rewtgr Posted November 21, 2018 Share Posted November 21, 2018 This is a mod made for A14/A15 from rucky I just updated over the years for future alphas and experimentals Its an 144 backpack mod (8x18) with packmule perk unlocking the last 5 lines. Also made packmule ranks requirement to strength 1 (if you have 5 skill point @ lvl1 you can buy all the inventory space) Also the forge input slots are now 3 Any crafting queue modlet is compatible. Here is the modlet Please report any bugs Happy gaming. Link to comment Share on other sites More sharing options...
rewtgr Posted November 21, 2018 Author Share Posted November 21, 2018 New screenshots: Inventory with 3/5 packmule perks : Each packmule perk unlock 1 line of the inventory Buffs moved to fit the screen: Storage chest 13x13=169 slots Bicycle 4x14=56 slots Minibike 6x14=84 slots Motorbike 8x14=112 slots Jeep 13x14=182 aslots Gyro 5x14=70 slots More images (can not upload here) Workstation's (campfire etc) output window and forge's input and output windows moved to fit the screen. Link to comment Share on other sites More sharing options...
rewtgr Posted November 21, 2018 Author Share Posted November 21, 2018 Reserved Link to comment Share on other sites More sharing options...
Masterblaster Posted November 21, 2018 Share Posted November 21, 2018 Thank you so much. This is perfect for a hoarder like me. Link to comment Share on other sites More sharing options...
rewtgr Posted November 22, 2018 Author Share Posted November 22, 2018 Updated to A17E-b199 (redo the edits in vanilla b199 xmls) I changed all packmule perks requirements to strength 1 so when you get the die debuff you still have all the inventory space you have unlocked. Also include the localization.txt for the packmule perk description. Link to comment Share on other sites More sharing options...
CyrusBlaze Posted November 22, 2018 Share Posted November 22, 2018 You don't need to update the locilization.txt file. You can simply add it as plain text in the description field. Anything the game cant find in there it will display it as is. Such as: <set xpath="/progression/attributes/attribute/level_requirements[@level='1']/requirement/@desc_key">Required level 1</set> OR <buff name="asphaltStaBoostTrigger" name_key="Running on roads" description_key="You are running on roads" icon="ui_game_symbol_agility" > Link to comment Share on other sites More sharing options...
rewtgr Posted November 22, 2018 Author Share Posted November 22, 2018 Yup you are right .... modding more than 1 game at a time makes u forget ALOT Hopefully i'll have a modlet version soon. Link to comment Share on other sites More sharing options...
rewtgr Posted November 23, 2018 Author Share Posted November 23, 2018 Modlet version is up Its a quick version with no comments...I'll update it with comments for ppl who are interested. Also the packmule perk display the vanilla values but each point give 1 line (18 slots) Link to comment Share on other sites More sharing options...
mikey33rs Posted November 23, 2018 Share Posted November 23, 2018 I love how it looks (a lot of space) and will test this weekend if time. I really-really love to collect everything because my memory is ♥♥♥♥ and can't remember a lot of stuff that I need and for what I need so collecting everything is great for me. Will rather play on harder difficultythen smaller backpack. Great work rew. Link to comment Share on other sites More sharing options...
Dragonsblade71uk Posted November 23, 2018 Share Posted November 23, 2018 How do we installed thesse modlets? Do we put the files in a mod folder or something? I`m assuming that they don`t go in the main config folder as the files don`t contain all the xml info. Link to comment Share on other sites More sharing options...
451443625 Posted November 23, 2018 Share Posted November 23, 2018 The 144-pack is too big. Is there 90 squares? Link to comment Share on other sites More sharing options...
SylenThunder Posted November 23, 2018 Share Posted November 23, 2018 The 144-pack is too big. Is there 90 squares? This one has 60 and 96 capacity options. A17 Bigger Backpack Mod! Link to comment Share on other sites More sharing options...
Dragonsblade71uk Posted November 23, 2018 Share Posted November 23, 2018 Ignore this I fixed the problem! Link to comment Share on other sites More sharing options...
SylenThunder Posted November 23, 2018 Share Posted November 23, 2018 IMHO, the absolute best/easiest way it so use the modlet versions. Just stick the mod folder into the engine/Mods location for your client, and you can enjoy the mods without having to get your hands dirty messing with XML. I plan on converting all of my mods over to X-Path this weekend. Link to comment Share on other sites More sharing options...
FTDB Posted November 23, 2018 Share Posted November 23, 2018 I tested this with B199 on a dedicated server and when logging out any items in my inventory above the standard size were deleted when I rejoined. Link to comment Share on other sites More sharing options...
Grinch843 Posted November 23, 2018 Share Posted November 23, 2018 Just noticed these errors in my log file but everything seems to be working so not sure if this is an actual problem...j Tested with only this mod installed. 2018-11-23T14:43:21 25.751 WRN XML patch for "XUi/xui.xml" from mod "HBB" did not apply: <set xpath="xui/ruleset[@name='default']/window_group[@name='character']/window[@name='ActiveBuffsWindow']/@name" 2018-11-23T14:43:21 25.751 WRN XML patch for "XUi/xui.xml" from mod "HBB" did not apply: <set xpath="xui/ruleset[@name='default']/window_group[@name='workstation_campfire']/window[@name='windowOutput']/@name" 2018-11-23T14:43:21 25.751 WRN XML patch for "XUi/xui.xml" from mod "HBB" did not apply: <set xpath="xui/ruleset[@name='default']/window_group[@name='workstation_forge']/window[@name='windowForgeInput']/@name" 2018-11-23T14:43:21 25.751 WRN XML patch for "XUi/xui.xml" from mod "HBB" did not apply: <set xpath="xui/ruleset[@name='default']/window_group[@name='workstation_forge']/window[@name='windowOutput']/@name" 2018-11-23T14:43:21 25.751 WRN XML patch for "XUi/xui.xml" from mod "HBB" did not apply: <set xpath="xui/ruleset[@name='default']/window_group[@name='looting']/window[@name='windowLooting']/@name" Link to comment Share on other sites More sharing options...
Sodyaler Posted November 23, 2018 Share Posted November 23, 2018 Any chance you could add a version with a 3rd slot for the forge? I've been trying real hard to do it myself but I just can't get it right. If not that's cool too Link to comment Share on other sites More sharing options...
rewtgr Posted November 24, 2018 Author Share Posted November 24, 2018 I tested this with B199 on a dedicated server and when logging out any items in my inventory above the standard size were deleted when I rejoined. Strange. I have no problems in single player. Maybe cause we moved from dll editing to only xml editing? I really have no answer to that. I assume you added the mod on the dedicated server as well. Just noticed these errors in my log file but everything seems to be working so not sure if this is an actual problem...j Tested with only this mod installed. 2018-11-23T14:43:21 25.751 WRN XML patch for "XUi/xui.xml" from mod "HBB" did not apply: <set xpath="xui/ruleset[@name='default']/window_group[@name='character']/window[@name='ActiveBuffsWindow']/@name" 2018-11-23T14:43:21 25.751 WRN XML patch for "XUi/xui.xml" from mod "HBB" did not apply: <set xpath="xui/ruleset[@name='default']/window_group[@name='workstation_campfire']/window[@name='windowOutput']/@name" 2018-11-23T14:43:21 25.751 WRN XML patch for "XUi/xui.xml" from mod "HBB" did not apply: <set xpath="xui/ruleset[@name='default']/window_group[@name='workstation_forge']/window[@name='windowForgeInput']/@name" 2018-11-23T14:43:21 25.751 WRN XML patch for "XUi/xui.xml" from mod "HBB" did not apply: <set xpath="xui/ruleset[@name='default']/window_group[@name='workstation_forge']/window[@name='windowOutput']/@name" 2018-11-23T14:43:21 25.751 WRN XML patch for "XUi/xui.xml" from mod "HBB" did not apply: <set xpath="xui/ruleset[@name='default']/window_group[@name='looting']/window[@name='windowLooting']/@name" If you have my previous mod (not modlet) verify 7d2d file to get back the vanilla ones. (the xui wes changed between b197 and b199) Any chance you could add a version with a 3rd slot for the forge? I've been trying real hard to do it myself but I just can't get it right. If not that's cool too I'll have a look but i wanted it to be as close to vanilla as possible (maybe a serparete modlet for this one that adds forge slots and crafting queue slots). Link to comment Share on other sites More sharing options...
Gamida Posted November 24, 2018 Share Posted November 24, 2018 Any chance you could add a version with a 3rd slot for the forge? I've been trying real hard to do it myself but I just can't get it right. If not that's cool too I'll have a look but i wanted it to be as close to vanilla as possible (maybe a serparete modlet for this one that adds forge slots and crafting queue). If you don't mind me posting this in your thread there is one already out there. Simple UI Forge Input If you like I can send them a PM with it and delete this link. https://7daystodie.com/forums/showthread.php?94502-A17-Simple-UI-Modlets&p=873801&viewfull=1#post873801 Link to comment Share on other sites More sharing options...
rewtgr Posted November 24, 2018 Author Share Posted November 24, 2018 No problem with posting it here. We do not have a contest . It might need some ajustments cause i have renamed the forgeinput window (3 letter change in the other modlet should fix it btw. replace forgeinput with forgeinputHBB) Edit: the modlet for the forge input modifies the custom window "S420windowForgeInput" and my modlet's forgeinput is called "windowForgeInputHBB" It is just the beginning. Give it time and we will make our modlets stackable. Link to comment Share on other sites More sharing options...
rewtgr Posted November 24, 2018 Author Share Posted November 24, 2018 I tested this with B199 on a dedicated server and when logging out any items in my inventory above the standard size were deleted when I rejoined. Here is your answer : when the server loads up, it does the same thing as the client: it parses the mods folder and merges the XML. That's pushed to the client anything non-xml does not get pushed, and would have to be installed locally too. So entities.xml that is the xml that defines our inventory space (and what is saved when we log out/die) must be patched on the server too. So just put the modlet on the server (and since it edits only xmls do not bother to add it to the clients ) Link to comment Share on other sites More sharing options...
Dragonsblade71uk Posted November 24, 2018 Share Posted November 24, 2018 Is it only me, but with this modlet installed (96 slot), my mouse pointer is off to the right of center, and its hard to click what I want. Any fix for this? Link to comment Share on other sites More sharing options...
rewtgr Posted November 24, 2018 Author Share Posted November 24, 2018 Is it only me, but with this modlet installed (96 slot), my mouse pointer is off to the right of center, and its hard to click what I want. Any fix for this? Wrong inventory mod thread https://7daystodie.com/forums/showthread.php?94262-A17-Bigger-Backpack-Mod! This is the 60 and 96 slots mod. Link to comment Share on other sites More sharing options...
rewtgr Posted November 24, 2018 Author Share Posted November 24, 2018 Updated the modlet to have 3 slot input on the forge. Also all crafting queue size change modlets and ui modlets that display food, water, temperature etc are compatible. Link to comment Share on other sites More sharing options...
FTDB Posted November 24, 2018 Share Posted November 24, 2018 Here is your answer : when the server loads up, it does the same thing as the client: it parses the mods folder and merges the XML. That's pushed to the client anything non-xml does not get pushed, and would have to be installed locally too. So entities.xml that is the xml that defines our inventory space (and what is saved when we log out/die) must be patched on the server too. So just put the modlet on the server (and since it edits only xmls do not bother to add it to the clients ) Thanks for looking into this. The way I have it installed is the modlet is only installed on the server, not the clients. So I believe this is how you are suggesting to run it. I will install the modlet again and do more testing. Link to comment Share on other sites More sharing options...
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