JC LEON Posted March 22, 2017 Share Posted March 22, 2017 many thanks to you for your support and effort... let me know when all is updated..i love this mod...thanks again... Link to comment Share on other sites More sharing options...
Xamllew Posted March 25, 2017 Share Posted March 25, 2017 Such a simple feature, but adds so much depth to archery and sets it apart from other ranged weapons, I feel somewhat annoyed that this isn't a thing in vanilla 7dtd. Link to comment Share on other sites More sharing options...
HAL9000 Posted July 15, 2017 Author Share Posted July 15, 2017 Update Time! Added: A16 support Link to comment Share on other sites More sharing options...
Lorelando Posted July 15, 2017 Share Posted July 15, 2017 Dl links for A16 seems to be broken :/ Link to comment Share on other sites More sharing options...
HAL9000 Posted July 15, 2017 Author Share Posted July 15, 2017 Links are ok but the server the files are hosted on just had a wobble, try again Link to comment Share on other sites More sharing options...
Lorelando Posted July 16, 2017 Share Posted July 16, 2017 Jup, working now. Link to comment Share on other sites More sharing options...
xyth Posted July 20, 2017 Share Posted July 20, 2017 @Hal: Does this work on an SDX server? It works fine in our SDX SP/MP build, but on the server, the arrows remain in the target as expected, but cannot be recovered. The "E" prompt shows, but does not recover the arrow. Occasionally, it seems to almost work, but the client side throws this error: ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.Int32,Entity].Add (Int32 key, .Entity value) [0x00000] in <filename unknown>:0 at DictionaryList`2[system.Int32,Entity].Add (Int32 _key, .Entity _value) [0x00000] in <filename unknown>:0 at World.SpawnEntityInWorld (.Entity _entity) [0x00000] in <filename unknown>:0 at NetPackageEntitySpawn.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0 at ConnectionManager.KU (INetConnection , NetPackageDirection ) [0x00000] in <filename unknown>:0 at ConnectionManager.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) No error shows on server. Any information would be appreciated. Thanks! Link to comment Share on other sites More sharing options...
HAL9000 Posted July 20, 2017 Author Share Posted July 20, 2017 Hi xyth, All my mods are only tested on SP as I don't play much MP. There's a bunch of weird and wonderful rules about syncing MP stuff that I haven't got into yet. From that error message I think I can add something that will prevent it but not sure if it will allow you to pick the arrow up. I'll put it in the next release. I've just fixed another bug where shooting the bear will cause a null ref so there'll be an update at some point soon. Link to comment Share on other sites More sharing options...
xyth Posted July 20, 2017 Share Posted July 20, 2017 Thanks. The arrow mod is very "practical" so will be a valuable addition to SDX server mods if you eventually get it working. We (Spider and I) are happy to test any future release candidates. Link to comment Share on other sites More sharing options...
HAL9000 Posted July 27, 2017 Author Share Posted July 27, 2017 Update time! I've changed the way the arrows embed themselves in entities so they should feel less jittery. It's a bit more complicated and is more tied to the entity now so if you hit any NREs post your logs. Cheers, Hal Link to comment Share on other sites More sharing options...
toores Posted January 25, 2018 Share Posted January 25, 2018 Hello, noob here. How do i install SDX mods? Any trick to it, anything additional i need to install? Or just copy everything from "HalArrows" to game folder? Link to comment Share on other sites More sharing options...
HAL9000 Posted January 25, 2018 Author Share Posted January 25, 2018 Hello, noob here. How do i install SDX mods? Any trick to it, anything additional i need to install? Or just copy everything from "HalArrows" to game folder? SDX is a piece of software that builds the mods you download and patches the game code to run it. Download SDX from here And check out some for installation tips and tricks Link to comment Share on other sites More sharing options...
sphereii Posted January 25, 2018 Share Posted January 25, 2018 SDX is a piece of software that builds the mods you download and patches the game code to run it. Download SDX from here And check out some for installation tips and tricks Good to see you still kicking Link to comment Share on other sites More sharing options...
HAL9000 Posted January 26, 2018 Author Share Posted January 26, 2018 Aye still knocking about ^^ Link to comment Share on other sites More sharing options...
toores Posted January 27, 2018 Share Posted January 27, 2018 SDX is a piece of software that builds the mods you download and patches the game code to run it. Download SDX from here And check out some for installation tips and tricks Thank you! Link to comment Share on other sites More sharing options...
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