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my game crash when friend join me


archsmx

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hi all

i play on linux on the 21.1 stable
since the last steam update (from early a week i think) i have problems with 7 days to die basically. i play at this game with ge proton or proton and it's the same problems. before the steam update all was great.
since the update, i can play solo without problem but if i host a game, when a friend join, my game crash totally and automatically close after some seconds.
i have already try to do a new clean install of linux, a new install of steam and a new install of 7 days to die, and the problems are the same.
on the same pc with windows all works fine.
can someone help me please?
thanks a lot!

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hi

thanks for you reply

sorry for bad english i am french

i just try with my second pc

i have activate NetworkWorkaround on it and it is the same

have i to activate this option on my main pc (who host the game) or just on the client?

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Hi, I also have the same problem, native version on Linux Debian.

LOG:

2023-11-02T01:22:46 1169.982 INF Time: 3.83m FPS: 65.12 Heap: 2345.4MB Max: 2345.4MB Chunks: 249 CGO: 131 Ply: 1 Zom: 3 Ent: 8 (8) Items: 0 CO: 1 RSS: 4416.7MB
2023-11-02T01:22:55 1179.495 INF [Steamworks.NET] NET: P2PSessionRequest from: 76561197989847086

=================================================================
    Native Crash Reporting
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.

...

 

...

=================================================================
    Telemetry Dumper:
=================================================================
Thread 0x7fed0ad166c0 may have been prematurely finalized* Assertion at mono-threads.c:702, condition `info' not met, function:mono_thread_info_current,
Shutdown handler: initialize.
dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3514) : Trying to close low level socket support, but we still have sockets open!
11/02 01:22:56 ERROR: execv failed when trying to send minidump
11/02 01:22:56 ERROR: Could not run steamerrorreporter binary. Uploading minidump in-process
11/02 01:22:56 Uploading dump (in-process) [url 'https://crash.steampowered.com/submit', proxy '']
/tmp/dumps/assert_20231102012255_16.dmp
11/02 01:22:58 success = yes
11/02 01:22:58 response:  Discarded=1
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3514) : Trying to close low level socket support, but we still have sockets open!
Shutdown handler: cleanup.

Edited by SrHyena (see edit history)
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I have 16Gb RAM available for my server, currently using 2.21Gb.

 
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3514) : Trying to close low level socket support, but we still have sockets open!
used by your application.
=================================================================
=================================================================
Native stacktrace:
=================================================================
0x7fbca2715062 - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/294420/7DaysToDieServer_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so :
2023-11-03T08:07:16 48173.057 INF [Steamworks.NET] NET: P2PSessionRequest from: 76561198052181531
0x7fbca26bdd3d - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/294420/7DaysToDieServer_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so :
0x7fbca2643250 - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/294420/7DaysToDieServer_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so :
0x7fbca6e42520 - /lib/x86_64-linux-gnu/libc.so.6 :
0x7fba7b0cc7bb - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/linux64/steamclient.so :
0x7fba7abf2103 - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/linux64/steamclient.so :
0x7fba7abf9190 - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/linux64/steamclient.so :
0x7fba7ae19214 - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/linux64/steamclient.so :
0x7fba7ae15b89 - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/linux64/steamclient.so :
0x7fba7a064303 - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/linux64/steamclient.so :
0x7fba7a06521a - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/linux64/steamclient.so :
0x7fba7a066103 - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/linux64/steamclient.so :
0x7fba7a066b61 - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/linux64/steamclient.so :
0x7fba79f1fbb0 - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/linux64/steamclient.so :
0x7fba7a11dcbd - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/linux64/steamclient.so :
0x7fba7a28d3c2 - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/linux64/steamclient.so :
0x7fba7a28a128 - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/linux64/steamclient.so :
0x7fba7a28c928 - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/linux64/steamclient.so :
0x7fba7a28cf58 - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/linux64/steamclient.so :
0x7fba7ad7346a - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/linux64/steamclient.so :
0x7fba7ad71541 - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/linux64/steamclient.so :
0x7fba7ad71c3b - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/linux64/steamclient.so :
0x7fba7ad75a05 - /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/linux64/steamclient.so :
0x7fbca6e94ac3 - /lib/x86_64-linux-gnu/libc.so.6 :
0x7fbca6f26a40 - /lib/x86_64-linux-gnu/libc.so.6 :
=================================================================
Telemetry Dumper:
=================================================================
Thread 0x7fba787fe640 may have been prematurely finalized* Assertion at mono-threads.c:702, condition `info' not met, function:mono_thread_info_current,
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3514) : Trying to close low level socket support, but we still have sockets open!
Shutdown handler: cleanup.
08:07:19
 
Shutdown handler: initialize.
Preloaded 'libEOSSDK-Linux-Shipping.so'
Preloaded 'libMagick.so'
Preloaded 'lib_burst_generated.so'
Preloaded 'libgetrss.so'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
libMouseLib.so
Loading player data from /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/294420/7DaysToDieServer_Data/data.unity3d
Initialize engine version: 2021.3.19f1 (c9714fde33b6)
[Subsystems] Discovering subsystems at path /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/294420/7DaysToDieServer_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
ALSA lib confmisc.c:855:(parse_card) cannot find card '0'
FMOD failed to initialize the output device.: "Error initializing output device. " (60)
ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory
ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings
ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name
ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory
ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default
Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
ALSA lib confmisc.c:855:(parse_card) cannot find card '0'
FMOD failed to initialize the output device.: "Error initializing output device. " (60)
ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory
ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings
ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name
FMOD initialized on nosound output
ALSA lib conf.c:5178:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
ALSA lib conf.c:5701:(snd_config_expand) Evaluate error: No such file or directory
ALSA lib pcm.c:2664:(snd_pcm_open_noupdate) Unknown PCM default
Begin MonoManager ReloadAssembly
- Completed reload, in 0.076 seconds
08:07:20
 
UnloadTime: 0.949872 ms
Fallback handler could not load library /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/294420/7DaysToDieServer_Data/MonoBleedingEdge/x86_64/data-0x2e2d890.so
ERROR: ld.so: object 'libdoorstop_x64.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
Fallback handler could not load library /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/294420/7DaysToDieServer_Data/MonoBleedingEdge/x86_64/data-0x3310730.so
2023-11-03T08:07:20 0.354 INF Version: Alpha 21.1 (b16) Compatibility Version: Alpha 21.1, Build: LinuxPlayer 64 Bit
2023-11-03T08:07:20 0.355 INF System information:
2023-11-03T08:07:20 0.355 INF OS: Linux 6.2 Ubuntu 22.04 64bit
2023-11-03T08:07:20 0.356 INF CPU: Intel(R) Xeon(R) CPU E3-1240 v3 @ 3.40GHz (cores: 😎
2023-11-03T08:07:20 0.356 INF RAM: 15779 MB
2023-11-03T08:07:20 0.356 INF GPU: Null Device (128 MB)
2023-11-03T08:07:20 0.359 INF Graphics API: NULL 1.0 [1.0] (shader level 5.0)
2023-11-03T08:07:20 0.359 INF Last played version: Alpha 21.1
2023-11-03T08:07:20 0.361 INF Local UTC offset: 11 hours
2023-11-03T08:07:20 0.383 INF Command line arguments: /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/294420/7DaysToDieServer.x86_64 -quit -batchmode -nographics -configfile=seven-days-settings210.xml -dedicated
2023-11-03T08:07:20 0.384 INF Parsing server configfile: /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/294420/7DaysToDieServer_Data/../seven-days-settings210.xml
2023-11-03T08:07:20 0.417 INF Parsing server configfile successfully completed
2023-11-03T08:07:20 0.418 INF Starting dedicated server level=PREGEN6k game name=Auspocalypse
2023-11-03T08:07:20 0.419 INF Maximum allowed players: 8
2023-11-03T08:07:20 0.419 INF Game mode: GameModeSurvival
2023-11-03T08:07:20 0.419 INF [Platform] Init
2023-11-03T08:07:20 0.459 INF [Platform] Using native platform: Steam
2023-11-03T08:07:20 0.460 INF [Platform] Using cross platform: EOS
2023-11-03T08:07:20 0.461 INF [Platform] Using server platform: Steam
2023-11-03T08:07:20 0.461 INF [Platform] Using server platform: XBL
2023-11-03T08:07:20 0.463 INF Starting PlayerInputManager...
08:07:21
 
2023-11-03T08:07:21 0.606 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False)
2023-11-03T08:07:21 0.619 INF [Platform] Initializing Steam
2023-11-03T08:07:21 0.619 INF [Platform] Initializing EOS
2023-11-03T08:07:21 0.635 INF [EOS] Initialize: Success
2023-11-03T08:07:21 0.646 INF [Platform] Initializing XBL
2023-11-03T08:07:21 0.864 INF Localization language from prefs: english
2023-11-03T08:07:21 0.864 INF Awake IsFocused: True
2023-11-03T08:07:21 0.864 INF Awake
2023-11-03T08:07:21 1.036 INF Dedicated server only build
2023-11-03T08:07:21 1.062 INF Occlusion: Awake
2023-11-03T08:07:21 1.065 INF Texture quality is set to 3
2023-11-03T08:07:21 1.071 WRN Device name for flag StandaloneLinux is unknown
2023-11-03T08:07:21 1.141 INF [MODS] Start loading from: '/home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/294420/7DaysToDieServer_Data/../Mods'
2023-11-03T08:07:21 1.153 INF [MODS] Trying to load from folder: 'TFP_CommandExtensions'
2023-11-03T08:07:21 1.159 INF [MODS] Loaded Mod: TFP_CommandExtensions (21.1.9.0)
2023-11-03T08:07:21 1.160 INF [MODS] Trying to load from folder: 'TFP_MapRendering'
2023-11-03T08:07:21 1.160 INF [MODS] Loaded Mod: TFP_MapRendering (21.1.9.0)
2023-11-03T08:07:21 1.160 INF [MODS] Trying to load from folder: 'TFP_WebServer'
2023-11-03T08:07:21 1.161 INF [MODS] Loaded Mod: TFP_WebServer (21.1.15.0)
2023-11-03T08:07:21 1.161 INF [MODS] Trying to load from folder: 'Xample_MarkersMod'
2023-11-03T08:07:21 1.162 INF [MODS] Loaded Mod: TFP_MarkersExample (21.1.9.0)
2023-11-03T08:07:21 1.162 INF [MODS] Initializing mod code
2023-11-03T08:07:21 1.162 INF [MODS] Found ModAPI in CommandExtensions.dll, creating instance
2023-11-03T08:07:21 1.163 INF [MODS] Initialized code in mod 'TFP_CommandExtensions' from DLL 'CommandExtensions.dll'
2023-11-03T08:07:21 1.163 INF [MODS] Found ModAPI in MapRendering.dll, creating instance
2023-11-03T08:07:21 1.164 INF [MODS] Initialized code in mod 'TFP_MapRendering' from DLL 'MapRendering.dll'
2023-11-03T08:07:21 1.165 INF [MODS] Found ModAPI in WebServer.dll, creating instance
Fallback handler could not load library /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/294420/7DaysToDieServer_Data/MonoBleedingEdge/x86_64/data-0x3f7d210.so
Fallback handler could not load library /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/294420/7DaysToDieServer_Data/MonoBleedingEdge/x86_64/data-0x3f8bd60.so
2023-11-03T08:07:21 1.174 INF [MODS] Initialized code in mod 'TFP_WebServer' from DLL 'WebServer.dll'
2023-11-03T08:07:21 1.175 INF [MODS] Found ModAPI in MarkersMod.dll, creating instance
2023-11-03T08:07:21 1.175 INF [MODS] Initialized code in mod 'TFP_MarkersExample' from DLL 'MarkersMod.dll'
2023-11-03T08:07:21 1.175 INF [MODS] Loading done
2023-11-03T08:07:21 1.196 INF Loading permissions file at '/home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/294420/7DaysToDieServer_Data/../User/Saves/serveradmin.xml'
2023-11-03T08:07:21 1.205 INF Loading permissions file done.
08:07:22
 
Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2023-11-03T08:07:22 2.130 INF Loaded (local): rwgmixer in 0.02
2023-11-03T08:07:22 2.167 INF Loaded (local): archetypes in 0.04
2023-11-03T08:07:22 2.169 INF Loaded (local): loadingscreen in 0.00
2023-11-03T08:07:22 2.169 INF WorldStaticData.Init() needed 0.000s
2023-11-03T08:07:22 2.198 INF Started Telnet on 27017
2023-11-03T08:07:22 2.206 INF [PartyQuests] Initialized
2023-11-03T08:07:22 2.207 INF Awake done in 1342 ms
08:07:25
 
GameStat.GameState = 0
GameStat.GlobalMessageToShow =
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 3
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene =
GameStat.LootTimer =
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow =
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.TwitchBloodMoonAllowed = True
GameStat.UNUSED_ShowZombieCounter =
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2023-11-03T08:07:25 5.262 INF StartAsServer
08:07:26
 
2023-11-03T08:07:26 5.860 INF Loaded (local): materials in 0.52
2023-11-03T08:07:26 6.059 INF Loaded (local): physicsbodies in 0.20
2023-11-03T08:07:26 6.258 INF Loaded (local): painting in 0.20
08:07:27
 
2023-11-03T08:07:27 6.671 INF Loaded (local): shapes in 0.41
08:07:43
 
2023-11-03T08:07:43 23.265 INF Block IDs with mapping
Unloading 6 Unused Serialized files (Serialized files now loaded: 9)
2023-11-03T08:07:43 23.281 INF Block IDs total 22097, terr 29, last 22319
2023-11-03T08:07:43 23.302 INF Loaded (local): blocks in 16.63
08:07:44
 
Unloading 64634 unused Assets to reduce memory usage. Loaded Objects now: 64256.
Total: 478.627599 ms (FindLiveObjects: 7.973417 ms CreateObjectMapping: 18.784675 ms MarkObjects: 425.967578 ms DeleteObjects: 25.901130 ms)
2023-11-03T08:07:44 23.928 INF Loaded (local): progression in 0.63
08:07:45
 
2023-11-03T08:07:45 24.652 INF Loaded (local): buffs in 0.72
Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0)
2023-11-03T08:07:45 24.837 INF Loaded (local): misc in 0.18
08:07:46
 
2023-11-03T08:07:46 25.610 INF Loaded (local): items in 0.77
2023-11-03T08:07:46 25.783 INF Item IDs with mapping
2023-11-03T08:07:46 25.784 INF ItemIDs from Mapping
2023-11-03T08:07:46 25.883 INF Loaded (local): item_modifiers in 0.27
2023-11-03T08:07:46 26.112 INF Loaded (local): entityclasses in 0.23
2023-11-03T08:07:46 26.285 INF Loaded (local): qualityinfo in 0.17
08:07:47
 
2023-11-03T08:07:47 26.602 INF Loaded (local): sounds in 0.32
2023-11-03T08:07:47 26.829 INF Loaded (local): recipes in 0.23
2023-11-03T08:07:47 27.029 INF Loaded (local): blockplaceholders in 0.20
2023-11-03T08:07:47 27.246 INF Loaded (local): loot in 0.22
2023-11-03T08:07:47 27.446 INF Loaded (local): entitygroups in 0.20
08:07:48
 
2023-11-03T08:07:48 27.646 INF Loaded (local): utilityai in 0.20
2023-11-03T08:07:48 27.847 INF Loaded (local): vehicles in 0.20
2023-11-03T08:07:48 28.047 INF Loaded (local): rwgmixer in 0.20
2023-11-03T08:07:48 28.247 INF Loaded (local): weathersurvival in 0.20
2023-11-03T08:07:48 28.447 INF Loaded (local): archetypes in 0.20
08:07:49
 
2023-11-03T08:07:49 28.726 INF Loaded (local): quests in 0.28
2023-11-03T08:07:49 28.926 INF Loaded (local): traders in 0.20
2023-11-03T08:07:49 29.127 INF Loaded (local): npc in 0.20
2023-11-03T08:07:49 29.326 INF Loaded (local): dialogs in 0.20
2023-11-03T08:07:49 29.539 INF Loaded (local): ui_display in 0.21
08:07:50
 
2023-11-03T08:07:50 29.791 INF Loaded (local): nav_objects in 0.25
2023-11-03T08:07:50 29.989 INF Loaded (local): gamestages in 0.20
2023-11-03T08:07:50 30.386 INF Loaded (local): gameevents in 0.40
08:07:51
 
2023-11-03T08:07:51 30.551 INF Loaded (local): twitch in 0.16
2023-11-03T08:07:51 30.751 INF Loaded (local): twitch_events in 0.20
2023-11-03T08:07:51 31.007 INF Loaded (local): dmscontent in 0.26
2023-11-03T08:07:51 31.207 INF Loaded (local): XUi_Common/styles in 0.20
2023-11-03T08:07:51 31.457 INF Loaded (local): XUi_Common/controls in 0.25
08:07:52
 
2023-11-03T08:07:52 31.657 INF Loaded (local): XUi/styles in 0.20
2023-11-03T08:07:52 31.857 INF Loaded (local): XUi/controls in 0.20
2023-11-03T08:07:52 32.166 INF Loaded (local): XUi/windows in 0.31
2023-11-03T08:07:52 32.366 INF Loaded (local): XUi/xui in 0.20
08:07:53
 
2023-11-03T08:07:53 32.586 INF Loaded (local): biomes in 0.22
2023-11-03T08:07:53 32.786 INF Loaded (local): worldglobal in 0.20
2023-11-03T08:07:53 32.987 INF Loaded (local): spawning in 0.20
2023-11-03T08:07:53 33.187 INF Loaded (local): loadingscreen in 0.20
2023-11-03T08:07:53 33.343 INF createWorld: PREGEN6k, Auspocalypse, GameModeSurvival
2023-11-03T08:07:53 33.345 INF Occlusion: Disabled
2023-11-03T08:07:53 33.417 INF Started thread ChunkRegeneration
2023-11-03T08:07:53 33.418 INF Started thread ChunkCalc
2023-11-03T08:07:53 33.418 INF Started thread ChunkMeshBake
2023-11-03T08:07:53 33.489 INF World.Load: PREGEN6k
2023-11-03T08:07:53 33.528 INF BloodMoon SetDay: day 35, last day 28, freq 7, range 0
08:07:54
 
2023-11-03T08:07:54 33.568 INF Started thread WaterSimulationApplyChanges
08:07:57
 
2023-11-03T08:07:57 37.220 INF Started thread GenerateChunks
08:07:58
 
2023-11-03T08:07:58 38.128 INF Calculating world hashes took 808 ms (world size 169 MiB)
2023-11-03T08:07:58 38.244 INF Loading dtm raw file took 973ms
08:07:59
 
2023-11-03T08:07:59 38.666 INF Biomes image size w= 6144, h = 6144
08:08:02
 
2023-11-03T08:08:02 42.467 INF Loading and creating biomes took 4222ms
08:08:03
 
2023-11-03T08:08:03 43.477 INF Loading and creating shader control textures took 1010ms
08:08:06
 
2023-11-03T08:08:06 46.070 INF Loading and parsing of generator took 2592ms
2023-11-03T08:08:06 46.134 INF Computed 620 chunk groups containing a total of 16315 chunks. Largest group contains 257 chunks.
2023-11-03T08:08:06 46.177 INF Started thread SaveChunks /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/294420/User/Saves/PREGEN6k/Auspocalypse/Region
08:08:08
 
2023-11-03T08:08:08 47.752 INF [DECO] read 78099
2023-11-03T08:08:08 47.894 INF Dynamic Music Initialized on Server
2023-11-03T08:08:08 47.894 INF Dynamic Music Initialized on Dedi
2023-11-03T08:08:08 47.899 INF AstarManager Init
2023-11-03T08:08:08 48.158 INF WeatherManager: Init 8 weather packages
08:08:09
 
2023-11-03T08:08:09 48.678 INF createWorld() done
2023-11-03T08:08:09 48.686 INF Loading players.xml
2023-11-03T08:08:09 48.737 INF WeatherManager: ApplySavedPackages
2023-11-03T08:08:09 48.787 INF Loaded player
2023-11-03T08:08:09 48.848 INF 533 VehicleManager read #0, id 6860, vehicleMinibike, (-1300.5, 35.4, -1773.4), chunk -82, -111
2023-11-03T08:08:09 48.848 INF 533 VehicleManager read #1, id 5740, vehicleBicycle, (-1298.2, 35.0, -1780.7), chunk -82, -112
2023-11-03T08:08:09 48.849 INF 533 VehicleManager read #2, id 1845, vehicleBicycle, (-1303.0, 35.0, -1774.6), chunk -82, -111
2023-11-03T08:08:09 48.849 INF 533 VehicleManager read #3, id 4121, vehicleBicycle, (-1300.0, 36.0, -1768.9), chunk -82, -111
2023-11-03T08:08:09 48.849 INF 533 VehicleManager read #4, id 7511, vehicleMinibike, (-1321.5, 35.0, -1738.5), chunk -83, -109
2023-11-03T08:08:09 48.849 INF VehicleManager /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/294420/7DaysToDieServer_Data/../User/Saves/PREGEN6k/Auspocalypse/vehicles.dat, loaded 5
2023-11-03T08:08:09 48.853 INF DroneManager /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/294420/7DaysToDieServer_Data/../User/Saves/PREGEN6k/Auspocalypse/drones.dat, loaded 0
2023-11-03T08:08:09 49.109 INF [EOS] Registering server
[S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
CAppInfoCacheReadFromDiskThread took 2 milliseconds to initialize
Setting breakpad minidump AppID = 251570
[S_API FAIL] Tried to access Steam interface SteamNetworkingUtils004 before SteamAPI_Init succeeded.
dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
2023-11-03T08:08:09 49.257 INF Loading dymesh settings
2023-11-03T08:08:09 49.257 INF Dynamic Mesh Settings
2023-11-03T08:08:09 49.257 INF Use Imposter Values: False
2023-11-03T08:08:09 49.257 INF Only Player Areas: True
2023-11-03T08:08:09 49.257 INF Player Area Buffer: 3
2023-11-03T08:08:09 49.257 INF Max View Distance: 1000
2023-11-03T08:08:09 49.257 INF Regen all on new world: False
2023-11-03T08:08:09 49.260 INF Dymesh: Prepping dynamic mesh. Resend Default: True
2023-11-03T08:08:09 49.260 INF Dymesh: Mesh location: /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/294420/7DaysToDieServer_Data/../User/Saves/PREGEN6k/Auspocalypse/DynamicMeshes/
2023-11-03T08:08:09 49.262 INF [Web] Webserver not started, WebDashboardEnabled set to false
2023-11-03T08:08:09 49.263 INF StartGame done
2023-11-03T08:08:09 49.267 INF [Steamworks.NET] Registering auth callbacks
2023-11-03T08:08:09 49.271 INF [Steamworks.NET] GameServer.Init successful
2023-11-03T08:08:09 49.274 INF [Steamworks.NET] Making server public
08:08:10
 
2023-11-03T08:08:10 49.878 INF [EOS] Server registered, session: 92478cfaa9e3475fa764b0496259a9b9
2023-11-03T08:08:10 49.887 INF [EOS] Session address: 125.168.123.234
2023-11-03T08:08:10 50.168 INF Dymesh: Warming dynamic mesh
2023-11-03T08:08:10 50.168 INF Dymesh: Creating dynamic mesh manager
2023-11-03T08:08:10 50.177 INF Dymesh: Awake
2023-11-03T08:08:10 50.178 INF Dymesh: Mesh location: /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/294420/7DaysToDieServer_Data/../User/Saves/PREGEN6k/Auspocalypse/DynamicMeshes/
2023-11-03T08:08:10 50.181 INF Dymesh: Loading Items: /home/amp/.ampdata/instances/Auspocalypse01/seven-days-to-die/294420/7DaysToDieServer_Data/../User/Saves/PREGEN6k/Auspocalypse/DynamicMeshes/
2023-11-03T08:08:10 50.207 INF Dymesh: Loaded Items: 26
2023-11-03T08:08:10 50.208 INF Dymesh: Loading all items took: 0.027331 seconds.
2023-11-03T08:08:10 50.219 INF Clearing queues.
2023-11-03T08:08:10 50.220 INF Cleared queues.
2023-11-03T08:08:10 50.222 INF Dynamic thread starting
2023-11-03T08:08:10 50.227 INF Dymesh door replacement: imposterBlock
08:08:11
 
2023-11-03T08:08:11 50.602 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90177588967432221, public IP=12*.16*.12*.23*
08:08:19
 
2023-11-03T08:08:19 59.398 INF Telnet connection from: 127.0.0.1:36226
2023-11-03T08:08:19 59.398 INF Started thread TelnetClient_127.0.0.1:36226
Please enter password:
Logon successful.
*** Connected with 7DTD server.
*** Server version: Alpha 21.1 (b16) Compatibility Version: Alpha 21.1
*** Dedicated server only build
Server IP: 125.168.123.234
Server port: 27015
Max players: 8
Game mode: GameModeSurvival
World: PREGEN6k
Game name: Auspocalypse
Difficulty: 2
Press 'help' to get a list of all commands. Press 'exit' to end session.
08:08:36
 
2023-11-03T08:08:36 75.570 INF [DECO] written 78099, in 67ms
2023-11-03T08:08:36 75.570 INF [DECO] written 78099, in 67ms
2023-11-03T08:08:36 75.578 INF [DECO] write thread 6ms
2023-11-03T08:08:36 75.578 INF [DECO] write thread 6ms
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On 10/31/2023 at 5:38 PM, archsmx said:

hi

thanks for you reply

sorry for bad english i am french

i just try with my second pc

i have activate NetworkWorkaround on it and it is the same

have i to activate this option on my main pc (who host the game) or just on the client?

 

You're okay. The NetworkWorkaround just needs to be run on the client. When a client connects to a server, the server/client negotiates the MTU and if the setting is turned on by the client, the server will agree to the max MTU that the option sets it to. If you're still crashing... it's something else (or maybe this and something else, too).

 

I believe you're the second person lately I've seen with issues using AMP. I'm not familiar with it at the moment (will learn it tonight), but a really good test would be to see if you can run the dedicated server without it, and just use the built-in one. From what I gather, AMP manages your game servers for you and has a graphical interface, but also adds functionality to the server. So, perhaps something is interfering with the game that it's doing, trying this would definitely narrow it down.

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3 hours ago, fuairj1234 said:

Im having the same problem with my friend. Im using steam deck and hes using PC any update would be nice thanks

 

Please describe a bit on how you're doing this, the OP was a user using a server setup by AMP -- did you do the same? 

 

Information like: Are you the host, is he the host? Is the client crashing the host or does the client crash when it attempts to connect to the host? Also, a log file from each of you during a crash would be needed. Thanks

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  • 2 weeks later...

I'm having the same issue. Very similar situation to OP, we are on Vanilla client (no AMP, no mods) and Linux host. Host crashes when anyone attempts to join. Joining via Steam crashes in every scenario. IP joining still crashes if client is joining from WAN. We have tried all the same things as the OP (Proton vs. native build, etc.). Network Workaround also does not fix it.

 

The only workaround is to join from a machine on the same LAN using the "connect IP" option. All other options fail.

 

Never was an issue before. Started happening since A21.

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Hello, I would like to report the same issue. Specifically with both users on steam deck, the host will crash when the other player joins.

 

The player won't even load in, as soon as the connection attempt is made it crashes the hosts game but not the one who's connecting if that makes sense.

 

Steam deck to steam deck connection worked fine even in A21 up until the most recent update, since the update it has not worked at all but single player works fine.

 

Have tried various proton versions and using the network workaround mode. Also reinstalled the game fully. Neither solution worked. Any assistance would be appreciated.

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  • 2 months later...

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