Black Hat Posted July 8, 2020 Share Posted July 8, 2020 Useful for zeds and pvp Link to comment Share on other sites More sharing options...
SuperNinja55 Posted July 8, 2020 Share Posted July 8, 2020 this. Link to comment Share on other sites More sharing options...
FileMachete Posted July 8, 2020 Share Posted July 8, 2020 +1 would be great, and seems quite doable. They've already worked out most of the throwing bits (still need to somehow allow for downward throws/drops over railings), so some artwork and new item code bits and good to go, item wise. Unfortunately I not sure there's anything already in-game that would mimic the disorientation/blindness/deafness that a flash bang is designed to produce. Zeds who live through a grenade blast basically act like they've been hit by something, some ragdoll which wouldn't really fit, and the 'stun' doesn't last anywhere near long enough to reflect a flashbang. Not saying it couldn't be done, just bringing up that it might be more ai work than faatal has time for. But it'd be really nice :) Link to comment Share on other sites More sharing options...
Ti2xGr Posted July 8, 2020 Share Posted July 8, 2020 Haven't tested in A19, but probably will still work. https://7daystodiemods.com/grenade-mod/ Link to comment Share on other sites More sharing options...
BassmanWV Posted July 8, 2020 Share Posted July 8, 2020 Al la Land of the Dead idea.... Fireworks = short pipe Gun powder dye(s) Zeds all stop and stare for 5 seconds? Link to comment Share on other sites More sharing options...
Adam the Waster Posted July 9, 2020 Share Posted July 9, 2020 I had this idea as well! but would work kinda differently in PVP and ageist NPC humans, it will blind them and make deaf for a short time while agents zombies it would make them go into a rage and fight each other/anything around them, due to them being blind and deaf it would make them think a zombie or anything near them is a person and attack! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.