Vaeliorin Posted February 6, 2022 Share Posted February 6, 2022 On 2/1/2022 at 9:12 AM, Hated said: AI destroy area is canceled when damaged by an entity So this line is included in the patch notes, but I'm not sure what qualifies as an entitiy. Is it only players? Do blade traps, electric fences and dart traps count? What about a sledge turret? Basically, the enhanced destroy area ended up with my basic day 7 base getting broken and almost collapsing, and I'm just wondering if it can be cancelled out by putting traps down where the zombies fall when knocked off by me or my sledge turret. Not necessarily going to do the whole elevated base thing again (it's usually just something I do for the first couple of hordes while I'm building my actual base) but was curious if there was now a workaround for this issue (other than the whole floating blocks thing, because I'm not going to do that.) Link to comment Share on other sites More sharing options...
SylenThunder Posted February 6, 2022 Share Posted February 6, 2022 Players, NPC's, enemies, animals, vehicles, drones. Those are all the ones I can think of off the top of my head. The old gore block was an entity, but it's been removed. Link to comment Share on other sites More sharing options...
Vaeliorin Posted February 6, 2022 Author Share Posted February 6, 2022 So basically I'd need another player hitting them, myself hitting them, or them to hit each other to quit area destroy mode. Guess I'll have to change my design if I want to do a base where I can knock them down if I don't one shot them. Link to comment Share on other sites More sharing options...
Boidster Posted February 7, 2022 Share Posted February 7, 2022 +Backpacks/dropped loot bags, the supply plane, and junk turrets. So, sledge turret ought to count. Not SMG or shotgun turret, though, strangely. Link to comment Share on other sites More sharing options...
Vaeliorin Posted February 7, 2022 Author Share Posted February 7, 2022 56 minutes ago, Boidster said: +Backpacks/dropped loot bags, the supply plane, and junk turrets. So, sledge turret ought to count. Not SMG or shotgun turret, though, strangely. Hmm...maybe set up a couple sledge turrets down at the bottom and that would stop them from being so destructive. Would still probably require a re-design, but it's got possibilities. Thanks! Link to comment Share on other sites More sharing options...
Crater Creator Posted February 8, 2022 Share Posted February 8, 2022 If you placed something like a block - that is, if it snapped to either this voxel or that voxel - then it's a block, and blocks aren't entities. That's how you know a blade trap or SMG turret doesn't count. If you turn on debug mode (dm in console), then you can press F6 to get the entities menu. That's your comprehensive list of everything that counts. Bonus points for getting a backpack or supply plane to damage a zombie. 1 Link to comment Share on other sites More sharing options...
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