xxx73 Posted September 5, 2020 Share Posted September 5, 2020 Hi I try to understand what purpose DegradationPerUse have in regards to weapons and tools. For ammo it is great to have to create different ammo with different degradation. I see some weapons/tools that have higher than 1 in DegradationPerUse setting, and I understand that it have something to do with how much the item degrade when used. But what I don't understand is what use it have. I want to set all weapons/tools to DegradationMax to 1, and just adjust DegradationMax accordingly. This make it very easy to compare and I can very easy make edits to my liking when balancing/adding more weapons/tools. In my head it go like this: Example 1 DegradationMax = 100 DegradationPerUse = 1 = use 100 times before repair. Example 2 DegradationMax = 1000 DegradationPerUse = 10 = use 100 times before repair. Is this completely wrong understanding? Link to comment Share on other sites More sharing options...
mr.devolver Posted September 5, 2020 Share Posted September 5, 2020 5 minutes ago, xxx73 said: Hi I try to understand what purpose DegradationPerUse have in regards to weapons and tools. For ammo it is nice to have to create different ammo with different degradation. I see some weapons/tools that have higher than 1 in DegradationPerUse setting, and I understand that it have something to do with how much the item degrade when used. But what I don't understand is what the use of it is. I want to set all weapons/tools to DegradationMax to 1, and just adjust DegradationMax accordingly. This make it very easy to compare and I can very easy make edits to my liking when adding more weapons/tools. In my head it go like this: Example 1 DegradationMax = 100 DegradationPerUse = 1 = use 100 times before repair. Example 2 DegradationMax = 1000 DegradationPerUse = 10 = use 100 times before repair. Is this completely wrong understanding? Your assumptions in the examples look correct to me. At least that's the experience I had when I was messing with these values for my own purposes. Link to comment Share on other sites More sharing options...
bdubyah Posted September 5, 2020 Share Posted September 5, 2020 Your examples are correct. It looks like they streamlined it more in A19. I remember before a lot of items had a high Max, but the PerUse was like 5 or something. I guess it was easier to use perc increases and decreases with a larger PerUse, but they went the other way and streamlined almost everything to just use PerUse=1 and adjust the Max down accordingly. Either way works. Link to comment Share on other sites More sharing options...
Gazz Posted September 5, 2020 Share Posted September 5, 2020 That's because degradation is a float now. The "higher numbers" were used because durability was an integer. Link to comment Share on other sites More sharing options...
xxx73 Posted September 5, 2020 Author Share Posted September 5, 2020 Thanks for replying guys. Then it is settled, DegradationPerUse is set to 1 from now Link to comment Share on other sites More sharing options...
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