dwallorde Posted August 27, 2017 Author Share Posted August 27, 2017 Version 5.0.3 B23 Released Change Log: -Changed Broken Leg Buff now has Mutex against Advanced Splint -Changed Resource Rocks Resources -Changed Tungsten Tools can only get Tungsten Fragments from Resource Rocks -Changed Diamond Tipped Tools can also get Tungsten from Resource Rocks -Changed Planted Mushrooms now only has Simple Rotations -Changed Updated Title and Description for Categorized Storage Container Perk -Fixed Mod Guns having 0 Damage -Fixed Construction Perk Level requirements for Scrap Iron Construction, Concrete Construction and Tungsten Smithing -Changed Steel Smithing also now requires Construction Level 5 -Fixed Scholar Class Training Level 3 Quest -Changed Updated Mod Guns with A16 Features like light level, aiming sounds, etc. -Changed Balanced Mod Weapon Damage -Updated Prefab Pack with Magoli's Prefab Pack _28 -Added Missing Custom Icons for new Power Icons for UI -End of Notes - Link to comment Share on other sites More sharing options...
Bernd00000 Posted August 27, 2017 Share Posted August 27, 2017 (edited) B23 Thx vor update Edited August 27, 2017 by Bernd00000 (see edit history) Link to comment Share on other sites More sharing options...
HungryZombie Posted August 27, 2017 Share Posted August 27, 2017 I've noticed this last update did something to the terrain. I deleted my old game and started a new one after updating your mod. Using the same map seed as last game I played I noticed that much of the terrain around cities, POI's and roads are 14 blocks high off the ground, leaving sheer walls around evertying. It's not all POI's however. Link to comment Share on other sites More sharing options...
Dormas Posted August 28, 2017 Share Posted August 28, 2017 Dwall's quest part 2 is throwing: ArgumentOutOfRangeExcetion: Arguement is out of range Parameter name: index. Updated Server and client to B23 about 6 hours before I found the quest and read it. Clicked accept and now it's a reoccurring Exception that you can't close out of. Restarted client and server both, pops back up after entering game. http://steamcommunity.com/sharedfiles/filedetails/?id=1121942086 Link to comment Share on other sites More sharing options...
Apamax Posted August 28, 2017 Share Posted August 28, 2017 I've noticed this last update did something to the terrain. I deleted my old game and started a new one after updating your mod. Using the same map seed as last game I played I noticed that much of the terrain around cities, POI's and roads are 14 blocks high off the ground, leaving sheer walls around evertying. It's not all POI's however. The same happens to me! Link to comment Share on other sites More sharing options...
dwallorde Posted August 28, 2017 Author Share Posted August 28, 2017 The same happens to me! Huh this is weird as all I did was update Magoli's prefab pack. I'll see if I can spot it Link to comment Share on other sites More sharing options...
Mike c Posted August 28, 2017 Share Posted August 28, 2017 (edited) For those terrain problems a few posts above.... There was also a hotfix this week for the game. The file was small and might not have been noticed. Perhaps there was a glitch with one of the files and it overwrit the mods files.. Did you completely delete the 7days folder and do a reinstall before you added the mod? Edited August 28, 2017 by Mike c (see edit history) Link to comment Share on other sites More sharing options...
dwallorde Posted August 28, 2017 Author Share Posted August 28, 2017 Are you guys running stable A16.2 or on experimental branch which has A16.3 B7? Cause I know B7 update recently made quite a few changes to rwg. In which case that can lead to issues as this mod is only for stable and I'm not supporting experimental. Link to comment Share on other sites More sharing options...
Apamax Posted August 28, 2017 Share Posted August 28, 2017 Are you guys running stable A16.2 or on experimental branch which has A16.3 B7? Cause I know B7 update recently made quite a few changes to rwg. In which case that can lead to issues as this mod is only for stable and I'm not supporting experimental. In my case I am with version 16.2 b7 Link to comment Share on other sites More sharing options...
HungryZombie Posted August 28, 2017 Share Posted August 28, 2017 I"m running 16.2 stable. Didn't uninstall the game though. Maybe I'll give that a try. Link to comment Share on other sites More sharing options...
The Lorax Posted August 28, 2017 Share Posted August 28, 2017 You can see the bug they are talking about in the video I posted about the magic house. The poi that disappeared is on one of those weird lifted terrain chunks, like many others. Link to comment Share on other sites More sharing options...
Mike c Posted August 29, 2017 Share Posted August 29, 2017 (edited) I dont play the experimentals either but i could see someone having update to latest experimental and having it overwrite the mod. Could cause big problems Are the boss zombies and npcs active yet? Edited August 29, 2017 by Mike c (see edit history) Link to comment Share on other sites More sharing options...
gpcstargate Posted August 29, 2017 Share Posted August 29, 2017 dwallorde Sorry .. But I'm going to break my own rule not to pester .. But are we ready for the 7D2D launcher yet?? I know that you are still fighting some bugs and were hoping to get it to the launcher last weekend, just wondering how we are doing on getting to the launcher. I only use the launcher anymore .. makes life so much easier. Anyway, Enjoy the week and hope it goes well for you. Thanks Link to comment Share on other sites More sharing options...
dwallorde Posted August 29, 2017 Author Share Posted August 29, 2017 dwallorde Sorry .. But I'm going to break my own rule not to pester .. But are we ready for the 7D2D launcher yet?? I know that you are still fighting some bugs and were hoping to get it to the launcher last weekend, just wondering how we are doing on getting to the launcher. I only use the launcher anymore .. makes life so much easier. Anyway, Enjoy the week and hope it goes well for you. Thanks I actually did try but for some reason it kept failing when I was trying to upload to github. I'm going to try again soon or I may have to get a new depository started. - - - Updated - - - I dont play the experimentals either but i could see someone having update to latest experimental and having it overwrite the mod. Could cause big problems Are the boss zombies and npcs active yet? Boss zombies yes. And they are gamestaged and you probably won't see them until your higher level. For all screamer, blood moon and sleeper gamestages. Link to comment Share on other sites More sharing options...
The Lorax Posted August 29, 2017 Share Posted August 29, 2017 @dwallorde Have you checked out SMX 2.0 UI? I think it would look really nice with this mod. Link to comment Share on other sites More sharing options...
JJJ Posted August 31, 2017 Share Posted August 31, 2017 (edited) Some bug : Dwall quest bug. When I finish part 2, game crash when loading next quest and I have to load a save before I finish part 2. That's also mean I can't kill zombie with gun anymore. Duke Casino's disapears when I leave the game and then resume my game. Scholar Class training level 3 crashed, I could keep playing my game, but I missed the reward of quest 3 and I won't be able to get it later. That's is very important to take care of these bugs, because it makes the game almost unplayable. Edited August 31, 2017 by JJJ (see edit history) Link to comment Share on other sites More sharing options...
JJJ Posted August 31, 2017 Share Posted August 31, 2017 Also, where I craft golden machette plz ? Link to comment Share on other sites More sharing options...
dwallorde Posted August 31, 2017 Author Share Posted August 31, 2017 Also, where I craft golden machette plz ? Advanced tool smithing station. - - - Updated - - - Some bug : Dwall quest bug. When I finish part 2, game crash when loading next quest and I have to load a save before I finish part 2. That's also mean I can't kill zombie with gun anymore. Duke Casino's disapears when I leave the game and then resume my game. Scholar Class training level 3 crashed, I could keep playing my game, but I missed the reward of quest 3 and I won't be able to get it later. That's is very important to take care of these bugs, because it makes the game almost unplayable. I'll take a look at it. Should have another update out soon Link to comment Share on other sites More sharing options...
JJJ Posted August 31, 2017 Share Posted August 31, 2017 Thanks you ! I really enjoy your mod. I don't have the composition yet. Is it a class composition or should I farm library to find it ? Link to comment Share on other sites More sharing options...
JJJ Posted August 31, 2017 Share Posted August 31, 2017 I think Duke Casino disapear only if there is more than 20K stacked. Link to comment Share on other sites More sharing options...
dwallorde Posted August 31, 2017 Author Share Posted August 31, 2017 Dam, I was literally going to test a release version, and then 16.3 Drops. Boom! and its a lot of changes...I may have to delay a release until tomorrow. Link to comment Share on other sites More sharing options...
gpcstargate Posted August 31, 2017 Share Posted August 31, 2017 Dwallorde .. Well the Fun Pimps like messing with everyone .. But hopefully it won't be to bad. Looking forward to it being added to the 7D2D Launcher also. Try and enjoy the up coming weekend. Think Positive Link to comment Share on other sites More sharing options...
M3rz3 Posted August 31, 2017 Share Posted August 31, 2017 I just got server istalled with mod and couple minutes after 7dtd update hits. Oh well... have to wait when mod is updated too Link to comment Share on other sites More sharing options...
dwallorde Posted September 1, 2017 Author Share Posted September 1, 2017 Version 5.0.4 B27 Released! Change Log: -Added Distant Terrain Mesh Files for my prefabs -Fixed Localization for Generic Storage Container -Fixed Burning Barrel Recipe Linking to POI Version -Changed Secure Storage Chest Max Damage to 750 -Changed Insecure Storage Chest Max Damage to 500 -Fixed Dwalls Quest 1 -Fixed Categorized Storage Container Perk not locking recipe -Changed Categorized Storage Container Perk Point cost to 5 -Changed some requirements for Dwalls Quest 1 -Changed Oil is now Harvested at non Damaged Cars -Changed Tungsten Arrow Heads now require Crucible -Changed Duke Coins stack back to 20k -Updated SMX UI MOD -Updated Mod for A16.3 (b12) support Link to comment Share on other sites More sharing options...
Apamax Posted September 1, 2017 Share Posted September 1, 2017 Version 5.0.4 B27 Released! Change Log: -Added Distant Terrain Mesh Files for my prefabs -Fixed Localization for Generic Storage Container -Fixed Burning Barrel Recipe Linking to POI Version -Changed Secure Storage Chest Max Damage to 750 -Changed Insecure Storage Chest Max Damage to 500 -Fixed Dwalls Quest 1 -Fixed Categorized Storage Container Perk not locking recipe -Changed Categorized Storage Container Perk Point cost to 5 -Changed some requirements for Dwalls Quest 1 -Changed Oil is now Harvested at non Damaged Cars -Changed Tungsten Arrow Heads now require Crucible -Changed Duke Coins stack back to 20k -Updated SMX UI MOD -Updated Mod for A16.3 (b12) support Great!!! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now