Jump to content

Feedback on Twitch integration


hotpoon

Recommended Posts

I understand this was a side project from Lathan/Fubar Prime, so firstly just want to thank him for making such a cool system. It works beautifully, and my husband's community is thoroughly enjoying trying to murder him. :)

 

Just some feedback:

  • In my opinion #spoil (spoils all the food in the inventory of the streamer and party) should be the most expensive command. Food is already a big grind in the game, so this command is by far the meanest.
  • It seems if a viewer uses a command that is still under cooldown, their points are still subtracted. It would be nice if their points were only subtracted if the command was successful.
  • Is there a possibility of the system remembering what commands the streamer turned off in the previous session?  At present if the streamer logs out for a coffee break and then logs back in, he has to remember to switch off the commands he doesn't want again.
  • Would be awesome if the streamer could decide how many points each command is worth.

 

Thanks again.

Link to comment
Share on other sites

4 hours ago, hotpoon said:

I understand this was a side project from Lathan/Fubar Prime, so firstly just want to thank him for making such a cool system. It works beautifully, and my husband's community is thoroughly enjoying trying to murder him. :)

 

Just some feedback:

  • In my opinion #spoil (spoils all the food in the inventory of the streamer and party) should be the most expensive command. Food is already a big grind in the game, so this command is by far the meanest.
  • It seems if a viewer uses a command that is still under cooldown, their points are still subtracted. It would be nice if their points were only subtracted if the command was successful.
  • Is there a possibility of the system remembering what commands the streamer turned off in the previous session?  At present if the streamer logs out for a coffee break and then logs back in, he has to remember to switch off the commands he doesn't want again.
  • Would be awesome if the streamer could decide how many points each command is worth.

 

Thanks again.

basically twitch integration is about being sadistic or helpful depending on the participants and the streamer. so if streamer is nice to his chatters... he may get some help, but then again, there will always be people who thrive on watching others suffer.... "Play At Your Own Risk" :)

 

1. spoiled food... this can be countered by other chatters easily

2. think of the point loss just like gambling with slot machines or the lottery, you gotta play to win, but you can also lose and you do not get your money back for losing.

3. dont know, might need to ask lathan about that.

4. if i am not mistaken that can be done in the xml.

 

thanks for comments.. enjoy and tell hubby.... "Git Gud" cuz his followers will be out to get him just for the fun and laughs. :)

Link to comment
Share on other sites

2 hours ago, unholyjoe said:

thanks for comments.. enjoy and tell hubby.... "Git Gud" cuz his followers will be out to get him just for the fun and laughs. :)

They've been enjoying spawning bears paired with the effect that disables ranged. lol. One of the guys used the spoil just to check what it was and then everybody felt so sorry for him losing all his sham chowders, they just started spawning food supply crates. 

Edited by hotpoon (see edit history)
Link to comment
Share on other sites

Maybe there could be a compromise and the buff would only spoil food that is not canned.

Or only spoil food that the players have on them at the moment. So they would have to find more or get some back at base, if they have a base that is lol.

Link to comment
Share on other sites

8 hours ago, hotpoon said:

I understand this was a side project from Lathan/Fubar Prime, so firstly just want to thank him for making such a cool system. It works beautifully, and my husband's community is thoroughly enjoying trying to murder him. :)

 

Just some feedback:

  • In my opinion #spoil (spoils all the food in the inventory of the streamer and party) should be the most expensive command. Food is already a big grind in the game, so this command is by far the meanest.
  • It seems if a viewer uses a command that is still under cooldown, their points are still subtracted. It would be nice if their points were only subtracted if the command was successful.
  • Is there a possibility of the system remembering what commands the streamer turned off in the previous session?  At present if the streamer logs out for a coffee break and then logs back in, he has to remember to switch off the commands he doesn't want again.
  • Would be awesome if the streamer could decide how many points each command is worth.

 

Thanks again.

Hi Hotpoon, thanks for the feedback! 

 

I would like to add to Unholyjoe's comment

 

1. We found the first spoil is always the worst...  You are able to modify the cost in the "twitch.xml" to change the price to you liking thought, and can even use the "special only" option to use only special points.

2.  I think what you are describing is a bug, and I would like more information to reproduce.  Just to clarify what unholyjoe was referring to, There are cases when the commands execute and cancel other commands, which do subtract points. 

*Example; "viewer cheebsco: #no_melee" "viewer cheebotsco: #boost_melee".  This is an example of a good command being canceled by a bad command.  Both commands will cost points and is intended.   

*Sometimes a spawn appears as the player is running away and doesn't notice, and continues running.  While there is a slight refund, this is also supposed to cost the viewer. 

*If the player is killed, any spawns targeting the player will also despawn, and no refunds will be issued. This is intended as well.

 

However, I think you are talking about someone spawning a crate, and another right after, paying for two crates, and only one crate spawns, because of an action cooldown.  This IS a bug, and points are not supposed to be consumed if a command is already on cooldown.  

I need more information to reproduce the point consumption while on action cooldown.  I couldn't reproduce locally, so if you noticed a specific command or circumstance that caused it, I would gladly look into it to get a fix out as soon as possible.  If you have a link to a VOD, outputlog from the game, or any additional information it is appreciated. 

3. If you are only taking a break mid stream, there is a "Pause" button on the Twitch Status Display that Pauses all incoming integration commands and cooldown timers.  The Gear Cog disable feature is an, "On-The-Fly" solution to temporarily disable the command mid stream.  A more permanent solution is to open "twitch.xml" and comment out the command.  

4. Unholyjoe is absolutely correct, "twitch.xml" & "gameevents.xml" are new xml files that are fully modifiable and have been commented in for ease of use for Twitch Integration.  You are able to change costs, cooldowns, and even add custom commands if you are savvy for the task. 

 

   

Edited by cheebsco (see edit history)
Link to comment
Share on other sites

47 minutes ago, cheebsco said:

Hi Hotpoon, thanks for the feedback! 

 

I would like to add to Unholyjoe's comment

 

1. We found the first spoil is always the worst...  You are able to modify the cost in the "twitch.xml" to change the price to you liking thought, and can even use the "special only" option to use only special points.

2.  I think what you are describing is a bug, and I would like more information to reproduce.  Just to clarify what unholyjoe was referring to, There are cases when the commands execute and cancel other commands, which do subtract points. 

*Example; "viewer cheebsco: #no_melee" "viewer cheebotsco: #boost_melee".  This is an example of a good command being canceled by a bad command.  Both commands will cost points and is intended.   

*Sometimes a spawn appears as the player is running away and doesn't notice, and continues running.  While there is a slight refund, this is also supposed to cost the viewer. 

*If the player is killed, any spawns targeting the player will also despawn, and no refunds will be issued. This is intended as well.

 

However, I think you are talking about someone spawning a crate, and another right after, paying for two crates, and only one crate spawns, because of an action cooldown.  This IS a bug, and points are not supposed to be consumed if a command is already on cooldown.  

I need more information to reproduce the point consumption while on action cooldown.  I couldn't reproduce locally, so if you noticed a specific command or circumstance that caused it, I would gladly look into it to get a fix out as soon as possible.  If you have a link to a VOD, outputlog from the game, or any additional information it is appreciated. 

3. If you are only taking a break mid stream, there is a "Pause" button on the Twitch Status Display that Pauses all incoming integration commands and cooldown timers.  The Gear Cog disable feature is an, "On-The-Fly" solution to temporarily disable the command mid stream.  A more permanent solution is to open "twitch.xml" and comment out the command.  

4. Unholyjoe is absolutely correct, "twitch.xml" & "gameevents.xml" are new xml files that are fully modifiable and have been commented in for ease of use for Twitch Integration.  You are able to change costs, cooldowns, and even add custom commands if you are savvy for the task. 

 

   

Hello cheebsco :)
Thanks for this. By the way it's me Siren, from Mr_W4rpath's stream. I'm not sure about the circumstances of point 2. One of his viewers pointed it out. We can test on Monday, and I'll let you know. Great to know about the xml's being modifiable.

Link to comment
Share on other sites

That's perfect! We fixed the one that you are referring to :D We got that in experimental, and I was the viewer that found it :D We found that when a person was in a party, and their party member was invalid (in a cooldown state) the actions could be executed during cooldown and subtract from the player total :D 

 

I'm glad to here you are enjoying it, and if you need any help modifying the xml's let me know.

 

 

Link to comment
Share on other sites

So the #spoil does the food the player is carrying AND stored food at the base?

I can see on the player being fine (and a bloody nuisance),

but all the reserve food at the base (safe zone)..  that would get that particular command turned off in a hurry for me at least.

 

I like the thought of it wiping out the cooked foods, but leaving the canned stuff alone.

 

Nope, no 'psgetti for you. Have this lovely can of catfood instead.  😜

heh.

 

Link to comment
Share on other sites

1 hour ago, canadianbluebeer said:

So the #spoil does the food the player is carrying AND stored food at the base?

I can see on the player being fine (and a bloody nuisance),

but all the reserve food at the base (safe zone)..  that would get that particular command turned off in a hurry for me at least.

 

I like the thought of it wiping out the cooked foods, but leaving the canned stuff alone.

 

Nope, no 'psgetti for you. Have this lovely can of catfood instead.  😜

heh.

 


No, food at the base is safe, thankfully. Only the food in the streamer's inventory and the inventory of anyone in their party spoils.  So if you tend to carry a lot of food on you, you need to rethink that strategy or turn off the command.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...