TheFrostyYETI Posted April 14, 2015 Share Posted April 14, 2015 Keep up the good work man. Link to comment Share on other sites More sharing options...
randor9 Posted April 14, 2015 Share Posted April 14, 2015 (edited) You can also chaing existing recipes, items( properties), blocks only thing I do diferent for my selfish mod is I put all the xml stuf and icons in 1 map called Randor9's mod only special items and stuf that need unity fille stuf ( that I havent goten to work) This wil spare time and make it easy for people wanting to yuse multiple mods.( this is about sd2dx tool) Edited April 14, 2015 by randor9 (see edit history) Link to comment Share on other sites More sharing options...
Luewen Posted April 14, 2015 Share Posted April 14, 2015 Few bugs found so far. Terrain formations are bugged and hills have water blocks with copper in them. Also bosses seem to be spawning way too much. 3 fat bosses and 2 bag of bonus in first 10 minute of game. Need to be toned down. Link to comment Share on other sites More sharing options...
Sergant1000 Posted April 14, 2015 Author Share Posted April 14, 2015 SD2DX working with icon is awfully. Link to comment Share on other sites More sharing options...
Sergant1000 Posted April 14, 2015 Author Share Posted April 14, 2015 The mod has been updated to version V13.03. Updated: 3-4 ground level, water is removed and the ore has ceased to be clustered. Exhibited icon "sniperRifle_receiver_Mold". Link to comment Share on other sites More sharing options...
Luewen Posted April 14, 2015 Share Posted April 14, 2015 (edited) Few more bugs. Iron shop shelves are not lootable, throws an error when trying to open them. Same happens with fridge bottoms. Adding refrigerator to bugged loot list. Getting nullexception when trying to loot. Edited April 14, 2015 by Luewen (see edit history) Link to comment Share on other sites More sharing options...
Sergant1000 Posted April 14, 2015 Author Share Posted April 14, 2015 Few more bugs. Iron shop shelves are not lootable, throws an error when trying to open them. Same happens with fridge bottoms. Adding refrigerator to bugged loot list. Getting nullexception when trying to loot. They looting on new map or biom. Link to comment Share on other sites More sharing options...
Sergant1000 Posted April 14, 2015 Author Share Posted April 14, 2015 Few bugs found so far. Terrain formations are bugged and hills have water blocks with copper in them. Also bosses seem to be spawning way too much. 3 fat bosses and 2 bag of bonus in first 10 minute of game. Need to be toned down. Its normal. Some times need run away. Link to comment Share on other sites More sharing options...
Carmela Posted April 14, 2015 Share Posted April 14, 2015 Thanks Carmela. I try to use SD2DX. About ID, by trial and error I knew what maximum working number, in Items is 4000 and blocks is 2000. On this Iam killing two days. Oh. My. God. You're right. You can go above 903. It's just that none of the items to which you give id's above 903 will show up in your creative window. You just can't see the items in the creative window, but when I told it to spawn my character with an item with id="904", it did. It's in her inventory... That's so **weird**. Does anyone know of any sort of fix to get the creative window to display all of your items, then? I'm gonna ask on the general modding forums as well. Thank you for the info, Sergant. Most of the people on the forums have been working under the assumption, I think, that you just can't have items above 903, just because they wouldn't show in the creative window. So frustrating. haha Link to comment Share on other sites More sharing options...
Luewen Posted April 14, 2015 Share Posted April 14, 2015 They looting on new map or biom. I did start a new map. Unless you mean start a new map since todays patch? Link to comment Share on other sites More sharing options...
Carmela Posted April 15, 2015 Share Posted April 15, 2015 Thanks Carmela. I try to use SD2DX. About ID, by trial and error I knew what maximum working number, in Items is 4000 and blocks is 2000. On this Iam killing two days. By the way, I had meant to ask if it might be at all possible to get the mod as loose files (Like how SD2DX reads them--ex: folders for config, icons, resources, scripts, text, etc.)? It might be a pain -- and if it is too much of a pain, please don't worry about it. I just figured that-- if it isn't a ton of trouble-- I'd ask, because it would actually be better for me to have the loose items to work with so that I can pick and choose (if desired) what to use and make it more compatible with my own mods. In any case, just figured I'd ask. Love to be able to integrate it with my own stuff. Link to comment Share on other sites More sharing options...
Luewen Posted April 15, 2015 Share Posted April 15, 2015 What is the group_new.xml file inside groups folder by the way? Link to comment Share on other sites More sharing options...
Sergant1000 Posted April 15, 2015 Author Share Posted April 15, 2015 Luewen, Yes? restart map with new patch. Carmela and Luewen, group_new.xml file inside groups folder, is those file wich will show you in creative menu, youres group with yours items. Link to comment Share on other sites More sharing options...
Carmela Posted April 15, 2015 Share Posted April 15, 2015 Just so you know, I just posted a thread on the forums explaining that we can use Item ID's up to 4095 or whatever and how to get them to show in the creative window. I cited you and your mod as the source of my inspiration/answer for this. I hope that's alright. I was also still wondering if (**IF** you end up using SD2DX) you might be able to post the mod in its loose files format at some point (no rush, of course), whether already SD2DX formatted or not. If not, I understand. I just wanted to ask. Thanks! Link to comment Share on other sites More sharing options...
Luewen Posted April 16, 2015 Share Posted April 16, 2015 Luewen, Yes? restart map with new patch. Carmela and Luewen, group_new.xml file inside groups folder, is those file wich will show you in creative menu, youres group with yours items. Ahh. Thanks for the answers Link to comment Share on other sites More sharing options...
Luewen Posted April 16, 2015 Share Posted April 16, 2015 White fridge still throw "nullexception: object reference not set to an instance of an object" when trying to loot. Link to comment Share on other sites More sharing options...
Luewen Posted April 16, 2015 Share Posted April 16, 2015 Also are you planning on making different models for each of the new guns? Link to comment Share on other sites More sharing options...
Luewen Posted April 16, 2015 Share Posted April 16, 2015 Store shelves have same nullexception error Link to comment Share on other sites More sharing options...
Sergant1000 Posted April 16, 2015 Author Share Posted April 16, 2015 Just so you know, I just posted a thread on the forums explaining that we can use Item ID's up to 4095 or whatever and how to get them to show in the creative window. I cited you and your mod as the source of my inspiration/answer for this. I hope that's alright. I was also still wondering if (**IF** you end up using SD2DX) you might be able to post the mod in its loose files format at some point (no rush, of course), whether already SD2DX formatted or not. If not, I understand. I just wanted to ask. Thanks! Thanks for post.) Im starting trying use SD2DX. And have some problems with icons. Now I serching decision of this problem Sorry if not correct understand. Link to comment Share on other sites More sharing options...
Sergant1000 Posted April 16, 2015 Author Share Posted April 16, 2015 Luewen, Try to do next: Enter the game delete all saves and quit. Enter in game again and create new map. Yes I wanna add models for new items. But first need to understande how convert models to .unity3d format Link to comment Share on other sites More sharing options...
TheDroktarr Posted April 16, 2015 Share Posted April 16, 2015 English: Hello Sergant1000, I have been trying to make Fishing work in this mod for my server everything else works fine but I can't seem to find a fix... I saw a couple misspells and stuff in the items.xml fixed that and it works but for some reason the dropped backpack after fishing isn't appearing so players can loot it? Any help would be awesome thanks! Afrikaans: Hallo Sergant1000, ek het probeer om te maak Fishing werk in hierdie mod vir my bediener alles werk goed, maar ek kan nie lyk na 'n fix te vind ... Ek het 'n paar misspells en dinge in die items.xml vaste dit en dit werk, maar vir een of ander rede die val rugsak na visvang nie verskyn sodat spelers kan dit buit? Enige hulp sal awesome dank! -TheDroktarr- Link to comment Share on other sites More sharing options...
Luewen Posted April 17, 2015 Share Posted April 17, 2015 Luewen, Try to do next: Enter the game delete all saves and quit. Enter in game again and create new map. Yes I wanna add models for new items. But first need to understande how convert models to .unity3d format I have started a new map since you updated the mod. Getting those nullreference errors still. Noone else getting them then? Running this mod on dedicated server btw. Link to comment Share on other sites More sharing options...
Sergant1000 Posted April 17, 2015 Author Share Posted April 17, 2015 English: Hello Sergant1000, I have been trying to make Fishing work in this mod for my server everything else works fine but I can't seem to find a fix... I saw a couple misspells and stuff in the items.xml fixed that and it works but for some reason the dropped backpack after fishing isn't appearing so players can loot it? Any help would be awesome thanks! Afrikaans: Hallo Sergant1000, ek het probeer om te maak Fishing werk in hierdie mod vir my bediener alles werk goed, maar ek kan nie lyk na 'n fix te vind ... Ek het 'n paar misspells en dinge in die items.xml vaste dit en dit werk, maar vir een of ander rede die val rugsak na visvang nie verskyn sodat spelers kan dit buit? Enige hulp sal awesome dank! -TheDroktarr- it not work on a11(((( - - - Updated - - - I have started a new map since you updated the mod. Getting those nullreference errors still. Noone else getting them then? Running this mod on dedicated server btw. What version of game. and give me your save. Link to comment Share on other sites More sharing options...
Luewen Posted April 17, 2015 Share Posted April 17, 2015 it not work on a11(((( - - - Updated - - - What version of game. and give me your save. Version 11.2 and its a dedicated server save. I ll get it to you after i get back to home from travel. Link to comment Share on other sites More sharing options...
Sergant1000 Posted April 17, 2015 Author Share Posted April 17, 2015 Version 11.2 and its a dedicated server save. I ll get it to you after i get back to home from travel. In SP and MP game, Is all ok? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now