Xtrakicking Posted February 15, 2021 Share Posted February 15, 2021 Like the title says. Back in A12, zombies would spawn in hub cities indefinitely, which meant that no matter how many zombies you killed, they would keep spawning and coming for you. It was impossible to clear a hub city out. My question is if it's possible to do that in A19, but in towns or at least biomes, and how would one do it. Link to comment Share on other sites More sharing options...
Gouki Posted February 15, 2021 Share Posted February 15, 2021 5 hours ago, Xtrakicking said: Like the title says. Back in A12, zombies would spawn in hub cities indefinitely, which meant that no matter how many zombies you killed, they would keep spawning and coming for you. It was impossible to clear a hub city out. My question is if it's possible to do that in A19, but in towns or at least biomes, and how would one do it. Hi Xtrakicking I like that idea, to have that back in the game, I hope some of the veteran modders catch their attention or that it is implemented via DMT, I can't say if it's possible or not, but in the community we have very talented people and they can surprise us. Regards Link to comment Share on other sites More sharing options...
bdubyah Posted February 15, 2021 Share Posted February 15, 2021 Spawning.xml can control respawn rates per biome, but that's all I think you can do with simple xml. Link to comment Share on other sites More sharing options...
Xtrakicking Posted February 16, 2021 Author Share Posted February 16, 2021 15 hours ago, bdubyah said: Spawning.xml can control respawn rates per biome, but that's all I think you can do with simple xml. And would it be possible to do it for cities? Or is that no longer possible? Link to comment Share on other sites More sharing options...
bdubyah Posted February 17, 2021 Share Posted February 17, 2021 From what I've read, they don't use the hub stuff anymore. It's all just by biome. Hopefully will change at some point though. Even MM has said he would like a way to control it. So maybe... Link to comment Share on other sites More sharing options...
00Prescott Posted February 17, 2021 Share Posted February 17, 2021 You could try walkersim Link to comment Share on other sites More sharing options...
Cranberry Monster Posted February 18, 2021 Share Posted February 18, 2021 In the spawning.xml, you can try changing the respawndelay value for a given biome from whatever it currently is to 0 (this is how long in days to respawn the area's zombies). From past (brutal) experience, that should give you an unending stream of zombies (at least, that's what it felt like in the early days of that new world). In A18, the values all seemed to be integers, but in A19 I see decimals as well. For example, in vanilla A19 the wasteland biome already has respawndelay="0" for the ZombiesWastlelandNight entitygroup, and 0.3 for everything else (so, almost 8 hours of a game day delay, I guess). While A18's spawning.xml had entries for city, city_wasteland, and wasteland_hub, those are all absent in A19, leaving only the core 5 biomes. Hope that helps. Link to comment Share on other sites More sharing options...
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