ViperInfinity Posted February 5, 2022 Share Posted February 5, 2022 (edited) This mod is derived from "Tristam's TacticalAction" mod. I removed a ton of unused and broken items and added a lot of missing items/features. A lot of legacy code and references were removed so it is truly just the guns and ammo now. I have since made so many changes that it warants the renaming from "TacticalAction ViperInfinity" to "Tactical Weapons". This mod adds various ranged weapons, mods, and scopes while maintaining most of the vanilla features or expanding on them. You can craft these new items at the Ammo Bench (New workstation). All credits to IvanDX for the original mod and Tristam. You can safely delete TacticalAction from your mod folder and replace it with this. If you used the TAmod modification or the Scope4xACOG_TA31_bacmod then make sure you log in and delete those items before replacing TacticalAction Downloads Tactical Weapons SMX UI Patch Backup Nexus Mirror Install in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods Features New Mods! New Scopes! New Weapons!!! Complete Animations! Pistols MK23 Colt 1911 USP 9 P99 Beretta 93R Glock 18C Desert Eagle Raging Bull Colt M1873 SMG's MP5N MP5SD UMP KRISS Vector Shotguns M4 Super 90 SPAS12 S686 Saiga12K AA12 Assault Rifles M4A1 HK416 ACR AUG A3 G36KV SCAR L SCAR H M16A4 SA580SW Machine Guns Gatling Guns M60E4 M249 Rifles Winchester M1894 Kar98K M1 Garand M14 EBR Snipers M110 AWP MSG90A1 M82A1 Explosive Guns T1M79 China Lake MGL140 ToDo List Align some scopes and fix projected laser dot location on some weapons (Mostly assault rifles). Rework scope attachment system within the mod to bring it in-line with vanilla and remove remaining chinese text popup installation on weapons. Rework names and descriptions for various items Add more weapons like the P90 Changelog 2/5/22 Removed all pop-up chinese text when swapping to any weapon Renamed mod to Tactical Weapons some scopes also no longer install the chinese text pop up when equiped added proper groups to all weapons in items.xml Added vanilla laser sight effects to modded laser sight (non-toggable) Added vanilla light effects to modded light attachment (toggable) Fixed all weapon animations and added missing ones Removed a lot of unused particle effects and animations from all gun animations Removed un-needed XML code for attachments Replaced non-vanilla muzzle flashes All ammo and weapons show up in the proper spots in the UI Removed metal ammo boxes, ammo bundles, and ammo crates Removed TA pad modification, duplicate Scope4xACOG_TA31 modification Changed ammo bench icon to avoid confusion on where items need to be crafted Removed duplicate/unusable recipes Added missing recipes 1/29/22 My friends are really enjoying my modified TacticalAction changes so I probably will continue this past this point until it is different enough to be called something else. Removed multiple versions of the M1 Garand Fixed TacticalAction mods not unlocking properly( bipod, grip, etc…) Added several missing modifier tags to Tactical Action weapons Added proper modifier tags to all TacticalAction mods Removed custom stack counts and economic values (all were at 1 for stacks) for mods by adding in the vanilla template Removed zeroing mod Added appropriate vanilla mods to list of compatible attachments for TacticalAction guns Made the XML’s a bit more readable Raging bull revolver is now considered a revolver Added modified traders and loot xml’s from Kingston621 Added a the general silencer schematic to the lootpool Added AdvancedScopes schematic to the lootpool Removed Bipod from MGT3M60E4 picture Fixed MP5 and UMP scopes Modified hold type for 686 shotgun to help fit it in the hands a little better. Still looks wrong but it’s not as wrong anymore. Increased compatibility with other mods in regards to how it adds these modded items. 1/28/22 Removed menu elements for SMX compatibility Removed unused cooking stations Modified the ammo bench to work with SMX Removed Radio, psi, and food references Removed howling noises and other added non-weapon related noises Removed Light Sticks Removed non-weapon and non-ammo images Removed many unused items Removed a lot of legacy code Edited February 6, 2022 by ViperInfinity Added screenshots (see edit history) 5 Link to comment Share on other sites More sharing options...
wokkawokka Posted February 6, 2022 Share Posted February 6, 2022 Very nice looking mod. Only issue I have is with the see-through-scopes like the holo. The scope's texture loads just fine but the lens portion is just purple. No idea what the issue is. Had this issue on another scopes mod back in 19.x. No one else reporting this issue. Linux user. Not sure if this affects anything and curious if anyone else runs into this issue. Otherwise, good job. 1 Link to comment Share on other sites More sharing options...
ate0ate Posted February 6, 2022 Share Posted February 6, 2022 Congrats on the "official" release:) Very nice work. 1 Link to comment Share on other sites More sharing options...
ViperInfinity Posted February 6, 2022 Author Share Posted February 6, 2022 3 hours ago, wokkawokka said: Very nice looking mod. Only issue I have is with the see-through-scopes like the holo. The scope's texture loads just fine but the lens portion is just purple. No idea what the issue is. Had this issue on another scopes mod back in 19.x. No one else reporting this issue. Linux user. Not sure if this affects anything and curious if anyone else runs into this issue. Otherwise, good job. That might be a Linux issue, I cannot replicate the problem with any gun and scope combination. I am unsure how to troubleshoot Linux issues so I can't be of much help, sorry. 1 Link to comment Share on other sites More sharing options...
wokkawokka Posted February 6, 2022 Share Posted February 6, 2022 10 hours ago, ViperInfinity said: That might be a Linux issue, I cannot replicate the problem with any gun and scope combination. I am unsure how to troubleshoot Linux issues so I can't be of much help, sorry. I think it is, too. And sadly, yeah, I haven't seen any solutions forthcoming. Well, if any other linux user runs into this issue, hopefully this will be the preliminary answer they're (probably not looking for) looking for. I don't mind because the mod is great in of itself. Great work on modifying this original. One of the core complaints I had when I first installed TA was how much superfluous stuff was added that I didn't appreciate or want. And I do remember trying to go through and "cherry pick" out some of the (what I felt was) unnecessary stuff but it just turned into a big debacle. 2 Link to comment Share on other sites More sharing options...
Jaluvshuskies Posted February 6, 2022 Share Posted February 6, 2022 (edited) Hello! Does this mod need to be installed on both server and client? Or just server? I assumed both, but I just wanted to make sure Thanks Edited February 6, 2022 by Jaluvshuskies (see edit history) 1 Link to comment Share on other sites More sharing options...
ViperInfinity Posted February 6, 2022 Author Share Posted February 6, 2022 2 hours ago, Jaluvshuskies said: Hello! Does this mod need to be installed on both server and client? Or just server? I assumed both, but I just wanted to make sure Thanks It needs to be installed on both client AND server. It adds a bunch of gun models and not just XML files. Hope you have a fun time 2 Link to comment Share on other sites More sharing options...
ate0ate Posted February 7, 2022 Share Posted February 7, 2022 The loot changes are quite nice. For the first time I actually have 5.56 ammo lol. Link to comment Share on other sites More sharing options...
Jaluvshuskies Posted February 7, 2022 Share Posted February 7, 2022 Hello @ViperInfinity , I have another question If I want to install BOTH Tactical Weapons and UI, where do I place the files? Since they both have a folder named Config Do I merge both config folders? Right now I have the Tactical Weapons extracted contents inside C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\Tactical Weapons Is this not the place I should place these mods? Link to comment Share on other sites More sharing options...
ViperInfinity Posted February 7, 2022 Author Share Posted February 7, 2022 11 minutes ago, Jaluvshuskies said: Hello @ViperInfinity , I have another question If I want to install BOTH Tactical Weapons and UI, where do I place the files? Since they both have a folder named Config Do I merge both config folders? Right now I have the Tactical Weapons extracted contents inside C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\Tactical Weapons Is this not the place I should place these mods? If you want both then there will be two different folders in the Mods folder for Tactical Weapons in addition to the SMX mod: Link C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\Tactical Weapons C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\Tactical Weapons SMX Link to comment Share on other sites More sharing options...
Jaluvshuskies Posted February 7, 2022 Share Posted February 7, 2022 (edited) 11 minutes ago, ViperInfinity said: If you want both then there will be two different folders in the Mods folder for Tactical Weapons in addition to the SMX mod: Link C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\Tactical Weapons C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\Tactical Weapons SMX Thank you for the response. So I did try that, I think that's why I was confused and had to ask how I should do it. When I launched the game, the UI hadn't changed and I think there might've been an error. I will try again. Here are pictures of what my files look like: Update: I launched the game again, and it did not work (I'm going off of the start screen) Edited February 7, 2022 by Jaluvshuskies (see edit history) Link to comment Share on other sites More sharing options...
ViperInfinity Posted February 7, 2022 Author Share Posted February 7, 2022 12 minutes ago, Jaluvshuskies said: Thank you for the response. So I did try that, I think that's why I was confused and had to ask how I should do it. When I launched the game, the UI hadn't changed and I think there might've been an error. I will try again. Here are pictures of what my files look like: Update: I launched the game again, and it did not work (I'm going off of the start screen) The SMX patch requires SMX by Sirillion, you are missing that in your Mods folder. Specifically SMXlib SMXui I highly recommend the other modules as well 1 Link to comment Share on other sites More sharing options...
Jaluvshuskies Posted February 7, 2022 Share Posted February 7, 2022 2 minutes ago, ViperInfinity said: The SMX patch requires SMX by Sirillion, you are missing that in your Mods folder. Specifically SMXlib SMXui I highly recommend the other modules as well I will try this and get back to you, thank you so much! Link to comment Share on other sites More sharing options...
goosedog418 Posted February 7, 2022 Share Posted February 7, 2022 Love the what you have done to this! I do have one issue that im seeing, having a bit of a hard time trying to search where i messed up. The ammo bench is causing some troubles. I get the "failed initializing window group workstation_ammobench. then later on, warnings about the same thing but stating "workstation_ammobench" not found. is there a UI or something i didnt download or that is required? Link to comment Share on other sites More sharing options...
goosedog418 Posted February 7, 2022 Share Posted February 7, 2022 -update- reinstalling the SMXui fixed this issue. 1 Link to comment Share on other sites More sharing options...
ViperInfinity Posted February 7, 2022 Author Share Posted February 7, 2022 1 hour ago, goosedog418 said: -update- reinstalling the SMXui fixed this issue. Glad to hear your problem was solved Link to comment Share on other sites More sharing options...
sivina Posted February 8, 2022 Share Posted February 8, 2022 (edited) Great mod, having a bless on the SCAR-H indeed, just got a little problem for the mods I m using your dropbox link mods file and still having those annoying chinese pop-up text while switching some rifles Just guessing the change log saying the blue text will be removed? Do i have to install those SMX ui patch to fix this? Thank you Edited February 8, 2022 by sivina (see edit history) 1 Link to comment Share on other sites More sharing options...
ViperInfinity Posted February 8, 2022 Author Share Posted February 8, 2022 22 minutes ago, sivina said: Great mod, having a bless on the SCAR-H indeed, just got a little problem for the mods I m using your dropbox link mods file and still having those annoying chinese pop-up text while switching some rifles Just guessing the change log saying the blue text will be removed? Do i have to install those SMX ui patch to fix this? Thank you Some scopes have the blue text hard coded. I am in the process of removing them. It will be included in the next patch if I can figure it out. The next patch will have a lot of bug fixes including scope and laser alignments for all weapons. 2 Link to comment Share on other sites More sharing options...
Rave_gaming_jj Posted February 8, 2022 Share Posted February 8, 2022 Members 1 Posted 15 minutes ago I am having issues installing the mod. I have downloaded both the tac and smx file but still cannot get it working. Is there a discord channel that i can join to get help in what i am doing wrong? Link to comment Share on other sites More sharing options...
ViperInfinity Posted February 8, 2022 Author Share Posted February 8, 2022 2 minutes ago, Rave_gaming_jj said: Members 1 Posted 15 minutes ago I am having issues installing the mod. I have downloaded both the tac and smx file but still cannot get it working. Is there a discord channel that i can join to get help in what i am doing wrong? Please read this comment On 2/6/2022 at 8:20 PM, ViperInfinity said: The SMX patch requires SMX by Sirillion, you are missing that in your Mods folder. Specifically SMXlib SMXui I highly recommend the other modules as well Link to comment Share on other sites More sharing options...
Rave_gaming_jj Posted February 8, 2022 Share Posted February 8, 2022 I have downloaded that also and still could not get it working Link to comment Share on other sites More sharing options...
sivina Posted February 8, 2022 Share Posted February 8, 2022 1 hour ago, ViperInfinity said: Some scopes have the blue text hard coded. I am in the process of removing them. It will be included in the next patch if I can figure it out. The next patch will have a lot of bug fixes including scope and laser alignments for all weapons. Nice one, really looking forward to it! Link to comment Share on other sites More sharing options...
MikeyUK Posted February 8, 2022 Share Posted February 8, 2022 1 hour ago, Rave_gaming_jj said: I have downloaded that also and still could not get it working I think the problem is that the mod author did not include a directory in the zip file (at least the one I downloaded on release day from https://7daystodiemods.com/tactical-weapons/). To solve this problem just create a folder in your Mods directory called Tactical Weapons and install the .zip file into that directory so it looks something like this: 2 Link to comment Share on other sites More sharing options...
Rave_gaming_jj Posted February 8, 2022 Share Posted February 8, 2022 3 hours ago, MikeyUK said: I think the problem is that the mod author did not include a directory in the zip file (at least the one I downloaded on release day from https://7daystodiemods.com/tactical-weapons/). To solve this problem just create a folder in your Mods directory called Tactical Weapons and install the .zip file into that directory so it looks something like this: Thank you. I have it working now. i am now trying to get the extended backpack working. Link to comment Share on other sites More sharing options...
Dagger Digwillow Posted February 10, 2022 Share Posted February 10, 2022 I think from the comments I know the answer to this question but does this place the items into the loot list so that when scavenging the world there is a chance to find these items or can I only get them at the workbench? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now