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Experimental Recipes


Sergant1000

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hi Sergant1000 a question, is it posible to delete an item from my playerinventory? I have a problem with a sawed shotgung. i have changed the stock and craft it and there are no quality colore, if i go over the shotgun - errorconsole come and say like problem with a object tha have no arguments ore some else.

 

know i cant open my inventory never beqouse the error console comes everytime. Is the gamesave destroyed? thx for answer

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Just delete block

<property class="Parts">

<property name="Stock" value="PumpShotgun_shortStock" />

<property name="Receiver" value="PumpShotgun_receiver" />

<property name="Pump" value="PumpShotgun_parts" />

<property name="Barrel" value="PumpShotgun_shortBarrel" />

</property>

 

from

<item id="44" name="sawedOffPumpShotgun">

 

save, enter the game, drop the gun.

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The mod has been updated to version 18.61

Added:

The shape of a wine bottle.

Strawberry jam blood sausage. Added armor-piercing ammunition, a 50% more powerful than the standard. Just book and consumables for them. Lock minibike added to the loot. Ordinary crossbow adds the ability to shoot iron and steel bolts. Modified Kraft picks, shovels, axes, hoes and sledgehammers. Starting from the iron. Added drill, a Bulgarian, an ancient ax, gun MP-443 "Grach" Machine Gun "LSAT", AK-12. Exhibited model: "HK_USP_Compact" and "Mk-1S_MGL".

Updated:

Increased the range of instruments to 3 blocks. Edit Template loss of rare books. nerfed the damage of the explosion crossbow bolt. Fixed minor bugs. Added new icons. The errors in the size of icons. Done redistribute wooden spike for upgrades. Removed perpetual improvement recently upgraded wooden spike. Changed the recipe for "bellows" Fixed errors in recipes. increased damage sledgehammer. Fixed damage bolt head. It reduces the chances of finding firearms. Fixed a slowdown using "Webgun".

Supplement:

As was made some errors in the icon is completely laid out mod without the patch, since the weight equal to the weight of the patch. ATTENTION. In connection with the problems some users when install mod, was rewritten installation instructions.

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Hi Guys, sorry to be a complete noob but I have never installed a mod on 7D2D before and I am struggling with the install instructions for this mod.

 

I get most of it totally fine but I am struggling with this bit from the 1st post about installing. I get the mod loader bit (you need to change the link to V4 as the link supplied in the OP is linking too V2, same as the other link does.

 

The bits I don't get are:-

 

1. "From the downloaded archive copy the folder "ER" in the previously created folder," - copy it into the folder I created called "SD2DXMods"?

 

2. "than copy "Data" folder in the game directory, copy, agreeing on a replacement." copy it from where root game directory? Copy it to where?

 

3. copy from "addons\eng\Mods" the folder "ER" in the previously created folder, agreeing on a replacement." - so basically copying the content of the ER folder "addons\eng\Mods" and overwriting the "item.xml" file as that is the only file present in ""addons\eng\Mods"?

 

I get everything else but I just don't get what iles I am copying and pasting to where? The game will run but as vanilla :( I can't see any of the mod stuff in the creative menu

 

Alpha 12.4 (b12)

 

Thanks for any help you can give me.

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Any idea why my character appears to be 'floating' slightly above the ground?? I can't hear my footsteps and everytime I try to move my leg breaks or worse still I am insta-killed?!!!

I have tried re-starting the game but no lock - I am stuck with this issue!

It started at the fuel station in one of the big deserted towns. A mattress would let me by and i had to destroy it to get out the building. I am also unable to jump, not even slightly.

 

I really don't want to have to start again but I fear that the building in question had corrupted my character somehow and now all that happens is that if I move my leg breaks. I am also not able to break any blocks! :(

 

HELP!! :(

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I dont no.

 

- - - Updated - - -

 

The mod has been updated to version 18.88

Added:

Repossessed "Injector_105" and its modification with a view "Injector_105_with_Scope". Just for him to make munitions "Dart_with_Medicament", "Dart_with_Painkiller", "Dart_with_Bloodstop" and "Dart_with_Infection".

Added "Engry Pig" for a place "Boar". Added "LockPick" to open the safe or the chests of the enemy. Added the ability to raise: "tire", "mattressHalf" and "schoolDesk". Animals are divided into male and female. Men particularly aggressive. The female gives young.

Updated:

Fixed "steel ingots pouring from a simple metal", as well as other objects made of steel. Fixed not to display icons patrons. Fixed recipe and fire armor-piercing cartridge .357 SIG. Fixed the missing icon in "Advaced Repair Kid". Increased the size of the store to "Electro_Drill" and "Electro_Saw". Fixed recipe "firstAidBandage" Added a recipe for extraction of bear from the package. Returned map "AirDrop". Revised damage to all weapons. Increased the damage occurred. Removed the possibility to disassemble the instrument. Fixed number "Fire_Bolt" with the canister. Chainsaw translated into a quality system like a drill. Removed loss "hive". It increased the number of zombies. "OldSwat" put guns to loot. Removed the possibility of raising min. With the destruction of "asphalt" falls "asphalt". Increase the strength of the backpack is now a chance to remain without a backpack less. Removed bug when crafting bleed out "Winchester_M1912". Fixed a bug with the inability to repair "Mk-1S_MGL".

Supplement:

Instructions for installing the patch rewritten. High quality icons updated.

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  • 2 weeks later...

The mod has been updated to version 18.88

Added:

Updated "Prefabs-Compo-Pack" V7.

Introduced to the game biome "wasteland". A new mine "Hubcap_Mine_Adv" added: "Plastic_Bottle_Mold", "Bottle_Murky_Water", "Plastic_Bottle", "Scrap_Plastic". Added getting plastic from oil. Also, plastic may be prepared plastic bottles and plastic bags. Added models: "Uzi_Pro", "Mini_UZI", "Jericho_941", "Jericho_941_with_Muffler", "Jericho_941F", "Crossbow_MIB", "HK_G3", "IMI_Galil", "SIG_SG_552". Added new icons. Dnobavlen gun "Flintlock" and a shotgun "Duplet". "Sig 550" Renamed "Sig 556," added the model and change the icon. Added ammunition for "Duplet". Added a recipe for "12x70mm" using "Scrap_Plastic". Added "Lens" and the ability to create them using the "Lens_Mold". Added a recipe for the creation of "sniperScope" from the "Lens". Added getting "gasCan" from "crudeOil". Added model "Iron_Spikes". Added new zombies from the future game update. Replaced model Hare and Pig.

Updated:

Removed the possibility to repair "Tazas Stone Axe" "MP-443 Grach" is now being repaired rem.naborom. Biomes redistributed in height. Removed loss "Plains_Dirt" from "forestGround". Fixed absence of icons from the "Injector barrel". Fixed recipe fiery arrows and bolts from fat. Mines changed "gunPowder" on "gunPowderCharge". Fixed repair gun "LSAT". Finally fixed a bug with the wrong cast steel. Fixed a bug with combustible pan. Loot weapons rewritten and divided into classes. Changed the recipe for a gun "Blunderbuss" and rebalanced. Fixed position of the model "Benelli_M3_Super_90". Updated Model "AKC-74Y. Rewritten template quality drop-down items. Now, with each level increases the chance to find a quality thing, even at the highest level will come across a bad thing. Hide block" WindowPlug ". Removed recipes skeletons" stairs FV ". Due to the fact that allow to see through texture. Fixed crafting ammo "9mm" and ".50AE". Updated views: "FleshTonn" and "Pyroplasm".

Supplement:

So far removed the possibility of making part of the normal weapons as soon as developers stop inhibit the development mode, you will be introduced flow benches for parts billet weapons. Some items can be done, since they do not require complex manufacturing conditions. The conception of weapons, it will be easier to find parts rather than the whole gun to find. The main weapon will samopaly, not very powerful, dolgozaryadnye, but it can be assembled from the material at hand. These include: "Wooden bow", "Crossbow", "Blunderbuss", "Duplet" and "Flintlock". Simplified installation method Fashion, copied it. Check out the new installation instructions.

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heyo i tried to use this mod on nitrado 7 days to die server...but it seems not working...i just copied the whole files to it and overwrite it..even with replacement it diddn`t work i also tried with only the config files from data but didn`t work either....does anyone got an idea for it? really like th mod and wanted to play it with a few friends

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Filled patch update mode with 19.64 to 19.74

Added:

Added "4x-Engine" engine for minibike.

New animals: "Bear (baby)" and "Hornet Queen".

Updated:

Fixed missing icons from plastic bottles. Fixed critical error causes loading map. Fixed bowl in "Bear Stew". Fixed loot. increased the number of caves. Changed some recipes. The desert biome has become even more deserted. Fixed an issue when repairing units "Cobblestone". Updated skin "FleshTonn". Increased size. Increased chance of infection from infected zombies.

 

Changed "Infection": 1st stage: 0.5 seconds for endurance. Duration of 10 hours of game. 2nd stage: 0.1 seconds for health., -1 For endurance seconds. and slowing 25%, duration of 8 hours of game. 3rd stage: 0.5 seconds for health., -2 Stamina for seconds. and delay by 50%, the duration of the game 6 hours. 4th stage: the death.

 

Fixed chance of bleeding from arrows and bolts. Resized "Hornet". Reduced damage from "OldSwat". predpolagatelno Removed bug causing an error in the console at the death. Reduced damage from the "Rabbit (Male)". Changed loot "hive" and "nest". Changed livestock, and now animals can grow even under the ground. Modified version of the bag opening, and now it can be put anywhere to open it you need to hit.

Supplement:

Due to the fact that the blocks with new models it is impossible to put interactive, they will be returned to the standard model. Instructions to install the patch updated.

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  • 2 weeks later...

The mod has been updated to version 20.01

Added:

Added animation shots and recharge: "Jericho_941", "AK-47", "Steyr_AUG", "Jericho_941F", "IMI_Galil", "Desert_XIX", "Desert_VII", "SIG-Sauer_P229", "SIG-Sauer_P228".

For homemade weapons added "Hand_Lancher", shooting "Simple_Granade" and "40x46mm_Granade".

Added model: "EX-41", "Cucumber", "Mushroom".

Updated:

Fixed a bug with the decrease of number of slots at the destruction of "storageHealth" "Mutated Zombe" increased running speed. Profound changes in the distribution of weapons to loot. Now the types of weapons distributed to safes, gun safes and a box of military equipment. I changed the recipe for some clubs. Fixed console dying because of Colt. Changed the generation of biomes, increased the number of generated caves. It changed the location of the ore, tungsten, and now the oil will fall more often. Fixed transparent "Water_Condenser". "SIG-Sauer_P229" changed texture. Fixed a bug where extracting oil dropped out dirt.

 

Thanks Pacco for animation tutorial.

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