Red Eagle LXIX Posted December 6, 2021 Share Posted December 6, 2021 (edited) Some A20 updates for my modlets. Screenshots in the reply. GitHub Repository Link: https://github.com/RELXIX-7DTD/A20_XML_Modlets RELXIX_Blocks_AllShortGrass Makes all the grasses in the game short. Leaves Snowberry normal due to it blocking building. Now you can more easily see what to clear for building. RELXIX_Blocks_PickThisUp Enable CanPIckUp on several items throughout the game world. (curtains, miniblinds) RELXIX_Blocks_TreeDrops In addition to any default or perk drops this mod adds a small chance for the following items to drop from Trees when chopped down: Eggs, Feathers, Honey. The number of drops over 1000 trees is insignificant. I did this more for atmosphere. RELXIX_EntityClasses_TimeStayAfterDeath Adjusts the TimeStayAfterDeath for entities (extending DroppedLoot container times, etc). RELXIX_Loot_MorePots Adds more pots to the world by adding them as a specific item to cupboards. It is unrealistic with multi-burner stoves to think everyone cleared out most/all their pots and pans as the world ended. RELXIX_Shapes_RestoreShapesHP - This sets all shapes back to the way they used to be with full HP based on b218. This is because their cost and upgrade costs did not change, only their value/Hit Points which is unfair, IMHO. Who wants to pay for a full steel block and only get something weaker than concrete? Not me. -- Deprecated as of b237. b237 adds scaling cost feature (and also reverted a number of blocks to prior full strength). RELXIX_UI_CompassCenterHighlight Adds a highlight to the middle of the Compass RELXIX_UI_CompassStats Adjusts the position of the Day and Time, adds Air Temp, Wind Speed, Current Elevation RELXIX_UI_EnableTargetHPBar Turns the Target HP Bar on without godmode being enabled. RELXIX_UI_MenuTime This adds the display of Day, Time on the menu screens (inventory, vehicle, quests, etc) RELXIX_UI_ToolbeltSlotNumbers Adds Numbers for each slot on the toolbelt. RELXIX_UIMENU_AddLandClaimCountOption This adds an option to the menu for Land Claim Count with options '1, 2, 3, 4, 5, 10, 20, 25, 50, 100, 150, 200' as Land Claim Block Count choices on the Multiplayer Tab with the rest of the Land Claim options. These options are also added as available filter choices in the server browser. RELXIX_UIMENU_AddMaxZedAndAnimalOptions This adds options to the menu for Max Zombies and Max Animal Counts normally only configurable via serverconfig.xml. RELXIX_UIMENU_More24HourLengthOptions This adds the options '5, 150, 180, 210, 240, 270, 300' minutes as 24 Hour Length options in addition to the default '10, 20, 30, 40, 50, 60, 90, 120' for those who want really fast or really slow days. These options are also added as available filter choices in the server browser. RELXIX_UIMENU_MoreDayLightLengthOptions This adds the option '2, 4, 6, 8, 10, 20, 22' hours as Day Light Length options in addition to the default '12, 14, 16, 18' for those who want really short or really long days. These options are also added as available filter choices in the server browser. RELXIX_UIMENU_MoreLandClaimSizeOptions This adds the options '91, 101, 125, 151, 175, 201' as Land Claim Size options in addition to the default '21, 31, 41, 51, 71' options. These options are also added as available filter choices in the server browser. RELXIX_UIMENU_MoreLootAbundanceOptions This adds the options '5, 10, 250, 300, 400, 500' as Loot Abundance options in addition to the default '25, 33, 50, 67, 75, 100, 150, 200' options. These options are also added as available filter choices in the server browser. RELXIX_UIMENU_MoreRWGSizeOptions This adds '5120,7168,9216,11264,12288,13312,14366,15360' size options in addition to the default '6144,8192,10240' on the New Game Menu and Editing Tools RWG Preview World Generator Menu. RELXIX_Items_NVTweak With an already restricted FOV the added restriction on the NV Goggles just felt too much. By combining 2 filter sets I was able to get a faded feel for nightvision without the goggle blockage but retain a bit of color. I felt Bright effect as an alternative to the NightVision effect alone made it too much like daytime so added the VibrantDeSat to dull the colors some. RELXIX_EagleEyeShadesAndNightVision Adds a new set of shades combining the function of Shades (perception), Tough Guy Glasses (fortitude), Lucky Googles (loot level + treasure radius), Ski Googles (agility), and Nerd Glasses (Int, Crafting time, XP) Requires 1 of each to craft. Also adds a new NightVision goggle set that can be has all of those functions. Requires Nightvision Googles and Eagle Eye Shades to craft. - Recipes require advanced engineering level 4-5 respectively, crafted at workbench. These use the Night Vision as displayed by my NVTweaks mod. Just like Lucky Goggles these have a range of 3-5 for Loot Bonus. Note: Perception does not show in the list of Stats due to display limitations. Perception can be confirmed on the Skills screen where it will be green/boosted. NEWLY ADDED: RELXIX_HighlightBookState I originally tried coloring the icons but that didn't work. I resorted to the technique I found in this thread of replacing the icons: https://community.7daystodie.com/topic/24306-mod-that-lets-you-know-youve-already-read-a-book/ Books that have been read have a red icon. Books that have not been read have a green icon. A second set of icons were included in case the user would like those reversed.https://steamcommunity.com/sharedfiles/filedetails/?id=2813840879 Edited May 28, 2022 by Red Eagle LXIX (see edit history) 7 Link to comment Share on other sites More sharing options...
Red Eagle LXIX Posted December 6, 2021 Author Share Posted December 6, 2021 (edited) RELXIX Mods displayed: AllShortGrass CompassCenterHighlight CompassStats ToolbeltSlotNumbershttps://steamcommunity.com/sharedfiles/filedetails/?id=2677700717 RELXIX Mods displayed: CompassCenterHighlight CompassStats EnableTargetHPBar ToolbeltSlotNumbershttps://steamcommunity.com/sharedfiles/filedetails/?id=2675390624 RELXIX Mods displayed: MenuTime ToolbeltSlotNumbershttps://steamcommunity.com/sharedfiles/filedetails/?id=2675391742 RELXIX Mods displayed: MoreRWGSizeOptions (15k size) More24HourLengthOptions (300 minutes) MoreDayLightLengthOptions (2 hours daylight)https://steamcommunity.com/sharedfiles/filedetails/?id=2675372096 RELXIX Mods displayed: MoreRWGSizeOptions (15k size) MoreLootAbundanceOptions (10%)https://steamcommunity.com/sharedfiles/filedetails/?id=2675374728 RELXIX Mods displayed: MoreRWGSizeOptions (15k size) AddMaxZedAndAnimalOptions (128 for Zombies, 100 for animals)https://steamcommunity.com/sharedfiles/filedetails/?id=2675373887 RELXIX Mods displayed: MoreRWGSizeOptions (15k size) AddLandClaimCountOption (5) MoreLandClaimSizeOptions (101)https://steamcommunity.com/sharedfiles/filedetails/?id=2675379209 RELXIX Mods displayed: More24HourLengthOptions (300 minutes) MoreDayLightLengthOptions (2 hours daylight)https://steamcommunity.com/sharedfiles/filedetails/?id=2675383701 RELXIX Mods displayed: MoreLootAbundanceOptions (10%)https://steamcommunity.com/sharedfiles/filedetails/?id=2675384505 RELXIX Mods displayed: AddLandClaimCountOption (5) MoreLandClaimSizeOptions (101)https://steamcommunity.com/sharedfiles/filedetails/?id=2675385143 Edited December 9, 2021 by Red Eagle LXIX (see edit history) Link to comment Share on other sites More sharing options...
dujinyuan Posted December 7, 2021 Share Posted December 7, 2021 very good!~Nicely done...I need that ...I really need that....Now i have more choose... Link to comment Share on other sites More sharing options...
DarkAoRaidenX Posted December 7, 2021 Share Posted December 7, 2021 Awesome mods. Thanks. Link to comment Share on other sites More sharing options...
Red Eagle LXIX Posted December 8, 2021 Author Share Posted December 8, 2021 Thank you. Glad you find them useful. Link to comment Share on other sites More sharing options...
RoPa Posted December 8, 2021 Share Posted December 8, 2021 These are great! Thanks! Link to comment Share on other sites More sharing options...
Sil3nce Posted December 9, 2021 Share Posted December 9, 2021 Can we actually generate a 15k map? Because I have 32GB of RAM and 2 1080s and after 20 minutes or so the game crashes. I've literally only had the game open with everything else shut and it still kept happening. :( Link to comment Share on other sites More sharing options...
Red Eagle LXIX Posted December 9, 2021 Author Share Posted December 9, 2021 Added: RELXIX_Blocks_AllShortGrass Makes all the grasses in the game short. Leaves Snowberry normal due to it blocking building. Now you can more easily see what to clear for building. Link to comment Share on other sites More sharing options...
Ozzland Posted December 9, 2021 Share Posted December 9, 2021 Hey Red, Love your stuff have been using it for a while now. Do you know if there is a way to use your UI items but still have the DAY turn read on horde nights? Thanks again for all your work. Link to comment Share on other sites More sharing options...
Red Eagle LXIX Posted December 9, 2021 Author Share Posted December 9, 2021 35 minutes ago, Ozzland said: Hey Red, Love your stuff have been using it for a while now. Do you know if there is a way to use your UI items but still have the DAY turn read on horde nights? Thanks again for all your work. The CompassStats DAY should turn Red on Horde Day at 8am same as the default. It does not turn red on MenuStats. Link to comment Share on other sites More sharing options...
Ozzland Posted December 14, 2021 Share Posted December 14, 2021 Got ya, not sure what I had going on but it is working great again now. Thanks much. Link to comment Share on other sites More sharing options...
Red Eagle LXIX Posted December 16, 2021 Author Share Posted December 16, 2021 (edited) RELXIX_Shapes_RestoreShapesHP - This sets all shapes back to the way they used to be with full HP based on b218. This is because their cost and upgrade costs did not change, only their value/Hit Points which is unfair, IMHO. Who wants to pay for a full steel block and only get something weaker than concrete? Not me. . Edited December 17, 2021 by Red Eagle LXIX dislike the edit message being right on the text (see edit history) 6 Link to comment Share on other sites More sharing options...
Mahnogard Posted December 17, 2021 Share Posted December 17, 2021 Just wanted to say that most of the mods I'm using are yours. Love the UI stuff, and being able to have 3hr days is absolutely the sweet spot for the way I like to play, as is being able to have more than one claim block. Also, short grass was something I didn't know I needed till I decided to try it. Link to comment Share on other sites More sharing options...
RBN Posted December 18, 2021 Share Posted December 18, 2021 Many thanks for the restore shapes HP. I was not in the mood to build a new horde base for experimental. Link to comment Share on other sites More sharing options...
ktrain Posted December 19, 2021 Share Posted December 19, 2021 On 12/16/2021 at 3:39 PM, Red Eagle LXIX said: RELXIX_Shapes_RestoreShapesHP - This sets all shapes back to the way they used to be with full HP based on b218. This is because their cost and upgrade costs did not change, only their value/Hit Points which is unfair, IMHO. Who wants to pay for a full steel block and only get something weaker than concrete? Not me. . How does this affect already placed shapes, if at all? Link to comment Share on other sites More sharing options...
Red Eagle LXIX Posted December 19, 2021 Author Share Posted December 19, 2021 Just now, ktrain said: How does this affect already placed shapes, if at all? Their HP will be the same value as in b218 before the changes. Link to comment Share on other sites More sharing options...
ktrain Posted December 19, 2021 Share Posted December 19, 2021 Perfect tyvm! Also using and loving your RELXIX_EntityClasses_TimeStayAfterDeath and RELXIX_UI_MenuTime mods, thanks for taking the time to make them! Link to comment Share on other sites More sharing options...
Emmzor Posted December 19, 2021 Share Posted December 19, 2021 (edited) I'm unable to get the MoreRWGSizeOptions to work properly. I see the mod in game (trying to make a 15k map) but as soon as I hit Generate I get the error "the given key was not present in the dictionary". I'm on the latest experimental build (currently A20 b233). It's the only mod I have and I have verified the game through Steam and my old 7dtd data is completely wiped.EDIT: Got it to work by just re-verifying my game files and restarting PC. However, after the new world finished generating and tries to bring up the preview it crashes my whole PC. First it gives me an error in 7dtd saying "Out of memory" then my PC freezes and all I can do is restart it. Thought it might be important to report this. I can not tell if it's mod or game related though.BUT when I get my PC and game up and running again the world still exists though and I can enter it and play just fine! Never really used mods before so can't say I'm 100 % sure I did it right, but I'm quite tech savy and know how to read+follow instructions, so not sure what went wrong. Maybe something broke it between b218 and b233? (I'm aware it's experimental and alpha, so I don't expect everything to work flawlessly) Thanks for any kind of assistance! Edited December 20, 2021 by Emmzor Got it to work + new information (see edit history) Link to comment Share on other sites More sharing options...
Red Eagle LXIX Posted December 21, 2021 Author Share Posted December 21, 2021 (edited) First error was related to the game files and as you found was corrected after verify. Second error (out of memory) is quite common and is also the game. Just more visible when going above 10k limit. Especially during the preview attempt as it tries to load quite a lot into memory. I can't even generate a 15 without going for an almost total flat world devoid of most everything. Sounds like you got it all just fine. Edited December 21, 2021 by Red Eagle LXIX (see edit history) Link to comment Share on other sites More sharing options...
Emmzor Posted December 21, 2021 Share Posted December 21, 2021 Ah alright, thank you for the answer! I can understand the memory problem. I did manage to load the actual game up with that 15k map just fine (after the crash at the preview) so I'm satisfied Link to comment Share on other sites More sharing options...
Red Eagle LXIX Posted December 28, 2021 Author Share Posted December 28, 2021 I got some memory for Xmas. Of course that meant I had to try generating a 15k map. This first shot shows generation was successful. Here you can see I am already over 45GB in use before the preview even displays.https://steamcommunity.com/sharedfiles/filedetails/?id=2698463011 I was able to zoom out a bit further than this screenshot shows but I started to get out of memory errors and a crash before I could capture another image. I did see a city in the North East of the Wasteland biome before the crash.https://steamcommunity.com/sharedfiles/filedetails/?id=2698463119 To answer the question: 48GB is not enough to preview. Link to comment Share on other sites More sharing options...
Red Eagle LXIX Posted January 27, 2022 Author Share Posted January 27, 2022 (edited) NEWLY ADDED:RELXIX_Items_NVTweak With an already restricted FOV the added restriction on the NV Goggles just felt too much. By combining 2 filter sets I was able to get a faded feel for nightvision without the goggle blockage but retain a bit of color. I felt Bright effect as an alternative to the NightVision effect alone made it too much like daytime so added the VibrantDeSat to dull the colors some. Some Screenshots: RELXIX_EagleEyeShadesAndNightVision Adds a new set of shades combining the function of Shades (perception), Tough Guy Glasses (fortitude), Lucky Googles (loot level + treasure radius), Ski Googles (agility), and Nerd Glasses (Int, Crafting time, XP) Requires 1 of each to craft. Also adds a new NightVision goggle set that can be has all of those functions. Requires Nightvision Googles and Eagle Eye Shades to craft. - Recipes require advanced engineering level 4-5 respectively, crafted at workbench. These use the Night Vision as displayed by my NVTweaks mod. Just like Lucky Goggles these have a range of 3-5 for Loot Bonus. Note: Perception does not show in the list of Stats due to display limitations. Perception can be confirmed on the Skills screen where it will be green/boosted. Some Screenshots: Eagle Eye Shades - Effects (showing low end of Loot bonus Range). Note: Perception is added but not shown due to number of display lines. Eagle Eye Shades - Effects (showing high end of Loot bonus Range). Note: Perception is added but not shown due to number of display lines. Eagle Eye NV Goggles - Effects (showing middle of Loot bonus Range). Note: Perception is added but not shown due to number of display lines. Edited January 27, 2022 by Red Eagle LXIX (see edit history) Link to comment Share on other sites More sharing options...
Sixx Posted February 13, 2022 Share Posted February 13, 2022 Quote RELXIX_UIMENU_AddLandClaimCountOption Is this also possible with the BedrollDeadZoneSize ? This would be amazing Thanks Sixx Link to comment Share on other sites More sharing options...
GTX2GvO Posted May 20, 2022 Share Posted May 20, 2022 I Just noticed this particular error when booting up 7Days when checking the log while still in the main menu. WRN XML patch for "XUi_Menu/windows.xml" from mod "RELXIX_UIMENU_AddLandClaimCountOption" did not apply: <insertBefore xpath="/windows/window[@name='serverBrowser']/rect[@name='serverinfo']/panel[@controller='TabSelector']/rect[@name='tabsContents']/rect[@tab_key='xuiGameSettingsMultiplayer']/grid/browsergameoptioninfo[@name='LandClaimSize']" (line 14 at pos 3) This seems to correspond to the lines 14 <insertBefore xpath="/windows/window[@name='serverBrowser']/rect[@name='serverinfo']/panel[@controller='TabSelector']/rect[@name='tabsContents']/rect[@tab_key='xuiGameSettingsMultiplayer']/grid/browsergameoptioninfo[@name='LandClaimSize']"> 15 <browsergameoptioninfo name="LandClaimCount" title="LandClaimCount" value_wrap="false" values="1, 2, 3, 4, 5, 10, 20, 25, 50, 100, 150, 200" display_names="" value_localization_prefix="goLandClaimSizeValue" /> 16 </insertBefore> In the addLandClaimCountOptions Modlet. Seems to be affecting the serverbrowser mostly. Which means I could play single player without issues. (I think) This is most definitely due to the very latest patch (which has affected the main game file according to file modified date), seeing there were no Modlet related WRN's prior to this patch. Hope this helps bugfixing (where needed). Link to comment Share on other sites More sharing options...
Red Eagle LXIX Posted May 28, 2022 Author Share Posted May 28, 2022 On 5/20/2022 at 9:31 AM, GTX2GvO said: I Just noticed this particular error when booting up 7Days when checking the log while still in the main menu. WRN XML patch for "XUi_Menu/windows.xml" from mod "RELXIX_UIMENU_AddLandClaimCountOption" did not apply: <insertBefore xpath="/windows/window[@name='serverBrowser']/rect[@name='serverinfo']/panel[@controller='TabSelector']/rect[@name='tabsContents']/rect[@tab_key='xuiGameSettingsMultiplayer']/grid/browsergameoptioninfo[@name='LandClaimSize']" (line 14 at pos 3) This seems to correspond to the lines 14 <insertBefore xpath="/windows/window[@name='serverBrowser']/rect[@name='serverinfo']/panel[@controller='TabSelector']/rect[@name='tabsContents']/rect[@tab_key='xuiGameSettingsMultiplayer']/grid/browsergameoptioninfo[@name='LandClaimSize']"> 15 <browsergameoptioninfo name="LandClaimCount" title="LandClaimCount" value_wrap="false" values="1, 2, 3, 4, 5, 10, 20, 25, 50, 100, 150, 200" display_names="" value_localization_prefix="goLandClaimSizeValue" /> 16 </insertBefore> In the addLandClaimCountOptions Modlet. Seems to be affecting the serverbrowser mostly. Which means I could play single player without issues. (I think) This is most definitely due to the very latest patch (which has affected the main game file according to file modified date), seeing there were no Modlet related WRN's prior to this patch. Hope this helps bugfixing (where needed). This issue caused the server browser to be unable to display the Count of Allowed Land Claim blocks after the search was completed (you could still filter to a specific amount). This issue has been fixed and a new version has been uploaded to the same link. 1 Link to comment Share on other sites More sharing options...
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