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Karlovsky120

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Everything posted by Karlovsky120

  1. I'm entertaining the idea of messing with *.ttp files. I'm not an active player, so I don't really have any *.ttp files of my own that have anything more than a few items in inventory and similar.I'm looking for *.ttp file where players have completed quests, unlocked recipes, advanced their skills, etc. Basically any save with a long playtime. The save doesn't have had to be started on latest alpha, or even played on it (although it'd be great if it weren't too old).I'd really appreciate if anyone would share their own here, the more the better.Only identifiable data in the *.ttp is your profile name.Thanks in advance!
  2. I'm entertaining the idea of messing with *.ttp files. I'm not an active player, so I don't really have any *.ttp files of my own that have anything more than a few items in inventory and similar. I'm looking for *.ttp file that were saved on the latest alpha where players have completed quests, unlocked recipes, advanced their skills, etc. Basically any save with a long playtime. The save doesn't have had to be started on latest alpha, it's enough to just load and save it in the latest alpha. I'd really appreciate if anyone would share their own here, the more the better. Only identifiable data in the *.ttp is your profile name. Thanks in advance!
  3. I'd like to use the API to extract icons from the assets to be displayed in my program. The problem is that my program has been written in C# and the API is C++. I looked into including C++ dlls in C# project, but I'd still need to change parts of the original C++ dll. Is there a source available so I can convert the parts I need to C#? I will credit you as though I used the API.
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