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SrHyena

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  1. It worked correctly again for me.😀
  2. I've tried old and new versions and the same thing happens. I even tried direct IP and the same error. It seems to be something with the Steam API.
  3. Hi, I also have the same problem, native version on Linux Debian. LOG: 2023-11-02T01:22:46 1169.982 INF Time: 3.83m FPS: 65.12 Heap: 2345.4MB Max: 2345.4MB Chunks: 249 CGO: 131 Ply: 1 Zom: 3 Ent: 8 (8) Items: 0 CO: 1 RSS: 4416.7MB 2023-11-02T01:22:55 1179.495 INF [Steamworks.NET] NET: P2PSessionRequest from: 76561197989847086 ================================================================= Native Crash Reporting ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ... ... ================================================================= Telemetry Dumper: ================================================================= Thread 0x7fed0ad166c0 may have been prematurely finalized* Assertion at mono-threads.c:702, condition `info' not met, function:mono_thread_info_current, Shutdown handler: initialize. dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3514) : Trying to close low level socket support, but we still have sockets open! 11/02 01:22:56 ERROR: execv failed when trying to send minidump 11/02 01:22:56 ERROR: Could not run steamerrorreporter binary. Uploading minidump in-process 11/02 01:22:56 Uploading dump (in-process) [url 'https://crash.steampowered.com/submit', proxy ''] /tmp/dumps/assert_20231102012255_16.dmp 11/02 01:22:58 success = yes 11/02 01:22:58 response: Discarded=1 src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3514) : Trying to close low level socket support, but we still have sockets open! Shutdown handler: cleanup.
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