Alan Lau Posted September 3 Share Posted September 3 I'm getting killed in one hit by what I think is the Incubus Patriarch. I'm at level 251, have all level 80 weapons, level 80 power armor with banded armor plating. I don't mind zeds being tough to kill, but when they can one-shot me, which lessens my total health each time, it makes it less fun. Am I missing anything as to what's the best armor? I sometime remember to take fortbites, but that doesn't seem to help much. Side note: is there a command to give yourself greater max Health and Max Stamina? I'm back down to 100 with each because these stronger zeds keep kicking my ass. I don't mind dying, but lowering my health does not encourage me to try to fight them again. Link to comment Share on other sites More sharing options...
SnowBee Posted September 3 Share Posted September 3 7 hours ago, Alan Lau said: I'm getting killed in one hit by what I think is the Incubus Patriarch. I'm at level 251, have all level 80 weapons, level 80 power armor with banded armor plating. I don't mind zeds being tough to kill, but when they can one-shot me, which lessens my total health each time, it makes it less fun. Am I missing anything as to what's the best armor? I sometime remember to take fortbites, but that doesn't seem to help much. Side note: is there a command to give yourself greater max Health and Max Stamina? I'm back down to 100 with each because these stronger zeds keep kicking my ass. I don't mind dying, but lowering my health does not encourage me to try to fight them again. I don't think you can increase your wellness without using the buff drinks/foods. Even god mod I think will restore your health/stamina to max, but only up to the current max limit. So the wellness limit needs to be increased, and I don't think there is a quick command for that. What difficulty are you playing on? Those high end demons could be one shotting owing to that. Link to comment Share on other sites More sharing options...
Alan Lau Posted September 3 Share Posted September 3 Difficulty is set to 1 setting less than insane. I really don't want to put it any lower, because that would make all the lesser zeds pretty much a non-threat. I guess it's time for a new game, and the challenges that the early game offers. Link to comment Share on other sites More sharing options...
Apocalipservice Posted September 3 Share Posted September 3 Oops, Razor won't accept the supplies that I found for him: is there still a separate "quests" file to download or am I an update behind? I'm not finding a quests fix link. =\ Also, are we able to control the number of traders on RWG maps in the rwgmixer file at all? I know that this has been an issue but the last few maps I've generated have had a ludicrous amount of traders. TY! Link to comment Share on other sites More sharing options...
Falaffel Posted September 5 Share Posted September 5 (edited) On 9/3/2024 at 9:54 PM, Apocalipservice said: Oops, Razor won't accept the supplies that I found for him: is there still a separate "quests" file to download or am I an update behind? I'm not finding a quests fix link. =\ Also, are we able to control the number of traders on RWG maps in the rwgmixer file at all? I know that this has been an issue but the last few maps I've generated have had a ludicrous amount of traders. TY! There has been a hot fix on discord (two files), or you could reD/L the whole DF5.1 again from Nexus. Edited September 5 by Falaffel (see edit history) 1 Link to comment Share on other sites More sharing options...
indigo95 Posted September 22 Share Posted September 22 @KhaineGBWould you consider using the OCB visual shader mods on darkness falls ? adds alot of atmosphere to the game Link to comment Share on other sites More sharing options...
KhaineGB Posted September 22 Author Share Posted September 22 Nope. I try not to add things like that as it can cause performance issues and potential incompatibility with mac and linux Link to comment Share on other sites More sharing options...
Oscartrn Posted September 23 Share Posted September 23 17 hours ago, KhaineGB said: Nope. I try not to add things like that as it can cause performance issues and potential incompatibility with mac and linux Khaine manifesting, I foresee good things soon. Link to comment Share on other sites More sharing options...
OtaFox Posted September 23 Share Posted September 23 On 8/31/2024 at 1:32 AM, KhaineGB said: I got back last week, but it was good! Took over a week to recover though. So i've been slowly poking at DF a bit. Hi, You created the best mod in the game! "Romero Mod" I run a server and a community of zombie fans and the Romero mod you created is clearly the best mod in the game. My whole community would really like to have it. Do you think you'll update it please? If so, let me know and we'll make a small donation to thank you! Link to comment Share on other sites More sharing options...
Oscartrn Posted September 23 Share Posted September 23 (edited) 7 hours ago, OtaFox said: Hi, You created the best mod in the game! "Romero Mod" I run a server and a community of zombie fans and the Romero mod you created is clearly the best mod in the game. My whole community would really like to have it. Do you think you'll update it please? If so, let me know and we'll make a small donation to thank you! I personally have never heard of the Romero mod; the differential of the DF mod is the demons, and what would Romero's be? Edited September 23 by Oscartrn (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted September 24 Author Share Posted September 24 17 hours ago, OtaFox said: Hi, You created the best mod in the game! "Romero Mod" I run a server and a community of zombie fans and the Romero mod you created is clearly the best mod in the game. My whole community would really like to have it. Do you think you'll update it please? If so, let me know and we'll make a small donation to thank you! I'll probably have a look at it soonish just to have a df break Link to comment Share on other sites More sharing options...
OtaFox Posted September 24 Share Posted September 24 11 hours ago, Oscartrn said: I personally have never heard of the Romero mod; the differential of the DF mod is the demons, and what would Romero's be? This mod changes the creatures in the game, how they react and how they look. - Real zombies never run, if they do they are "infected". The great KhaineGB understood it well and he pays tribute to G.A Romero. 1 hour ago, KhaineGB said: I'll probably have a look at it soonish just to have a df break Great, thank you very much! We talk a lot about you on the official Discord, you are a mod genius! Do you think it would be possible to include loot on killed zombies and huge hordes? (sorry to ask you this...) I manage a French community of zombie fans and when we saw your mod we all bought the game just to play with your mod (because the base game did not suit us.) Your incredible thanks! Link to comment Share on other sites More sharing options...
0verKot Posted October 24 Share Posted October 24 Hello dear KhaineGB ! As a long-time fan of your mod, I am very much looking forward to its continuation. Are my dreams and expectations real? )) Link to comment Share on other sites More sharing options...
KhaineGB Posted October 26 Author Share Posted October 26 Yep. Still working on DF for the current 7DTD version (V1.1) 2 Link to comment Share on other sites More sharing options...
0verKot Posted October 26 Share Posted October 26 Super! My family and I are really looking forward to it. In recent years, this has been our family game. )) 1 Link to comment Share on other sites More sharing options...
KhaineGB Posted Thursday at 12:09 AM Author Share Posted Thursday at 12:09 AM Alright degenerates. It's past midnight for me, and I planned for this to drop on halloween (which it now is), so... Darkness Falls V6 Experimental is now available! Now, I know these patch notes may not look like a lot, but I want to make it clear these are only the changes for DF V6 vs DF V5.1. The actual patch notes with all the crap we fixed are WAY longer, but most of that isn't necessary info for you guys. It's mostly for the testers. If folks WANT all the patch notes, I'm happy to post them. Just thought I'd keep the reading amount low. Finally, before anyone asks, NO IT IS NOT ON THE MOD LAUNCHER!!! I never put experimental builds on the mod launcher. Yes, it's for 7DTD V1.1. Yes, it's an experimental and there is a POSSIBILITY you could lose your save. DF-V6.0.0-DEV-B1 to B14 - Updated DF C# for compatibility with V1.1. - Updated DF XML for compatibility with V1.1. - (Sphereii) Updated SCore to 1.1.21.1123. - (IDC) Updated IDCCore for compatibility with V1.1. - (IDC) Updated V.O.I.D for V1.1 compatibility. - (IDC) Updated hydroponics mod for V1.1 compatibility. - (BDubya) Updated BDubs Vehicles for compatibility with V1.1. - (ocbMaurice) Updated custom texture mod for V1.1 compatibility. - (IDC) Added a patch that allows kills via fire/bleeding to count for quest credit. - (IDC) Added back the player journal. (Entries may need to be re-written) - (IDC/Khaine) Fixed screamers to work more like A21. (spawn on 100% heat, not 25%, still has vanilla cooldown, but it is lower) - (KySoto) Fixed reflex sights on all ranged weapons. - (KySoto) Fixed aim down signts on all ranged weapons. - Changed the random class book to use the new random_item property in vanilla. - Changed Aloe Cream to directly add to health, unlike bandages, so it potentially has a use at later levels. - Changed Yeah Science to increase shock chance of batons by 5%/lvl which stacks with the master scientist perk. - Added a workaround for healing bandages not working. (may not work with drones) - Added new light armor that works more like the old DF armor. (Padded, Leather, Military, Kevlar) - Added new heavy armor that works more like the old DF armor. (Scrap, Iron, Steel, Titanium) - Added new power armor. - Added a couple of SCore options to the main menu. (Headshot Only and Spreadable Fire) - Added zombie HP scaling based on difficulty. (-25% at scavenger, no change at adventurer/nomad, +25%/+50%/+75%/+100% for Warrior/Survivalist/Insane/HoE) - Added new boss mob. - Added new POI for the boss mob. - Added new quest for Anna to kill the boss mob. (new quest and bunker are repeatable for players to get materials) - Added new hoe model and updated XML. (Currently using Iron Pickaxe hold type, may change this later but I think it's fine) - Adjusted progression for new armor. - Adjusted recipes for new armor. - Adjusted pocket mod recipes. Single pocket mods are no longer locked, double is now T1, triple is now T2 and quad is T3. - Adjusted rad resistance for hazmat mods and power armor. - Adjusted leather knuckles recipe so they're a little easier to craft. - Adjusted titanium blocks from 30k hp to 40k hp. - Adjusted primitive armor so it's a little easier to repair. - Fixed (temporarily) class quests causing NRE's due to requiring making items that don't exist or rewarding items that don't exist. (this may have further adjustment later) - Fixed backpacks being returned to the player after use. - Fixed backpacks not showing the amount of carry capacity granted on the UI. - Fixed Anna's eyes disappearing. - Fixed various traders being stuck in "jump" pose. (though Eve now thinks she's a zombie, will fix this later) - Fixed upgrading steel to stainless steel turning into a cube no matter the shape. - Fixed explosives being somewhat inconsistent with their damage. - Increased carry capacity granted by tactical rigging mods and the pack mule perks to allow players to fully unlock the backpack. - Slightly increased the amount of screamers spawned from the Silence of the Lambs quest to make it a little easier to complete. - Slightly adjusted RWG so there's a chance for cities to spawn in other biomes. - Slightly lowered the stamina usage of knives and knuckles. Download: http://darknessfallsmod.co.uk/DF-V6-DEV-B14.zip 8 Link to comment Share on other sites More sharing options...
madmikep Posted Thursday at 12:23 AM Share Posted Thursday at 12:23 AM Someone hogging the pipe Link to comment Share on other sites More sharing options...
madmikep Posted Thursday at 07:01 AM Share Posted Thursday at 07:01 AM I don't believe it should be looking like this New copy of V1.1 delete the Mods folder It had DF modlets in it. extracted the DF-V6-DEV-B14.zip to the mods. Ran the DaysToDie.exe Debug screen popup. going to look at it to see what is the problem Found the issue. Missing the "0_TFP_Harmony" folder recopied it over from Org 7daystodie and looks to be working 1 Link to comment Share on other sites More sharing options...
Jost Amman Posted Thursday at 07:09 AM Share Posted Thursday at 07:09 AM 6 hours ago, KhaineGB said: Alright degenerates. Wait... how did you know?! 2 Link to comment Share on other sites More sharing options...
Marrcinuss Posted Thursday at 06:16 PM Share Posted Thursday at 06:16 PM 11 hours ago, madmikep said: Nie sądzę, żeby to tak wyglądało Nowa kopia V1.1 usuwa folder Mods. Znajdowały się w nim mody DF. Wypakowano plik DF-V6-DEV-B14.zip do modów. Uruchomiono DaysToDie.exe Okienko dialogowe debugowania. Przyjrzę się temu, żeby zobaczyć, gdzie jest problem Znaleziono problem. Brak folderu „0_TFP_Harmony”, skopiowałem go z Org 7daystodie i wygląda na to, że działa Just install the mod on a clean version of the game. Link to comment Share on other sites More sharing options...
CrocoKyle Posted Friday at 12:33 AM Share Posted Friday at 12:33 AM (edited) @KhaineGB Really appreciate the release on today of all days DF is our favorite 7D mod. Just loaded it up and the UI seems a bit misaligned. 1440p monitor and resolution settings, but my gf playing on the same version on a 1080p monitor has the same misalignment. Need any additional info? (Edit: UI scaling and other UI settings don't seem to change it) Edited Friday at 12:34 AM by CrocoKyle Add info about UI settings (see edit history) Link to comment Share on other sites More sharing options...
Similar Posted Friday at 05:23 AM Share Posted Friday at 05:23 AM 4 hours ago, CrocoKyle said: @KhaineGB Really appreciate the release on today of all days DF is our favorite 7D mod. Just loaded it up and the UI seems a bit misaligned. 1440p monitor and resolution settings, but my gf playing on the same version on a 1080p monitor has the same misalignment. Need any additional info? (Edit: UI scaling and other UI settings don't seem to change it) That's not what the DF UI looks like (or vanilla). Do you have some UI mod installed? On day 1 you'd only have compass and "Day: 1", not time or anything else (unless you spawned in a watch, but that would only add the time, not the temperature or other stuff). Link to comment Share on other sites More sharing options...
ShadowMurder Posted Friday at 01:37 PM Share Posted Friday at 01:37 PM When this window show up during the map loading in the game, it crashes. And when not using this mod, I can start and play the game normally. Does anyone know how to fix this? Link to comment Share on other sites More sharing options...
CrocoKyle Posted Friday at 03:53 PM Share Posted Friday at 03:53 PM 10 hours ago, Similar said: That's not what the DF UI looks like (or vanilla). Do you have some UI mod installed? On day 1 you'd only have compass and "Day: 1", not time or anything else (unless you spawned in a watch, but that would only add the time, not the temperature or other stuff). You were right - I somehow copied over an old version of Enhanced HUD when I made our new game. Deleted that and all is well 1 Link to comment Share on other sites More sharing options...
lady_reaper87 Posted Friday at 05:05 PM Share Posted Friday at 05:05 PM 22 hours ago, Marrcinuss said: Just install the mod on a clean version of the game. Verify the integrity of the files in steam, My partner had this issue and once he did that it all worked fine Link to comment Share on other sites More sharing options...
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