4sheetzngeegles Posted September 3 Share Posted September 3 Sorry, it's happening to you. I could only understand it from the explanation. The only thing that I have seen as an offset on my end, I caused myself. It's a temporary displacement of the transform of my primitive bow, after using the power strike of my stone spear. The script was left for the thrown spears, by TFP I have edited it back in with each alpha since it was removed. If you cm the other bows they are centered on the screen, the prim is offset to the right. Switching to bow after centers the prim temp, so another quick switch and its back. It works in either position so I don't mind. I only do it for the stone spear, if it gets lost I always have rocks and wood. Yours as you just pointed out may be the transform for the vehicle to stance. If there is a command in DM or Unity to reset it, then a simple tfp fix would be to add it to a position check when dismounting and mounting a vehicle. It use to happen on Neebs Gaming all the time, they worked it into their show. Link to comment Share on other sites More sharing options...
OogieBoogie Posted September 3 Share Posted September 3 Is there any word on the release date for 1.1 stable? Me and some friends would like to play the game but can’t make it longer than an hour without the game crashing. 1 Link to comment Share on other sites More sharing options...
Adam the Waster Posted September 4 Share Posted September 4 (edited) 17 hours ago, OogieBoogie said: Is there any word on the release date for 1.1 stable? Me and some friends would like to play the game but can’t make it longer than an hour without the game crashing. Probably going to be awhile. They seem to update slower lately due to holidays Edited September 4 by Adam the Waster (see edit history) Link to comment Share on other sites More sharing options...
Space4Ace Posted September 4 Share Posted September 4 (edited) 3 hours ago, Adam the Waster said: Probably going to be awhile. They seem to update slower lately due to holidays Holidays and vacations. Remember that they were rushing to get 1.0 out, so I guess they waited for vacations, and people (like Fataal for example) are now taking some time off for a well deserved break from all the hard work they have done. We'll get a new update very soon... My guess is another experimental build. Too many problems in the latest experimental to call it stable. Edited September 4 by Space4Ace (see edit history) 3 Link to comment Share on other sites More sharing options...
Suxar Posted September 5 Share Posted September 5 14 hours ago, Space4Ace said: Too many problems in the latest experimental to call it stable. Will the forges in it be fixed? Link to comment Share on other sites More sharing options...
Space4Ace Posted September 5 Share Posted September 5 9 hours ago, Suxar said: Will the forges in it be fixed? What's wrong with the forge? I don't know what The Fun Pimps are working on, but lets hope they will fix lots of bugs, and maybe add a few of the missing "new" animal models (still missing Grace, chicken, rabbit, vulture, pig, coyote). 1 Link to comment Share on other sites More sharing options...
Suxar Posted September 9 Share Posted September 9 On 9/5/2024 at 7:02 PM, Space4Ace said: What's wrong with the forge? I don't know what The Fun Pimps are working on, but lets hope they will fix lots of bugs, and maybe add a few of the missing "new" animal models (still missing Grace, chicken, rabbit, vulture, pig, coyote). With the Advanced Engineering skill pumped up, the material in the forge is calculated incorrectly. For example, with a forge completely filled with stone, you can add not 3000 cement to the production queue, but only 2500. The same thing with steel, instead of 1500 you can only set 914. 1 Link to comment Share on other sites More sharing options...
Adam the Waster Posted September 9 Share Posted September 9 On 9/5/2024 at 12:02 PM, Space4Ace said: What's wrong with the forge? I don't know what The Fun Pimps are working on, but lets hope they will fix lots of bugs, and maybe add a few of the missing "new" animal models (still missing Grace, chicken, rabbit, vulture, pig, coyote). Here's hoping it adds that and maybe some more spawn changes. Link to comment Share on other sites More sharing options...
Mando Posted Monday at 10:38 PM Share Posted Monday at 10:38 PM When the current exp will become stable? 1 Link to comment Share on other sites More sharing options...
RoyFlame Posted Tuesday at 12:08 AM Share Posted Tuesday at 12:08 AM I’m assuming more stability fixes are coming to console in the near future? After a while, the frame rate on console drops so bad that we flat out stop playing it. This has been my favorite game since 1.0 came out for consoles, but it sucks that longevity on a save is really not an option after a certain point. I don’t even care about more features, just PLEASE fix the frame rate! Awesome game, super addictive and fun. Link to comment Share on other sites More sharing options...
meganoth Posted Tuesday at 10:12 AM Share Posted Tuesday at 10:12 AM 10 hours ago, RoyFlame said: I’m assuming more stability fixes are coming to console in the near future? After a while, the frame rate on console drops so bad that we flat out stop playing it. This has been my favorite game since 1.0 came out for consoles, but it sucks that longevity on a save is really not an option after a certain point. I don’t even care about more features, just PLEASE fix the frame rate! Awesome game, super addictive and fun. Just making sure: You didn't grow trees everywhere near your base(s) ? One reason for massive FPS drops can be too many trees in a small area visible to the players. Link to comment Share on other sites More sharing options...
bdubyah Posted Tuesday at 05:15 PM Share Posted Tuesday at 05:15 PM Speaking of which, I can't believe TFP hasn't had their artists remake the trees yet. Not only to most of them not look that great, they are performance hogs as well. DUST2DEATH had a mod back in like A19 that used new trees and he could have way more of his, it still looked the same quality level if not better, and FPS was much better. Since they wanna optimize the game I'm surprised they didn't touch the trees at all. 2 Link to comment Share on other sites More sharing options...
Teezer Posted Tuesday at 05:27 PM Share Posted Tuesday at 05:27 PM 12 minutes ago, bdubyah said: Speaking of which, I can't believe TFP hasn't had their artists remake the trees yet. Not only to most of them not look that great, they are performance hogs as well. DUST2DEATH had a mod back in like A19 that used new trees and he could have way more of his, it still looked the same quality level if not better, and FPS was much better. Since they wanna optimize the game I'm surprised they didn't touch the trees at all. Nothing surprises me anymore regarding TFP Link to comment Share on other sites More sharing options...
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