stallionsden Posted June 28, 2018 Author Share Posted June 28, 2018 How do I do that? and where is the scaling located? in the config folder down the bottom is located xui.xml top line Link to comment Share on other sites More sharing options...
versora Posted June 28, 2018 Share Posted June 28, 2018 in the config folder down the bottom is located xui.xml top line Thanks ^_^ Link to comment Share on other sites More sharing options...
bratrstvoNODKane Posted July 22, 2018 Share Posted July 22, 2018 Hello, I wanted to use 72 or 120 variant but when I saw 4 posts full of un-understandable text, I got headache. Would be somebody so kind and post all already edited files so I could just copy paste it? I am sure all other noobs would appreciate it too. Link to comment Share on other sites More sharing options...
bratrstvoNODKane Posted July 26, 2018 Share Posted July 26, 2018 I would really appreciate if somebody could help me with this issue btw. Link to comment Share on other sites More sharing options...
stallionsden Posted July 26, 2018 Author Share Posted July 26, 2018 Hello, I wanted to use 72 or 120 variant but when I saw 4 posts full of un-understandable text, I got headache. Would be somebody so kind and post all already edited files so I could just copy paste it? I am sure all other noobs would appreciate it too. What parts dont you understand of the instructions Link to comment Share on other sites More sharing options...
bratrstvoNODKane Posted July 27, 2018 Share Posted July 27, 2018 What parts dont you understand of the instructions So that your active buff screen and forge are not covered follow this thanks to DnaJur and Leaderdog - using the 200 bag slot so 20 columns and 10 rows. So width would be (75 * 20) + 3 = 1503 Height would be (75 * 10) + 46 = 796 Content: Height (75 * 10) + 3 = 753 This would go in windows.xml: <window name="windowBackpack" width="753" height="421" panel="Center"> <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header"> <sprite depth="3" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_backpack"/> <label depth="3" name="windowName" pos="42,-6" width="250" height="32" text="INVENTORY" text_key="xuiInventory" font_size="32" /> </panel> <panel name="content" width="100%" height="378" depth="0" pos="0,-46" disableautobackground="true"> <!-- <sprite name="background" color="[black]" type="sliced" globalopacity="true"/> --> <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="753" height="421" color="[black]" type="sliced" fillcenter="false" on_press="true" /> <grid depth="1" name="inventory" rows="5" cols="10" pos="3,-3" cell_width="75" cell_height="75" controller="Backpack" repeat_content="true" > <item_stack name="0"/> </grid> </panel> </window> You used totally different numbers in example and then in the code. Futher I didnt go. Why you wont just upload edited files? It would be much easier tbh. Link to comment Share on other sites More sharing options...
stallionsden Posted July 27, 2018 Author Share Posted July 27, 2018 So that your active buff screen and forge are not covered follow this thanks to DnaJur and Leaderdog - using the 200 bag slot so 20 columns and 10 rows. So width would be (75 * 20) + 3 = 1503 Height would be (75 * 10) + 46 = 796 Content: Height (75 * 10) + 3 = 753 This would go in windows.xml: <window name="windowBackpack" width="753" height="421" panel="Center"> <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header"> <sprite depth="3" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_backpack"/> <label depth="3" name="windowName" pos="42,-6" width="250" height="32" text="INVENTORY" text_key="xuiInventory" font_size="32" /> </panel> <panel name="content" width="100%" height="378" depth="0" pos="0,-46" disableautobackground="true"> <!-- <sprite name="background" color="[black]" type="sliced" globalopacity="true"/> --> <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="753" height="421" color="[black]" type="sliced" fillcenter="false" on_press="true" /> <grid depth="1" name="inventory" rows="5" cols="10" pos="3,-3" cell_width="75" cell_height="75" controller="Backpack" repeat_content="true" > <item_stack name="0"/> </grid> </panel> </window> You used totally different numbers in example and then in the code. Futher I didnt go. Why you wont just upload edited files? It would be much easier tbh. where is the issue...... it depends on what size back pack you wanted. So width would be (75 * 20) + 3 = 1503 Height would be (75 * 10) + 46 = 796 Content: Height (75 * 10) + 3 = 753 for a 200 slot backpack if you wanted smaller you adjust these figures and then place in this code here and swap the figures - <window name="windowBackpack" width="753" height="421" panel="Center"> <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header"> <sprite depth="3" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_backpack"/> <label depth="3" name="windowName" pos="42,-6" width="250" height="32" text="INVENTORY" text_key="xuiInventory" font_size="32" /> </panel> <panel name="content" width="100%" height="378" depth="0" pos="0,-46" disableautobackground="true"> <!-- <sprite name="background" color="[black]" type="sliced" globalopacity="true"/> --> <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="753" height="421" color="[black]" type="sliced" fillcenter="false" on_press="true" /> <grid depth="1" name="inventory" rows="5" cols="10" pos="3,-3" cell_width="75" cell_height="75" controller="Backpack" repeat_content="true" > <item_stack name="0"/> </grid> </panel> </window> and simply i have a life. the hard bit is done for you all in editing the assembly csharp. i am not going to ever upload edited files for anyone sorry to dissapoint but it really isnt that hard just take a step at a time you will get thru it. give a guy a fish he will eat for a day. Teach a guy to eat he will eat for ever :-) Link to comment Share on other sites More sharing options...
bratrstvoNODKane Posted July 27, 2018 Share Posted July 27, 2018 So width would be (75 * 20) + 3 = 1503 Height would be (75 * 10) + 46 = 796 Content: Height (75 * 10) + 3 = 753 You used this as example but then you used for first width 753 while you wrote 1503. You used this as example but then you used for first height 421 while you wrote 796. You used this as example but then you used for first height 378 while you wrote 753. Link to comment Share on other sites More sharing options...
stallionsden Posted July 28, 2018 Author Share Posted July 28, 2018 You used this as example but then you used for first width 753 while you wrote 1503. You used this as example but then you used for first height 421 while you wrote 796. You used this as example but then you used for first height 378 while you wrote 753. The bottom part was all vanilla. You simply had to replace those figures with the ones you calculated Link to comment Share on other sites More sharing options...
bratrstvoNODKane Posted July 28, 2018 Share Posted July 28, 2018 I did everything what was written in tutorial. Link to comment Share on other sites More sharing options...
stallionsden Posted July 28, 2018 Author Share Posted July 28, 2018 I did everything what was written in tutorial. [ATTACH=CONFIG]24798[/ATTACH] Ok now go to your data file then config file and down bottom should be xui.xml go in there and change the scale 1.2 on top line to say 1.0 or 0.7 Link to comment Share on other sites More sharing options...
bratrstvoNODKane Posted July 28, 2018 Share Posted July 28, 2018 http://www.imagehosting.cz/images/beznzvmpm.png Link to comment Share on other sites More sharing options...
stallionsden Posted July 28, 2018 Author Share Posted July 28, 2018 http://www.imagehosting.cz/images/beznzvmpm.png Awesome job is that how you wanted it Link to comment Share on other sites More sharing options...
bratrstvoNODKane Posted July 28, 2018 Share Posted July 28, 2018 Of course not, how can I center it? Link to comment Share on other sites More sharing options...
stallionsden Posted July 28, 2018 Author Share Posted July 28, 2018 Of course not, how can I center it? You will have to play around alot with the pos figures. Alot of trial error. Sorry I cannot help you with this one as I am horrid at moving stuff around in regards to centering it. Link to comment Share on other sites More sharing options...
bratrstvoNODKane Posted July 29, 2018 Share Posted July 29, 2018 You will have to play around alot with the pos figures. Alot of trial error. Sorry I cannot help you with this one as I am horrid at moving stuff around in regards to centering it. Play with what? Where is it? Link to comment Share on other sites More sharing options...
stallionsden Posted July 29, 2018 Author Share Posted July 29, 2018 Play with what? Where is it? In the windows backpack section the same section that you posted about lol Link to comment Share on other sites More sharing options...
angrysquirrel Posted August 8, 2018 Share Posted August 8, 2018 I put the modified .dll file for single player in Z:\SteamGames\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed. Do I also have to put the modified .dll file in this path as well for single player? Z:\SteamGames\steamapps\common\7 Days To Die\ArchSrc\x86\7DaysToDie_Data\Managed. Thanks for your help! Link to comment Share on other sites More sharing options...
stallionsden Posted August 8, 2018 Author Share Posted August 8, 2018 I put the modified .dll file for single player in Z:\SteamGames\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed. Do I also have to put the modified .dll file in this path as well for single player? Z:\SteamGames\steamapps\common\7 Days To Die\ArchSrc\x86\7DaysToDie_Data\Managed. Thanks for your help! No just the first one does not need to be in the x86 one Link to comment Share on other sites More sharing options...
angrysquirrel Posted August 8, 2018 Share Posted August 8, 2018 No just the first one does not need to be in the x86 one Thank you sir for the info! I couldn't figure out why my stuff was disappearing from my modified backpack until I carefully read this thread. I think I was running the 90.dll single player and but I had 120 slots. Nothing like coming back into the game hungry and thirsty and finding out all your water has disappeared. Link to comment Share on other sites More sharing options...
stallionsden Posted August 8, 2018 Author Share Posted August 8, 2018 Thank you sir for the info! I couldn't figure out why my stuff was disappearing from my modified backpack until I carefully read this thread. I think I was running the 90.dll single player and but I had 120 slots. Nothing like coming back into the game hungry and thirsty and finding out all your water has disappeared. Yeh that be why your stuff was dissappearing Link to comment Share on other sites More sharing options...
Montaine Posted September 16, 2018 Share Posted September 16, 2018 I'm lost... I'm totally lost und first, sorry for my English (have a good excuse: I'm German! *lol*) I've done the steps on the first side to get the bigger Backpack with 200 Slots. We're playing the walkers mod on a rented gameserver and I cannot figure out what I did wrong :-( Step 1: Downloaded A16.4 200 SLOT >> done Step 2: Rename the two Assembly-CSharp200.dll >> done Step 3: Replaced the dedi.dll on the server and the normal .dll on my local pc >> done Step 4: Edited windows.xml, with this code: <window name="windowBackpack" width="1503" height="796" panel="Center" controller="BackpackWindow" cursor_area="true" > <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header"> <button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_backpack" tooltip_key="lblSortInventory" sound="[paging_click]" /> <label depth="3" name="windowName" pos="42,-6" width="250" height="32" text="INVENTORY" text_key="xuiInventory" font_size="32" /> <label depth="2" pos="472,-8" width="100" height="28" text="{currencyamount}" color="[mediumGrey]" justify="right" /> <sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[white]" foregroundlayer="true" /> </panel> <panel name="content" width="100%" height="753" depth="0" pos="0,-46" disableautobackground="true"> <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="303" color="[black]" type="sliced" fillcenter="false" on_press="true" /> <grid depth="1" name="inventory" rows="10" cols="20" pos="3,-3" cell_width="75" cell_height="75" controller="Backpack" repeat_content="true" > <SMX_50_item_stack name="0"/> </grid> </panel> </window> Step 5: changed windowLooting in windows.xml >> done Step 6: changed and replaced loot.xml >> done Step 7: Edited controls.xml and styles.xml (just copied the codes from the 1st side and repaced them) My problem is, I've tried all the steps now 4 oder 5 times and it isn't working for me. We're using the 7D2D-Launcher and I've installed a bigger backpack-mod from SMX before, maybe that is the Problem? I would like so much to get the bigger backpack with 200 Slots, maybe there is still a way? I need help, please... I'm desparate!! Thanks, Montaine Link to comment Share on other sites More sharing options...
stasis78 Posted December 4, 2018 Share Posted December 4, 2018 Any update for a17? Link to comment Share on other sites More sharing options...
RevenantWit Posted December 4, 2018 Share Posted December 4, 2018 Any update for a17? There is a few bigger backpack modlets out there already for A17 A17 Bigger Backpack Mod! A17 Simple UI Modlets SMX - Modlet Center [A17] 300 Slot BackPack & 3 Row Crafting Que Hoarder's big backpack and storage @stallionsden if you don't want these links here just let me know and I'll remove them Link to comment Share on other sites More sharing options...
stallionsden Posted December 4, 2018 Author Share Posted December 4, 2018 There is a few bigger backpack modlets out there already for A17 A17 Bigger Backpack Mod! A17 Simple UI Modlets SMX - Modlet Center [A17] 300 Slot BackPack & 3 Row Crafting Que @stallionsden if you don't want these links here just let me know and I'll remove them Lol nah all good we are all together here :-). @stasis this mod is out of date no longer is the dll required to make your backpack bigger. All that is required is windows.xml. controls.xml. xui.xml(scale if you need to increase or decrease scale). entityclasses.xml. loot.xml. and progression.xml Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.