KorruptkSwades Posted September 24, 2016 Share Posted September 24, 2016 hi ! is there a way to make this work without using SDX ? Link to comment Share on other sites More sharing options...
HAL9000 Posted September 24, 2016 Author Share Posted September 24, 2016 hi ! is there a way to make this work without using SDX ? Nope Link to comment Share on other sites More sharing options...
Flix Posted October 8, 2016 Share Posted October 8, 2016 This needs to be added to the game. Instead of just being a mod. Link to comment Share on other sites More sharing options...
Xtrakicking Posted November 28, 2016 Share Posted November 28, 2016 Hey, just commenting to ask if this is still compatible with current A15 build. Link to comment Share on other sites More sharing options...
HAL9000 Posted November 28, 2016 Author Share Posted November 28, 2016 Hey, just commenting to ask if this is still compatible with current A15 build. This version isn't but the A15 one is lurking in the shadows waiting for the RC of SDX 7 (which is the version A15 will need) Link to comment Share on other sites More sharing options...
Xtrakicking Posted November 28, 2016 Share Posted November 28, 2016 This version isn't but the A15 one is lurking in the shadows waiting for the RC of SDX 7 (which is the version A15 will need) Oh ok, that explains the errors I was getting. How long till RC of SDX 7 allows this awesome looking mod to see the light again? Link to comment Share on other sites More sharing options...
HAL9000 Posted November 28, 2016 Author Share Posted November 28, 2016 Not sure, couple of more things to get into the patching system then I think it's good to go but Dom is busy with RL so it's just when he gets round to it. Link to comment Share on other sites More sharing options...
HAL9000 Posted December 26, 2016 Author Share Posted December 26, 2016 Update Time! A15 compatible version (SDX 0.7) in the OP Link to comment Share on other sites More sharing options...
Carlzilla Posted December 28, 2016 Share Posted December 28, 2016 Get an error trying to compile: c:\SDX_0.7.0\Targets\7DaysToDie\Mods\HalArrows\Scripts\ProjectileMoveScriptArrow.cs(190,21): error CS0103: The name 'HalHelperEvents' does not exist in the current context Link to comment Share on other sites More sharing options...
HAL9000 Posted December 28, 2016 Author Share Posted December 28, 2016 Ah yeah, this now need the helper mod I've done to work so it'll be compatible with the fire mod when it's released. I've added a link to the OP. Link to comment Share on other sites More sharing options...
Grumbul Posted December 29, 2016 Share Posted December 29, 2016 sorry! Wrong thread! Link to comment Share on other sites More sharing options...
elitelex Posted January 6, 2017 Share Posted January 6, 2017 Can someone please confirm, that this mod runs on a server? Having troubles getting this to run. Can shoot the arrow and the arrow is also a pickable item when shot. But can't actually pick it up. Link to comment Share on other sites More sharing options...
oakraven Posted January 6, 2017 Share Posted January 6, 2017 Dont work for me on my server do's the same for me also the turret mod is the same It seems if you need to press the E key for a mod it wont work Link to comment Share on other sites More sharing options...
HAL9000 Posted January 7, 2017 Author Share Posted January 7, 2017 I don't think the mods work on MP. I'm still in the process of creating ways for mods to sync over MP. Sometimes you can use the same methods that vanilla uses so there's no problem but if you want custom behaviour it needs to be written in. Once a nice way has been found I'll update the mods for MP Link to comment Share on other sites More sharing options...
Dragons Nest Posted January 8, 2017 Share Posted January 8, 2017 Hey hal for some reason A15 and halhelper both throw warnings with my security? Claims some thing in the files. Any idea whats up? havent had this happen before. Link to comment Share on other sites More sharing options...
HAL9000 Posted January 15, 2017 Author Share Posted January 15, 2017 It'll be the credit card stealing code I added in the last update. That, or a false positive. Feel free to upload the file to some online checkers to get a second opinion if you're worried. Link to comment Share on other sites More sharing options...
Vilesyde Posted January 15, 2017 Share Posted January 15, 2017 It'll be the credit card stealing code I added in the last update. That, or a false positive. Feel free to upload the file to some online checkers to get a second opinion if you're worried. :confused-new:lmaooo:topsy_turvy: Link to comment Share on other sites More sharing options...
JC LEON Posted March 21, 2017 Share Posted March 21, 2017 hi i downlaoded the mod and the hal dlls and when compile i get an error that says sdx launcher stop working , after that error disappear an compile the mods.. ingame i can pickup arrows after shoot them but from second arrow shot i dont see bow animation anymore but only bow cursor tried other mods and comple works fine.. any hint?? a15 and sdx 0.7.0 Link to comment Share on other sites More sharing options...
HAL9000 Posted March 21, 2017 Author Share Posted March 21, 2017 If you wait for the compile to finish and scroll up you'll see the error that was thrown Link to comment Share on other sites More sharing options...
JC LEON Posted March 21, 2017 Share Posted March 21, 2017 ths is the error on sdx message when it stops working Descrizione: Stopped working File che contribuiscono alla descrizione del problema: C:\Users\Labor\AppData\Local\Temp\WER1334.tmp.WERInternalMetadata.xml C:\Users\Labor\AppData\Local\Temp\WER2E5E.tmp.mdmp Leggere l'informativa sulla privacy online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0410 Se l'informativa sulla privacy online non è disponibile, leggere quella offline: C:\Windows\system32\it-IT\erofflps.txt and this is the error zone on compile log after sdx finished EVENT: Begin task: Patch localization PatchFile: C:\Users\Labor\Desktop\SDX_0.7.0/Targets\7DaysToDie\Mods\HalDllUpdates\Text/Localization.txt Eccezione non gestita: System.IndexOutOfRangeException: Indice oltre i limiti della matrice. in SevenDaysToDiePlugin.LocalizationTable.AddRow(String[] newColumns, String[] newRow) in SevenDaysToDiePlugin.LocalizationTable.Merge(LocalizationTable table) in SevenDaysToDiePlugin.CompileLocalizationPatchTask.PatchTextFile(String sourcePath, String destPath, String patchFilePath) in SevenDaysToDiePlugin.CompileLocalizationPatchTask.Execute() in SevenDaysToDiePlugin.Plugin.RunTasks(List`1 tasks, CompilerConfig config) in SevenDaysToDiePlugin.Plugin.RunAction(String action, CompilerConfig config) in SDXC.Program.Run(SDXCompilerSettings settings) in SDXC.Program.Main(String[] args) i tried on two different machines and sdx crash always during compile tried with working beds from Cartzilla and compile works fine and mod too Link to comment Share on other sites More sharing options...
HAL9000 Posted March 21, 2017 Author Share Posted March 21, 2017 That's a bug with SDX and 15.2. You can either delete the localisation file in the HalDLLUpdates (it's not needed) or to fix it for any mod that has a localisation file you need to open the file in <SDX_LOCATION>\Backups\7 Days To Die\Data\Config\Localization.txt in notepad++ and then change the Encoding from UTF8-BOM to UTF8 Link to comment Share on other sites More sharing options...
JC LEON Posted March 21, 2017 Share Posted March 21, 2017 That's a bug with SDX and 15.2. You can either delete the localisation file in the HalDLLUpdates (it's not needed) or to fix it for any mod that has a localisation file you need to open the file in <SDX_LOCATION>\Backups\7 Days To Die\Data\Config\Localization.txt in notepad++ and then change the Encoding from UTF8-BOM to UTF8 THanks it worked.. i deleted the localzation file in the haldllupdates and compiles worked correclty without any errors..but i have the same weird bug like before.. for first shoot bow animation works correctly butafter i shoot the first arrow, bow shoot animation dont work anymore Link to comment Share on other sites More sharing options...
HAL9000 Posted March 22, 2017 Author Share Posted March 22, 2017 Sounds like a conflict between mods. Check your log files for errors when you're running the game Link to comment Share on other sites More sharing options...
JC LEON Posted March 22, 2017 Share Posted March 22, 2017 i dont have any other mod installed ,only haldll and persistent arrow on allpha 15.2 b8 and sdx 0.7.0 ,,the problem is present even in a clean version of 7d2d on two different machines Link to comment Share on other sites More sharing options...
HAL9000 Posted March 22, 2017 Author Share Posted March 22, 2017 Then alas, it sounds like A15.2 broke the mod. I'll update the OP, thanks Link to comment Share on other sites More sharing options...
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