<RenderSingleChunk>m__0 (System.Object o) [0x00000] in <filename unknown>:0
2014.09.14 18:39:30: Exception in MapRendering.RenderSingleChunk(): AllocsFixes.JSON.MalformedJSONException: End of JSON reached before parsing finished
2014.09.14 18:39:30: at AllocsFixes.JSON.Parser.SkipWhitespace (System.String json, System.Int32& offset) [0x00000] in <filename unknown>:0
2014.09.14 18:39:30: at AllocsFixes.JSON.Parser.ParseInternal (System.String json, System.Int32& offset) [0x00000] in <filename unknown>:0
2014.09.14 18:39:30: at AllocsFixes.JSON.Parser.Parse (System.String json) [0x00000] in <filename unknown>:0
2014.09.14 18:39:30: at AllocsFixes.MapRendering.MapRendering.LoadMapInfo () [0x00000] in <filename unknown>:0
2014.09.14 18:39:30: at AllocsFixes.MapRendering.MapRendering..ctor () [0x00000] in <filename unknown>:0
2014.09.14 18:39:30: at AllocsFixes.MapRendering.MapRendering.get_Instance () [0x00000] in <filename unknown>:0
2014.09.14 18:39:30: at AllocsFixes.MapRendering.MapRendering.<RenderSingleChunk>m__0 (System.Object o) [0x00000] in <filename unknown>:0
2014.09.14 18:39:30: Exception in MapRendering.RenderSingleChunk(): AllocsFixes.JSON.MalformedJSONException: End of JSON reached before parsing finished
2014.09.14 18:39:31: at AllocsFixes.JSON.Parser.SkipWhitespace (System.String json, System.Int32& offset) [0x00000] in <filename unknown>:0
2014.09.14 18:39:31: at AllocsFixes.JSON.Parser.ParseInternal (System.String json, System.Int32& offset) [0x00000] in <filename unknown>:0
2014.09.14 18:39:31: at AllocsFixes.JSON.Parser.Parse (System.String json) [0x00000] in <filename unknown>:0
2014.09.14 18:39:31: at AllocsFixes.MapRendering.MapRendering.LoadMapInfo () [0x00000] in <filename unknown>:0
2014.09.14 18:39:31: at AllocsFixes.MapRendering.MapRendering..ctor () [0x00000] in <filename unknown>:0
2014.09.14 18:39:31: at AllocsFixes.MapRendering.MapRendering.get_Instance () [0x00000] in <filename unknown>:0
2014.09.14 18:39:31: at AllocsFixes.MapRendering.MapRendering.<RenderSingleChunk>m__0 (System.Object o) [0x00000] in <filename unknown>:0
2014.09.14 18:39:31: Exception in MapRendering.RenderSingleChunk(): AllocsFixes.JSON.MalformedJSONException: End of JSON reached before parsing finished
2014.09.14 18:39:31: at AllocsFixes.JSON.Parser.SkipWhitespace (System.String json, System.Int32& offset) [0x00000] in <filename unknown>:0
2014.09.14 18:39:31: at AllocsFixes.JSON.Parser.ParseInternal (System.String json, System.Int32& offset) [0x00000] in <filename unknown>:0
2014.09.14 18:39:31: at AllocsFixes.JSON.Parser.Parse (System.String json) [0x00000] in <filename unknown>:0
2014.09.14 18:39:31: at AllocsFixes.MapRendering.MapRendering.LoadMapInfo () [0x00000] in <filename unknown>:0
2014.09.14 18:39:32: at AllocsFixes.MapRendering.MapRendering..ctor () [0x00000] in <filename unknown>:0
2014.09.14 18:39:32: at AllocsFixes.MapRendering.MapRendering.get_Instance () [0x00000] in <filename unknown>:0
2014.09.14 18:39:32: at AllocsFixes.MapRendering.MapRendering.<RenderSingleChunk>m__0 (System.Object o) [0x00000] in <filename unknown>:0
2014.09.14 18:39:32: Exception in MapRendering.RenderSingleChunk(): AllocsFixes.JSON.MalformedJSONException: End of JSON reached before parsing finished
2014.09.14 18:39:32: at AllocsFixes.JSON.Parser.SkipWhitespace (System.String json, System.Int32& offset) [0x00000] in <filename unknown>:0

 

A few threads are left after 7dtd.sh kill <instance>

killall /home/sdtd/engine/7DaysToDie.x86 fixes that.

 

No issues restarting the game, as I run saveworld in 40 minute intervals.

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Hi all, today i tried to install a 7dtd Linux dedicated server ony Linux Debian 7 Root Server.

I tried it on much ways but allways i got the following errors.

 

Shell Output:

==============

 

root@##########:/usr/local/lib/7dtd/commands# 7dtd.sh updateengine
A newer version of the engine is available.
Local buildid:     0
Available buildid: 375426

Continue? (yn) y
Updating...
Redirecting stderr to '/root/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam API...OK.
"@sSteamCmdForcePlatformType" = "windows"

Logging in user 'neojayserver' to Steam Public...Logged in OK
Waiting for license info...OK
ERROR! Failed to install app '294420' (No subscription)
/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/configstore.cpp (1292) : Assertion Failed: Saving local config store failed during shutdown
/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/configstore.cpp (101) : Assertion Failed: ConfigStore (UserLocalConfigStore) is dirty, and being destroyed, we're discarding data
/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/configstore.cpp (1292) : Assertion Failed: Saving local config store failed during shutdown
/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/configstore.cpp (101) : Assertion Failed: ConfigStore (InstallConfigStore) is dirty, and being destroyed, we're discarding data
cp: Aufruf von stat für „/home/sdtd/engine/Install/32bit/SteamworksManaged.dll“ nicht mِglich: Datei oder Verzeichnis nicht gefunden

 

 

stderr.txt:

==============

Assert( Assertion Failed: Saving local config store failed during shutdown ):/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/configstore.cpp:1292

No minidump written, nothing to upload.

 

Hope someone can help me.

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Yeah i recognized it,

so i redone the steps with my direct steam account which owns 7dtd.

 

but i still get the same errors:

 

/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/configstore.cpp (1292) : Assertion Failed: Saving local config store failed during shutdown
/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/configstore.cpp (101) : Assertion Failed: ConfigStore (UserLocalConfigStore) is dirty, and being destroyed, we're discarding data
/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/configstore.cpp (1292) : Assertion Failed: Saving local config store failed during shutdown
/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/configstore.cpp (101) : Assertion Failed: ConfigStore (InstallConfigStore) is dirty, and being destroyed, we're discarding data

 

 

 

i also installed steamcmd manually etc.

but i still get those errors.

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Logging in user 'neojayserver' to Steam Public...Logged in OK
Waiting for license info...OK
ERROR! Failed to install app '294420' (No subscription)

You logged in with an account that does not own 7dtd.

 

 

 

Ok i´ve found the way to setup working steamcmd and installed the game with my account (the one i used for purchase).

I Could start the server instance, but now i´ve got to much errors and can´t join. Pls Help.

 

Here´s the log:

 

http://pastebin.com/14SbijCD

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Did you fiddle with the instance folder manually? Looks like the permissions are wrong. If there's no data in yet (i.e. you started a new save) I would recommend deleting the "Random Gen" folder in the instance, make sure the instance folder itself has correct permissions (sdtd.sdtd) and then start it again.

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Did you fiddle with the instance folder manually? Looks like the permissions are wrong. If there's no data in yet (i.e. you started a new save) I would recommend deleting the "Random Gen" folder in the instance, make sure the instance folder itself has correct permissions (sdtd.sdtd) and then start it again.

 

doesn´t work. same errors

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doesn´t work. same errors

Hm, ok, weird. Right now no idea and I don't really have any free time today. I'll get back to you tomorrow.

 

possible to add in the player position of death? would be useful

Unfortunately that's not in the log :(

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Hm, ok, weird. Right now no idea and I don't really have any free time today. I'll get back to you tomorrow.

 

 

Unfortunately that's not in the log :(

 

Can you upload all your server files (all folders and files etc.)

then i can place alle the missing stuff and try it this way.

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doesn´t work. same errors

 

I had errors similar to yours when I first tried to install/create a 7dtd server. Just like you I installed steamcmd and other stuff manually which, at least in my case, broke tons of dependencies, set the wrong folder permissions and so on. I ended up doing a clean reinstall of everything using only the scripts provided by Alloc; worked like a charm and was done in ten minutes, so if it is possible for you I would advise you to simple do a clean reinstall. :)

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Can you upload all your server files (all folders and files etc.)

then i can place alle the missing stuff and try it this way.

Nope, I won't upload copyrighted material.

We can try to figure out what exactly is wrong with your setup tomorrow. (Or you might do as cynexit said: Install with the scripts instead of using steamcmd manually)

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I am getting some exceptions here and there, maybe you could state if any of them are important Alloc :D

 

2014.09.16 19:38:24: No objects for the given player ID were deleted 218

2014.09.16 19:38:25: NullReferenceException: Object reference not set to an instance of an object

2014.09.16 19:38:25: at ConnectionManager.RemovePlayer (Int32 _clientId, Boolean _bShutdown) [0x00000] in <filename unknown>:0

2014.09.16 19:38:25: at StaticDirectories+scl0001.MoveNext () [0x00000] in <filename unknown>:0

2014.09.16 19:38:25: Telnet connection from: 127.0.0.1:44396

 

2014.09.15 20:22:52: Updating player inventory - player id: 711050

2014.09.15 20:22:54: EAC UserStatusHandler callback. Status: Disconnected GUID: 76561198152123456 ReqKick: True

2014.09.15 20:22:54: EAC kicks player bitchboom!, status Disconnected

2014.09.15 20:22:54: NullReferenceException: Object reference not set to an instance of an object

2014.09.15 20:22:54: at StaticDirectories+scl0001.MoveNext () [0x00000] in <filename unknown>:0

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Weird server crashing sometimes after a player disconnects...

 

2014.09.17 02:36:14: GMSG: John Doe: cya

2014.09.17 02:36:16: Updating player inventory - player id: 182382

2014.09.17 02:36:23: Updating player inventory - player id: 153396

2014.09.17 02:36:23: Freeing user John Doe

2014.09.17 02:36:23: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative

2014.09.17 02:36:23: Player John Doe disconnected after 81.2 minutes

2014.09.17 02:36:23: Player set to offline: 76561198001001111

2014.09.17 02:36:23: Removing player with id clientId=3, entityId=153396

2014.09.17 02:36:23: GMSG: John Doe left the game

2014.09.17 02:36:23: Removing observed entity 5

2014.09.17 02:36:23: Exited thread_CommWriter: cl=3, ch=1

2014.09.17 02:36:23: No objects for the given player ID were deleted 3

2014.09.17 02:36:23: Exited thread_CommWriter: cl=3, ch=2

2014.09.17 02:36:23: Exited thread_CommReader: cl=3, ch=1

2014.09.17 02:36:23: Exited thread_CommReader: cl=3, ch=2

2014.09.17 02:36:23: OnPlayerDisconnected 3

2014.09.17 02:36:23: No objects for the given player ID were deleted 3

 

Hm, ok, weird. Right now no idea and I don't really have any free time today. I'll get back to you tomorrow.

 

 

Unfortunately that's not in the log :(

 

Do you pass on any of these suggestions onto funpimps for things they could add? The player chat is my biggest beaf as I have to do steamid lookup, when it would be a huge amount of sense if the steamid (or atleast playerid) was passed to the chat logs, players can change name anytime they like, making for continuity screwup unless you log every name changes aswel.. just gets messy.

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Also I've gotten disconnected from the server without actually disconnecting myself... and noticed in the log file the console never does something like "Player <name> disconnected after 48.6 minutes" before disconnecting me on these occasions, it just does the other stuff like

"Player set to offline: <steamid>"

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I am getting some exceptions here and there, maybe you could state if any of them are important Alloc :D

Probably not, but as it's not my code I can't tell for sure ;)

 

 

Weird server crashing sometimes after a player disconnects...

No problem shown in the log. Probably something in the core game that triggers on rare occasions but hard to find without any errors in the log ;)

 

 

Do you pass on any of these suggestions onto funpimps for things they could add? The player chat is my biggest beaf as I have to do steamid lookup, when it would be a huge amount of sense if the steamid (or atleast playerid) was passed to the chat logs, players can change name anytime they like, making for continuity screwup unless you log every name changes aswel.. just gets messy.

Passing on: let's just say "kinda" ;)

Passing more information to the log in that aspect makes sense, I will see what's possible there.

 

 

Also I've gotten disconnected from the server without actually disconnecting myself... and noticed in the log file the console never does something like "Player <name> disconnected after 48.6 minutes" before disconnecting me on these occasions, it just does the other stuff like

"Player set to offline: <steamid>"

The "disconnected after" should be normal, if it is not shown that is more of an error ;)

So I do not know why you get disconnected at those times. I would assume it's an client issue, not a server one, as this message can only be shown if the server receives a "disconnect"-package from the client (which would not be there if the server kicked you IIRC).

 

 

hi Alloc,

(maybe a noob question ^^')What do you think about running a server in 64bits? Is it possible? and what could we expect from performance gain?

Well, for one it would probably allow more players on the server ;) Not sure if it would affect anything else.

Doing so is a matter of having the steamworks integration for 64 bit which currently is not possible. Hope that changes in the really near future though.

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can you add into the webserver api a way to get a players friend list maybe shown through the player inventory or just something separate. Its not super needed but I have some playertext commands that they can use to see who owns a region they are standing in among other things etc, and would be useful to have that extra info.

 

Also is it safe to update engine for new 9.3 hotfix patch? or any script update for the new 9.3 needed?

 

I still desire player /text commands being hidden and passed onto a textcommandHook :)

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can you add into the webserver api a way to get a players friend list maybe shown through the player inventory or just something separate. Its not super needed but I have some playertext commands that they can use to see who owns a region they are standing in among other things etc, and would be useful to have that extra info.

Hm, yeah, that should be good :)

 

Also is it safe to update engine for new 9.3 hotfix patch? or any script update for the new 9.3 needed?

Should be safe, mod is updated.

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server still gets random crashes when someone disconnects it seems

 

at the top of the output file

 

2014.09.20 15:40:25: Failed to create secure directory (/run/user/0/pulse): Permission denied

2014.09.20 15:40:25: Failed to create secure directory (/run/user/0/pulse): Permission denied

 

 

also this

2014.09.20 16:04:37: Texture rectangle is out of bounds

2014.09.20 16:04:43: Texture rectangle is out of bounds

2014.09.20 16:04:43: Texture rectangle is out of bounds

2014.09.20 16:04:45: Texture rectangle is out of bounds

 

also my minimap on far out zoom is a large tile with "?" if u zoom once into it it loads rendered tiles agian.. not sure how that came about, all the other tiles are fine.

Edited by Koolio (see edit history)
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server still gets random crashes when someone disconnects it seems

 

at the top of the output file

<log messages>

Don't know why it should and at least I suppose I don't affect this ;)

The messages don't seem to be really bad.

 

also my minimap on far out zoom is a large tile with "?" if u zoom once into it it loads rendered tiles agian.. not sure how that came about, all the other tiles are fine.

By minimap you mean the ingame one? Could you make a screenshot? Haven't heard of anything like that before.

 

is there any .sh cron script that could check an instance and start it up if its not running? (ie its crashed seems to have started happening since EAC)

Well, if it's about real crashes (i.e. process died) you could simply add a cron entry with "7dtd.sh start <instance>". If the instance is running anyway it won't do anything and if not it starts it. Obviously doesn't work if the process is still running but the server isn't doing what it should.

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Hi all,

 

I have been running a 7dtd server, though recently this stopped working and even reinstalling on different servers I cannot again get this to work. Have installed manually and through automated installation script. Most recent server installation is through the script. Any errors in the logs seem to have been dismissed through earlier posts as not an error which would result in the server not running. My current server is a 4vCPU server with 4GB of RAM on a 14.04 server. I'm stuck and cannot figure out why this is not running.

 

The server is not connectable on the port 25000 even through localhost via telnet, though the telnet interface is accessible and appears to be functioning. The firewall is currently disabled. No data is being written to the Region directory within the instance. The instance logs are as given below.

 

current_output.txt

 

output_log.txt

 

Thanks for any help or ideas!

Edited by manillabag
added installation method (see edit history)
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Hm, the log looks ok. Nothing out of the ordinary in there.

That you can not connect with Telnet on 25000 is normal as the game ports are UDP and Telnet tries to make a TCP connection. "7dtd.sh status <instance>" should show you which ports are really opened when the server is running (it should show at least 25000, 25001, 25002 each UDP).

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