GMLCrafTing Posted December 31, 2015 Share Posted December 31, 2015 How is Crafting speed defined I know of the xml that changed the speed based on your level but were is the default mechanic that add's speed to whatever you craft based on items you craft. Confirmed and tested The old mechanic still Works adding craft_time = "0.5" > at the end of recipe name Thanks again [ Valmar ] for pointing it out i thought they have removed it in 13.* Link to comment Share on other sites More sharing options...
stallionsden Posted December 31, 2015 Share Posted December 31, 2015 that would be in progression.xml Link to comment Share on other sites More sharing options...
Valmar Posted December 31, 2015 Share Posted December 31, 2015 The crafting time is handled by the ingredients now. Look in the items.xml: <property name="CraftingIngredientExp" value="4" /> <property name="CraftingIngredientTime" value="4" /> You can still assign a specific time to a recipe in the recipes.xml though if you want. <recipe name="railingOldWood" count="1" scrapable="False" craft_time = "0.5" > <ingredient name="wood" count="4"/> </recipe> Is that what you're after? Link to comment Share on other sites More sharing options...
GMLCrafTing Posted December 31, 2015 Author Share Posted December 31, 2015 The crafting time is handled by the ingredients now. Look in the items.xml: <property name="CraftingIngredientExp" value="4" /> <property name="CraftingIngredientTime" value="4" /> You can still assign a specific time to a recipe in the recipes.xml though if you want. <recipe name="railingOldWood" count="1" scrapable="False" craft_time = "0.5" > <ingredient name="wood" count="4"/> </recipe> Is that what you're after? Yes Thank you very much modding a hardcore server and i want stop people from crafting 100's of items to level up in certain skill . i Just saw That there is no craft_time = "0.5" at the end of each recipe in 13.6 so can it be added ? is it still optional..? Link to comment Share on other sites More sharing options...
Valmar Posted December 31, 2015 Share Posted December 31, 2015 It can be added, yes. A13 for the most part dropped the craft_time in recipes and now uses the ingredienttime in the items. The code still works in recipes.xml though (and is infact still used by some recipes). The craft_exp_gain line is still used too. Though you could possibly adjust how much exp they get for crafting certain items. Or make some recipes give zero exp so players cant "farm" them for levels. <recipe name="scrapIron" count="1" scrapable="False" craft_area="forge" material_based="true" craft_time = "0.5" craft_exp_gain="0" > <ingredient name="unit_iron" count="5"/> </recipe> Link to comment Share on other sites More sharing options...
GMLCrafTing Posted December 31, 2015 Author Share Posted December 31, 2015 Great idea grinding as always been an issue for players . Some of them just do it then when they reach the end they find it boring to play the game. Link to comment Share on other sites More sharing options...
DieTillDay7 Posted December 31, 2015 Share Posted December 31, 2015 If i may - Test how hard it is on a mod that knows about content and prolonging the games life ! https://7daystodie.com/forums/showthread.php?33191-Die-Till-Day-7-Official-Post Link to comment Share on other sites More sharing options...
GMLCrafTing Posted January 12, 2016 Author Share Posted January 12, 2016 CraftingIngredientTime Vs <crafting_skill name="Miscellaneous Crafting" icon="misc_crafting" description_key="miscCraftingDesc" title_key="miscCrafting"> <effect name="CraftingTime"> <multiply skill_level="1,50" value="1,0.75"/> <multiply skill_level="51,99" value="0.74, 0.4"/> <multiply skill_level="100" value="0.25"/> </effect> if i was to put <multiply skill_level="1,5" value="3"/> the CraftingIngredientTime is not mutiplied x 3 Why? Link to comment Share on other sites More sharing options...
Valmar Posted January 12, 2016 Share Posted January 12, 2016 I suspect the value needs to actually be lower. If you look at the skill levels it seems the higheryour skill the lower the value goes. Implying that lower values are what are needed to increase speed, not higher. Assuming you want faster speeds try setting the values to lower percentages such as 0.1 Link to comment Share on other sites More sharing options...
Chefkoch Posted January 12, 2016 Share Posted January 12, 2016 Hi, i checked it out alot of times but craft_time = "0.5" does not work for me in my recipes The time does not change oO EDIT: Using Alpha 13.6(b2) btw. cu Cheffe Link to comment Share on other sites More sharing options...
Valmar Posted January 13, 2016 Share Posted January 13, 2016 Show an example of one of your recipes that you tried to add craft time too. Link to comment Share on other sites More sharing options...
Gazz Posted January 13, 2016 Share Posted January 13, 2016 AFAIK, only the first item of a stack is actually affected by player skill. While it would be easiest to change crafting time in progression.xml we are kinda waiting on a fix for that. =) Link to comment Share on other sites More sharing options...
GMLCrafTing Posted January 14, 2016 Author Share Posted January 14, 2016 I tried Multiplying the time by 3 it works just fine ! on the character. But in the campFire its glitched every time u open the Campfire the Remaining Craft time is multiplied by 3 Link to comment Share on other sites More sharing options...
kaladinsb Posted November 11, 2018 Share Posted November 11, 2018 Does craft_time = "#" still work or is it completely gone? Want to make a duplicate recipe but using a different station that will make it faster. Link to comment Share on other sites More sharing options...
Numberz Posted November 11, 2018 Share Posted November 11, 2018 Does craft_time = "#" still work or is it completely gone? Want to make a duplicate recipe but using a different station that will make it faster. Yes it does still work. Link to comment Share on other sites More sharing options...
War3zuk Posted March 25, 2019 Share Posted March 25, 2019 Thanks for this hahaha Been busting my Balls trying to reduce my HD Wrench from 40 mins..... The 5 is seconds so set it too 300 for 5 mins, Thanks.... <recipe name="HD Wrench" count="1" craft_time = "300" > <ingredient name="resourceForgedSteel" count="150"/> <ingredient name="resourceMechanicalParts" count="25"/> <ingredient name="resourceDuctTape" count="30"/> <ingredient name="resourceScrapPolymers" count="50"/> <ingredient name="resourceSpring" count="10"/> </recipe> Link to comment Share on other sites More sharing options...
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