sphereii Posted November 26, 2019 Author Share Posted November 26, 2019 Correct, although I can grab the link you posted for white and download it and install it manually, it still doesnt work, almost like its looking in the wrongplace, or at the wrong file. Also checked the registry entries which just shows AutoUpdater and an entry for ProgramMenuFolder It should be placing the database in your %TMP%. Do you have any anti-virus that may be nuking it? Link to comment Share on other sites More sharing options...
Metawolf Posted November 26, 2019 Share Posted November 26, 2019 1. Very first thing I did was to disable AV, its not getting into tmp at all. 2. Checked for existing file in temp, thinking it was locked, ModLauncher.sqlite was not in the temp directory. 3. So I ran your installer in a sandbox, install worked and files were found in the temp dir. 4. Wiped out the temp folder completely, then I copied the file across from the sandbox and poof, worked. 5. Finally did an uninstall/reinstall, now its working normally. As far as I can tell there is an issue(maybe a rare one or something funny going on) with it being in the temp folder; not that, that statement, is very helpful. MS might be doing something fudgey. Ohh, and thanks for the help! Link to comment Share on other sites More sharing options...
sphereii Posted November 27, 2019 Author Share Posted November 27, 2019 1. Very first thing I did was to disable AV, its not getting into tmp at all. 2. Checked for existing file in temp, thinking it was locked, ModLauncher.sqlite was not in the temp directory. 3. So I ran your installer in a sandbox, install worked and files were found in the temp dir. 4. Wiped out the temp folder completely, then I copied the file across from the sandbox and poof, worked. 5. Finally did an uninstall/reinstall, now its working normally. As far as I can tell there is an issue(maybe a rare one or something funny going on) with it being in the temp folder; not that, that statement, is very helpful. MS might be doing something fudgey. Ohh, and thanks for the help! Originally I was placing it under APPDATA, but then moved to TMP because of some issues people were having. Neither seems ideal. Maybe the launcher needs to play it in its own folder. Link to comment Share on other sites More sharing options...
allstarpro Posted November 29, 2019 Share Posted November 29, 2019 Running into an issue after updating a modlet through the app. Getting the following exception and unable to fix. I've attempted uninstalling and reinstalling along with clearing the %tmp% and %appdata% locations. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at _7D2DLauncher.frmModDownloader.ReadLocalModInfo(String strReadFile, String Filter) in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\ModDownloader.cs:line 820 at _7D2DLauncher.frmModDownloader.FindLocalUnlistedMods(DataTable dt) in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\ModDownloader.cs:line 256 at _7D2DLauncher.frmModDownloader.SetDataTableToGrid(DataTable dt) in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\ModDownloader.cs:line 200 at _7D2DLauncher.frmModDownloader.RefreshGrid() in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\ModDownloader.cs:line 190 at _7D2DLauncher.frmModDownloader.frmModDownloader_Shown(Object sender, EventArgs e) in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\ModDownloader.cs:line 104 at System.Windows.Forms.Form.OnShown(EventArgs e) at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbacks() ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4018.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- 7D2DLauncher Assembly Version: 2.1.10.29072 Win32 Version: 2.1.10.29072 CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/7D2DLauncher.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- log4net Assembly Version: 2.0.8.0 Win32 Version: 2.0.8.0 CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/log4net.DLL ---------------------------------------- System.Net.Http Assembly Version: 4.1.1.3 Win32 Version: 4.6.26907.01 CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/System.Net.Http.DLL ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4018.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Deployment Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- AutoUpdater.NET Assembly Version: 1.4.11.0 Win32 Version: 1.4.11.0 CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/AutoUpdater.NET.DLL ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- SharpConfig Assembly Version: 3.2.7.0 Win32 Version: 3.2.7.0 CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/SharpConfig.DLL ---------------------------------------- System.ServiceModel Assembly Version: 4.0.0.0 Win32 Version: 4.8.3825.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll ---------------------------------------- SMDiagnostics Assembly Version: 4.0.0.0 Win32 Version: 4.8.3825.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll ---------------------------------------- System.ServiceModel.Internals Assembly Version: 4.0.0.0 Win32 Version: 4.8.3825.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel.Internals/v4.0_4.0.0.0__31bf3856ad364e35/System.ServiceModel.Internals.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.8.3825.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Data.SQLite Assembly Version: 1.0.110.0 Win32 Version: 1.0.110.0 CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/System.Data.SQLite.DLL ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- Octokit Assembly Version: 0.28.0.0 Win32 Version: 0.28.0.0 CodeBase: file:///C:/Program%20Files/SphereII%20Software/7D2D%20Mod%20Launcher%20Installer/Octokit.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Link to comment Share on other sites More sharing options...
Lain Posted November 29, 2019 Share Posted November 29, 2019 Aloha! so i tried the patcher under view, and its giving me exceptions when i attempt to select my game folder and it throws this message https://paste.ee/p/l8qkd am i doing something wrong? Link to comment Share on other sites More sharing options...
sphereii Posted November 29, 2019 Author Share Posted November 29, 2019 Aloha! so i tried the patcher under view, and its giving me exceptions when i attempt to select my game folder and it throws this message https://paste.ee/p/l8qkd am i doing something wrong? I haven't looked at the patcher code in a long time. I'll take a look today at it. Link to comment Share on other sites More sharing options...
Lain Posted November 29, 2019 Share Posted November 29, 2019 I haven't looked at the patcher code in a long time. I'll take a look today at it. cools, i was gonna try it cause the zombie texture mod https://7daystodie.com/forums/showthread.php?71651-Zombie-Texture-Replacement updated to a18.1 and it says use modlauncher Link to comment Share on other sites More sharing options...
derBenge Posted December 1, 2019 Share Posted December 1, 2019 Hi, I want to Install the optional SMXhudTHB to my dedicated Server, but don't know how. Sirillion recommend to do so with the Mod launcher. Thanks in advance. Link to comment Share on other sites More sharing options...
sphereii Posted December 1, 2019 Author Share Posted December 1, 2019 Hi, I want to Install the optional SMXhudTHB to my dedicated Server, but don't know how. Sirillion recommend to do so with the Mod launcher. Thanks in advance. Through the Manage Modlets feature of the Mod Launcher, you can download that modlet. Then, going into the Mods folder where it installed, copy and upload to your dedicated server. Link to comment Share on other sites More sharing options...
Redarmy45 Posted December 2, 2019 Share Posted December 2, 2019 (edited) Hi Sphereii,ijust updated both mod launcher and sphere core mod,along with NPC DMT mod,and im getting console error messages at main menu.Is it normal? Im not sure about them appearing ingame i didnt get chance to check but i assume they might since they appear on main menu.. anyway to disable them?Or is there some other issues i need to address? the error reads "err failed loading harmony" "bad image format excerption" Not sure if its related but cant think of any other reason but when i start the game(load a save or new game) i have no controller or mouse/KB input,nothing works... EDIT:Never mind,as usual a total deletion of files and fresh install works .It seems that anytime i use the update function from launcher i get issues.Not sure if its just me. Edited December 2, 2019 by Redarmy45 (see edit history) Link to comment Share on other sites More sharing options...
sphereii Posted December 2, 2019 Author Share Posted December 2, 2019 Hi Sphereii,ijust updated both mod launcher and sphere core mod,along with NPC DMT mod,and im getting console error messages at main menu.Is it normal? Im not sure about them appearing ingame i didnt get chance to check but i assume they might since they appear on main menu.. anyway to disable them?Or is there some other issues i need to address? the error reads "err failed loading harmony" "bad image format excerption" Not sure if its related but cant think of any other reason but when i start the game(load a save or new game) i have no controller or mouse/KB input,nothing works... EDIT:Never mind,as usual a total deletion of files and fresh install works .It seems that anytime i use the update function from launcher i get issues.Not sure if its just me. Sounds like interference with an anti-virus? Link to comment Share on other sites More sharing options...
Destroyer27 Posted December 2, 2019 Share Posted December 2, 2019 Unity Error | Game loads but not fully into the map Hey Sphereii, I have been trying to get my game to work for hours now. I don't know what the problem is I can run the vanilla through the launcher and steam. But I can't run a mod without it crashing as I load up the map. It gives me this weird Unity popup error and I looked all over the forum and couldn't find anyting about it. Here is a picture of the screen I get after it intializes the map. Link to comment Share on other sites More sharing options...
sphereii Posted December 2, 2019 Author Share Posted December 2, 2019 Hey Sphereii, I have been trying to get my game to work for hours now. I don't know what the problem is I can run the vanilla through the launcher and steam. But I can't run a mod without it crashing as I load up the map. It gives me this weird Unity popup error and I looked all over the forum and couldn't find anyting about it. Here is a picture of the screen I get after it intializes the map. I don't see a picture. Do you have a log file you can post? With the mod selected, go to Log Files, then pick the output_log.txt from the drop down, and click on Upload Log file. It'll give you a pastebin.com link to post here. Link to comment Share on other sites More sharing options...
sphereii Posted December 2, 2019 Author Share Posted December 2, 2019 cools, i was gonna try it cause the zombie texture mod https://7daystodie.com/forums/showthread.php?71651-Zombie-Texture-Replacement updated to a18.1 and it says use modlauncher Oh, I think that's out dated information. It requires a special patch to make the file needed. Link to comment Share on other sites More sharing options...
derBenge Posted December 2, 2019 Share Posted December 2, 2019 Ok. But how can I install the needed 0-SphereIICore? I think it has to be installed over the Launcher, because of the changes it does to the God Mode. Link to comment Share on other sites More sharing options...
sphereii Posted December 2, 2019 Author Share Posted December 2, 2019 Ok. But how can I install the needed 0-SphereIICore? I think it has to be installed over the Launcher, because of the changes it does to the God Mode. If you need 0-SphereIICore, then you will need to use the DMT tool to 'build' it against the dedicated server. The Mod Launcher does it for the client, but not for the dedicated servers. Take a look at this link to get started with DMT: https://7daystodie.com/forums/showthread.php?117235-DMT-Modding-Tool Link to comment Share on other sites More sharing options...
Redarmy45 Posted December 2, 2019 Share Posted December 2, 2019 Sounds like interference with an anti-virus? I had anti virus off at the time.As long as fresh installs work its all good anyway.If i ever figure out the issue il let you know. Link to comment Share on other sites More sharing options...
CrimsonKing Posted December 3, 2019 Share Posted December 3, 2019 (edited) Keep getting an error everytime I try to open the mod launcher is there a workaround or am I screwed? Edited December 3, 2019 by CrimsonKing Trying to make the image visible (see edit history) Link to comment Share on other sites More sharing options...
sphereii Posted December 3, 2019 Author Share Posted December 3, 2019 Keep getting an error everytime I try to open the mod launcher [ATTACH=CONFIG]30818[/ATTACH] is there a workaround or am I screwed? Seems like it had trouble downloading the database. Try this and see if it helps: 1) Download directly: https://github.com/7D2DModLauncher/Database/blob/master/ModLauncher.sqlite?raw=true 2) Open up explorer to %TMP%, and save the file there. Re-open the mod launcher. Link to comment Share on other sites More sharing options...
derBenge Posted December 3, 2019 Share Posted December 3, 2019 If you need 0-SphereIICore, then you will need to use the DMT tool to 'build' it against the dedicated server. The Mod Launcher does it for the client, but not for the dedicated servers. Take a look at this link to get started with DMT: https://7daystodie.com/forums/showthread.php?117235-DMT-Modding-Tool Thanks a lot! Link to comment Share on other sites More sharing options...
CrimsonKing Posted December 4, 2019 Share Posted December 4, 2019 Awesome that fixed it thanks sphereii! Link to comment Share on other sites More sharing options...
Xaliber Posted December 4, 2019 Share Posted December 4, 2019 Hello people, I just tried using mod launcher for the first time. Any idea how do you add modlets that are not available to download from the list? I want to add Guppycur's modlets to the game, but it's not on the available list. So I've been downloading it manually and extracted it to 7 Days to Die /Mods/ folder. However when I launched the mod launcher it shows error, apparently because it can't detect mods added manually? Link to comment Share on other sites More sharing options...
sphereii Posted December 4, 2019 Author Share Posted December 4, 2019 Hello people, I just tried using mod launcher for the first time. Any idea how do you add modlets that are not available to download from the list? I want to add Guppycur's modlets to the game, but it's not on the available list. So I've been downloading it manually and extracted it to 7 Days to Die /Mods/ folder. However when I launched the mod launcher it shows error, apparently because it can't detect mods added manually? It should be able too. If you copied a mod in manually, the mod launcher doesn't really need to see it for the game to load it. There is a bug in the mod launcher that if the folder doesn't match then name="" attribute in the ModInfo.xml, the mod launcher won't display it correctly. However, the game will find it. What errors are you seeing? It seems like it may be unrelated. Link to comment Share on other sites More sharing options...
Xaliber Posted December 4, 2019 Share Posted December 4, 2019 EDIT: Sorry my connection was bad, mistakenly double posted. Link to comment Share on other sites More sharing options...
Xaliber Posted December 4, 2019 Share Posted December 4, 2019 (edited) It should be able too. If you copied a mod in manually, the mod launcher doesn't really need to see it for the game to load it. There is a bug in the mod launcher that if the folder doesn't match then name="" attribute in the ModInfo.xml, the mod launcher won't display it correctly. However, the game will find it. What errors are you seeing? It seems like it may be unrelated. The errors are this one: Here is the full log: https://pastebin.com/PK41EVRL I also edited several lines of the already downloaded mod, if that makes any difference. Edited December 4, 2019 by Xaliber (see edit history) Link to comment Share on other sites More sharing options...
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