Jay_ombie Posted October 29, 2017 Share Posted October 29, 2017 (edited) any clue when/if it can be fixed as its kinda annoying Its not the mod directly. The mod and game is manifesting the issue but check your Ram and lower your settings as this thing tends to happen with low memory. Edited October 29, 2017 by Jay_ombie (see edit history) Link to comment Share on other sites More sharing options...
Daenewii Posted October 29, 2017 Share Posted October 29, 2017 kevlar locked Hello, at the end of the protector class, kevlar armor creation is not unlocked. is this normal? It is also impossible to buy kevlar skills, while prerequisites (armormith and finished protector quests) are correct. Many of us on the same server have the same kevlar creation or repair problem while the protector quest is over. We have the quest indicated as completed, we have obtained kevlar end-of-quests armor, the quest specifies that the kevlar is unlocked but it is impossible to buy the skills (or read the diagrams ..). Thank you for your answers. (and thanks to google for the translation!) Link to comment Share on other sites More sharing options...
TheBelgarion Posted October 29, 2017 Share Posted October 29, 2017 (edited) thx for the fast fix on the missing files! just notice scrap iron axe starts repairing at 14 sec but is already finished at around 7 sec. Im just on day 3 so not alot of skills into repair reduce stuff. Edited October 29, 2017 by TheBelgarion (see edit history) Link to comment Share on other sites More sharing options...
Nockborq Posted October 29, 2017 Share Posted October 29, 2017 do i need to do a complete restart on my server after updating the mod Link to comment Share on other sites More sharing options...
CapN_Cook Posted October 29, 2017 Share Posted October 29, 2017 (edited) Love the mod man its amazing, Only the thing is we run in the problem that when we relog it looks like the lower part of the inventory de-spawns, Almost everything from my inventory got de-spawned and my fuel switched to the top left spot :/ You maybe know what this issue is? Edited October 29, 2017 by CapN_Cook Didn't seem like good grammer :) (see edit history) Link to comment Share on other sites More sharing options...
TheBelgarion Posted October 29, 2017 Share Posted October 29, 2017 another missing file ? 2017-10-29T22:47:46 13801.305 INF Spawning sleeper zombie from ZombieGhostTownGroup ArgumentOutOfRangeException: Argument is out of range. Parameter name: index plus during start: 2017-10-29T19:05:34 469.977 INF StartAsServer 2017-10-29T19:05:35 470.203 INF createWorld: Random Gen, Walker2, GameModeSurvivalSP 2017-10-29T19:05:35 470.395 INF Started thread thread_Regenerating 2017-10-29T19:05:35 470.395 INF Started thread HQ SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/forest/moon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/pine_forest/fogfade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/ambient (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/moon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/fogfade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/ambient (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/moon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/fogfade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/pine_forest/fogfade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Link to comment Share on other sites More sharing options...
3razar3 Posted October 30, 2017 Share Posted October 30, 2017 (edited) i havent encountered the first part, but the second half isnt something to be concerned with i do not think.. you need to take into account that this mode is comprised of other people's contributions. SDX is developing parts for other mods than this one alone, those resources appear to be visual effects, nothing thats going to throw this game into a failure The word "Spectrums" alone suggests a lighting efffect. Having personally been through the SDX git, i can tell you that they are developing Unity themselves and these resource references are MOST LIKELY tying into one of SDX's other projects. It is entirely possible that they may come into play for version 5.2, but as there is an SDX developer actively contributing to this mod (Sphereii) I would wager that if these "errrors" were something to be concerned with, he would have made Dwallorde well aware. Edited October 30, 2017 by 3razar3 (see edit history) Link to comment Share on other sites More sharing options...
dwallorde Posted October 30, 2017 Author Share Posted October 30, 2017 I have seen those messages before and noticed that game still runs fine. Shouldn't cause any issues. Link to comment Share on other sites More sharing options...
Roncor Posted October 30, 2017 Share Posted October 30, 2017 I get the .png in red for the icons like the wheat but other then that game runs and have no problems with it Link to comment Share on other sites More sharing options...
sphereii Posted October 30, 2017 Share Posted October 30, 2017 About the: SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/pine_forest/fogfade Yes, these are normal for any SDX mod, and can be safely ignored. Link to comment Share on other sites More sharing options...
Roncor Posted October 30, 2017 Share Posted October 30, 2017 How do you make yeast? Link to comment Share on other sites More sharing options...
ShaDyGA Posted October 30, 2017 Share Posted October 30, 2017 Im having issues getting the mod to work. I am copying the files into the 7d2d folder and overwriting the vanilla files like normal. However, when I start the game it runs like vanilla. I have tried verifying the local files and then reinstalling the mod files, as well as reinstalling the entire game but it still runs in vanilla. Any suggestions. I am playing on a Mac, but Im assuming that isn't an issue as all the other mods work fine. Thanks. Link to comment Share on other sites More sharing options...
Guerillawar Posted October 30, 2017 Share Posted October 30, 2017 Can some one from the german community help me with this is mod and nitrado server, i have main issues with my server to run this mod and i have no ideas more what the case is why it won´t work. thx a lot Link to comment Share on other sites More sharing options...
Pacik Posted October 30, 2017 Share Posted October 30, 2017 Hello, I have a problem - every time I come to the custom (added in mod) building, FPS will drop (the game runs normally at 60 FPS, in a custom building at 10-30 FPS). Tested on Windows 10 and Linux Manjaro. Recent GPU drivers. Some solution? Intel i7 7600K GTX 1070 16GB RAM OS: Win 10 and Linux Manjaro Sorry for my bad English. Link to comment Share on other sites More sharing options...
Pacik Posted October 30, 2017 Share Posted October 30, 2017 (edited) Sorry, double post - pls delete. Edited October 31, 2017 by Pacik (see edit history) Link to comment Share on other sites More sharing options...
3razar3 Posted October 31, 2017 Share Posted October 31, 2017 for those of you asking questions, while this is a perfectly good place to do so, i would suggest joining the official Discord server (link in header post) as you will get a faster response Link to comment Share on other sites More sharing options...
Roncor Posted October 31, 2017 Share Posted October 31, 2017 I use nitrado server and works good all I did was ftp the files drop and drop in the 7days to die folder replace everything of your using the big bag mod make sure to disable the eac in the options Link to comment Share on other sites More sharing options...
dwallorde Posted October 31, 2017 Author Share Posted October 31, 2017 How do you make yeast? Potatoes. - - - Updated - - - Im having issues getting the mod to work. I am copying the files into the 7d2d folder and overwriting the vanilla files like normal. However, when I start the game it runs like vanilla. I have tried verifying the local files and then reinstalling the mod files, as well as reinstalling the entire game but it still runs in vanilla. Any suggestions. I am playing on a Mac, but Im assuming that isn't an issue as all the other mods work fine. Thanks. I have never used a Mac for this game and have no idea how it works. Sorry Link to comment Share on other sites More sharing options...
Jolly Posted October 31, 2017 Share Posted October 31, 2017 OK I've updated to 16.4 downlaoded the server files for my rented server and encountered this error ullReferenceException: Object reference not set to an instance of an object at NGuiWdwInGameHUD.Update () [0x00000] in <filename unknown>:0 Server starts but wont initialise. I've seen other people post about this error but cant see any current solutions posted. The error seems to have something to do with a missing HUD file and the xui.xml but I've run out of ideas ( I've swapped in and out all sorts of files but no joy ) Does anyone have a solution ? thx Link to comment Share on other sites More sharing options...
Guerillawar Posted October 31, 2017 Share Posted October 31, 2017 I use nitrado server and works good all I did was ftp the files drop and drop in the 7days to die folder replace everything of your using the big bag mod make sure to disable the eac in the options yeah i do the same, but after i copy all the files, the server won´t start realy. i can´t see the server in the server list in the game and via web console i haven´t access to. maybe you can write my via PM Link to comment Share on other sites More sharing options...
Mastertweety Posted October 31, 2017 Share Posted October 31, 2017 Im having issues getting the mod to work. I am copying the files into the 7d2d folder and overwriting the vanilla files like normal. However, when I start the game it runs like vanilla. I have tried verifying the local files and then reinstalling the mod files, as well as reinstalling the entire game but it still runs in vanilla. Any suggestions. I am playing on a Mac, but Im assuming that isn't an issue as all the other mods work fine. Thanks. I play on a MacBook. You have to overwrite the files in the 7DaysToDie.app and you have to copy the MOD-Folder and the two "git"files to the normal 7 Days to Die folder. My Problem is, that there is no Zombie Spawn and my Inventory has the old space. There are Errors like: "NullReferenceException: Object reference not set to an instance of object" when I want to enter a house and "No valid sleeper spawn locations were found...." Also: 888 ERR Loading and parsing 'entity groups.xml' (Entity with name 'zombieDarleneCrawler' not found etc... Link to comment Share on other sites More sharing options...
TheBelgarion Posted October 31, 2017 Share Posted October 31, 2017 just done the Builders Class Level 2 said something about Builders Forge Perk - but i dont see any Perk nor Item to craft with that name ?? Link to comment Share on other sites More sharing options...
dwallorde Posted October 31, 2017 Author Share Posted October 31, 2017 OK I've updated to 16.4 downlaoded the server files for my rented server and encountered this error ullReferenceException: Object reference not set to an instance of an object at NGuiWdwInGameHUD.Update () [0x00000] in <filename unknown>:0 Server starts but wont initialise. I've seen other people post about this error but cant see any current solutions posted. The error seems to have something to do with a missing HUD file and the xui.xml but I've run out of ideas ( I've swapped in and out all sorts of files but no joy ) Does anyone have a solution ? thx Which server provider are you using? - - - Updated - - - just done the Builders Class Level 2 said something about Builders Forge Perk - but i dont see any Perk nor Item to craft with that name ?? Ya sorry the Builders Forge actually got removed. Description is just out of date. V5.2 will have a new class system so all of this will be updated. - - - Updated - - - I play on a MacBook. You have to overwrite the files in the 7DaysToDie.app and you have to copy the MOD-Folder and the two "git"files to the normal 7 Days to Die folder. My Problem is, that there is no Zombie Spawn and my Inventory has the old space. There are Errors like: "NullReferenceException: Object reference not set to an instance of object" when I want to enter a house and "No valid sleeper spawn locations were found...." Also: 888 ERR Loading and parsing 'entity groups.xml' (Entity with name 'zombieDarleneCrawler' not found etc... Sounds like entityclasses.xml didn't copy over. Or at least something isn't installed correctly. Link to comment Share on other sites More sharing options...
3razar3 Posted October 31, 2017 Share Posted October 31, 2017 Sounds like entityclasses.xml didn't copy over. Or at least something isn't installed correctly. my server admin has reporte the same issue on our server, i havent been on myself yet so i cannot confirm, but he said he played for 5hrs and didnt see a single zombie.... Link to comment Share on other sites More sharing options...
TheBelgarion Posted October 31, 2017 Share Posted October 31, 2017 Thx dwallorde for the fast responses, than you say you reworked Class System with 5.2 - that would need a fresh start ? (I hate fresh start because everything is so slow at the beginning ...) Link to comment Share on other sites More sharing options...
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