Orphen Posted October 20, 2016 Share Posted October 20, 2016 Those were zipped from the game directory minutes before I set it up on google drive. Link to comment Share on other sites More sharing options...
Selig Posted November 3, 2016 Share Posted November 3, 2016 Well your Editor doesn't work with SMX UI Mod. Was able to get it to open without an error on a unmodded backup I have for the game. However, when I click to open a file in the Editor, there is no option for my character stuff. It just has all the normal folders for the game but my characters info is all saved in %appdata%. I tried moving the "Save" fold into the normal 7 Days to Die folder just to see if the Editor would even work from there and it gave me another error. Probably something to do with the SMX mod but either way, a little help would be appreciated. I really don't want to try and understand all the Hex and edit my character that way lol. Link to comment Share on other sites More sharing options...
Karlovsky120 Posted November 3, 2016 Author Share Posted November 3, 2016 It's a simple open file dialog. You can reach any folder on your computer from it. You have the address bar on the top. SMX UI Mod is pure UI mod, none of the files it modifies are ones the Editor accesses. I doubt it modifies the save file either. Meaning no error should occur. If you get an error, I'll need to know what it says exactly. Link to comment Share on other sites More sharing options...
Selig Posted November 4, 2016 Share Posted November 4, 2016 These are the two messages I get while trying to link the .exe file and open the character file. Unhandled exception has occurred in a component in your application. If you click Continue, the application will ignore this error and attempt to continue. Object reference not set to an instance of an object. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at SevenDaysProfileEditor.Xml.initialize(String gameRoot) at SevenDaysProfileEditor.Program.<>c__DisplayClass0_1.<Main>b__0(Object sender1, CancelEventArgs e1) at System.Windows.Forms.FileDialog.OnFileOk(CancelEventArgs e) at System.Windows.Forms.FileDialog.HandleVistaFileOk(IFileDialog dialog) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1076.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- 7DaysProfileEditor Assembly Version: 0.14.3.0 Win32 Version: 0.14.3.0 CodeBase: file:///C:/Users/Selig/Desktop/7%20Days%20to%20Die%20Player%20Editor/7DaysProfileEditor.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1068.2 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1067.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. After clicking continue and closing the search window, the program opens and displays "Ready" at the bottom. I find the Save fold and my character file, click open, and then get the same message as before except it says "Index was outside the bounds of the array". With the details saying: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at SevenDaysSaveManipulator.GameData.ItemValue.Read(BinaryReader reader) at SevenDaysSaveManipulator.GameData.ItemValue.Read(BinaryReader reader) at SevenDaysSaveManipulator.GameData.ItemStack.Read(BinaryReader reader) at SevenDaysSaveManipulator.GameData.ItemStack.ReadItemStack(BinaryReader reader) at SevenDaysSaveManipulator.GameData.PlayerDataFile.Read(String path) at SevenDaysSaveManipulator.GameData.PlayerDataFile..ctor(String path) at SevenDaysProfileEditor.GUI.TabPlayer..ctor(String path) at SevenDaysProfileEditor.GUI.MainMenuStrip.<>c__DisplayClass12_0.<openClick>b__0(Object sender1, CancelEventArgs e1) at System.Windows.Forms.FileDialog.OnFileOk(CancelEventArgs e) at System.Windows.Forms.FileDialog.HandleVistaFileOk(IFileDialog dialog) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1076.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- 7DaysProfileEditor Assembly Version: 0.14.3.0 Win32 Version: 0.14.3.0 CodeBase: file:///C:/Users/Selig/Desktop/7%20Days%20to%20Die%20Player%20Editor/7DaysProfileEditor.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1068.2 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1067.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- 7DaysSaveManipulator Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Selig/Desktop/7%20Days%20to%20Die%20Player%20Editor/7DaysSaveManipulator.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. I click continue, close the window that was opened for me to find the file and the bottom of the program now says "Opening..." Unless it takes about 10 minutes to open, then I assume it's an error of some kind. I left it "opening" for a good 5 minutes or more while I stepped away and came back to the same white screen with the program saying "opening" at the bottom. Link to comment Share on other sites More sharing options...
Karlovsky120 Posted November 4, 2016 Author Share Posted November 4, 2016 Can you zip up the config folder and your save and upload it somwhere? You can send me a link via PM so I can see what's going on. Link to comment Share on other sites More sharing options...
Toad Posted March 24, 2017 Share Posted March 24, 2017 Hello! Please excuse my newbness, but how do I install this? I went to the link, and found the files, and downloaded it, but there is no install routine, nowhere to pay to get one, no readme file to explain. Can you help me? Thanks! Link to comment Share on other sites More sharing options...
Karlovsky120 Posted March 24, 2017 Author Share Posted March 24, 2017 The GitHub link was broken. The GitHub link now works. It will point you to a folder with an .exe file and .dll file. Download both and run .exe. Link to comment Share on other sites More sharing options...
Toad Posted March 24, 2017 Share Posted March 24, 2017 Many thanks Karlovsky. I lost my game profile due to an electricity outage last night. I was on day 32, and had just gotten myself a fine minibike and was about halfway through building a huge zombie trap. I couldn't believe it when the game dropped me into nowhere with nothing at level 1. You have made my day. Link to comment Share on other sites More sharing options...
Karlovsky120 Posted March 25, 2017 Author Share Posted March 25, 2017 Glad I could help. If you think the tool lacks anything, feel free to say and I'll see what I can do. Link to comment Share on other sites More sharing options...
PineconeX10 Posted April 19, 2017 Share Posted April 19, 2017 Hi, I'm having some issues attempting to get this to work. 1. I have both the .exe and .dll files in the same folder, as instructed. 2. Launched .exe, then navigated to the 7daystodie game root folder 3. Tool opens, I navigate to my MP save file in my appdata folder and open the .ttp 4. Play around with some values, and attempt to save 5. This error appears: http://imgur.com/a/G4Lzv Am I doing something wrong? Much thanks. Link to comment Share on other sites More sharing options...
Karlovsky120 Posted April 19, 2017 Author Share Posted April 19, 2017 Aw crap. I've added a few classes in the latest release and forgot to mark them as serializible. I should really work on my testing habits (as in actually do it every once in a while). I'll have it fixed as soon as I can (about 18h or so from now (sorry)). Also, does the thread subscription thingy on the forum ever work properly? I was lucky enough to be notified this time, albeit 23h to late... EDIT: I fixed it yesterday, forgot to post it here. Link to comment Share on other sites More sharing options...
Anhnalex Posted April 22, 2017 Share Posted April 22, 2017 Aw crap. I've added a few classes in the latest release and forgot to mark them as serializible. I should really work on my testing habits (as in actually do it every once in a while). I'll have it fixed as soon as I can (about 18h or so from now (sorry)). Also, does the thread subscription thingy on the forum ever work properly? I was lucky enough to be notified this time, albeit 23h to late... EDIT: I fixed it yesterday, forgot to post it here. I still have this problem.... Link to comment Share on other sites More sharing options...
PineconeX10 Posted April 23, 2017 Share Posted April 23, 2017 Aw crap. I've added a few classes in the latest release and forgot to mark them as serializible. I should really work on my testing habits (as in actually do it every once in a while). I'll have it fixed as soon as I can (about 18h or so from now (sorry)). Also, does the thread subscription thingy on the forum ever work properly? I was lucky enough to be notified this time, albeit 23h to late... EDIT: I fixed it yesterday, forgot to post it here. Thanks for your time and great work, I'll check it out soon and report back! Link to comment Share on other sites More sharing options...
Karlovsky120 Posted April 24, 2017 Author Share Posted April 24, 2017 I still have this problem.... I screwed up, again, fixed it, it really, REALLY, should be working now. Link to comment Share on other sites More sharing options...
mdf25 Posted April 26, 2017 Share Posted April 26, 2017 Any idea how I can make this work with my Starvation modded save? I have a copy of my game in a separate folder with the XMLs, but when I try and load the exe for the tool to use, it instantly gives me an 'object was not set to an instance of an object' exception and crashes. I'll see if I can get the crash log out to you later on (if it's possible) All I literally want to do is tick back the number of deaths from 5 to 4 on my save Link to comment Share on other sites More sharing options...
Karlovsky120 Posted April 26, 2017 Author Share Posted April 26, 2017 Hmm, since it crashes on startup, something must be amiss with the XMLs. Either I missed something, or the mod's doing something quirky with them. Either way, I'm gonna have to see them to fix the problem. blocks, items and progression are the ones I need. Upload them somewhere and send me a link. P.S. I wanted to change my death count from 1 to 0. I couldn't, so I created this tool. Link to comment Share on other sites More sharing options...
Guppycur Posted April 26, 2017 Share Posted April 26, 2017 Karl, if you're tapping into the assembly-csharp.dll for your editor, the starvation mod edits it, so that may be the cause of his particular problem. Purely guessing. Been following this thread with interest. Link to comment Share on other sites More sharing options...
mdf25 Posted April 26, 2017 Share Posted April 26, 2017 Here's a link to my XMLs and save data... I hope it can be fixed If not... guess I'll have to try making a new character, get the skills up manually, and re-copy him across. https://www.dropbox.com/sh/hd18xw9lwcemq2r/AAAKolNEDo9t5s_36BtLDtYHa?dl=0 Link to comment Share on other sites More sharing options...
Spectral Force Posted April 26, 2017 Share Posted April 26, 2017 Here's a link to my XMLs and save data... I hope it can be fixed If not... guess I'll have to try making a new character, get the skills up manually, and re-copy him across. https://www.dropbox.com/sh/hd18xw9lwcemq2r/AAAKolNEDo9t5s_36BtLDtYHa?dl=0 Is this on a dedi or sp/mp game? Link to comment Share on other sites More sharing options...
Karlovsky120 Posted April 26, 2017 Author Share Posted April 26, 2017 I figured it out. It's this item: <item id="1579" name="flyer"> <property name="Extends" value="schematicMaster" /> <property name="EconomicValue" value="50" /> <property class="Preview"> <property name="Zoom" value="10" /> <property name="Pos" value="0,-0.2" /> <property name="Rot" value="90,45,0" /> </property> </item> It extends schematicMaster, and I assume that any item that extends it has Action1 defined, and that within it has Recipes_to_learn defined. Which they always do, at least until now. This one doesn't, so I get a null reference exception. The modder broke the xml rules, and I do not intend to implement code to check for this specific case. Any schematic that inherits schematicMaster must implement some kind of recipe, even if it's just a blank list. However, if you comment this line out: <property name="Extends" value="schematicMaster" /> the program will work. The flyer item will probably work fine within the program with the line commented out (you'll be able to place it in the inventory and remove it), but make sure you revert it before playing the game. Alternatively, you could suggest to the mod creator to add this property to the item: <property class="Action1"> <property name="Recipes_to_learn" value="" /> </property> I don't think it will change how the item behaves in any way, but the item won't be breaking any rules anymore. Karl, if you're tapping into the assembly-csharp.dll for your editor, the starvation mod edits it, so that may be the cause of his particular problem. Purely guessing. Been following this thread with interest. I don't access the assembly-csharp.dll with the program, but any mod that changes it might change the defined rules my program works off, which in turn might end up in a crash. The same thing with the xmls, if they go outside the defined rules, really. I don't really see the point of that item extending schematicMaster. Oh, and I'm really glad people are interested in this project. Link to comment Share on other sites More sharing options...
mdf25 Posted April 27, 2017 Share Posted April 27, 2017 Awesome, so I commented out the line of XML and the tool loads now. Now I get a new crash when it tries to load my save into the editor... Time Stamp: 27/04/2017 07:53:26 Message: An item with the same key has already been added. Source: mscorlib Inner Exception: Stack Trace: at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at SevenDaysProfileEditor.Skills.SkillBinder..ctor(Skill skill, Value`1 playerLevel, List`1 recipeBinderList) at SevenDaysProfileEditor.Skills.SkillsTab..ctor(PlayerDataFile playerDataFile, List`1 recipes) at SevenDaysProfileEditor.GUI.PlayerTab..ctor(PlayerDataFile playerDataFile, String path, Int32 selectedIndex) at SevenDaysProfileEditor.GUI.MainMenuActions.OpenFile(String fileName, PlayerDataFile playerDataFile, Int32 selectedIndex) Target Site: Void ThrowArgumentException(System.ExceptionResource) I'm thinking because I tried to open this one before it's gone a bit loopy? Where do the keys get stored and I could probably remove said key to make it work (unless deleting and redownloading the package would solve it?) Link to comment Share on other sites More sharing options...
Karlovsky120 Posted April 27, 2017 Author Share Posted April 27, 2017 Sorry, I caught your post late yesterday, so after confirming the program loads, I didn't try to open your save with it. Only data the program saves when it runs is the location of the game exe, so it can look up other files it needs (namely xmls), so the progran should work fine regardless of what happend in the previous runs. The error appears when loading skills from the save into the program. There must be some kind of duplicate somewhere. Maybe the mod you're using has the skill with the same name? I think that might cause it. I'll know more when I get home and can look further into it. Link to comment Share on other sites More sharing options...
mdf25 Posted April 27, 2017 Share Posted April 27, 2017 No need to apologise, I'm just amazed that this tool can do what it does, you've done a fine job. As I said on my vanilla save I tested it and it works wonderfully. The Starvation save looks quite different to a vanilla save, as it does add a couple new skills, and quite a lot of new quests and buffs in the mod itself - there seems to be a bit of extra info in the Starvation file near the beginning. I really appreciate the help! Link to comment Share on other sites More sharing options...
Karlovsky120 Posted April 27, 2017 Author Share Posted April 27, 2017 No need to apologise, I'm just amazed that this tool can do what it does, you've done a fine job. As I said on my vanilla save I tested it and it works wonderfully. The Starvation save looks quite different to a vanilla save, as it does add a couple new skills, and quite a lot of new quests and buffs in the mod itself - there seems to be a bit of extra info in the Starvation file near the beginning. I really appreciate the help! I really appreciate your appreciation. Anyway, I know what's wrong. And it's not my fault. Yay! That always makes me happy. <crafting_skill name="Deep Water" exp_to_level="150" icon="fishing" description_key="deepWaterDesc" title_key="deepWater" max_level="7" group="Fishing"> <requirement skill_level="1" required_skill_name="Fisherman" required_skill_level="40" /> <requirement skill_level="2" required_skill_name="Fisherman" required_skill_level="50" /> <requirement skill_level="3" required_skill_name="Fisherman" required_skill_level="60" /> <requirement skill_level="4" required_skill_name="Fisherman" required_skill_level="70" /> <requirement skill_level="5" required_skill_name="Fisherman" required_skill_level="80" /> <requirement skill_level="6" required_skill_name="Fisherman" required_skill_level="90" /> <requirement skill_level="7" required_skill_name="Fisherman" required_skill_level="100" /> <recipe name="fishingLure3" unlock_level="1" /> <recipe name="improvedCane" unlock_level="1" /> <recipe name="bambooRaft" unlock_level="2" /> <recipe name="barge" unlock_level="5" /> <recipe name="barge" unlock_level="5" /> <effect name="CraftingTime"> <multiply skill_level="1,2" value="1.00,0.76" /> <multiply skill_level="2,4" value="0.76,0.66" /> <multiply skill_level="4,5" value="0.66,0.59" /> <multiply skill_level="5,6" value="0.59,0.53" /> <multiply skill_level="6,7" value="0.53,0.47" /> </effect> <effect name="CraftingQuality"> <setvalue skill_level="1,1" value="350,416" /> <setvalue skill_level="1,4" value="416,520" /> <setvalue skill_level="4,6" value="520,575" /> <setvalue skill_level="6,7" value="575,600" /> </effect> <effect name="RepairTime"> <multiply skill_level="1,2" value="1.00,0.61" /> <multiply skill_level="2,3" value="0.61,0.54" /> <multiply skill_level="3,4" value="0.54,0.48" /> <multiply skill_level="4,5" value="0.48,0.43" /> <multiply skill_level="5,6" value="0.43,0.39" /> <multiply skill_level="6,7" value="0.39,0.35" /> </effect> <effect name="RepairAmount"> <add skill_level="1,2" value="1,27" /> <add skill_level="2,3" value="27,31" /> <add skill_level="3,4" value="31,35" /> <add skill_level="4,5" value="35,38" /> <add skill_level="5,6" value="38,41" /> <add skill_level="6,7" value="41,43" /> </effect> <effect name="RepairQualityLoss"> <multiply skill_level="1,2" value="1.00,0.53" /> <multiply skill_level="2,3" value="0.53,0.44" /> <multiply skill_level="3,4" value="0.44,0.38" /> <multiply skill_level="4,5" value="0.38,0.32" /> <multiply skill_level="5,6" value="0.32,0.27" /> <multiply skill_level="6,7" value="0.27,0.22" /> </effect> </crafting_skill> See anything fishy (I'm so, so sorry) about it? (Hint, hint, look at the "barge" recipe). No my friend, you are not drunk, there are indeed two barges there. Unless, you see four, then you might have a problem (I'm still so very sorry). The program adds these entries to a dictionary of sorts, and uses the name as the dictionary key. Each dictionary key needs to be unique. And therein lies our problem - we try to introduce a duplicate (Oh my god, please don't hate me). Anyway, this is a violation of xml rules and while I could write a really robust program that handles all kind of input, I'm just to lazy to do it (I promise I won't make bad [something resembling a pun, but not really a pun] again). Besides, this might even be better, since it detects any mistakes made by modders. =) (Sorry.) P.S. Remove duplicate and it's clear sailing from there (Sorry, not sorry. I lied. You can hate all you want.). Link to comment Share on other sites More sharing options...
mdf25 Posted April 27, 2017 Share Posted April 27, 2017 It worked! Woohoo! Thanks so much for this tool. I've reverted the XMLs now but I'll report both these things on the Starvation forums. I think more people should know about this tool in order to test their XMLs, it actually makes a great validation tool! Where can I donate to this project? Link to comment Share on other sites More sharing options...
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