xFORCERx Posted April 7, 2017 Share Posted April 7, 2017 The idea I'm looking into is not allowing the player to place bricks while falling. It's not about being in air, it's about being unsupported. The variable is named "onGround". True if their feet are planted on the ground, False if they're in midair. If the player is standing on anything, even a zombie, this is True. It's not about looking below for a block, it's about whether the game considers your footing to be solid. It's the same variable that (among other things) determines whether an AI can try to break a block. It's used to determine footsteps and landing sounds. The only bad part is that it returns False when the player is swimming, but there's another variable for that if we want to allow underwater building, probably useful for pylons and bridges and such. Check If (Player.onGround || Player.IsInWater()), and if so allow the player to continue placing the block, otherwise don't allow it. Great job man! I actually understand what you are saying with those if statements. Link to comment Share on other sites More sharing options...
unlike them Posted April 7, 2017 Share Posted April 7, 2017 I'm working on Icons for the mod so if any are missing, not showing up, hard to see, make you angry, whatever, let me know. 50 cal bullets, good night, lock picks Link to comment Share on other sites More sharing options...
unlike them Posted April 7, 2017 Share Posted April 7, 2017 also m4a1, battery pack (it has mortar and pestel icon) Link to comment Share on other sites More sharing options...
Ajbass Posted April 7, 2017 Share Posted April 7, 2017 It could just be me, but I can't actually see a Recipe for the Poultice anywhere in-game. Within 5 minutes of playing the update got stung by a hornet, used Antivenom for the Poison, but got no way to get rid of the "Oozing Puncture Wound". It looks like it just wears off after 2 hours though, I hope, unless it develops in to a "Stage 2".. Edit: found it in the Creative Menu, but with no icon... Xyth Link to comment Share on other sites More sharing options...
xyth Posted April 7, 2017 Share Posted April 7, 2017 FYI, the damage to your self when punching hard stuff only works when playing on a server that is set for PvP or on multiplayer (MP). No damage occurs on single Player (SP), at least not for me. Link to comment Share on other sites More sharing options...
unlike them Posted April 7, 2017 Share Posted April 7, 2017 FYI, the damage to your self when punching hard stuff only works when playing on a server that is set for PvP or on multiplayer (MP). No damage occurs on single Player (SP), at least not for me. Check if you are wearing armor, I take no damage if I have enough armor on. And UMP also has no icon. Link to comment Share on other sites More sharing options...
xyth Posted April 7, 2017 Share Posted April 7, 2017 Check if you are wearing armor, I take no damage if I have enough armor on. And UMP also has no icon. I couldnt get any damage punching rocks in single player with no clothes or armor on. Link to comment Share on other sites More sharing options...
Valediction Posted April 7, 2017 Share Posted April 7, 2017 Profession cases I've found 20 profession pages and haven't been able to find out how to use them, doesn't list where in the descriptions or anywhere on these forums that I've seen Link to comment Share on other sites More sharing options...
devair28 Posted April 7, 2017 Share Posted April 7, 2017 Sounds bugs Has anyone addressed the sound bugs when firing certain guns. Sometimes they work in short bursts but most of the time i fire a gun (not all) the sound of firing just keep happening. Also some of the sounds don't even make sound. Just wondering if anyone else had this issue Link to comment Share on other sites More sharing options...
owl79 Posted April 7, 2017 Share Posted April 7, 2017 More missing icons: strawberry and strawberryseed. Also, I tried the crowbar on some workbenches in creative, and it does not work correctly. It seems to return the bench into your inventory alright, but when you equip it to place it again it only shows a sack in your hand, no preview placement, and you can place it infinite times from that. The forge, blast furnace, cement mixer, chemistry bench, research desk, drying table, armor table, stone mill all behaved that way, and I'm guessing some others I didn't try will have the same problem. The burn barrel can't be picked up at all with a crowbar, and only the anvil worked fine and could be placed again once, as expected. Link to comment Share on other sites More sharing options...
wolverine576 Posted April 7, 2017 Share Posted April 7, 2017 I'm working on Icons for the mod so if any are missing, not showing up, hard to see, make you angry, whatever, let me know. Sharpening stone could use some love, icon needs brightened up or background lightened Tomato looks like a red blob circle Link to comment Share on other sites More sharing options...
wolverine576 Posted April 7, 2017 Share Posted April 7, 2017 I like the work being discussed about the nerd piling. Link to comment Share on other sites More sharing options...
Jeoshua Posted April 7, 2017 Share Posted April 7, 2017 I couldnt get any damage punching rocks in single player with no clothes or armor on. What's the timestamp on your Assembly-CSharp.dll file? Link to comment Share on other sites More sharing options...
unlike them Posted April 7, 2017 Share Posted April 7, 2017 So, I digged out all 25 treasure maps I have accumulated so far and I liked the result. Nothing overpowered (one multybarrel rocket launcher), but no junk either. A handful of ammo of different calibres, some items useful for early-mid game and 5K toilet paper.. er.. I mean US dollars. Also I found one airdrop, looks like it was 'fisherman' airdrop, awesome! Good job xyth. I hope a starting player can still find a beaker and calipers though. Link to comment Share on other sites More sharing options...
xyth Posted April 7, 2017 Share Posted April 7, 2017 So, I digged out all 25 treasure maps I have accumulated so far and I liked the result. Nothing overpowered (one multybarrel rocket launcher), but no junk either. A handful of ammo of different calibres, some items useful for early-mid game and 5K toilet paper.. er.. I mean US dollars. Also I found one airdrop, looks like it was 'fisherman' airdrop, awesome! Good job xyth. I hope a starting player can still find a beaker and calipers though. Thanks. I didnt reduce calipers or beakers intentionally, but they both are very rare. Might need to buff that next release Link to comment Share on other sites More sharing options...
Spider Posted April 7, 2017 Author Share Posted April 7, 2017 Ok if anyone wants to help here's a group project for you. One of Xyth's ideas is to add a bunch of junk to the loot table lol. No really thats his idea hehehe . Anyway. We will be removing any"scrap" from loot tables and replacing it with "junk Scrap". We will start with 3 for each scrap group. For example. No longer will you find broken glass but maybe a Old Picture Frame, Compact Mirror or perfume bottle. Then you could scrap these items into scrap glass and maybe some items like the picture frame for example, could also have a choice of glass or 2 wood sticks. So lets start simple with 3 items for each. Iron Lead Brass Stone Wood Paper Cloth Plastic Electronic Electric Mechanical Rubber Steel Think thats it And these would get cool icons and help make looting feel more like looting a house or office than looting a scrap yard. Here's some from me- Gameboy -Plastic/Electronic Picture Frame - Glass/Wood Teddy Bear - Cotton/Cloth Barbie - Rubber Coffee Mug- Stone Alarm Clock - Plastic/Electronic Ipod- Plastic Laptop - electronic/electric Tablet - electronic/electric Dinner Plate - stone stapler - metal/mechanical CD - Plastic Bible - paper Tampon - paper Small Rug - cloth Toilet Paper - paper statue - stone Toaster -metal/electric Link to comment Share on other sites More sharing options...
Mopop Posted April 7, 2017 Share Posted April 7, 2017 Everytime I quit the game I end up having to revalidate and redownload the mod. This comes up everytime See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.IOException: The requested operation cannot be performed on a file with a user-mapped section open. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) at System.IO.FileInfo.CopyTo(String destFileName, Boolean overwrite) at _7D2DLauncher.Utilities.CopyAll(DirectoryInfo source, DirectoryInfo target, ILog logger) at _7D2DLauncher.Utilities.CopyAll(DirectoryInfo source, DirectoryInfo target, ILog logger) at _7D2DLauncher.frmMain.CopyFolderIfFound(String strDestination, String strFolder) at _7D2DLauncher.frmMain.ReplaceFilesWithMod(String strModCopy) at _7D2DLauncher.frmMain.UpdateAndPlay() at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- 7D2DLauncher Assembly Version: 1.0.0.1 Win32 Version: 1.0.0.1 CodeBase: file:///C:/Users/jmont/AppData/Local/Apps/2.0/C42HWVND.2VM/1JLW8GY7.8LP/7d2d..tion_a8771e2c9219cb1b_0001.0000_5371009624b5cbb2/7D2DLauncher.exe ---------------------------------------- log4net Assembly Version: 1.2.15.0 Win32 Version: 1.2.15.0 CodeBase: file:///C:/Users/jmont/AppData/Local/Apps/2.0/C42HWVND.2VM/1JLW8GY7.8LP/7d2d..tion_a8771e2c9219cb1b_0001.0000_5371009624b5cbb2/log4net.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Deployment Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1638.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.ServiceModel Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll ---------------------------------------- SMDiagnostics Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll ---------------------------------------- System.ServiceModel.Internals Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel.Internals/v4.0_4.0.0.0__31bf3856ad364e35/System.ServiceModel.Internals.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- LibGit2Sharp Assembly Version: 0.21.0.176 Win32 Version: 0.21.0.176 CodeBase: file:///C:/Users/jmont/AppData/Local/Apps/2.0/C42HWVND.2VM/1JLW8GY7.8LP/7d2d..tion_a8771e2c9219cb1b_0001.0000_5371009624b5cbb2/LibGit2Sharp.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Link to comment Share on other sites More sharing options...
xyth Posted April 7, 2017 Share Posted April 7, 2017 Additionally, any of these "junk" items could later be used in a quest or recipe, so eventually some will be more frequently encountered than others. Again, much of this work is building a base for A16, new quests, etc. Link to comment Share on other sites More sharing options...
xFORCERx Posted April 7, 2017 Share Posted April 7, 2017 Iron - Golf club, Kitchen utensil Lead - Old statues or sculptures Brass - Brass old jewelry, old coins Paper - Notebook, Toilet paper, Tissue Cloth - Worn out gloves, Old dirty pillow Plastic - TV Remote(gives other parts too), Headphones(gives other parts too) Electronic - Circuit board/Motherboard Mechanical - Old mechanical watch, Old typewriter Rubber - Rubber toys Link to comment Share on other sites More sharing options...
xyth Posted April 7, 2017 Share Posted April 7, 2017 Everytime I quit the game I end up having to revalidate and redownload the mod. This comes up everytime See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.IOException: The requested operation cannot be performed on a file with a user-mapped section open. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) at System.IO.FileInfo.CopyTo(String destFileName, Boolean overwrite) at _7D2DLauncher.Utilities.CopyAll(DirectoryInfo source, DirectoryInfo target, ILog logger) at _7D2DLauncher.Utilities.CopyAll(DirectoryInfo source, DirectoryInfo target, ILog logger) at _7D2DLauncher.frmMain.CopyFolderIfFound(String strDestination, String strFolder) at _7D2DLauncher.frmMain.ReplaceFilesWithMod(String strModCopy) at _7D2DLauncher.frmMain.UpdateAndPlay() at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- 7D2DLauncher Assembly Version: 1.0.0.1 Win32 Version: 1.0.0.1 CodeBase: file:///C:/Users/jmont/AppData/Local/Apps/2.0/C42HWVND.2VM/1JLW8GY7.8LP/7d2d..tion_a8771e2c9219cb1b_0001.0000_5371009624b5cbb2/7D2DLauncher.exe ---------------------------------------- log4net Assembly Version: 1.2.15.0 Win32 Version: 1.2.15.0 CodeBase: file:///C:/Users/jmont/AppData/Local/Apps/2.0/C42HWVND.2VM/1JLW8GY7.8LP/7d2d..tion_a8771e2c9219cb1b_0001.0000_5371009624b5cbb2/log4net.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Deployment Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1638.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.ServiceModel Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll ---------------------------------------- SMDiagnostics Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll ---------------------------------------- System.ServiceModel.Internals Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel.Internals/v4.0_4.0.0.0__31bf3856ad364e35/System.ServiceModel.Internals.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- LibGit2Sharp Assembly Version: 0.21.0.176 Win32 Version: 0.21.0.176 CodeBase: file:///C:/Users/jmont/AppData/Local/Apps/2.0/C42HWVND.2VM/1JLW8GY7.8LP/7d2d..tion_a8771e2c9219cb1b_0001.0000_5371009624b5cbb2/LibGit2Sharp.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. It would be helpful to have more information about your install. Did you load the game with the 7D2D launcher? Did you run the game from the launcher? Any errors in the log upon entering the game? What version of windows are you running? Link to comment Share on other sites More sharing options...
Mopop Posted April 7, 2017 Share Posted April 7, 2017 It would be helpful to have more information about your install. Did you load the game with the 7D2D launcher? Did you run the game from the launcher? Any errors in the log upon entering the game? What version of windows are you running? Running it through the mod launcher, says the mod is installed even when I delete it. Running Windows 10. Link to comment Share on other sites More sharing options...
Spider Posted April 7, 2017 Author Share Posted April 7, 2017 Everytime I quit the game I end up having to revalidate and redownload the mod. This comes up everytime See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.IOException: The requested operation cannot be performed on a file with a user-mapped section open. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) at System.IO.FileInfo.CopyTo(String destFileName, Boolean overwrite) at _7D2DLauncher.Utilities.CopyAll(DirectoryInfo source, DirectoryInfo target, ILog logger) at _7D2DLauncher.Utilities.CopyAll(DirectoryInfo source, DirectoryInfo target, ILog logger) at _7D2DLauncher.frmMain.CopyFolderIfFound(String strDestination, String strFolder) at _7D2DLauncher.frmMain.ReplaceFilesWithMod(String strModCopy) at _7D2DLauncher.frmMain.UpdateAndPlay() at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- 7D2DLauncher Assembly Version: 1.0.0.1 Win32 Version: 1.0.0.1 CodeBase: file:///C:/Users/jmont/AppData/Local/Apps/2.0/C42HWVND.2VM/1JLW8GY7.8LP/7d2d..tion_a8771e2c9219cb1b_0001.0000_5371009624b5cbb2/7D2DLauncher.exe ---------------------------------------- log4net Assembly Version: 1.2.15.0 Win32 Version: 1.2.15.0 CodeBase: file:///C:/Users/jmont/AppData/Local/Apps/2.0/C42HWVND.2VM/1JLW8GY7.8LP/7d2d..tion_a8771e2c9219cb1b_0001.0000_5371009624b5cbb2/log4net.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Deployment Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1638.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.ServiceModel Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll ---------------------------------------- SMDiagnostics Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll ---------------------------------------- System.ServiceModel.Internals Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel.Internals/v4.0_4.0.0.0__31bf3856ad364e35/System.ServiceModel.Internals.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- LibGit2Sharp Assembly Version: 0.21.0.176 Win32 Version: 0.21.0.176 CodeBase: file:///C:/Users/jmont/AppData/Local/Apps/2.0/C42HWVND.2VM/1JLW8GY7.8LP/7d2d..tion_a8771e2c9219cb1b_0001.0000_5371009624b5cbb2/LibGit2Sharp.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Did we by chance read the big bright red warning below the install description? Let me show you. KNOWN BUG- On exit from a server the game will crash and spam an error. This is from the use of SMXs Detailed Buff UI. It does no harm and is known please do not report it. When quitting the game exit to windows and force the game closed with your task manager.Thank you Link to comment Share on other sites More sharing options...
Mopop Posted April 7, 2017 Share Posted April 7, 2017 Yeah no need to be passive aggressive over it. I'm not even reporting the same thing. I'm reporting that everytime I exit the game I cannot start it again without having to delete all my files and reinstall them. Link to comment Share on other sites More sharing options...
xyth Posted April 7, 2017 Share Posted April 7, 2017 Yeah no need to be passive aggressive over it. I'm not even reporting the same thing. I'm reporting that everytime I exit the game I cannot start it again without having to delete all my files and reinstall them. Try manually deleting the install directory and then reinstalling. I assume the game worked fine when you were init? No errors in the log? Link to comment Share on other sites More sharing options...
Spider Posted April 7, 2017 Author Share Posted April 7, 2017 Im not passive aggressive im outwardly aggressive. My therapist wishes I was passive aggressive rofl But for real. Can you do that smart thing Sphereii always tells people to do that lets them upload their logs? Link to comment Share on other sites More sharing options...
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