ErrorNull Posted July 24, 2023 Author Share Posted July 24, 2023 (edited) after testing things a bit, it's unfortunately a no. the uma system was pretty much gutted from a21. so there's no way to update my UMA style zombies. they will be left to unlive the rest of their days on alpha 20. i do have a fraction of those zombies that don't use UMA which i could recover kinda (there's still a bit of lost details and effects due to alpha 21 changes), but for now will leave it be. to create custom zombies, the easiest remaining method is the texture swap method that the Snufkin zombies and Robelotto zombies use. they're both great zombie mods that adds lots of variety. of course the most die hard complete way is to create your own 3D models and import using NPCMod. i'm slowly learning Blender and currently returned to modding Minetest with plans to continue my enZombie mobs there in the low poly blocky style, but who know's... if my 3D modeling skills get good enough, i might attempt to 3D model custom zombies for NPCMod......... Edited July 24, 2023 by ErrorNull (see edit history) Link to comment Share on other sites More sharing options...
Ru Melin Posted August 9, 2023 Share Posted August 9, 2023 I hope you have the time and strong to do this. Your mod was great. Thanks for your work regardless if you do it or not. Best regards. Link to comment Share on other sites More sharing options...
dujinyuan Posted August 9, 2023 Share Posted August 9, 2023 (edited) hey ..hey No matter whether you succeed or not, you have indeed worked hard...So that means you are great...Thanks for that Edited August 9, 2023 by dujinyuan (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted August 9, 2023 Share Posted August 9, 2023 On 7/24/2023 at 7:47 PM, ErrorNull said: after testing things a bit, it's unfortunately a no. the uma system was pretty much gutted from a21. so there's no way to update my UMA style zombies. they will be left to unlive the rest of their days on alpha 20. i do have a fraction of those zombies that don't use UMA which i could recover kinda (there's still a bit of lost details and effects due to alpha 21 changes), but for now will leave it be. to create custom zombies, the easiest remaining method is the texture swap method that the Snufkin zombies and Robelotto zombies use. they're both great zombie mods that adds lots of variety. of course the most die hard complete way is to create your own 3D models and import using NPCMod. i'm slowly learning Blender and currently returned to modding Minetest with plans to continue my enZombie mobs there in the low poly blocky style, but who know's... if my 3D modeling skills get good enough, i might attempt to 3D model custom zombies for NPCMod......... I added a sample mod called 0-XCore to the Unity A21 tutorial project that has all the templates and xml you need to add custom character models to the game without needing C# code. That might help ease your move to TFP standard zombies when your ready. Link to comment Share on other sites More sharing options...
smedic55 Posted September 18, 2023 Share Posted September 18, 2023 Please don't give up! This was one of my favorite mods and the game isn't the same without it! Link to comment Share on other sites More sharing options...
Weazelsun Posted November 1, 2023 Share Posted November 1, 2023 Damn shame. How about the wandering traders I assume those are broke too? Link to comment Share on other sites More sharing options...
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