Alpha 20/21 Roadmap Feedback
1) Unity Update = +10, great
2) Random Generation Update = +5, good and larger map size is great
3) Vehicle Mods = +1 , nice to have
4) Shape Menu and Building Update = 0, shading is nice gimmick, yet again dumb-ing down the game yet again is not so nice, but in this instance not too bad.
5) Dynamic Imposters = +1 nice
6) Micro Splat Improvements = ?
7) Feral Sense Game Option = +1
8.) Biome Difficulty = +10, Related to gamestaging below. It is more interesting to have the game scale up naturally and let the player by his action choose the level of difficulty by accessing different difficulty areas based on risk/reward ratio. As it already somewhat is: but it should be more so: Desert few & weak zombies, no water, low food, low loot. Snow = slow zombies , a lot of water (from snow) low food, low loot. Different level of urban areas in biomes scale up the diffculty, single POi->settlment->town->city -> metropolis. I really would love to see radiated biome for which you would need NBC suit and gas mask.
9) Pipe Weapons for Primitive Tier = +1 (although a bit ripping off Rust, but before they surpasses 7d2d, they stole a lot from 7d2d)
10) Trader to Trader progression = -10000 still the NPC vendors in survival game is -10000. Survival game for millennials : earn the money to buy stuff from shop. Challenging and scary !
12) Loot Progression and Gamestaging Improvements = ? the "Game stage" thing TFP copies from other crap games is -100 as it sucks big time. It is really boring that the game difficulty and enemies automatically scale up when player progresses. That negates ALL the character advancements. The game play is treading water. The advancement is more interesting when difficulty scales up by player choices. Like harder areas areas: large cities, radiated zones, larger buildings that are not survivable for low level and poorly equipped characters. That gives the player real sense on accomplishment and advancement to develop and improve the character to be able to access those areas. Not artificially level lock them and allow characters to try going there at anytime only to themselves learn to avoid them until better equipped.
14) New POI's and Environment Art = +1, nice
15) AI and Sleeper Improvements Most likely not shipping in A20. = +1? great or bad depending on what it is
16) Dynamic Music and Ambient Audio Improvements = +1, nice
17) Animation Improvements = +1, nice
18) Digging Quest Improvements = 0 IMHO NPC quests are booooooooooooooring, but I guess some ppl seem to like them and others can just ignore them. Unlike the NPC vendors them ruin the survival aspect and balance if you ignore them.
19) Restore Power Quest = +1 , meh! NPC
20) New Zombies/ Entities = +1, nice