Nanashi Posted June 13, 2017 Share Posted June 13, 2017 A16E NPC Survivor and Bandit MOD Now available stable A16.0 This thread has closed because stable A16 is released. Overview Add NPC Survivor and Bandit Survivor and Bandit are fighting in the daytime.New Item "Flamethrower" and "Flame Trap".Some trader walk to around the field.And more... Install Instructions Open 7 Days To Die installed folder.Open Data folder.Open Config folder.Copy download files.Enjoy Download A16(b129) Full Pack Here A16(b129) Difference file between vanilla and MOD files Here Detail List Add NPC Survivor and Bandit.Add NPC Newbie and Stray Trader.Add item "Flamethrower" and block "Flame Trap".Select Job System:Get some items and skills when New Game.More Woods. When tree chop down, get Wood LogNew skill Meal and Cooking. Q and A Q: Survivor and Bandit drop too many ammo. A: It can not be modified because it is hard code specification.And also can not change to not drop item from NPC. Now NPC cannot drop item with property "CanDrop". Thanks Darkstardragon. Q: Can Those MOD also use with A15 ? A: It maybe cannot use with A15 because specifications are too different between A16 and A15. Link to comment Share on other sites More sharing options...
GameOverMan Posted June 14, 2017 Share Posted June 14, 2017 Nice Ill check this out Link to comment Share on other sites More sharing options...
GameOverMan Posted June 14, 2017 Share Posted June 14, 2017 holy♥♥♥♥! lmfao. I load in and there are like 8 bandits playing call of duty with each other and a lone survivor reenacting the chain saw massacre movies. Nice job lol Link to comment Share on other sites More sharing options...
Nanashi Posted June 15, 2017 Author Share Posted June 15, 2017 Now available A16E b112 Link to comment Share on other sites More sharing options...
Darkstardragon Posted June 16, 2017 Share Posted June 16, 2017 Now available A16E b112 Good job nanashi, this was one of my fav modded in features in a15. I see that the npcs fight each other now(thanks tfp for the factions in the xml). Also, they attack and kill enemies above and below them, especially crawlers(they didnt in a15). Could do without the indestructible wandering traders though, couldnt kill them even with killall in debug menu. Spawning is way over the top, needs tweaking, enjoyable to watch once but would kill a serious playthrough. The survivors and bandits are on target with their attacks too which is a nice change. All in all a good start, hope you tweak it(im going to lol). The npcs need custom loot containers, corpse blocks, weapons and wep ids, loot lists. The dropping of the gun and ton of ammo is something people modded out in a15(guppy, stompy, spider etc) as it ruined the game. Who wants to find a gun off every npc and a stack of 500 rounds? Cheers, keep up the good work! Link to comment Share on other sites More sharing options...
Joshep Posted June 16, 2017 Share Posted June 16, 2017 I have a request... A16E NPC Survivor and Bandit MOD Now available b112 Overview Add NPC Survivor and Bandit Survivor and Bandit are fighting in the daytime.New Item "Flamethrower" and "Frame Trap".Some trader walk to around the field.And more... Install Instructions Open 7 Days To Die installed folder.Open Data folder.Open Config folder.Copy download files.Enjoy Download A16(b112) Here Can you upload other files with only the changes you have made or the new things that you have added? Beacuse some people like me already have other mods in our .xml files so is harder overwrite our files and add all the other mods again. I dont know if this is much to ask for so if you dont want to do it, ill understand you. Thanks for the mod. Ohh i almost forgot one thing, this can work in the latest alpha 15? my PC isnt enough for alpha 16 at least for now and i want bandits and survivor for alpha 15 while i earn money for a better PC. Thanks again and sorry for my poor english, isnt my native tongue. Link to comment Share on other sites More sharing options...
Joshep Posted June 16, 2017 Share Posted June 16, 2017 I have a request!!! First, thanks for your mod,can you upload other files with only the changes you have made and the new things you have added? Because some people like me already have mods added to the xml files and is harder to overwrite all of them and add our mods again. If this is much to ask for and you dont want to do it ill understand. Another thing, this mod work for the latest alpha 15? because my PC isnt enough for alpha 16 at least for now. Thanks again for you mod. Link to comment Share on other sites More sharing options...
Darkstardragon Posted June 16, 2017 Share Posted June 16, 2017 So I deleted the traders group and set max spawn to 1 in the spawning xml and still a lot of npc spawns. Hopefully I can add a probability to the spawns as well tonight. There are loot containers for the npcs I noticed you just have to harvest their bodies first to get the gore block. Just have to change their weapons to non droppable versions and I can start adding my own archetypes and classes into the spawning. Link to comment Share on other sites More sharing options...
Darkstardragon Posted June 17, 2017 Share Posted June 17, 2017 Are you going to update this for next experimental? Link to comment Share on other sites More sharing options...
Nanashi Posted June 17, 2017 Author Share Posted June 17, 2017 Now available A16E b113 Since there were many requests, I also made a difference xml files with vanilla. Link to comment Share on other sites More sharing options...
qq1004333434 Posted June 17, 2017 Share Posted June 17, 2017 とてもいいmod私は好きで、希望正式版中、あなたを支持します Very good MOD. I like it. I hope I can support you in the official edition Link to comment Share on other sites More sharing options...
Darkstardragon Posted June 17, 2017 Share Posted June 17, 2017 QandA, yes it can be modified to have them not drop weapons and ammo, unless tfp changed the coding in xmls. You can make banditgunMP5 or whatever and have it <property name="Candrop" value="false"/>, check stompys and spiders mods. Thanks for putting up the file differences and for the quick update. Example from alpha15: <property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditSniperRifle,762mmBanditBullet"/> <item id="2060" name="gunBanditSniperRifle"> <property name="IsDeveloper" value="true"/> <property name="Candrop" value="false"/> <property name="CustomIcon" value="gunSniperRifle"/> <property name="CustomIconTint" value="ff0000"/> <property name="Meshfile" value="Items/Weapons/Ranged/SniperRifle/sniperRiflePrefab"/> <property name="Material" value="metal"/> <property name="HoldType" value="11"/> <property name="DegradationBreaksAfter" value="true"/> <property name="Degradation" value="99999" param1="true"/> <property name="SoundJammed" value="Weapons/weapon_jam"/> <property class="Action0"> <property name="Class" value="Ranged"/> <property name="Delay" value="0.5"/> <property name="Crosshair_min_distance" value="30"/> <property name="Crosshair_max_distance" value="100"/> <property name="Magazine_size" value="5"/> <property name="Magazine_items" value="762mmBanditBullet"/> <property name="Magazine_item_ray_counts" value="1"/> <property name="Magazine_item_ray_spreads" value="0"/> <property name="Reload_time" value="2.5"/> <property name="Bullet_icon" value="uzi"/> <property name="Sound_start" value="Weapons/Ranged/SniperRifle/sniperrifle_fire"/> <property name="Sound_repeat" value=""/> <property name="Sound_end" value=""/> <property name="Sound_empty" value="Weapons/weapon_empty"/> <property name="Sound_reload" value="Weapons/Ranged/SniperRifle/sniperrifle_reload"/> <property name="Particles_muzzle_fire" value="nozzleflashuzi"/> <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/> <property name="DamageBonus.head" value="1"/> <property name="DamageBonus.wood" value="5"/> <property name="DamageBonus.earth" value=".2"/> <property name="DamageBonus.glass" value="0.01"/> </property> <property class="Attributes"> <property name="DismembermentBaseChance" value="0.3,0.3"/> <property name="DismembermentBonus" value="0.00050,0.00050"/> <property name="FalloffRange" value="160,160"/> <property name="Accuracy" value="0.03,0.03"/> <property name="EntityDamage" value="55,55"/> <property name="BlockDamage" value="5,5"/> </property> </item> Link to comment Share on other sites More sharing options...
Darkstardragon Posted June 17, 2017 Share Posted June 17, 2017 QandA: there are already mods for alpha 15 like this, i wouldnt recommend trying this one in a15 unless you enjoy failure:nightmare: Link to comment Share on other sites More sharing options...
Scyris Posted June 18, 2017 Share Posted June 18, 2017 holy♥♥♥♥! lmfao. I load in and there are like 8 bandits playing call of duty with each other and a lone survivor reenacting the chain saw massacre movies. Nice job lol This comment alone made me wanna try this on a new game lol. Link to comment Share on other sites More sharing options...
Darkstardragon Posted June 18, 2017 Share Posted June 18, 2017 Okay, it works for them not to drop their weapon and ammo just like in a15 ive tested it: <item id="2164" name="gunBanditPistol"> <property name="IsDeveloper" value="true"/> <property name="Candrop" value="false"/> <property name="Magazine_items" value="9mmBanditBullet"/> <item id="2063" name="9mmBanditBullet"> <property name="IsDeveloper" value="true"/> <property name="Candrop" value="false"/> <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/9mm_bulletPrefab"/> <property name="Material" value="brass"/> <property name="HoldType" value="21"/> <property name="Stacknumber" value="500"/> <!-- STK ammo --> <property name="CraftingSkillGroup" value="craftSkillGuns"/> <property name="EconomicValue" value="14"/> <property name="Group" value="Ammo/Weapons"/> </item> So, im doing a run through right now with latest compopack, which is working and this mod, must say its quite fun. Took out the wandering traders that are invincible and the flamer bandits that are too op, they hit you once and you burn forever. Set all their max spawns to 1 in spawning xml and gave them prob=0.1 in groups. Theyre spawning much less now which is great for me. The loot isnt too op either so i left it for now. I also see you tweaked some items and gave starter classes. The bow when you craft it has no quality now so im not sure what you did with it. If i find any other issues ill let you know. Link to comment Share on other sites More sharing options...
Darkstardragon Posted June 18, 2017 Share Posted June 18, 2017 In future versions could you please post a bit of a changelog so we can see anything added or removed from one version to the next. Would help a long way to spotting bugs. Thanx Link to comment Share on other sites More sharing options...
Darkstardragon Posted June 18, 2017 Share Posted June 18, 2017 Im tryin to figure out how to have the npcs follow you now. Used to be in a15:<property name="AITask-1" value="Follow" param1="EntityPlayer" /> Now with the ai xml and the packages for ai im not sure if the follow action still exists or if you can put it in there and give it weight, consideration etc. If anyone has any insight please feel free to post thanx. Link to comment Share on other sites More sharing options...
Darkstardragon Posted June 19, 2017 Share Posted June 19, 2017 Holy cow, started my first serious playthrough with this mod and compopack. I barely made it to the first town, i would have been dead if not for the starter gear. So many battles with bandits lol. Link to comment Share on other sites More sharing options...
Nanashi Posted June 23, 2017 Author Share Posted June 23, 2017 Now available A16E b119 Link to comment Share on other sites More sharing options...
qq1004333434 Posted June 23, 2017 Share Posted June 23, 2017 What happens if the player imprisons the survivor, NPC? This is a problem at the moment. Please, thank you. Your idea is very good. I like it very much. I have applied it to my MOD - - - Updated - - - Very anxious to ask for help Link to comment Share on other sites More sharing options...
qq1004333434 Posted June 25, 2017 Share Posted June 25, 2017 One problem at the moment is that he is invincible, and once the player has imprisoned the NPC, the player has a private store (in the case that he has plenty of gold coins) wonder what can be done to set him dead like a zombie for 3 days? Link to comment Share on other sites More sharing options...
Mike c Posted June 25, 2017 Share Posted June 25, 2017 i started with a full wipe and installed and first bandit battle i get Nullexception error spam to point i cant move. Previous version worked fine but this one something changed. Link to comment Share on other sites More sharing options...
Darkstardragon Posted June 26, 2017 Share Posted June 26, 2017 Yea, im guessing nanashi might have input the Bandit items incorrectly or left some of them out. Link to comment Share on other sites More sharing options...
Nanashi Posted July 1, 2017 Author Share Posted July 1, 2017 Now available A16E b129 Link to comment Share on other sites More sharing options...
Survager Posted July 13, 2017 Share Posted July 13, 2017 "This thread has closed because stable A16 is released.", but what thread is will open and when it will open? Link to comment Share on other sites More sharing options...
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