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War of the Walkers mod


dwallorde

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Version 5.0.3 B23 Released

 

Change Log:

-Changed Broken Leg Buff now has Mutex against Advanced Splint

-Changed Resource Rocks Resources

-Changed Tungsten Tools can only get Tungsten Fragments from Resource Rocks

-Changed Diamond Tipped Tools can also get Tungsten from Resource Rocks

-Changed Planted Mushrooms now only has Simple Rotations

-Changed Updated Title and Description for Categorized Storage Container Perk

-Fixed Mod Guns having 0 Damage

-Fixed Construction Perk Level requirements for Scrap Iron Construction, Concrete Construction and Tungsten Smithing

-Changed Steel Smithing also now requires Construction Level 5

-Fixed Scholar Class Training Level 3 Quest

-Changed Updated Mod Guns with A16 Features like light level, aiming sounds, etc.

-Changed Balanced Mod Weapon Damage

-Updated Prefab Pack with Magoli's Prefab Pack _28

-Added Missing Custom Icons for new Power Icons for UI

 

-End of Notes -

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I've noticed this last update did something to the terrain. I deleted my old game and started a new one after updating your mod. Using the same map seed as last game I played I noticed that much of the terrain around cities, POI's and roads are 14 blocks high off the ground, leaving sheer walls around evertying. It's not all POI's however.

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Dwall's quest part 2 is throwing:

ArgumentOutOfRangeExcetion: Arguement is out of range

Parameter name: index.

 

Updated Server and client to B23 about 6 hours before I found the quest and read it. Clicked accept and now it's a reoccurring Exception that you can't close out of. Restarted client and server both, pops back up after entering game.

 

http://steamcommunity.com/sharedfiles/filedetails/?id=1121942086

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I've noticed this last update did something to the terrain. I deleted my old game and started a new one after updating your mod. Using the same map seed as last game I played I noticed that much of the terrain around cities, POI's and roads are 14 blocks high off the ground, leaving sheer walls around evertying. It's not all POI's however.

 

The same happens to me!

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For those terrain problems a few posts above....

 

There was also a hotfix this week for the game. The file was small and might not have been noticed. Perhaps there was a glitch with one of the files and it overwrit the mods files.. Did you completely delete the 7days folder and do a reinstall before you added the mod?

Edited by Mike c (see edit history)
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Are you guys running stable A16.2 or on experimental branch which has A16.3 B7? Cause I know B7 update recently made quite a few changes to rwg. In which case that can lead to issues as this mod is only for stable and I'm not supporting experimental.

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Are you guys running stable A16.2 or on experimental branch which has A16.3 B7? Cause I know B7 update recently made quite a few changes to rwg. In which case that can lead to issues as this mod is only for stable and I'm not supporting experimental.

 

In my case I am with version 16.2 b7

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dwallorde

 

Sorry .. But I'm going to break my own rule not to pester .. But are we ready for the 7D2D launcher yet??

 

I know that you are still fighting some bugs and were hoping to get it to the launcher last weekend, just wondering how we are doing on getting to the launcher. I only use the launcher anymore .. makes life so much easier.

 

Anyway, Enjoy the week and hope it goes well for you. Thanks

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dwallorde

 

Sorry .. But I'm going to break my own rule not to pester .. But are we ready for the 7D2D launcher yet??

 

I know that you are still fighting some bugs and were hoping to get it to the launcher last weekend, just wondering how we are doing on getting to the launcher. I only use the launcher anymore .. makes life so much easier.

 

Anyway, Enjoy the week and hope it goes well for you. Thanks

 

I actually did try but for some reason it kept failing when I was trying to upload to github. I'm going to try again soon or I may have to get a new depository started.

 

- - - Updated - - -

 

I dont play the experimentals either but i could see someone having update to latest experimental and having it overwrite the mod. Could cause big problems

 

 

Are the boss zombies and npcs active yet?

 

Boss zombies yes. And they are gamestaged and you probably won't see them until your higher level. For all screamer, blood moon and sleeper gamestages.

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Some bug :

Dwall quest bug. When I finish part 2, game crash when loading next quest and I have to load a save before I finish part 2. That's also mean I can't kill zombie with gun anymore.

Duke Casino's disapears when I leave the game and then resume my game.

Scholar Class training level 3 crashed, I could keep playing my game, but I missed the reward of quest 3 and I won't be able to get it later.

 

That's is very important to take care of these bugs, because it makes the game almost unplayable.

Edited by JJJ (see edit history)
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Also, where I craft golden machette plz ?

 

Advanced tool smithing station.

 

- - - Updated - - -

 

Some bug :

Dwall quest bug. When I finish part 2, game crash when loading next quest and I have to load a save before I finish part 2. That's also mean I can't kill zombie with gun anymore.

Duke Casino's disapears when I leave the game and then resume my game.

Scholar Class training level 3 crashed, I could keep playing my game, but I missed the reward of quest 3 and I won't be able to get it later.

 

That's is very important to take care of these bugs, because it makes the game almost unplayable.

 

I'll take a look at it. Should have another update out soon

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Version 5.0.4 B27 Released!

 

Change Log:

 

-Added Distant Terrain Mesh Files for my prefabs

-Fixed Localization for Generic Storage Container

-Fixed Burning Barrel Recipe Linking to POI Version

-Changed Secure Storage Chest Max Damage to 750

-Changed Insecure Storage Chest Max Damage to 500

-Fixed Dwalls Quest 1

-Fixed Categorized Storage Container Perk not locking recipe

-Changed Categorized Storage Container Perk Point cost to 5

-Changed some requirements for Dwalls Quest 1

-Changed Oil is now Harvested at non Damaged Cars

-Changed Tungsten Arrow Heads now require Crucible

-Changed Duke Coins stack back to 20k

-Updated SMX UI MOD

-Updated Mod for A16.3 (b12) support

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Version 5.0.4 B27 Released!

 

Change Log:

 

-Added Distant Terrain Mesh Files for my prefabs

-Fixed Localization for Generic Storage Container

-Fixed Burning Barrel Recipe Linking to POI Version

-Changed Secure Storage Chest Max Damage to 750

-Changed Insecure Storage Chest Max Damage to 500

-Fixed Dwalls Quest 1

-Fixed Categorized Storage Container Perk not locking recipe

-Changed Categorized Storage Container Perk Point cost to 5

-Changed some requirements for Dwalls Quest 1

-Changed Oil is now Harvested at non Damaged Cars

-Changed Tungsten Arrow Heads now require Crucible

-Changed Duke Coins stack back to 20k

-Updated SMX UI MOD

-Updated Mod for A16.3 (b12) support

 

Great!!!

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