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(A21) Oakraven Collection


arramus

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11 hours ago, arramus said:

The Blue Rock and Crystal Rock are found in the Wasteland Biome. For players using Navezgane or a custom World that incorporates Burnt Forest, they can additionally be found there.

so i can find it in wasteland loot or in the ground for mining?

 

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You can find these crystal rocks on the surface of the ground. They will not be found underground. They appear in both the day and night. They glow in the dark and more will appear at night.

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Here is an update to the Oakraven Collection.

 

1. Oak Can Can Bat (melee weapon)

https://www.moddb.com/mods/oakraven-forest-collection/downloads/a21-oakraven-can-can-bat

 

This Mod provides a single melee weapon with some real character to it. It is a combination of a reinforced table leg, can of beans, large kitchen fork, and all manner of other attachments. It provides approximately 10% gain over the Baseball Bat for the majority of specifications. That includes 10% more swings per minute and 10% less stamina. However, it cannot be crafted. It can only be found in loot, quest rewards, and the trader inventory. It fits between the Baseball Bat and Steel Bat, but has its own unique stand alone features.

 

This shows the Oak Can Can Bat with the spike attachment mod added.

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And with just the burning shaft mod.

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On 2/16/2024 at 10:41 PM, MeowGuuy said:

I've currently finished translating 4 of my favorite mods:

 

- BeeHives

- ChickenCoops

- FishFarm

- MonoBikes.

 

Google drive

 

If edits are needed, let me know.

I will try to finalize the rest of the mods in the coming week.

Hello MeowGuuy. This link is no longer available. Is that intended?

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On 3/10/2024 at 12:40 PM, arramus said:

Hello MeowGuuy. This link is no longer available. Is that intended?

Hello Arramus. I accidentally deleted this file but have restored it. The link should work. I apologize for the oversight, I will be more careful from now on.

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Removed SMX links for compatibility patches to the Oakraven Collection Mods, since the creator is uploading other modders' content to a Mod Pack without asking for permission first. Can't be endorsing and linking under those circumstances.

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Here is an update to the Oakraven Collection.

 

1. Oak Goat Bat (melee weapon)

https://www.moddb.com/mods/oakraven-forest-collection/downloads/a21-oakraven-goat-bat

 

This Mod provides a single melee weapon with identical attributes to the Oak Can Can Bat. It is a reinforced bat with its own attachment cosmetics.combination of a reinforced table leg, can of beans, large kitchen fork, and all manner of other attachments. It provides approximately 10% gain over the Baseball Bat for the majority of specifications. That includes 10% more swings per minute and 10% less stamina. However, it cannot be crafted. It can only be found in loot, quest rewards, and the trader inventory. It fits between the Baseball Bat and Steel Bat, but has its own unique stand alone features.

 

This image shows the Oak Goat Bat with the Spike Mod attached.

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It will appear quite readily from Q3 - Q6 at the traders.

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Here is an update to the Oakraven Collection.

 

1. Briston's Pistons (melee weapon)

https://www.moddb.com/mods/oakraven-forest-collection/downloads/a21-oakraven-bristons-pistons

 

Briston's Pistons provide another option for knuckles users. These provide about 10% attribute gain on the Steel Knuckles. The trade off is that they can only be found in loot, in the trader inventory, or through quest rewards. Briston Gaming has been supporting the 7 Days modding community for a number of years and ensures content is well reviewed and shared to the community. He's having some technical issues this week and is unable to upload a review stream. These will be waiting for when the next opportunity arrives.

 

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Last night, I decided to load up 7D2D after a considerable hiatus.  When I first found one of the bee logs, some of the flowers were missing textures (that pinkish purple color), so I stopped playing, deleted the beehive mod, installed a freshly downloaded version and started my game up again.  Now all the flowers on the bee logs are missing textures.  I tried a new game with the same map and a newly generated map, but the flowers are still missing textures.  Thoughts or ideas on what might be going on.

 

I'm away from my PC atm, but I'll post a screencap when I get home.

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4 hours ago, arramus said:

It would help to learn a little more about your setup. Are you on Linux? Are you able to share your log?

Computer Information:

Manufacturer: ASUS
Model: System Product Name
Form Factor: Desktop
No Touch Input Detected

Processor Information:

CPU Vendor: GenuineIntel
CPU Brand: 11th Gen Intel(R) Core(TM) i9-11900KF @ 3.50GHz
CPU Family: 0x6
CPU Model: 0xa7
CPU Stepping: 0x1
CPU Type: 0x0
Speed: 3504 MHz
16 logical processors
8 physical processors
Hyper-threading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Supported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Supported
AVX512VNNI: Supported
SHA: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported

Operating System Version:

Windows 11 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0

Video Card:

Driver: NVIDIA GeForce RTX 3090
DirectX Driver Name: nvldumd.dll
Driver Version: 31.0.15.5186
DirectX Driver Version: 31.0.15.5186
Driver Date: 3 12 2024
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 144 Hz
DirectX Card: NVIDIA GeForce RTX 3090
VendorID: 0x10de
DeviceID: 0x2204
Revision: 0xa1
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 2560 x 1080
Desktop Resolution: 2560 x 1080
Primary Display Size: 31.42" x 13.15" (34.06" diag), 79.8cm x 33.4cm (86.5cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 24575 MB
Supported MSAA Modes: 2x 4x 8x

Sound card:

Audio device: Speakers (Razer BlackShark V2 P

Memory:

RAM: 130905 Mb

VR Hardware:

VR Headset: None detected

Miscellaneous:

UI Language: English
Media Type: Undetermined
Total Hard Disk Space Available: 8587834 MB
Largest Free Hard Disk Block: 3814846 MB
OS Install Date: Oct 23 2022
Game Controller: None detected
MAC Address hash: 25c523a83e6177991ae4d0a4bf0c6a22ea52f7bc

Storage:

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Number of SSDs: 5
SSD sizes: 1024G,1000G,500G,240G,240G
Number of HDDs: 5
HDD sizes: 4000G,2000G,64G,8004M,530M
Number of removable drives: 0
 
Spoiler

Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Loading player data from D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
Initialize engine version: 2021.3.19f1 (c9714fde33b6)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Vulkan
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[Vulkan init] extensions: name=VK_EXT_vertex_attribute_divisor, enabled=0
[Vulkan init] extensions: name=VK_EXT_vertex_input_dynamic_state, enabled=0
[Vulkan init] extensions: name=VK_EXT_ycbcr_2plane_444_formats, enabled=0
[Vulkan init] extensions: name=VK_EXT_ycbcr_image_arrays, enabled=0
[Vulkan init] extensions: name=VK_NV_acquire_winrt_display, enabled=0
[Vulkan init] extensions: name=VK_NV_clip_space_w_scaling, enabled=0
[Vulkan init] extensions: name=VK_NV_compute_shader_derivatives, enabled=0
[Vulkan init] extensions: name=VK_NV_cooperative_matrix, enabled=0
[Vulkan init] extensions: name=VK_NV_copy_memory_indirect, enabled=0
[Vulkan init] extensions: name=VK_NV_corner_sampled_image, enabled=0
[Vulkan init] extensions: name=VK_NV_coverage_reduction_mode, enabled=0
[Vulkan init] extensions: name=VK_NV_cuda_kernel_launch, enabled=0
[Vulkan init] extensions: name=VK_NV_dedicated_allocation, enabled=0
[Vulkan init] extensions: name=VK_NV_dedicated_allocation_image_aliasing, enabled=0
[Vulkan init] extensions: name=VK_NV_descriptor_pool_overallocation, enabled=0
[Vulkan init] extensions: name=VK_NV_device_diagnostic_checkpoints, enabled=0
[Vulkan init] extensions: name=VK_NV_device_diagnostics_config, enabled=0
[Vulkan init] extensions: name=VK_NV_device_generated_commands, enabled=0
[Vulkan init] extensions: name=VK_NV_device_generated_commands_compute, enabled=0
[Vulkan init] extensions: name=VK_NV_external_memory, enabled=0
[Vulkan init] extensions: name=VK_NV_external_memory_win32, enabled=0
[Vulkan init] extensions: name=VK_NV_fill_rectangle, enabled=0
[Vulkan init] extensions: name=VK_NV_fragment_coverage_to_color, enabled=0
[Vulkan init] extensions: name=VK_NV_fragment_shader_barycentric, enabled=0
[Vulkan init] extensions: name=VK_NV_fragment_shading_rate_enums, enabled=0
[Vulkan init] extensions: name=VK_NV_framebuffer_mixed_samples, enabled=0
[Vulkan init] extensions: name=VK_NV_geometry_shader_passthrough, enabled=0
[Vulkan init] extensions: name=VK_NV_inherited_viewport_scissor, enabled=0
[Vulkan init] extensions: name=VK_NV_linear_color_attachment, enabled=0
[Vulkan init] extensions: name=VK_NV_low_latency, enabled=0
[Vulkan init] extensions: name=VK_NV_low_latency2, enabled=0
[Vulkan init] extensions: name=VK_NV_memory_decompression, enabled=0
[Vulkan init] extensions: name=VK_NV_mesh_shader, enabled=0
[Vulkan init] extensions: name=VK_NV_optical_flow, enabled=0
[Vulkan init] extensions: name=VK_NV_ray_tracing, enabled=0
[Vulkan init] extensions: name=VK_NV_ray_tracing_invocation_reorder, enabled=0
[Vulkan init] extensions: name=VK_NV_ray_tracing_motion_blur, enabled=0
[Vulkan init] extensions: name=VK_NV_representative_fragment_test, enabled=0
[Vulkan init] extensions: name=VK_NV_sample_mask_override_coverage, enabled=0
[Vulkan init] extensions: name=VK_NV_scissor_exclusive, enabled=0
[Vulkan init] extensions: name=VK_NV_shader_image_footprint, enabled=0
[Vulkan init] extensions: name=VK_NV_shader_sm_builtins, enabled=0
[Vulkan init] extensions: name=VK_NV_shader_subgroup_partitioned, enabled=0
[Vulkan init] extensions: name=VK_NV_shading_rate_image, enabled=0
[Vulkan init] extensions: name=VK_NV_viewport_array2, enabled=0
[Vulkan init] extensions: name=VK_NV_viewport_swizzle, enabled=0
[Vulkan init] extensions: name=VK_NV_win32_keyed_mutex, enabled=0
[Vulkan init] extensions: name=VK_NVX_binary_import, enabled=0
[Vulkan init] extensions: name=VK_NVX_image_view_handle, enabled=0
[Vulkan init] extensions: name=VK_NVX_multiview_per_view_attributes, enabled=0
[Vulkan init] extensions: name=VK_AMD_buffer_marker, enabled=0
Vulkan API version 1.1.0 (1.3.277 supported by driver, 1.1.0 requested)
Vulkan vendor=[NVIDIA] id=[10de]
Vulkan renderer=[NVIDIA GeForce RTX 3090] id=[2204]
Vulkan device type 2
Vulkan driverversion=[0x89d58000] uint=[-1982496768]
Vulkan PSO: Cache data successfully loaded [size=5972455,path=C:/Users/evilm/AppData/Local/Temp/The Fun Pimps/7 Days To Die/vulkan_pso_cache.bin]
Begin MonoManager ReloadAssembly
- Completed reload, in  0.150 seconds
Microsoft Media Foundation video decoding to texture disabled: graphics device is Vulkan, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
<RI> Initializing input.
<RI> Input initialized.
InitializeOrResetSwapChain 2560x1080 hdr=0 samples=1
<RI> Initialized touch support.
UnloadTime: 0.760600 ms
2024-03-27T17:01:47 0.025 INF Version: Alpha 21.2 (b37) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
2024-03-27T17:01:47 0.025 INF System information:
2024-03-27T17:01:47 0.026 INF    OS: Windows 11  (10.0.22631) 64bit
2024-03-27T17:01:47 0.026 INF    CPU: 11th Gen Intel(R) Core(TM) i9-11900KF @ 3.50GHz (cores: 16)
2024-03-27T17:01:47 0.026 INF    RAM: 130905 MB
2024-03-27T17:01:47 0.026 INF    GPU: NVIDIA GeForce RTX 3090 (24540 MB)
2024-03-27T17:01:47 0.030 INF    Graphics API: Vulkan 1.1.0 [0x89d58000] (shader level 5.0)
2024-03-27T17:01:47 0.058 INF Last played version: Alpha 21.2
2024-03-27T17:01:47 0.061 INF Local UTC offset: -4 hours
2024-03-27T17:01:47 0.080 INF Command line arguments: D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-vulkan -disablenativeinput -nogs -noeac -logfile C:\Users\evilm\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-03-27__17-01-45.txt
2024-03-27T17:01:47 0.094 INF [Platform] Init
2024-03-27T17:01:47 0.151 INF [Platform] Using native platform: Steam
2024-03-27T17:01:47 0.152 INF [Platform] Using cross platform: EOS
2024-03-27T17:01:47 0.153 INF [Platform] Using server platform: Steam
2024-03-27T17:01:47 0.153 INF [Platform] Using server platform: XBL
2024-03-27T17:01:47 0.160 INF Starting PlayerInputManager...
2024-03-27T17:01:47 0.297 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2024-03-27T17:01:47 0.307 INF [Platform] Initializing Steam
2024-03-27T17:01:47 0.426 INF [Steamworks.NET] SteamAPI_Init() ok
2024-03-27T17:01:47 0.427 INF [Steamworks.NET] Registering auth callbacks
2024-03-27T17:01:47 0.429 INF Not running in Big Picture Mode, no on-screen keyboard available
2024-03-27T17:01:47 0.429 INF [Platform] Initializing EOS
2024-03-27T17:01:47 0.462 INF [EOS] Initialize: Success
2024-03-27T17:01:47 0.485 INF [EOS-ACC] Not started with EAC, anticheat disabled
2024-03-27T17:01:47 0.487 INF [Platform] Initializing XBL
2024-03-27T17:01:48 0.638 INF Localization language from platform: english
2024-03-27T17:01:48 0.639 INF Texture quality is set to 0
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.958500 ms
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-000002194B8110A0.dll
2024-03-27T17:01:55 8.150 INF Awake IsFocused: True
2024-03-27T17:01:55 8.150 INF Awake
2024-03-27T17:01:55 8.290 INF Occlusion: Awake
2024-03-27T17:01:55 8.295 WRN Device name for flag StandaloneWindows is unknown
2024-03-27T17:01:55 8.295 INF ApplyAllOptions streaming budget 22086 MB
2024-03-27T17:01:55 8.323 INF ApplyAllOptions current screen 2560 x 1080, 144hz, window 2560 x 1080, mode FullScreenWindow
2024-03-27T17:01:55 8.323 INF Texture quality is set to 0
2024-03-27T17:01:55 8.324 INF ApplyTextureFilter 4, AF ForceEnable
2024-03-27T17:01:55 8.324 INF ApplyTerrainOptions 4
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6579.
Total: 5.980000 ms (FindLiveObjects: 0.212600 ms CreateObjectMapping: 0.191500 ms MarkObjects: 5.552600 ms  DeleteObjects: 0.022900 ms)

2024-03-27T17:01:56 8.838 INF [MODS] Start loading from: 'C:\Users\evilm\AppData\Roaming/7DaysToDie/Mods'
2024-03-27T17:01:56 8.846 INF [MODS]   Trying to load from folder: 'Teragon POIs'
2024-03-27T17:01:56 8.863 INF [MODS]     Loaded Mod: Teragon_POIs (1.0.0.0)
2024-03-27T17:01:56 8.863 INF [MODS] Start loading from: 'D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods'
2024-03-27T17:01:56 8.863 INF [MODS]   Trying to load from folder: 'Zzed-A21-OakravenBeeHives'
2024-03-27T17:01:56 8.864 INF [MODS]     Loaded Mod: Zed-A21-OakravenBeeHives (21.2.1.0)
2024-03-27T17:01:56 8.864 INF [MODS] Initializing mod code
2024-03-27T17:01:56 8.864 INF [MODS] Loading done
2024-03-27T17:01:56 8.884 INF Pack 7999 us
2024-03-27T17:01:56 8.886 INF [MODS] Loading localization from mod: Zed-A21-OakravenBeeHives
2024-03-27T17:01:56 8.899 INF Loading permissions file at 'C:\Users\evilm\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-03-27T17:01:56 8.915 INF Loading permissions file done.
2024-03-27T17:01:56 8.960 INF GameSense server not found (no props file), disabling
2024-03-27T17:01:56 8.962 INF [PartyQuests] Initialized
2024-03-27T17:01:56 8.962 INF Awake done in 812 ms
2024-03-27T17:01:56 9.001 INF [XUi] Instantiating XUi from default prefab.
2024-03-27T17:01:56 9.006 INF [XUi] XUi instantiation completed in 4 ms
2024-03-27T17:01:56 9.057 INF [XUi] Loading XUi asynchronously
2024-03-27T17:01:56 9.069 INF Updated culture for display texts
2024-03-27T17:01:56 9.536 INF [XUi] Parsing all window groups completed in 384 ms total.
2024-03-27T17:01:57 9.649 INF Reloading serveradmin.xml
2024-03-27T17:01:57 9.649 INF Loading permissions file at 'C:\Users\evilm\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-03-27T17:01:57 9.649 INF Permissions file unchanged, skipping reloading
Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2024-03-27T17:01:57 10.404 INF [XUi] Initialized all window groups completed in 443 ms total.
2024-03-27T17:01:58 10.645 INF LoadTextureArraysForQuality quality -1 to 0, reload False
2024-03-27T17:02:01 13.751 INF LoadTextureArraysForQuality took 3.106
2024-03-27T17:02:01 13.787 INF Loaded (local): rwgmixer in 0.03
2024-03-27T17:02:01 13.827 INF Loaded (local): archetypes in 0.04
2024-03-27T17:02:01 13.829 INF Loaded (local): loadingscreen in 0.00
2024-03-27T17:02:01 13.829 INF WorldStaticData.Init() needed 4.000s
2024-03-27T17:02:01 13.832 INF [Steamworks.NET] Login ok.
2024-03-27T17:02:01 13.833 INF [EOS] Login
2024-03-27T17:02:01 14.082 INF AchievementManager: Received stats and achievements from Steam
2024-03-27T17:02:02 15.080 INF [EOS] Login succeeded, PUID: 00021f167606427d9584884d643527a5
2024-03-27T17:02:02 15.081 INF [EOS] Getting native user for 00021f167606427d9584884d643527a5
2024-03-27T17:02:02 15.082 INF [EOS] CopyIdToken result: Success
2024-03-27T17:02:03 16.016 INF [EOS] TransferProgress: News.xml, 4717 / 4717
2024-03-27T17:02:03 16.225 INF [EOS] Read (News.xml) completed: Success, received 4659 bytes
2024-03-27T17:04:10 143.081 INF NET: Starting server protocols
2024-03-27T17:04:10 143.110 INF NET: LiteNetLib server started
2024-03-27T17:04:10 143.111 INF [Steamworks.NET] NET: Server started
2024-03-27T17:04:10 143.111 INF Started thread SteamNetworkingServer
2024-03-27T17:04:10 143.111 INF [EOS-P2PS] Server started
2024-03-27T17:04:10 143.112 INF StartGame
2024-03-27T17:04:10 143.112 INF NetPackageManager Init
2024-03-27T17:04:10 143.131 INF [XUi] Instantiating XUi from default prefab.
2024-03-27T17:04:10 143.141 INF [XUi] XUi instantiation completed in 10 ms
2024-03-27T17:04:10 143.152 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = True
GamePref.AllowSpawnNearBackpack = True
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 30
GamePref.BedrollExpiryTime = 60
GamePref.BlockDamageAI = 25
GamePref.BlockDamageAIBM = 33
GamePref.BlockDamagePlayer = 300
GamePref.BloodMoonEnemyCount = 32
GamePref.BloodMoonFrequency = 7
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DeathPenalty = 1
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 3
GamePref.DropOnQuit = 0
GamePref.DynamicMeshDistance = 2000
GamePref.DynamicMeshEnabled = True
GamePref.DynamicMeshLandClaimBuffer = 6
GamePref.DynamicMeshLandClaimOnly = False
GamePref.DynamicMeshMaxItemCache = 6
GamePref.DynamicMeshMaxRegionCache = 3
GamePref.DynamicMeshUseImposters = False
GamePref.DynamicSpawner = 
GamePref.EACEnabled = False
GamePref.EnableMapRendering = False
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList = 
GamePref.FragLimit = 20
GamePref.GameDifficulty = 1
GamePref.GameGuidClient = 
GamePref.GameMode = GameModeSurvival
GamePref.GameName = test
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 21.2
GamePref.GameWorld = PREGEN6k
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 3
GamePref.LandClaimDeadZone = 0
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 30
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 256
GamePref.LandClaimOnlineDurabilityModifier = 256
GamePref.LandClaimSize = 71
GamePref.Language = 
GamePref.LanguageBrowser = 
GamePref.LastGameResetRevision = 13
GamePref.LastLoadedPrefab = 
GamePref.LastLoadingTipRead = 30
GamePref.LootAbundance = 200
GamePref.LootRespawnDays = 5
GamePref.LootTimer = 
GamePref.MatchLength = 10
GamePref.MaxChunkAge = 10
GamePref.MaxQueuedMeshLayers = 40
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 64
GamePref.MaxUncoveredMapChunksPerPlayer = 524288
GamePref.NewGameSetDefaults = True
GamePref.NoGraphicsMode = False
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerTriggerEffects = False
GamePref.OptionsControllerVibration = True
GamePref.OptionsControlsResetRevision = 6
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.45
GamePref.OptionsDynamicMusicEnabled = True
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGfxAA = 4
GamePref.OptionsGfxAASharpness = 0.1
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxBrightness = 0.8
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxDynamicMinFPS = 60
GamePref.OptionsGfxDynamicMode = 2
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 65
GamePref.OptionsGfxGameplayResolutionHeight = 0
GamePref.OptionsGfxGameplayResolutionWidth = 0
GamePref.OptionsGfxGrassDistance = 3
GamePref.OptionsGfxLODDistance = 1
GamePref.OptionsGfxMotionBlur = 0
GamePref.OptionsGfxObjQuality = 4
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxQualityPreset = 5
GamePref.OptionsGfxReflectQuality = 5
GamePref.OptionsGfxReflectShadows = True
GamePref.OptionsGfxResetRevision = 3
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 5
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 3
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGfxTerrainQuality = 4
GamePref.OptionsGfxTexFilter = 4
GamePref.OptionsGfxTexQuality = 0
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxUMATexQuality = 0
GamePref.OptionsGfxViewDistance = 7
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 1
GamePref.OptionsGfxWaterQuality = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 1
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsIntroMovieEnabled = True
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsLiteNetLibMtuOverride = False
GamePref.OptionsLookSensitivity = 0.5
GamePref.OptionsMenuMusicVolumeLevel = 0.7
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMumblePositionalAudioSupport = False
GamePref.OptionsMusicVolumeLevel = 0.6
GamePref.OptionsOverallAudioVolumeLevel = 1
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerMale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsQuestsAutoAccept = True
GamePref.OptionsQuestsAutoShare = True
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsSubtitlesEnabled = True
GamePref.OptionsTempCelsius = False
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVehicleLookSensitivity = 0.5
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceInputDevice = 
GamePref.OptionsVoiceOutputDevice = 
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsWeaponAiming = False
GamePref.OptionsZoomAccel = 0.5
GamePref.OptionsZoomSensitivity = 0.3
GamePref.PartySharedKillRange = 10000
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerKillingMode = 2
GamePref.PlayerName = evilmirth
GamePref.PlayerSafeZoneHours = 7
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken = 
GamePref.PlaytestBiome = 3
GamePref.RebuildMap = False
GamePref.Region = NorthAmericaEast
GamePref.SaveDataLimit = -1
GamePref.SaveGameFolder = C:\Users\evilm\AppData\Roaming/7DaysToDie/Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription = 
GamePref.ServerDisabledNetworkProtocols = 
GamePref.ServerHistoryCache = 75.134.162.135$26900:0$True;75.134.162.135$27015:1667606566$False
GamePref.ServerIP = 
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText = 
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 8
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = Default Server
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 1
GamePref.ServerWebsiteURL = 
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = False
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 25003
GamePref.TerminalWindowEnabled = True
GamePref.TwitchBloodMoonAllowed = True
GamePref.TwitchServerPermission = 90
GamePref.UNUSED_ControlPanelEnabled = False
GamePref.UNUSED_ControlPanelPort = 8080
GamePref.UNUSED_LastLoadedPrefabSize = 
GamePref.UNUSED_OptionsBloom = 
GamePref.UNUSED_OptionsDOF = 
GamePref.UNUSED_OptionsFieldOfViewNew = 
GamePref.UNUSED_OptionsGamma = 
GamePref.UNUSED_OptionsMotionBlur = 
GamePref.UNUSED_OptionsObjectBlur = 
GamePref.UNUSED_OptionsReflectionBounces = 
GamePref.UNUSED_OptionsReflectionCullList = 
GamePref.UNUSED_OptionsReflectionFarClip = 
GamePref.UNUSED_OptionsReflectionRefreshMode = 
GamePref.UNUSED_OptionsReflectionShadowDistance = 
GamePref.UNUSED_OptionsReflectionTimeSlicingMode = 
GamePref.UNUSED_OptionsSSAO = 
GamePref.UNUSED_OptionsStreamingMipmapsBudget = 
GamePref.UNUSED_OptionsSunShafts = 
GamePref.UNUSED_PlayerId = 
GamePref.UserDataFolder = C:\Users\evilm\AppData\Roaming/7DaysToDie
GamePref.WebDashboardEnabled = False
GamePref.WebDashboardPort = 8080
GamePref.WebDashboardUrl = 
GamePref.WorldGenSeed = 
GamePref.WorldGenSize = 8192
GamePref.XPMultiplier = 100
GamePref.ZombieBMMove = 2
GamePref.ZombieFeralMove = 1
GamePref.ZombieFeralSense = 0
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 1
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 72
GameStat.AirDropMarker = True
GameStat.AllowedViewDistance = 7
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DeathPenalty = 1
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = 0
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 1
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow = 
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 3
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 7
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 4
GameStat.LandClaimOnlineDurabilityModifier = 4
GameStat.LandClaimSize = 41
GameStat.LoadScene = 
GameStat.LootTimer = 
GameStat.OptionsPOICulling = 1
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = 2
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 0
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow = 
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 6
GameStat.TwitchBloodMoonAllowed = True
GameStat.UNUSED_ShowZombieCounter = 
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = True
2024-03-27T17:04:10 143.171 INF StartAsServer
2024-03-27T17:04:10 143.426 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
2024-03-27T17:04:10 143.426 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
2024-03-27T17:04:10 143.426 INF Set Microsplat smooth:  MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
2024-03-27T17:04:10 143.434 INF Loaded (local): materials in 0.26
2024-03-27T17:04:10 143.452 INF Loaded (local): physicsbodies in 0.02
2024-03-27T17:04:10 143.473 INF Loaded (local): painting in 0.02
2024-03-27T17:04:10 143.543 INF Loaded (local): shapes in 0.07
Desired shader compiler platform 18 is not available in shader blob
Desired shader compiler platform 18 is not available in shader blob
Desired shader compiler platform 18 is not available in shader blob
Desired shader compiler platform 18 is not available in shader blob
ERROR: Shader Unlit/FireFlyNew shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Desired shader compiler platform 18 is not available in shader blob
Desired shader compiler platform 18 is not available in shader blob
ERROR: Shader Legacy Shaders/Transparent/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Desired shader compiler platform 18 is not available in shader blob
Unloading 3 Unused Serialized files (Serialized files now loaded: 13)
2024-03-27T17:04:25 158.312 INF Block IDs with mapping
2024-03-27T17:04:25 158.320 INF Block IDs total 22116, terr 29, last 22338
2024-03-27T17:04:25 158.329 INF Loaded (local): blocks in 14.79
Unloading 65262 unused Assets to reduce memory usage. Loaded Objects now: 122490.
Total: 254.190400 ms (FindLiveObjects: 9.165200 ms CreateObjectMapping: 5.364400 ms MarkObjects: 221.741400 ms  DeleteObjects: 17.919200 ms)

2024-03-27T17:04:26 158.662 INF Loaded (local): progression in 0.33
2024-03-27T17:04:26 159.026 INF Loaded (local): buffs in 0.36
Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0)
2024-03-27T17:04:26 159.037 INF Loaded (local): misc in 0.01
2024-03-27T17:04:26 159.423 INF Loaded (local): items in 0.39
2024-03-27T17:04:26 159.516 INF Item IDs with mapping
2024-03-27T17:04:26 159.516 INF ItemIDs from Mapping
2024-03-27T17:04:26 159.569 INF Loaded (local): item_modifiers in 0.15
2024-03-27T17:04:27 159.637 INF Loaded (local): entityclasses in 0.07
2024-03-27T17:04:27 159.639 INF Loaded (local): qualityinfo in 0.00
2024-03-27T17:04:27 159.690 INF Loaded (local): sounds in 0.05
2024-03-27T17:04:27 159.729 INF Loaded (local): recipes in 0.04
2024-03-27T17:04:27 159.754 INF Loaded (local): blockplaceholders in 0.03
2024-03-27T17:04:27 159.799 INF Loaded (local): loot in 0.04
2024-03-27T17:04:27 159.827 INF Loaded (local): entitygroups in 0.03
2024-03-27T17:04:27 159.843 INF Loaded (local): utilityai in 0.02
2024-03-27T17:04:27 159.865 INF Loaded (local): vehicles in 0.02
2024-03-27T17:04:27 159.886 INF Loaded (local): rwgmixer in 0.02
2024-03-27T17:04:27 159.906 INF Loaded (local): weathersurvival in 0.02
2024-03-27T17:04:27 159.932 INF Loaded (local): archetypes in 0.03
2024-03-27T17:04:27 159.987 INF Loaded (local): quests in 0.06
2024-03-27T17:04:27 160.010 INF Loaded (local): traders in 0.02
2024-03-27T17:04:27 160.031 INF Loaded (local): npc in 0.02
2024-03-27T17:04:27 160.053 INF Loaded (local): dialogs in 0.02
2024-03-27T17:04:27 160.076 INF Loaded (local): ui_display in 0.02
2024-03-27T17:04:27 160.098 INF Loaded (local): nav_objects in 0.02
2024-03-27T17:04:27 160.123 INF Loaded (local): gamestages in 0.02
2024-03-27T17:04:27 160.282 INF Loaded (local): gameevents in 0.16
2024-03-27T17:04:27 160.335 INF Loaded (local): twitch in 0.05
2024-03-27T17:04:27 160.348 INF Loaded (local): twitch_events in 0.01
2024-03-27T17:04:27 160.386 INF Loaded (local): dmscontent in 0.04
2024-03-27T17:04:27 160.397 INF Loaded (local): XUi_Common/styles in 0.01
2024-03-27T17:04:27 160.417 INF Loaded (local): XUi_Common/controls in 0.02
2024-03-27T17:04:27 160.439 INF Loaded (local): XUi/styles in 0.02
2024-03-27T17:04:27 160.459 INF Loaded (local): XUi/controls in 0.02
2024-03-27T17:04:27 160.487 INF Loaded (local): XUi/windows in 0.03
2024-03-27T17:04:27 160.509 INF [XUi] Loading XUi asynchronously
2024-03-27T17:04:27 160.540 INF Loaded (local): XUi/xui in 0.05
2024-03-27T17:04:28 160.673 INF Loaded (local): biomes in 0.13
2024-03-27T17:04:28 160.811 INF Loaded (local): worldglobal in 0.14
2024-03-27T17:04:28 160.955 INF Loaded (local): spawning in 0.14
2024-03-27T17:04:28 161.099 INF Loaded (local): loadingscreen in 0.14
2024-03-27T17:04:28 161.164 INF [XUi] Parsing all window groups completed in 533 ms total.
2024-03-27T17:04:28 161.184 INF createWorld: PREGEN6k, test, GameModeSurvival
2024-03-27T17:04:28 161.184 INF Occlusion: Enabled
2024-03-27T17:04:28 161.235 INF Started thread ChunkRegeneration
2024-03-27T17:04:28 161.235 INF Started thread ChunkCalc
2024-03-27T17:04:28 161.236 INF Started thread ChunkMeshBake
2024-03-27T17:04:28 161.297 INF World.Load: PREGEN6k
2024-03-27T17:04:28 161.299 INF Loading base world file header...
2024-03-27T17:04:28 161.300 INF Loaded world file from different version: 'Alpha 21 (b309)'
2024-03-27T17:04:28 161.303 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2024-03-27T17:04:28 161.308 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2024-03-27T17:04:28 161.352 INF Started thread WaterSimulationApplyChanges
2024-03-27T17:04:29 162.322 INF ShapeControllers: 96
2024-03-27T17:04:30 163.057 INF [XUi] Initialized all window groups completed in 698 ms total.
2024-03-27T17:04:32 164.639 INF Started thread GenerateChunks
2024-03-27T17:04:33 166.075 INF Calculating world hashes took 1430 ms (world size 169 MiB)
2024-03-27T17:04:33 166.133 INF Loading dtm raw file took 1491ms
2024-03-27T17:04:33 166.345 INF Biomes image size w= 6144, h = 6144
2024-03-27T17:04:36 168.656 INF Loading and creating biomes took 2523ms
2024-03-27T17:04:36 169.268 INF Loading and creating shader control textures took 611ms
2024-03-27T17:04:37 170.539 INF Loading and parsing of generator took 1271ms
2024-03-27T17:04:37 170.557 INF Computed 620 chunk groups containing a total of 16315 chunks. Largest group contains 257 chunks.
2024-03-27T17:04:37 170.559 INF Started thread SaveChunks C:\Users\evilm\AppData\Roaming\7DaysToDie\Saves\PREGEN6k\test\Region
2024-03-27T17:04:38 171.359 INF [DECO] read 
2024-03-27T17:04:38 171.359 INF Decorating chunks
2024-03-27T17:04:39 171.664 INF Dynamic Music Initialized on Server
2024-03-27T17:04:39 171.678 INF Dynamic Music Initialized on Client
2024-03-27T17:04:39 171.852 INF AstarManager Init
2024-03-27T17:04:39 171.993 INF WeatherManager: Init 8 weather packages
2024-03-27T17:04:39 172.159 INF WeatherManager: ApplySavedPackages
2024-03-27T17:04:39 172.161 INF createWorld() done
2024-03-27T17:04:39 172.162 INF Loading players.xml
2024-03-27T17:04:39 172.395 INF DynamicResolutionAllocRT scale 1, Tex 2560x1080
2024-03-27T17:04:39 172.440 INF Created player with id=171
2024-03-27T17:04:39 172.449 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=evilmirth, id=171]
2024-03-27T17:04:39 172.458 INF Loaded player
2024-03-27T17:04:40 172.667 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 3, default = 1
2024-03-27T17:04:40 172.667 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 32, default = 8
2024-03-27T17:04:40 172.667 INF Setting for 'BlockDamagePlayer' does not match the default (server will go to the modded category): current = 300, default = 100
2024-03-27T17:04:40 172.667 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 25, default = 100
2024-03-27T17:04:40 172.667 INF Setting for 'BlockDamageAIBM' does not match the default (server will go to the modded category): current = 33, default = 100
2024-03-27T17:04:40 172.667 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 5, default = 7
2024-03-27T17:04:40 172.667 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 200, default = 100
2024-03-27T17:04:40 172.667 INF Setting for 'DynamicMeshLandClaimBuffer' not within the default range (server will go to the modded category): current = 6, default = 1 - 5
2024-03-27T17:04:40 172.727 INF [EOS] Registering server
2024-03-27T17:04:40 172.783 INF [DECO] written 75891, in 13ms
2024-03-27T17:04:40 172.786 INF [DECO] write thread 2ms
2024-03-27T17:04:40 172.821 INF OpenSpawnWindow
2024-03-27T17:04:40 172.934 INF Loading dymesh settings
2024-03-27T17:04:40 172.934 INF Dynamic Mesh Settings
2024-03-27T17:04:40 172.934 INF Use Imposter Values: False
2024-03-27T17:04:40 172.934 INF Only Player Areas: False
2024-03-27T17:04:40 172.934 INF Player Area Buffer: 6
2024-03-27T17:04:40 172.934 INF Max View Distance: 2000
2024-03-27T17:04:40 172.934 INF Regen all on new world: False
2024-03-27T17:04:40 172.936 INF Dymesh: Prepping dynamic mesh. Resend Default: True
2024-03-27T17:04:40 172.936 INF Dymesh: Mesh location: C:\Users\evilm\AppData\Roaming/7DaysToDie/Saves/PREGEN6k/test/DynamicMeshes/
2024-03-27T17:04:40 172.937 INF StartGame done
2024-03-27T17:04:40 172.965 INF [Steamworks.NET] GameServer.Init successful
Calling Animator.GotoState on Synchronize layer
2024-03-27T17:04:40 173.265 INF [EOS] Server registered, session: bf3a60a0c62741d4808911d8b0182864
2024-03-27T17:04:40 173.268 INF [EOS] Session address: 97.87.227.35
2024-03-27T17:04:40 173.272 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
2024-03-27T17:04:40 173.457 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775245099484932, server SteamID=, server public IP=9*.8*.22*.3*, server port=26900
2024-03-27T17:04:40 173.460 INF [Steamworks.NET] Lobby entered: 109775245099484932
2024-03-27T17:04:41 173.744 INF Dymesh: Warming dynamic mesh
2024-03-27T17:04:41 173.744 INF Dymesh: Creating dynamic mesh manager
2024-03-27T17:04:41 173.747 INF Dymesh: Awake
2024-03-27T17:04:41 173.747 INF Dymesh: Mesh location: C:\Users\evilm\AppData\Roaming/7DaysToDie/Saves/PREGEN6k/test/DynamicMeshes/
2024-03-27T17:04:41 173.748 INF Dymesh: Loading Items: C:\Users\evilm\AppData\Roaming/7DaysToDie/Saves/PREGEN6k/test/DynamicMeshes/
2024-03-27T17:04:41 173.750 INF Dymesh: Loaded Items: 0
2024-03-27T17:04:41 173.751 INF Dymesh: Loading all items took: 0.0034996 seconds.
2024-03-27T17:04:41 173.756 INF Meshlist count is now 1
2024-03-27T17:04:41 173.756 INF Meshlist count is now 2
2024-03-27T17:04:41 173.756 INF Force load took 0 seconds
2024-03-27T17:04:41 173.757 INF Clearing queues.
2024-03-27T17:04:41 173.758 INF Cleared queues.
2024-03-27T17:04:41 173.758 INF Dynamic thread starting
2024-03-27T17:04:41 173.759 INF Dymesh door replacement: imposterBlock
2024-03-27T17:04:41 174.438 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90195705283461144, public IP=9*.8*.22*.3*
2024-03-27T17:04:41 174.440 INF [Steamworks.NET] Exiting Lobby
2024-03-27T17:04:41 174.441 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
2024-03-27T17:04:42 174.596 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775245099484978, server SteamID=90195705283461144, server public IP=9*.8*.22*.3*, server port=26900
2024-03-27T17:04:42 174.597 INF [Steamworks.NET] Lobby entered: 109775245099484978
2024-03-27T17:04:42 174.943 INF Respawn almost done
2024-03-27T17:04:42 174.950 INF PlayerSpawnedInWorld (reason: NewGame, position: 1415, 36, -2567): localplayer
2024-03-27T17:04:42 175.019 INF 34377+1 Origin Reposition (0.0, 0.0, 0.0) to (1408.0, 32.0, -2576.0)
2024-03-27T17:04:44 177.023 INF MinEventLogMessage: XP gained during the last level:
2024-03-27T17:04:44 177.024 INF CVarLogValue: $xpFromLootThisLevel == 0
2024-03-27T17:04:44 177.024 INF CVarLogValue: $xpFromHarvestingThisLevel == 0
2024-03-27T17:04:44 177.024 INF CVarLogValue: $xpFromKillThisLevel == 0
2024-03-27T17:04:50 183.527 INF Executing command 'dm'
2024-03-27T17:05:10 202.728 INF Time: 3.06m FPS: 142.84 Heap: 1919.0MB Max: 1919.0MB Chunks: 315 CGO: 194 Ply: 1 Zom: 0 Ent: 6 (6) Items: 0 CO: 1 RSS: 4474.3MB
2024-03-27T17:05:40 232.725 INF Time: 3.56m FPS: 136.16 Heap: 1969.1MB Max: 1969.1MB Chunks: 315 CGO: 225 Ply: 1 Zom: 0 Ent: 1 (10) Items: 0 CO: 1 RSS: 4284.4MB
2024-03-27T17:05:40 232.787 INF [DECO] written 75896, in 12ms
2024-03-27T17:05:40 232.790 INF [DECO] write thread 2ms
Invalid Layer Index '1'
2024-03-27T17:05:53 245.602 INF Entity animalBeeStump3 185 killed
Invalid Layer Index '1'
2024-03-27T17:05:58 250.608 INF Entity animalBeeStump2 189 killed
2024-03-27T17:06:02 255.030 INF 45008+1 Origin Reposition (1408.0, 32.0, -2576.0) to (1232.0, 32.0, -2784.0)
Invalid Layer Index '1'
2024-03-27T17:06:08 260.598 INF Entity animalBeeStump3 193 killed
2024-03-27T17:06:10 262.731 INF Time: 4.06m FPS: 136.67 Heap: 2011.6MB Max: 2011.6MB Chunks: 315 CGO: 223 Ply: 1 Zom: 1 Ent: 5 (22) Items: 0 CO: 1 RSS: 4400.6MB
Invalid Layer Index '1'
2024-03-27T17:06:11 263.598 INF Entity animalBeeStump2 194 killed
Invalid Layer Index '1'
2024-03-27T17:06:13 265.606 INF Entity animalBeeStump 199 killed
Invalid Layer Index '1'
Invalid Layer Index '1'
2024-03-27T17:06:18 270.614 INF Entity animalBeeStump2 203 killed
Invalid Layer Index '1'
2024-03-27T17:06:19 271.605 INF Entity animalBeeStump 204 killed
2024-03-27T17:06:20 273.118 INF Entity animalBeeStump3 201 killed
2024-03-27T17:06:25 278.424 INF Saving 236 of chunks took 185ms
2024-03-27T17:06:25 278.435 INF [DECO] written 75903, in 10ms
2024-03-27T17:06:25 278.438 INF [DECO] write thread 2ms
2024-03-27T17:06:31 284.052 INF Executing command 'cm'
Invalid Layer Index '1'
2024-03-27T17:06:54 307.326 INF Entity animalBeeStump 209 killed
Invalid Layer Index '1'
Invalid Layer Index '1'
2024-03-27T17:06:58 311.330 INF Entity animalBeeStump2 212 killed
2024-03-27T17:07:05 318.444 INF VehicleManager saving 0 (0 + 0)
2024-03-27T17:07:05 318.444 INF DroneManager saving 0 (0 + 0)
2024-03-27T17:07:05 318.445 INF VehicleManager saved 9 bytes
2024-03-27T17:07:05 318.445 INF DroneManager saved 9 bytes
2024-03-27T17:07:05 318.454 INF Time: 4.56m FPS: 113.67 Heap: 2119.7MB Max: 2119.7MB Chunks: 315 CGO: 198 Ply: 1 Zom: 6 Ent: 11 (42) Items: 0 CO: 1 RSS: 4534.7MB
2024-03-27T17:07:23 335.671 INF Saving 76 of chunks took 83ms
2024-03-27T17:07:36 349.299 INF Time: 5.06m FPS: 121.42 Heap: 2154.4MB Max: 2154.4MB Chunks: 315 CGO: 198 Ply: 1 Zom: 6 Ent: 11 (42) Items: 0 CO: 1 RSS: 4574.0MB
2024-03-27T17:07:51 363.730 INF SectionType change from None to Exploration
2024-03-27T17:07:51 363.733 INF Loading new config for Exploration...
2024-03-27T17:07:51 363.734 INF Played Exploration
2024-03-27T17:07:51 363.734 INF Fading in Exploration
2024-03-27T17:07:51 363.734 INF Notified SectionSelector that music played
2024-03-27T17:07:51 363.741 INF Loading new ClipSets for Exploration...
2024-03-27T17:07:51 363.752 INF Exploration loaded new config and clipsets
2024-03-27T17:07:54 366.748 INF fadeInCo complete on Exploration
2024-03-27T17:08:06 379.370 INF Saving 72 of chunks took 82ms
2024-03-27T17:08:06 379.370 INF Paused Exploration
2024-03-27T17:08:08 381.215 INF Disconnect
2024-03-27T17:08:08 381.215 INF Unpaused Exploration
2024-03-27T17:08:08 381.219 INF [NET] ServerShutdown
2024-03-27T17:08:08 381.219 INF NET: Stopping server protocols
2024-03-27T17:08:08 381.386 INF NET: LiteNetLib server stopped
2024-03-27T17:08:08 381.391 INF Exited thread SteamNetworkingServer
2024-03-27T17:08:08 381.391 INF [Steamworks.NET] NET: Server stopped
2024-03-27T17:08:08 381.391 INF [EOS-P2PS] Server stopped
2024-03-27T17:08:08 381.393 INF SaveAndCleanupWorld
2024-03-27T17:08:08 381.481 INF Saving 67 of chunks took 80ms
2024-03-27T17:08:08 381.483 INF [EOS] Unregistering server
2024-03-27T17:08:08 381.483 INF [Steamworks.NET] Stopping server
2024-03-27T17:08:08 381.497 INF [Steamworks.NET] Exiting Lobby
2024-03-27T17:08:08 381.498 INF [PartyQuests] Player unregistered
2024-03-27T17:08:09 381.711 INF [MODS] Loading localization from mod: Zed-A21-OakravenBeeHives
2024-03-27T17:08:09 381.719 INF AstarManager Cleanup
2024-03-27T17:08:09 381.798 INF Clearing queues.
2024-03-27T17:08:09 381.798 INF Cleared queues.
2024-03-27T17:08:10 382.726 INF Clearing queues.
2024-03-27T17:08:10 382.727 INF Cleared queues.
2024-03-27T17:08:10 382.732 INF World.Unload
2024-03-27T17:08:10 382.743 INF Exited thread GenerateChunks
2024-03-27T17:08:10 382.801 INF Exited thread SaveChunks C:\Users\evilm\AppData\Roaming\7DaysToDie\Saves\PREGEN6k\test\Region
2024-03-27T17:08:10 382.823 INF World.Cleanup
2024-03-27T17:08:10 382.824 INF Exited thread ChunkRegeneration
2024-03-27T17:08:10 382.830 INF Exited thread ChunkCalc
2024-03-27T17:08:10 382.830 INF Exited thread ChunkMeshBake
2024-03-27T17:08:10 382.836 INF Exited thread WaterSimulationApplyChanges
2024-03-27T17:08:10 382.839 INF VehicleManager saving 0 (0 + 0)
2024-03-27T17:08:10 382.840 INF VehicleManager saved 9 bytes
2024-03-27T17:08:10 382.840 INF DroneManager saving 0 (0 + 0)
2024-03-27T17:08:10 382.841 INF DroneManager saved 9 bytes
2024-03-27T17:08:10 382.860 INF Persistent GamePrefs saved
2024-03-27T17:08:10 383.261 INF [EOS] Server unregistered
2024-03-27T17:08:45 418.471 INF NET: Starting server protocols
2024-03-27T17:08:45 418.472 INF NET: LiteNetLib server started
2024-03-27T17:08:45 418.473 INF [Steamworks.NET] NET: Server started
2024-03-27T17:08:45 418.473 INF [EOS-P2PS] Server started
2024-03-27T17:08:45 418.473 INF StartGame
2024-03-27T17:08:45 418.473 INF Started thread SteamNetworkingServer
2024-03-27T17:08:45 418.477 INF [XUi] Instantiating XUi from default prefab.
2024-03-27T17:08:45 418.487 INF [XUi] XUi instantiation completed in 9 ms
2024-03-27T17:08:45 418.496 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = True
GamePref.AllowSpawnNearBackpack = True
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 15
GamePref.BedrollExpiryTime = 45
GamePref.BlockDamageAI = 100
GamePref.BlockDamageAIBM = 100
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 8
GamePref.BloodMoonFrequency = 7
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DeathPenalty = 1
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 1
GamePref.DropOnQuit = 0
GamePref.DynamicMeshDistance = 2000
GamePref.DynamicMeshEnabled = True
GamePref.DynamicMeshLandClaimBuffer = 6
GamePref.DynamicMeshLandClaimOnly = False
GamePref.DynamicMeshMaxItemCache = 6
GamePref.DynamicMeshMaxRegionCache = 3
GamePref.DynamicMeshUseImposters = False
GamePref.DynamicSpawner = 
GamePref.EACEnabled = False
GamePref.EnableMapRendering = False
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList = 
GamePref.FragLimit = 20
GamePref.GameDifficulty = 1
GamePref.GameGuidClient = 
GamePref.GameMode = GameModeSurvival
GamePref.GameName = test
GamePref.GameNameClient = test
GamePref.GameVersion = Alpha 21.2
GamePref.GameWorld = PREGEN6k
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 3
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 41
GamePref.Language = 
GamePref.LanguageBrowser = 
GamePref.LastGameResetRevision = 13
GamePref.LastLoadedPrefab = 
GamePref.LastLoadingTipRead = 31
GamePref.LootAbundance = 100
GamePref.LootRespawnDays = 7
GamePref.LootTimer = 
GamePref.MatchLength = 10
GamePref.MaxChunkAge = -1
GamePref.MaxQueuedMeshLayers = 40
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 64
GamePref.MaxUncoveredMapChunksPerPlayer = 524288
GamePref.NewGameSetDefaults = True
GamePref.NoGraphicsMode = False
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerTriggerEffects = False
GamePref.OptionsControllerVibration = True
GamePref.OptionsControlsResetRevision = 6
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.45
GamePref.OptionsDynamicMusicEnabled = True
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGfxAA = 4
GamePref.OptionsGfxAASharpness = 0.1
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxBrightness = 0.8
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxDynamicMinFPS = 60
GamePref.OptionsGfxDynamicMode = 2
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 65
GamePref.OptionsGfxGameplayResolutionHeight = 0
GamePref.OptionsGfxGameplayResolutionWidth = 0
GamePref.OptionsGfxGrassDistance = 3
GamePref.OptionsGfxLODDistance = 1
GamePref.OptionsGfxMotionBlur = 0
GamePref.OptionsGfxObjQuality = 4
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxQualityPreset = 5
GamePref.OptionsGfxReflectQuality = 5
GamePref.OptionsGfxReflectShadows = True
GamePref.OptionsGfxResetRevision = 3
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 5
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 3
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGfxTerrainQuality = 4
GamePref.OptionsGfxTexFilter = 4
GamePref.OptionsGfxTexQuality = 0
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxUMATexQuality = 0
GamePref.OptionsGfxViewDistance = 7
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 1
GamePref.OptionsGfxWaterQuality = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 1
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsIntroMovieEnabled = True
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsLiteNetLibMtuOverride = False
GamePref.OptionsLookSensitivity = 0.5
GamePref.OptionsMenuMusicVolumeLevel = 0.7
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMumblePositionalAudioSupport = False
GamePref.OptionsMusicVolumeLevel = 0.6
GamePref.OptionsOverallAudioVolumeLevel = 1
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerMale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsQuestsAutoAccept = True
GamePref.OptionsQuestsAutoShare = True
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsSubtitlesEnabled = True
GamePref.OptionsTempCelsius = False
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVehicleLookSensitivity = 0.5
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceInputDevice = 
GamePref.OptionsVoiceOutputDevice = 
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsWeaponAiming = False
GamePref.OptionsZoomAccel = 0.5
GamePref.OptionsZoomSensitivity = 0.3
GamePref.PartySharedKillRange = 100
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerKillingMode = 2
GamePref.PlayerName = evilmirth
GamePref.PlayerSafeZoneHours = 7
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken = 
GamePref.PlaytestBiome = 3
GamePref.RebuildMap = False
GamePref.Region = NorthAmericaEast
GamePref.SaveDataLimit = -1
GamePref.SaveGameFolder = C:\Users\evilm\AppData\Roaming/7DaysToDie/Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription = 
GamePref.ServerDisabledNetworkProtocols = 
GamePref.ServerHistoryCache = 75.134.162.135$26900:0$True;75.134.162.135$27015:1667606566$False
GamePref.ServerIP = 97.87.227.35
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText = 
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 8
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = Default Server
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 2
GamePref.ServerWebsiteURL = 
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = False
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 25003
GamePref.TerminalWindowEnabled = True
GamePref.TwitchBloodMoonAllowed = True
GamePref.TwitchServerPermission = 90
GamePref.UNUSED_ControlPanelEnabled = False
GamePref.UNUSED_ControlPanelPort = 8080
GamePref.UNUSED_LastLoadedPrefabSize = 
GamePref.UNUSED_OptionsBloom = 
GamePref.UNUSED_OptionsDOF = 
GamePref.UNUSED_OptionsFieldOfViewNew = 
GamePref.UNUSED_OptionsGamma = 
GamePref.UNUSED_OptionsMotionBlur = 
GamePref.UNUSED_OptionsObjectBlur = 
GamePref.UNUSED_OptionsReflectionBounces = 
GamePref.UNUSED_OptionsReflectionCullList = 
GamePref.UNUSED_OptionsReflectionFarClip = 
GamePref.UNUSED_OptionsReflectionRefreshMode = 
GamePref.UNUSED_OptionsReflectionShadowDistance = 
GamePref.UNUSED_OptionsReflectionTimeSlicingMode = 
GamePref.UNUSED_OptionsSSAO = 
GamePref.UNUSED_OptionsStreamingMipmapsBudget = 
GamePref.UNUSED_OptionsSunShafts = 
GamePref.UNUSED_PlayerId = 
GamePref.UserDataFolder = C:\Users\evilm\AppData\Roaming/7DaysToDie
GamePref.WebDashboardEnabled = False
GamePref.WebDashboardPort = 8080
GamePref.WebDashboardUrl = 
GamePref.WorldGenSeed = 
GamePref.WorldGenSize = 8192
GamePref.XPMultiplier = 100
GamePref.ZombieBMMove = 3
GamePref.ZombieFeralMove = 3
GamePref.ZombieFeralSense = 0
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 3
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 72
GameStat.AirDropMarker = True
GameStat.AllowedViewDistance = 7
GameStat.AnimalCount = 4
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 7
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DeathPenalty = 1
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 6
GameStat.EnemyDifficulty = 0
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 1
GameStat.GameDifficultyBonus = 1.2
GameStat.GameModeId = 1
GameStat.GameState = 0
GameStat.GlobalMessageToShow = 
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 3
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 7
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 4
GameStat.LandClaimOnlineDurabilityModifier = 4
GameStat.LandClaimSize = 41
GameStat.LoadScene = 
GameStat.LootTimer = 
GameStat.OptionsPOICulling = 1
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = 2
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 0
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow = 
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 6
GameStat.TwitchBloodMoonAllowed = True
GameStat.UNUSED_ShowZombieCounter = 
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = True
2024-03-27T17:08:45 418.502 INF StartAsServer
2024-03-27T17:08:45 418.574 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
2024-03-27T17:08:45 418.574 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
2024-03-27T17:08:45 418.574 INF Set Microsplat smooth:  MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
2024-03-27T17:08:45 418.588 INF Loaded (local): materials in 0.08
2024-03-27T17:08:46 418.609 INF Loaded (local): physicsbodies in 0.02
2024-03-27T17:08:46 418.630 INF Loaded (local): painting in 0.02
2024-03-27T17:08:46 418.685 INF Loaded (local): shapes in 0.05
2024-03-27T17:08:50 423.128 INF Block IDs with mapping
Unloading 3 Unused Serialized files (Serialized files now loaded: 15)
2024-03-27T17:08:50 423.134 INF Block IDs total 22116, terr 29, last 22338
2024-03-27T17:08:50 423.143 INF Loaded (local): blocks in 4.46
Unloading 70705 unused Assets to reduce memory usage. Loaded Objects now: 124847.
Total: 339.407900 ms (FindLiveObjects: 10.306300 ms CreateObjectMapping: 9.061000 ms MarkObjects: 292.551200 ms  DeleteObjects: 27.489300 ms)

2024-03-27T17:08:50 423.513 INF Loaded (local): progression in 0.37
2024-03-27T17:08:51 423.744 INF Loaded (local): buffs in 0.23
Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0)
2024-03-27T17:08:51 423.747 INF Loaded (local): misc in 0.00
2024-03-27T17:08:51 424.113 INF Loaded (local): items in 0.37
2024-03-27T17:08:51 424.158 INF Item IDs with mapping
2024-03-27T17:08:51 424.158 INF ItemIDs from Mapping
2024-03-27T17:08:51 424.201 INF Loaded (local): item_modifiers in 0.09
2024-03-27T17:08:51 424.245 INF Loaded (local): entityclasses in 0.04
2024-03-27T17:08:51 424.247 INF Loaded (local): qualityinfo in 0.00
2024-03-27T17:08:51 424.291 INF Loaded (local): sounds in 0.04
2024-03-27T17:08:51 424.326 INF Loaded (local): recipes in 0.04
2024-03-27T17:08:51 424.350 INF Loaded (local): blockplaceholders in 0.02
2024-03-27T17:08:51 424.391 INF Loaded (local): loot in 0.04
2024-03-27T17:08:51 424.417 INF Loaded (local): entitygroups in 0.03
2024-03-27T17:08:51 424.433 INF Loaded (local): utilityai in 0.02
2024-03-27T17:08:51 424.454 INF Loaded (local): vehicles in 0.02
2024-03-27T17:08:51 424.475 INF Loaded (local): rwgmixer in 0.02
2024-03-27T17:08:51 424.496 INF Loaded (local): weathersurvival in 0.02
2024-03-27T17:08:51 424.521 INF Loaded (local): archetypes in 0.03
2024-03-27T17:08:51 424.549 INF Loaded (local): quests in 0.03
2024-03-27T17:08:51 424.572 INF Loaded (local): traders in 0.02
2024-03-27T17:08:51 424.593 INF Loaded (local): npc in 0.02
2024-03-27T17:08:52 424.614 INF Loaded (local): dialogs in 0.02
2024-03-27T17:08:52 424.635 INF Loaded (local): ui_display in 0.02
2024-03-27T17:08:52 424.656 INF Loaded (local): nav_objects in 0.02
2024-03-27T17:08:52 424.683 INF Loaded (local): gamestages in 0.03
2024-03-27T17:08:52 424.751 INF Loaded (local): gameevents in 0.07
2024-03-27T17:08:52 424.782 INF Loaded (local): twitch in 0.03
2024-03-27T17:08:52 424.801 INF Loaded (local): twitch_events in 0.02
2024-03-27T17:08:52 424.824 INF Loaded (local): dmscontent in 0.02
2024-03-27T17:08:52 424.842 INF Loaded (local): XUi_Common/styles in 0.02
2024-03-27T17:08:52 424.863 INF Loaded (local): XUi_Common/controls in 0.02
2024-03-27T17:08:52 424.884 INF Loaded (local): XUi/styles in 0.02
2024-03-27T17:08:52 424.905 INF Loaded (local): XUi/controls in 0.02
2024-03-27T17:08:52 424.932 INF Loaded (local): XUi/windows in 0.03
2024-03-27T17:08:52 424.953 INF [XUi] Loading XUi asynchronously
2024-03-27T17:08:52 424.983 INF Loaded (local): XUi/xui in 0.05
2024-03-27T17:08:52 425.072 INF Loaded (local): biomes in 0.09
2024-03-27T17:08:52 425.191 INF Loaded (local): worldglobal in 0.12
2024-03-27T17:08:52 425.310 INF Loaded (local): spawning in 0.12
2024-03-27T17:08:52 425.329 INF [XUi] Parsing all window groups completed in 312 ms total.
2024-03-27T17:08:52 425.435 INF Loaded (local): loadingscreen in 0.12
2024-03-27T17:08:52 425.526 INF createWorld: PREGEN6k, test, GameModeSurvival
2024-03-27T17:08:52 425.526 INF Occlusion: Enabled
2024-03-27T17:08:52 425.555 INF Started thread ChunkRegeneration
2024-03-27T17:08:52 425.555 INF Started thread ChunkCalc
2024-03-27T17:08:52 425.555 INF Started thread ChunkMeshBake
2024-03-27T17:08:53 425.629 INF World.Load: PREGEN6k
2024-03-27T17:08:53 425.630 INF Loading base world file header...
2024-03-27T17:08:53 425.630 INF Loaded world file from different version: 'Alpha 21 (b309)'
2024-03-27T17:08:53 425.630 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2024-03-27T17:08:53 425.630 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2024-03-27T17:08:53 425.668 INF Started thread WaterSimulationApplyChanges
2024-03-27T17:08:53 425.955 INF ShapeControllers: 96
2024-03-27T17:08:53 426.592 INF [XUi] Initialized all window groups completed in 609 ms total.
2024-03-27T17:08:55 428.393 INF Started thread GenerateChunks
2024-03-27T17:08:56 428.600 INF Calculating world hashes took 206 ms (world size 169 MiB)
2024-03-27T17:08:56 428.659 INF Loading dtm raw file took 265ms
2024-03-27T17:08:56 428.864 INF Biomes image size w= 6144, h = 6144
2024-03-27T17:08:58 431.258 INF Loading and creating biomes took 2599ms
2024-03-27T17:08:59 431.937 INF Loading and creating shader control textures took 678ms
2024-03-27T17:09:00 433.198 INF Loading and parsing of generator took 1260ms
2024-03-27T17:09:00 433.205 INF Computed 620 chunk groups containing a total of 16315 chunks. Largest group contains 257 chunks.
2024-03-27T17:09:00 433.206 INF Started thread SaveChunks C:\Users\evilm\AppData\Roaming\7DaysToDie\Saves\PREGEN6k\test\Region
2024-03-27T17:09:01 434.077 INF [DECO] read 
2024-03-27T17:09:01 434.078 INF Decorating chunks
2024-03-27T17:09:01 434.428 INF Dynamic Music Initialized on Server
2024-03-27T17:09:01 434.428 INF Dynamic Music Initialized on Client
2024-03-27T17:09:01 434.590 INF AstarManager Init
2024-03-27T17:09:02 434.673 INF WeatherManager: Init 8 weather packages
2024-03-27T17:09:02 434.699 INF WeatherManager: ApplySavedPackages
2024-03-27T17:09:02 434.818 INF createWorld() done
2024-03-27T17:09:02 434.818 INF Loading players.xml
2024-03-27T17:09:02 434.884 INF DynamicResolutionAllocRT scale 1, Tex 2560x1080
2024-03-27T17:09:02 434.884 INF DynamicResolutionAllocRT scale 0.75, Tex 1920x810
2024-03-27T17:09:02 434.884 INF DynamicResolutionAllocRT scale 0.62, Tex 1587x669
2024-03-27T17:09:02 434.884 INF DynamicResolutionAllocRT scale 0.5, Tex 1280x540
2024-03-27T17:09:02 434.885 INF DynamicResolutionAllocRT scale 1, Tex 2560x1080
2024-03-27T17:09:02 434.900 INF Created player with id=214
2024-03-27T17:09:02 434.900 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=evilmirth, id=214]
2024-03-27T17:09:02 434.901 INF Loaded player
2024-03-27T17:09:02 434.954 INF Setting for 'DynamicMeshLandClaimBuffer' not within the default range (server will go to the modded category): current = 6, default = 1 - 5
2024-03-27T17:09:02 435.004 INF [EOS] Registering server
2024-03-27T17:09:02 435.062 INF [DECO] written 75891, in 12ms
2024-03-27T17:09:02 435.065 INF [DECO] write thread 2ms
2024-03-27T17:09:02 435.074 INF Time: 6.35m FPS: 11.11 Heap: 2160.1MB Max: 2160.1MB Chunks: 304 CGO: 0 Ply: 1 Zom: 6 Ent: 1 (14) Items: 0 CO: 1 RSS: 4946.5MB
2024-03-27T17:09:02 435.082 INF OpenSpawnWindow
2024-03-27T17:09:02 435.125 INF Loading dymesh settings
2024-03-27T17:09:02 435.125 INF Dynamic Mesh Settings
2024-03-27T17:09:02 435.125 INF Use Imposter Values: False
2024-03-27T17:09:02 435.125 INF Only Player Areas: False
2024-03-27T17:09:02 435.125 INF Player Area Buffer: 6
2024-03-27T17:09:02 435.125 INF Max View Distance: 2000
2024-03-27T17:09:02 435.125 INF Regen all on new world: False
2024-03-27T17:09:02 435.125 INF Dymesh: Prepping dynamic mesh. Resend Default: True
2024-03-27T17:09:02 435.125 INF Dymesh: Mesh location: C:\Users\evilm\AppData\Roaming/7DaysToDie/Saves/PREGEN6k/test/DynamicMeshes/
2024-03-27T17:09:02 435.125 INF StartGame done
2024-03-27T17:09:02 435.146 INF [Steamworks.NET] GameServer.Init successful
2024-03-27T17:09:02 435.147 INF [Steamworks.NET] Making server public
2024-03-27T17:09:02 435.364 INF [EOS] Server registered, session: be6e1f3b9518425aa42e6534dbaf1276
2024-03-27T17:09:02 435.364 INF [EOS] Session address: 97.87.227.35
2024-03-27T17:09:02 435.364 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePublic)
2024-03-27T17:09:02 435.546 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775245101876318, server SteamID=, server public IP=9*.8*.22*.3*, server port=26900
2024-03-27T17:09:02 435.547 INF [Steamworks.NET] Lobby entered: 109775245101876318
Calling Animator.GotoState on Synchronize layer
2024-03-27T17:09:04 437.053 INF Clearing queues.
2024-03-27T17:09:04 437.053 INF Cleared queues.
2024-03-27T17:09:04 437.053 INF Dymesh: Warming dynamic mesh
2024-03-27T17:09:04 437.053 INF Dymesh: Creating dynamic mesh manager
2024-03-27T17:09:04 437.053 INF Dymesh: Awake
2024-03-27T17:09:04 437.053 INF Dymesh: Mesh location: C:\Users\evilm\AppData\Roaming/7DaysToDie/Saves/PREGEN6k/test/DynamicMeshes/
2024-03-27T17:09:04 437.053 INF Clearing queues.
2024-03-27T17:09:04 437.054 INF Cleared queues.
2024-03-27T17:09:04 437.054 INF Dymesh: Loading Items: C:\Users\evilm\AppData\Roaming/7DaysToDie/Saves/PREGEN6k/test/DynamicMeshes/
2024-03-27T17:09:04 437.054 INF Dymesh: Loaded Items: 0
2024-03-27T17:09:04 437.054 INF Dymesh: Loading all items took: 0 seconds.
2024-03-27T17:09:04 437.055 INF Meshlist count is now 1
2024-03-27T17:09:04 437.055 INF Meshlist count is now 2
2024-03-27T17:09:04 437.055 INF Force load took 0 seconds
2024-03-27T17:09:04 437.055 INF Clearing queues.
2024-03-27T17:09:04 437.055 INF Cleared queues.
2024-03-27T17:09:04 437.055 INF Clearing queues.
2024-03-27T17:09:04 437.055 INF Cleared queues.
2024-03-27T17:09:04 437.056 INF Dynamic thread starting
2024-03-27T17:09:04 437.056 INF Dymesh door replacement: imposterBlock
2024-03-27T17:09:04 437.080 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90195705284961304, public IP=9*.8*.22*.3*
2024-03-27T17:09:04 437.081 INF [Steamworks.NET] Exiting Lobby
2024-03-27T17:09:04 437.081 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePublic)
2024-03-27T17:09:04 437.259 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775245101876359, server SteamID=90195705284961304, server public IP=9*.8*.22*.3*, server port=26900
2024-03-27T17:09:04 437.261 INF [Steamworks.NET] Lobby entered: 109775245101876359
2024-03-27T17:09:05 437.986 INF Respawn almost done
2024-03-27T17:09:05 437.986 INF PlayerSpawnedInWorld (reason: NewGame, position: 1415, 36, -2567): localplayer
2024-03-27T17:09:05 437.994 INF 67103+1 Origin Reposition (0.0, 0.0, 0.0) to (1408.0, 32.0, -2576.0)
2024-03-27T17:09:07 440.020 INF MinEventLogMessage: XP gained during the last level:
2024-03-27T17:09:07 440.020 INF CVarLogValue: $xpFromLootThisLevel == 0
2024-03-27T17:09:07 440.020 INF CVarLogValue: $xpFromHarvestingThisLevel == 0
2024-03-27T17:09:07 440.020 INF CVarLogValue: $xpFromKillThisLevel == 0
2024-03-27T17:09:16 449.544 INF Executing command 'dm'
2024-03-27T17:09:19 451.824 INF Executing command 'cm'
2024-03-27T17:09:33 465.741 INF Time: 6.85m FPS: 140.10 Heap: 1998.1MB Max: 2160.1MB Chunks: 298 CGO: 144 Ply: 1 Zom: 0 Ent: 4 (17) Items: 0 CO: 1 RSS: 5054.1MB
2024-03-27T17:10:03 495.748 INF Time: 7.35m FPS: 143.53 Heap: 2017.2MB Max: 2160.1MB Chunks: 298 CGO: 144 Ply: 1 Zom: 0 Ent: 4 (17) Items: 0 CO: 1 RSS: 5025.0MB
2024-03-27T17:10:03 495.782 INF [DECO] written 75895, in 12ms
2024-03-27T17:10:03 495.784 INF [DECO] write thread 2ms
2024-03-27T17:10:09 501.618 INF Saving 212 of chunks took 163ms
2024-03-27T17:10:10 503.391 INF Disconnect
2024-03-27T17:10:10 503.394 INF [NET] ServerShutdown
2024-03-27T17:10:10 503.394 INF NET: Stopping server protocols
2024-03-27T17:10:10 503.559 INF NET: LiteNetLib server stopped
2024-03-27T17:10:10 503.561 INF Exited thread SteamNetworkingServer
2024-03-27T17:10:10 503.561 INF [Steamworks.NET] NET: Server stopped
2024-03-27T17:10:10 503.561 INF [EOS-P2PS] Server stopped
2024-03-27T17:10:10 503.561 INF SaveAndCleanupWorld
2024-03-27T17:10:11 503.628 INF Saving 65 of chunks took 60ms
2024-03-27T17:10:11 503.628 INF [EOS] Unregistering server
2024-03-27T17:10:11 503.628 INF [Steamworks.NET] Stopping server
2024-03-27T17:10:11 503.642 INF [Steamworks.NET] Exiting Lobby
2024-03-27T17:10:11 503.642 INF [PartyQuests] Player unregistered
2024-03-27T17:10:11 503.846 INF [MODS] Loading localization from mod: Zed-A21-OakravenBeeHives
2024-03-27T17:10:11 503.853 INF AstarManager Cleanup
2024-03-27T17:10:11 503.871 INF Clearing queues.
2024-03-27T17:10:11 503.871 INF Cleared queues.
2024-03-27T17:10:12 504.862 INF Clearing queues.
2024-03-27T17:10:12 504.862 INF Cleared queues.
2024-03-27T17:10:12 504.863 INF World.Unload
2024-03-27T17:10:12 504.871 INF Exited thread GenerateChunks
2024-03-27T17:10:12 504.929 INF Exited thread SaveChunks C:\Users\evilm\AppData\Roaming\7DaysToDie\Saves\PREGEN6k\test\Region
2024-03-27T17:10:12 504.946 INF World.Cleanup
2024-03-27T17:10:12 504.946 INF Exited thread ChunkRegeneration
2024-03-27T17:10:12 504.951 INF Exited thread ChunkCalc
2024-03-27T17:10:12 504.952 INF Exited thread ChunkMeshBake
2024-03-27T17:10:12 504.966 INF Exited thread WaterSimulationApplyChanges
2024-03-27T17:10:12 504.967 INF VehicleManager saving 0 (0 + 0)
2024-03-27T17:10:12 504.967 INF VehicleManager saved 9 bytes
2024-03-27T17:10:12 504.967 INF DroneManager saving 0 (0 + 0)
2024-03-27T17:10:12 504.968 INF DroneManager saved 9 bytes
2024-03-27T17:10:12 504.982 INF Persistent GamePrefs saved
2024-03-27T17:10:12 505.370 INF [EOS] Server unregistered
2024-03-27T17:11:29 581.697 INF Preparing quit
2024-03-27T17:11:29 581.704 INF Persistent GamePrefs saved
2024-03-27T17:11:29 581.704 INF Cleanup
2024-03-27T17:11:29 582.153 INF AchievementManager.Cleanup
2024-03-27T17:11:29 582.391 INF Terminating threads
2024-03-27T17:11:29 582.391 INF OnApplicationQuit
2024-03-27T17:11:29 582.392 INF Terminating threads
2024-03-27T17:11:29 582.392 INF OnApplicationQuit
Setting up 8 worker threads for Enlighten.
Vulkan PSO: data extracted [new size=6166018, old size=5972455, incomplete=0]
Vulkan PSO: Saved size[6166018] path[C:/Users/evilm/AppData/Local/Temp/The Fun Pimps/7 Days To Die/vulkan_pso_cache.bin] success=1 headerChanged=0 sizeChanged=1
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [2.0 KB-4.0 KB]: 141661 frames, [4.0 KB-8.0 KB]: 9 frames, [8.0 KB-16.0 KB]: 21012 frames, [16.0 KB-32.0 KB]: 29 frames, [32.0 KB-64.0 KB]: 31331 frames, [64.0 KB-128.0 KB]: 3542 frames, [128.0 KB-256.0 KB]: 2233 frames, [256.0 KB-0.5 MB]: 859 frames, [0.5 MB-1.0 MB]: 349 frames, [1.0 MB-2.0 MB]: 6 frames, [4.0 MB-8.0 MB]: 5 frames
      Initial Block Size 4.0 MB
      Current Block Size 7.9 MB
      Peak Allocated Bytes 7.9 MB
      Overflow Count 33
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 128.0 KB
      Peak Allocated Bytes 128.0 KB
      Overflow Count 3
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 511.6 KB
      Overflow Count 16077
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 1
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 79.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 272.0 KB
      Peak Allocated Bytes 222.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 33.0 KB
      Overflow Count 1
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 52.0 KB
      Peak Allocated Bytes 48.3 KB
      Overflow Count 1
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 79.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 1
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 79.2 KB
      Overflow Count 0
    [ALLOC_TEMP_ReadCacheIndex]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 14]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 79.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 66.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 13]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 79.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 44.0 KB
      Peak Allocated Bytes 43.0 KB
      Overflow Count 1
    [ALLOC_TEMP_EnlightenWorker] x 8
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 1
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 292.0 KB
      Peak Allocated Bytes 290.1 KB
      Overflow Count 30
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 9]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 151.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 8]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 79.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 7]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 79.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 79.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 79.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 60.0 KB
      Peak Allocated Bytes 58.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 10]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 79.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 400 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 11]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 79.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 12]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 97.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 52.0 KB
      Peak Allocated Bytes 50.8 KB
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 158110
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 22285929
        32B: 15 Subsections = 7680 buckets. Failed count: 2887839
        48B: 53 Subsections = 18090 buckets. Failed count: 4766420
        64B: 29 Subsections = 7424 buckets. Failed count: 1006946
        80B: 152 Subsections = 31129 buckets. Failed count: 9718133
        96B: 3 Subsections = 512 buckets. Failed count: 99368
        112B: 2 Subsections = 292 buckets. Failed count: 2618904
        128B: 1 Subsections = 128 buckets. Failed count: 468764
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [32.0 MB-64.0 MB]: 33779 frames, [64.0 MB-128.0 MB]: 550 frames, [128.0 MB-256.0 MB]: 166699 frames, [256.0 MB-0.50 GB]: 8 frames
      Requested Block Size 16.0 MB
      Peak Block count 18
      Peak Allocated memory 306.7 MB
      Peak Large allocation bytes 144.0 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [8.0 MB-16.0 MB]: 19059 frames, [16.0 MB-32.0 MB]: 72 frames, [32.0 MB-64.0 MB]: 130409 frames, [64.0 MB-128.0 MB]: 12031 frames, [128.0 MB-256.0 MB]: 39465 frames
      Requested Block Size 16.0 MB
      Peak Block count 16
      Peak Allocated memory 226.8 MB
      Peak Large allocation bytes 141.7 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 6
  Overflow Count (too large) 5
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 11
  Overflow Count (too large) 7
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 58
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 22285929
        32B: 15 Subsections = 7680 buckets. Failed count: 2887839
        48B: 53 Subsections = 18090 buckets. Failed count: 4766420
        64B: 29 Subsections = 7424 buckets. Failed count: 1006946
        80B: 152 Subsections = 31129 buckets. Failed count: 9718133
        96B: 3 Subsections = 512 buckets. Failed count: 99368
        112B: 2 Subsections = 292 buckets. Failed count: 2618904
        128B: 1 Subsections = 128 buckets. Failed count: 468764
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [64.0 KB-128.0 KB]: 14694 frames, [0.5 MB-1.0 MB]: 6 frames, [2.0 MB-4.0 MB]: 19090 frames, [4.0 MB-8.0 MB]: 11 frames, [8.0 MB-16.0 MB]: 8 frames, [16.0 MB-32.0 MB]: 11 frames, [32.0 MB-64.0 MB]: 6 frames, [64.0 MB-128.0 MB]: 41 frames, [128.0 MB-256.0 MB]: 163588 frames, [256.0 MB-0.50 GB]: 3581 frames
      Requested Block Size 16.0 MB
      Peak Block count 19
      Peak Allocated memory 454.7 MB
      Peak Large allocation bytes 304.0 MB
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [2.0 KB-4.0 KB]: 14686 frames, [64.0 KB-128.0 KB]: 19062 frames, [128.0 KB-256.0 KB]: 5 frames, [0.5 MB-1.0 MB]: 1 frames, [1.0 MB-2.0 MB]: 61 frames, [2.0 MB-4.0 MB]: 6 frames, [4.0 MB-8.0 MB]: 2 frames, [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 2 frames, [32.0 MB-64.0 MB]: 134438 frames, [64.0 MB-128.0 MB]: 32747 frames, [128.0 MB-256.0 MB]: 25 frames
      Requested Block Size 16.0 MB
      Peak Block count 6
      Peak Allocated memory 141.8 MB
      Peak Large allocation bytes 141.7 MB
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 100730
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 22285929
        32B: 15 Subsections = 7680 buckets. Failed count: 2887839
        48B: 53 Subsections = 18090 buckets. Failed count: 4766420
        64B: 29 Subsections = 7424 buckets. Failed count: 1006946
        80B: 152 Subsections = 31129 buckets. Failed count: 9718133
        96B: 3 Subsections = 512 buckets. Failed count: 99368
        112B: 2 Subsections = 292 buckets. Failed count: 2618904
        128B: 1 Subsections = 128 buckets. Failed count: 468764
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [32.0 MB-64.0 MB]: 14690 frames, [64.0 MB-128.0 MB]: 19013 frames, [128.0 MB-256.0 MB]: 162 frames, [256.0 MB-0.50 GB]: 167171 frames
      Requested Block Size 4.0 MB
      Peak Block count 76
      Peak Allocated memory 310.7 MB
      Peak Large allocation bytes 54.0 MB
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [8.0 MB-16.0 MB]: 14684 frames, [16.0 MB-32.0 MB]: 3 frames, [64.0 MB-128.0 MB]: 19099 frames, [128.0 MB-256.0 MB]: 27 frames, [256.0 MB-0.50 GB]: 167223 frames
      Requested Block Size 4.0 MB
      Peak Block count 99
      Peak Allocated memory 399.5 MB
      Peak Large allocation bytes 138.3 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 22285929
        32B: 15 Subsections = 7680 buckets. Failed count: 2887839
        48B: 53 Subsections = 18090 buckets. Failed count: 4766420
        64B: 29 Subsections = 7424 buckets. Failed count: 1006946
        80B: 152 Subsections = 31129 buckets. Failed count: 9718133
        96B: 3 Subsections = 512 buckets. Failed count: 99368
        112B: 2 Subsections = 292 buckets. Failed count: 2618904
        128B: 1 Subsections = 128 buckets. Failed count: 468764
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [0-1.0 KB]: 14686 frames, [4.0 KB-8.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 19178 frames, [256.0 KB-0.5 MB]: 167171 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 438.8 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [2.0 KB-4.0 KB]: 14686 frames, [256.0 KB-0.5 MB]: 409 frames, [0.5 MB-1.0 MB]: 18694 frames, [2.0 MB-4.0 MB]: 167247 frames
      Requested Block Size 2.0 MB
      Peak Block count 2
      Peak Allocated memory 2.3 MB
      Peak Large allocation bytes 0 B
 

 

 
image.thumb.png.c4d1e8417f2d2a96d483933756569974.png

I'm apparently an idiot.  As I was looking over the log after I posted, I see that it says Vulcan, not sure how or why that was selected instead of DirectX.  Opened the launcher, selected DirectX and relaunched 7D2D, what do you know, I can see the lovely chrysanthemums next to the log.  I'm just an idiot apparently.  

 

Not sure why I would have partial texture loss of the flowers with 21.0.312.0 and total texture loss of the flowers with 21.2.1.0.  

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Ah decent. And thanks for posting because this is a pretty unique issue, but does arise once or so a year and this will assist others in the event it's exactly the same thing.

With each update from 21.0 to 21.2, the shaders and general way of assigning textures on some models also receive an update and it seems to be about 'keeping up'.

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  • 2 weeks later...

Having an issue getting a power cable going from the solar array to any other component. Not even vanilla, when i right click my character goes through the animation but no cable appears. Oakraven generator works, connecting to the battery bank. The array wont connect to relays either 

Edited by wolverine576 (see edit history)
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Just confirming functionality for (b37).

 

The solar array connects to the industrial battery which is connected to a spotlight. The cable is showing from the solar array and about to be hooked up to the battery bank.

spacer.png

 

This image shows the connection from the turret array to a battery bank and then the spotlight. All have appropriate cells and shows as functional. I was unable to replicate a direct issue with the solar array to battery bank.

spacer.png

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I can also confirm connecting from the solar arrays to the regular and timed relays.

All of these checks were performed on a new start in Navezgane with only the power mod loading.

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  • 3 weeks later...

The Oakraven Collection Chicken Coops Mod has received a small update.

 

The quiche recipe used corn meal and the sandwich used pumpkin bread. These were always a little questionable, and now use wheat flour. To craft wheat flour, we first need to harvest wild wheat from the grass. Collect 30 wild wheat and create 1 wheat flour bag on your person or workbench. Wild wheat is governed by Living off the Land and will increase yield as Skill rises.

 

Preppocalypse and Outback Roadies (which trialled this feature) also match this update.

 

spacer.png

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Here is a small update:

 

- The Bee Hives Mod has switched Honey Beer from Mega Crush to Beer Brawler buff to better suit the context. Mega Crush is more of a Mega Rush, and the description to 'Crush' enemies is more about the speed feature than the attack feature. It is using a custom display and will show the Beer Brawler features as well as the 5% Infection feature. The recipe has also been realigned with 1 beer for the recipe. This has also been updated in Preppocalypse, the Wild West Mod, and Outback Roadies.

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Moddb recently updated their download system, and the upload of version .6 appears to have corrupted the Unity resource files. Since these are exactly the same files being used in Preppocalypse and Outback Roadies without issue, the issue appears to be storage location. I have just uploaded again to Moddb as version .7, and then downloaded and tested to confirm it is a viable mod in game.

 

The result works appropriately as intended with functional coops, the custom functional nests, and wheat feature.

All I can suggest it attempting to download again.

spacer.png

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Posted (edited)
16 hours ago, arramus said:

Moddb recently updated their download system, and the upload of version .6 appears to have corrupted the Unity resource files. Since these are exactly the same files being used in Preppocalypse and Outback Roadies without issue, the issue appears to be storage location. I have just uploaded again to Moddb as version .7, and then downloaded and tested to confirm it is a viable mod in game.

 

The result works appropriately as intended with functional coops, the custom functional nests, and wheat feature.

All I can suggest it attempting to download again.

spacer.png

 

ill test it out. appreciate you taking the time for this.

 

verified it works again. got some weird crackling when moving around the beehives but its not an issue for me. could just be my game. again appreciate you taking the time for this.

Edited by Tlasan (see edit history)
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