xdax1 Posted April 29, 2015 Share Posted April 29, 2015 I have a problem with the water, suddenly appears when digging and does not give her to remove. Image: http://fotowrzut.pl/1GUZMJ1E2E Link to comment Share on other sites More sharing options...
Sergant1000 Posted April 30, 2015 Author Share Posted April 30, 2015 give me youre save. Link to comment Share on other sites More sharing options...
xdax1 Posted May 1, 2015 Share Posted May 1, 2015 Save: http://www37.zippyshare.com/v/yjAZ7k8T/file.html If you remove the wooden frame, it appears suddenly water. http://files.tinypic.pl/i/00660/nhxuv663x08c.png I have installed Prefabs (if the save does not work) http://www25.zippyshare.com/v/S5nrppKl/file.html All v. 11.3 P.s It will be an update to 11.4? Is mod work on this version? Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 1, 2015 Author Share Posted May 1, 2015 Well problem with water is normal, beacos it subterranean waters. Link to comment Share on other sites More sharing options...
xdax1 Posted May 1, 2015 Share Posted May 1, 2015 But the point is that it cannot be removed. Suddenly it appears, and it should not. Never before has there been so (I have not seen). I reiterate: P.s It will be an update to 11.4? Is mod work on this version? Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 1, 2015 Author Share Posted May 1, 2015 It cant be removed beacos main water in rock, and with new water phisic it worck like that. Yes this mod work on 11.4. Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 1, 2015 Author Share Posted May 1, 2015 The mod has been updated to version V14.68. taking into account the alpha 11.4 (b15) Added: An alternative method of preparation "eggboiled", "porkBoiled", "rabbitBoiled", "venisonBoiled", "cornOnTheCob", using a "Bucket of Water", "grainAlcohol" (twice as fast), "bioFuel" (twice as fast) . Added "Chemist_Beakers_Kit", using it is prepared: "antibiotics" (twice as fast), "Caffeine_Pills", "Absorbent_Carbon" (twice as fast). New "Bait_in_Box" the exact same as the "Bait" only comes on the shelves. Zombies can rob. If they have not noticed, you can safely clean out their without killing them. The boss is not covered. Added mutated zombies. It moves slowly but if you see, you run, the angle of view of 180 and has only door. "Bat" (bits) + icon + model. "Fork" (plug) icon + + model. "Pan" (pan) + icon + model. With the help of her getting ready: "baconAndEggs", "porkGrilled", "rabbitGrilled", "venisonGrilled". Screwdriver "(screwdriver) + icon + model. Back display box on the map, yellow stars. Maud updated by alpha 11.4 (b15)." Desert_Eagle_Mark_VII "+ model." Admin_tool_1 "is replaced by the model))) Added model" Glock_17 "and" Glock_19 . "The new food:" Mushroom_Soup "," Fried_Mushrooms "," Mushrooms_with_Potato "," Pickle_Soup ". Updated: Wooden window frame is now, which means it can pick up. Increased the drop rate from the useful "FleshTonn". Fishing increased chance to catch nothing. "Beaker" returned the old icon. Stuck "yuccaFibers" increased to 250. Replaced the icons of "7DaysFan": arrowheadIron, flask, moldArrowhead, plasticBag, superGlue. Removed unnecessary icons. Change count iron, tungsten and tin, in the extraction. Finkа - reduced damage to blocks. Machete- change the model and icon, as a model. "BakedPotato" only now preparing to "stick". Improved position AK47, animation is so-so, but now you can shoot through the sighting fly. "Desert_Eagle_Mark_XIX" is replaced by the model. "Five-seveN" change the model, can be aiming to shoot through the fly. "Witch" - the angle of view has been removed to 0. Now, do not touch the witch, she does not touch you. Increase the weight of all fat men. The angle of view of a zombie has been reduced from 180 to 160. Time of the stun from zombies reduced to 2 seconds. "Hornet" amount of health reduced to 30. "Zombiedog" amount of health reduced to 50. "Cerberus" amount of health reduced to 200. Remove of zombies spawn ordinary day and night reduced the chance to meet. "First aid bandage" healing 15 health over 30 sec. Chance spawn bosses day, reduced. Chance spawn zombie dogs lowered. increased range and damage explosive arrows. The number of block forming the flesh is reduced to 45%. The amount obtained from animals: meat, bones, skins, reduced. Changed the recipe is taken from the muffler. Attack Range hands lowered. Damage zombies on the block is reduced by 2 times. Reduced process of baking bread, "Corn_Dough_for_Baking" is like "Raw_Corn_Dough" and for cooking. Removed "Raw_Corn_Dough". "Yeast" is made from "Grape". Reduced the health of "Pig" and "Boar". Yeast derived from grapes in the pan Special thanks to thugsta for hes ideas. Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 3, 2015 Author Share Posted May 3, 2015 Up top. Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 8, 2015 Author Share Posted May 8, 2015 Up top. Link to comment Share on other sites More sharing options...
SenLim Posted May 8, 2015 Share Posted May 8, 2015 Wow, there are a lot of stuff here. I know english is not your main language but I wish for a well documented (in english) with screenshots/pictures. It's so confusing right now, in my opinion. Thanks! Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 9, 2015 Author Share Posted May 9, 2015 Im trying to do well english description is here: http://ru.7daystodie.wikia.com/wiki/List_of_recipes screenshots will be later. Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 9, 2015 Author Share Posted May 9, 2015 added a Gallery in description. Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 9, 2015 Author Share Posted May 9, 2015 The mod has been updated to version V14.85 Added: Preparation 10 "Bait" from "Bait_in_Box". In game is add: "Katana", "Colt_Navy", "Minigun". Added "Sharpned Stick" + icon + recipe. Radiation, radioactive land, cure radiation. the creation of the handle taken. Added parts and recipes for pistols: "Glock_17", "Glock_19", "Jericho_941", "Jericho_941F", "Desert_Eagle_Mark_VII", "Desert_Eagle_Mark_XIX", "SIG-Sauer_P228", "SIG-Sauer_P229", "Five-seveN", " HK_USP_Compact "," Jericho_941_with_Muffler "," HK_USP_Compact_with_Muffler ". It is not supported by the quality of the parts. Scattered on the books. Added parts and recipes for pistols: "Benelli_M3_Super_90", "Benelli_XM1014". Not supported by the system, depending on the quality of parts. Scattered on the books. Added recipes for parts and sub-machine guns: "IMI_UZI", "HK_MP-5K", "Mini_UZI", "Micro_UZI", "Uzi_Pro", "Ingram_MAC_M10", "FN_P90". Not supported by the system, depending on the quality of parts. Added models "Steyr_Scout", "FN_P90". Added the ability to receive "shards of glass" in the crafting menu Updated: Changed the recipe stone shovels. From one skin turns 1 leather. "Bait_in_Box" mixes with 10 "Fishing_Rod" for 10 "Fishing_Rod_With_Bail". Fixed being able to fix Boer chain of chainsaws. Removed "drill.png" causes an error with the position of icons. "Scrap Iron Gable Frame" fixed number of material. Recipe "arrow" changed. Recipe "trapSpikes01" changed. "Bacon And Eggs" is produced only in the "Pan". "Storage Health" put up the size of the inventory. Returned opportunity to plunder the "Secure Storage Chest". Molotov - changed the time of detonation. Fixed recipe "Brass_Blank". Redistribute the drop rate of metals in accordance with their value. Fixed conflict recipes "metalTrussing" and "Iron_Frame". Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 12, 2015 Author Share Posted May 12, 2015 The mod has been updated to version V15.09 Added: Guns guns scattered through books. Added recipes and spare parts: "IMI_Galil", "AK-47", "AK-74Y", "M16A1", "Sig_550", "HK_G3", "Steyr_AUG", "SIG_SG_552". It is not supported by the quality of parts. Scattered on the books. Added a recipe and spare parts: "M-249 SAW". It is not supported by the quality of parts. Scattered on the books. books and drawings added: "Automatic Weapons Book", "Automatic Weapons II Book", "Steyr Scout Schematic", "M-249 SAW Schematic", "AI AWM F 300WM Schematic". "Beretta_92_grip" added to the loot. "SniperRifle_scopeFrame" added to the loot. Added recipes and spare parts: "AI_AWM_F_300WM", "Steyr_Scout". It is not supported by the quality of parts. Scattered on the books. Added a recipe for frying. Added the ability to distill the bolts. The game introduced 3 Scanner ore. One shows all the other just for the ore and its depth, and of the latter only by its presence. The depth scan 10 blocks. Drop from: zombie cop, car, luggage, bodies, large safe. Added icons books. Added ability to get water, clay bowl and boil it in a pot. Updated: Fixed a recipe for a cocktail Molotov. Changed the recipe for "Remington_R11_RSASS". Radiation is divided into five parts, with an approximate indication of the number of X-rays. Time prior to the explosion at the RGD and F-1 has been increased to 5 seconds. The radius of the blast F-1 increased by 50%. The radius and weapon damage with "40x46mm_Granade" increased. RPG-32 Hashim increased damage. M202A1_'FLASH 'increased range. "Flamethrower" increased direct damage. Fixed recipes. reduced recharge crossbow. tinkering with the recipe of fried mushrooms and potatoes. It increased the number of the material from copper ore. Increased chance of getting items with the bosses. Reduce the number of iron ore in the layers 4-34. Fixed an issue with the type of material from "Chain_Saws". Link to comment Share on other sites More sharing options...
~Diesel~ Posted May 13, 2015 Share Posted May 13, 2015 Really enjoying this mod so far, keep up the good work! There is (maybe) 1 issue. I can't seem to find ANY animals, day 6 and haven't seen a single animal. Are they just very rare or? -D Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 13, 2015 Author Share Posted May 13, 2015 (edited) Thank you. Im dont toch animals. I think you have low luck)) Edited May 13, 2015 by Sergant1000 (see edit history) Link to comment Share on other sites More sharing options...
~Diesel~ Posted May 15, 2015 Share Posted May 15, 2015 Hello again Quick question, how do I cure radiation poisoning ? Just waiting or is there an item for this? I tried waiting for 24hrs (might have been 22hrs) but that did nothing and there isn't a timer on the debuff either so I have been using the console "debuff radiation1" or 2. Best regards - D Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 15, 2015 Author Share Posted May 15, 2015 radiation is bug. it cant cureing. Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 16, 2015 Author Share Posted May 16, 2015 The mod has been updated to version V15.18 Added: Advanced agriculturally-in: added the ability to grow rabbits and pigs. (Special thanks to "Cores1") Mushrooms on a stick. "Feedstuff" for feeding pigs. "Mushrooms_on_Stick" Updated: Sawdust burning time is reduced, the recipe changed. It improved the chance of finding the scanner ore. Raw_Corn_Dough removed. Treatment radiation. Removed form for melting weapons. Disconnect the scanner ore. With the stones on the surface of the copper is now falling. Rebalance meat and skins from animals. Changed the model and icon "Shocking_Club", "Brass_Axe", "Tungsten_Axe" Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 19, 2015 Author Share Posted May 19, 2015 The mod has been updated to version V15.31 Added: New icons of some subjects. Possibility to cook "Fried_Potato" and "Boiled_Potato". Updated: Glock 17 and Glock 19 are replaced by Glock 18 and Glock 23. Reduced the number of bars on the picks. The strength of the iron cube and panels increased. The system of breeding pigs and rabbits from "Cores1". Reduced increase in endurance from bacon and eggs. Scrapbook adds the ability to fix it. The bug does not open the bag with the catch. Just minor bugs and defects. Updated: The procedure is changed, be sure to read. Link to comment Share on other sites More sharing options...
FritzHugo3 Posted May 24, 2015 Share Posted May 24, 2015 I have uploaded the icons 8196x8196 and remap the icon.yml you can download it here for the version "Update Data: 19.05.15, Game Version: alfa 11, Mod Version: 15.31" icons.zip Have a nice day (and i hope its ok for the modwriter) Link to comment Share on other sites More sharing options...
Follo Posted May 24, 2015 Share Posted May 24, 2015 Hi, I really like your mod and I really wanne try it. Is there a Way to install it on a dedicated Linux Server? Because I cannot use the SD2DX - Mod Manager / Patcher. Maybe you can help me to find an easy way to install it? Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 25, 2015 Author Share Posted May 25, 2015 use only config files. Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 25, 2015 Author Share Posted May 25, 2015 The mod has been updated to version V16.21 Added: Parts and a recipe for an AK-74. Icons "Remington_700_with_Scope", "Remington_R11_RSASS_no_Scope" and ammunition. (From Hokuneshi) Fixed stacks. (Thanks Hokuneshi) Weapons fashion added to the quality system of the game. (Thanks Hokuneshi) added models and icons, bronze, steel and copper ax. The option of melting weapons and sodaniya key stone for the single and multiplayer gaming. The new model and icon parts for AK-47. Updated icons bronze and steel ingot. Recipe of alcohol from potatoes and sugar. Includes tips. Updated: It forces the issue with loot from the animals. Changed attributes have "Glock_23" (thanks Hokuneshi) to remove the smell of the packages of meat. Changed recipes pistols, rifles, weapons sights and silenser. Fixed minor bugs. Change the depth of the stones from 30 to 20, the gravel from 3 to 2. Increased the spawn bosses. Radiation treatment is corrected. (From Hokuneshi) Improved the damage picks for blocks. Reduced damage of firearms by blocks. Supplement: The archive included conversion software and test englificaion read the additions installation instructions fashion. Before installing this update, be sure to get rid of the firearms introduced by the mod. Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 29, 2015 Author Share Posted May 29, 2015 How to install on alpha 11.5 1) Update the game. 2) Before installing the mod through Mod Manager, go to the folder with the mod manager and delete the folder "SD2DXBackup". 3) Run the Mod Manager, click "Compile Mod". We wait until the end of the installation. 4) Start the game. Link to comment Share on other sites More sharing options...
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